User:People of Antioch/Original
Note: Expect me to actually rework this page soon, adding skills and re-balancing/re-functioning. |
Note: Well, comments are appreciated. Also, note some of the author's notes in invisible text. |
Brawler[edit]
This physical fighter is armed with knuckle enhancing weapons (starting weapon - Brass knuckles) or fighting staffs.
Equipment[edit]
Weapons[edit]
Basic knuckles - 3-21 damage (required rank 9 Unarmed Combat/Finesse) - blunt (1.10 seconds), two-handed.
Shielded Gauntlet - 3-21 damage (required rank 9 in Unarmed Combat/Finesse) - blunt (1.10 seconds), two-handed, +3% chance to block.
Heavy Gauntlet - 10-28 damage (required rank 9 in Unarmed Combat/Finesse) - blunt (1.33 seconds), two-handed, -5% chance to block.
Dragon Staff - 8-32 damage (requires rank 9 in Staff Mastery) - blunt (1.50 seconds), two-handed.
Customization[edit]
Compatible with all normal martial weapon upgrades.
Unique Weapons[edit]
Cahdu Kessss's Staff - Naga
- 8-32 blunt damage (requires 9 Staff Mastery)
- Damage +15% (while health is above 50%)
- Poison duration lengthened by 33%
- +30 Health
- +5 Energy
God Hand
- 3-21 blunt damage (requires 9 Unarmed Combat)
- Damage +20% (against foes suffering from a Condition)
- Daze duration lengthened by 33%
- +30 Health
- +50 Health (while above 50%)
- +5 Energy
Armor[edit]
- Armor class - 70
- Chest armor - inherent +10 armor against blunt damage.
- Leg armor - +1 energy regeneration.
Insignias[edit]
Raging
- +2 armor (with 1 fully charged adrenaline skills or more)
- +3 armor (with 2 fully charged adrenaline skills or more)
- +5 armor (with 3 fully charged adrenaline skills or more)
- +7 armor (with 4 fully charged adrenaline skills or more)
Dancing
- +3 armor (when recharging 1 or more finesse skills)
- +5 armor (when recharging 2 or more finesse skills)
- +5 armor (when recharging 3 or more finesse skills)
Enduring
- +12 armor vs. Elemental damage
Disciple's
- +15 armor while in a stance
Aggressor's
- +15 armor while attacking
Master's
- +5 armor (when adjacent to 2 or more enemies)
- +6 armor (when adjacent to 3 or more enemies)
- +7 armor (when adjacent to 4 or more enemies)
Skills[edit]
Elite skills are in orange.
Battle Spirit (Primary)[edit]
For every other point placed into this attribute, the Brawler gains 2% chance to block physical attacks. These skills are designed on pushing the Brawler's body well past normal human standards.
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Severe Focus | Stance (8...18...21 seconds.) You cannot be dazed. | Battle Spirit | 1530 | |
Force Body | Stance. (5...25...30) When ever you successfully land an attack, you lose 20...7...4 health and gain +3...10...12 energy. | Battle Spirit | 30 | |
Vengeful Mind | Enchantment Spell (20 seconds). All foes targeting you with weapons take 10...43...51% of the damage done to you back (maximum 90) as blunt damage. | Battle Spirit | 8 ¼30 | |
Peaceful Mind | Enchantment Spell (12 seconds). You gain +6...11...12 health regeneration and a +10...44...53% chance to block. Renewal: If you take no damage though the duration. Ends if you take or deal damage. You move 15% slower. | Battle Spirit | 5120 | |
Reform | Elite Enchantment Spell (15 seconds). You are healed +10...34...40 health and gain +1...4...5 health regeneration for each condition on you. Lose all immediate conditions. End effect: You are healed +20...52...60 health and +5...19...22 for every condition removed. | Battle Spirit | 10225 | |
Spirit of the Master | Stance (5...23...28 seconds). You gain +5...17...20 health and one additional strike of adrenaline for every successful attack. End effect: Lose all adrenaline. | Battle Spirit | 530 | |
Shield of the Master | Stance (5...15...17 seconds). Your block rate increases by +10...22...25% You gain +0...5...6 energy for every attack you block. This stance recharges 30% faster if you block more than 15 attacks. | Battle Spirit | 530 | |
Spirit of the Savage | Stance (5...17...20 seconds). End effect: You gain +5...13...15 health and +0...2...2 energy for every successful knuckle/staff attack made during this stance's duration when it ends. Condition: No effect if stance is ended early. | Battle Spirit | 530 | |
Spirit of the Berserk | Elite Stance (5...14...16 seconds). You attack 5...29...35% faster, and gain adrenaline 10...42...50% faster while using knuckles or staffs. Ends if you fail to hit with an attack or use a skill. | Battle Spirit | 515 | |
Spirit of the Wise Sage | Elite Stance (10...22...25 seconds). When not attacking, you gain +0...2...3 energy regeneration. | Battle Spirit | 520 | |
Spirit of the Wise Fighter | Elite Stance (10...22...25 seconds). When not attacking, you gain +5...10...11 health regeneration. When attacking, you gain +3...6...7 health regeneration instead. | Battle Spirit | 520 | |
Spirit of the Blind | Stance (5...26...31 seconds.)You cannot miss due to blind. {{Grey|You attack 33...15...10% slower | Battle Spirit | 1018 | |
Shed Bonds | Skill. Sacrifice All snares are removed. Lose 80...28...15 health for each snare on you. | Battle Spirit | 230 | |
Targeted Rage | Elite Half ranged Hex spell (5...17...20 seconds.) You gain +3...9...10 health regeneration, and attack 10...28...33% faster when attacking this foe. Successful hits heal you for +10 health. Target foe moves 10% slower when under attack by you (for 1 second) and has -8 armor against your attacks and deals 20% less damage to you. Your energy regeneration is set to -4 . Lose all adrenaline when this hex ends. This hex will also end when the user runs out of energy, attacks another foe, or uses a skill that targets an ally or self. | Battle Spirit | 1510230 | |
Iron Will | Elite Stance(6 seconds). The next time you would take damage that would be fatal the damage is negated and you are healed for +10...38...45% of your maximum health. Your skills are disabled for 12...6...4 seconds. | Battle Spirit | 445 | |
Endure Elements | Enchantment Spell. (10...28...32 seconds.) +3...17...20 armor against elemental damage. You lose 2 energy when you take Elemental damage | Battle Spirit | 10230 |
Unarmed Combat[edit]
No inherent effect. These skills concentrate on doing enhanced damage to your foes with your knuckles.
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Closed Fist Technique | Knuckle attack. Strike for +5...9...10 blunt damage. +20...36...40 damage if the target is knocked down. | Unarmed Combat | 4 | |
Pressure Point Strike | Knuckle attack. +5...25...30 blunt damage to target foe. This attack has 3...13...15% armor penetration and Deep Wound (5...15...18 seconds) if it is a critical hit. | Unarmed Combat | 6 | |
Eye Gouge | Elite touch Hex Spell. Deals +15...31...35 piercing damage to target foe and blinds them with Eye Gouge for 5...17...20 seconds. Target foe has a 75% chance to miss and suffers from -5 health degeneration (15...33...38 seconds). | Unarmed Combat | 71 | |
Titan Throw | Touch attack. Target foe is thrown randomly to a nearby area and takes +20...40...45 blunt damage and is knocked down. Fails at 50% if below 9 Unarmed Combat | Unarmed Combat | 525 | |
Slashing Knuckles | Knuckle attack. Deals +3...13...15 damage to target and inflicts bleeding for 5...13...15 seconds. | Unarmed Combat | 4 | |
Concentrated Smash | Hex Spell (10...4...3 seconds). End effect: You shadowstep to target foe and inflict +10...38...45 blunt damage. Unblockable. No effect if this hex ends early. | Unarmed Combat | 5325 | |
Thousand Palm | Knuckle attack. Deals +5...17...20 damage for every adjacent foe (maximum 5) to adjacent foes. | Unarmed Combat | 54 | |
Crippling Throw | Elite Touch Skill. Target foe is knocked down. Inflicts cripple on foe upon rising (6...17...20 seconds) Lose all adrenaline. | Unarmed Combat | 726. | |
Ankle Strike | Melee attack. Target foe is crippled for 8...24...28 seconds. | Unarmed Combat | 7 | |
File:User People of Antioch Skills Thrust Punch.png | Thrust Punch | Elite knuckle attack. +15...51...60 blunt damage. Target foe is knocked down for 1...3...4 seconds and suffers from weakness (6...14...16 seconds) and daze (5...8...9) seconds. | Unarmed Combat | 54215 |
Vital Strike | Knuckle attack. Inflict +20...40...45 blunt damage and cause Deep Wound to target foe. Deep Wound only applied if target foe is below 33...64...72% health. | Unarmed Combat | 810 | |
Withering Strike | Elite Touch ranged Hex. Must strike a foe suffering from a condition. <--Which means this Hex Spell can be blocked!--> Deals +25...41...45 blunt damage. Target foe's weapon attributes are -0...10...12 for 5...8...9 seconds. You suffer from weakness for 19...9...6 seconds. | Unarmed Combat | 1015 |
Finesse[edit]
For every rank in Finesse, your Brawler skills cost less energy. Various skills designed to redirect attacks and disable your foes.
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Deflect Projectiles | Stance (8...22...25 seconds.) Your blocking bonuses for melee now also apply to projectiles. Projectiles deflected cause 10...30...35 damage to a random foe in the area. | Finesse | 530 | |
Open Palm Technique | Knuckle attack. If this attack hits, you randomly disable 0...3...4 of target foe's attack/offensive skills for +2...13...16 seconds. You deal +5...13...15 damage for each skill disabled. You are exhausted. | Finesse | 818 | |
Punishing Elbow | Elite Touch Hex attack. Interrupts target foe's action and causes daze if interrupted. Foe is hexed with Punishing Elbow for 1...12...15 seconds. Target foe cannot block while hexed with Punishing Elbow and affected by Daze. | Finesse | 15 ½25 | |
Five Point Technique | Elite Knuckle attack. Must strike a knocked down foe suffering from a condition. Inflicts deep wound for 10...17...19 seconds and deals +20...68...80 blunt damage. Lose 30...12...7 energy and all adrenaline if this attack fails. | Finesse | 1825 | |
Break Weapon | Elite Knuckle attack. Interrupts target foe if attacking. Target foe is hexed with "Broken Weapon" and deals 5...39...48% less damage in melee for 5...16...19 seconds . Only if target foe is interrupted. Does no damage. | Finesse | 15 ¼20 | |
Redirect Weapon | Stance (4...7...8 seconds). The next 1...3...4 attacks you block is deflected onto one adjacent foe. | Finesse | 310 | |
Break Signet | Knuckle/Staff attack. Deals +10...14...15 blunt damage. Deals another +15...19...20 blunt damage if a Signet is interrupted. If a Signet is interrupted, then it is disabled for +4...21...25 seconds. | Finesse | 6 ½10 | |
Shaking Fist | Elite Touch knuckle attack. Interrupts spell casting or signets. Deals +5...18...21 damage. Causes knockdown and an additional +10...20...23 blunt damage. Knockdown and second damage only applied if target is interrupted. | Finesse | 8 ½20 | |
Subversive Shove | Elite Touch knuckle attack. Strikes for +5...17...20 blunt damage. Causes knock down to target foe if they are suffering from a condition. If successful, foes adjacent to target foe are also knocked down. <--Any modifications to knockdown time only apply to the target.--> | Finesse | 1025 | |
Mind Strike | Knuckle/staff attack. Target foe loses 5...8...9 energy. Target foe loses an additional 6...9...10 Energy if enchanted. This attack deals no health damage. | Finesse | 818 |
Staff Mastery[edit]
No inherent effect. These skills concentrate on the hard hitting force of a staff.
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Snake's Sweep | Elite Staff attack. Deals +15...31...35 blunt damage to adjacent foes. Foes that are struck are knocked down. | Staff Mastery | 630 | |
Canthan Strike | Staff attack. Deals +10...24...27 blunt damage. Interrupts spell casting. If target foe is interrupted then that foe suffers Daze for 4...14...17 seconds. | Staff Mastery | 10 ½10 | |
Shatter Wrist | Staff attack. Must strike an attacking foe. Deals +20...26...28 blunt damage. Interrupts attacking foes. Target foe's attack skills are disabled for 8...17...19 seconds. Only if interrupted. | Staff Mastery | 8 ½25 | |
Medusa Strike | Elite staff attack. Must strike a slow moving crippled foe (less than or equal to 66% speed). Strike foe 1...7...8 separate times for 66...30...21% less damage. You suffer from weakness and exhaustion for 14...9...8 seconds. | Staff Mastery | 1535 | |
Smash Knuckles | Staff attack. Must strike an attacking foe. Target foe takes +15...31...35 blunt damage and is weakened for 10...22...25 seconds. | Staff Mastery | 615 | |
Lion's Pounce | Elite Staff attack. Knocks down a foe. Foe takes +10...27...31 blunt damage and suffers from Deep Wound (5...16...19 seconds) and Daze (2...10...12 seconds). | Staff Mastery | 817 | |
System Shock | Elite Touch ranged Staff Hex (2...25...31 seconds.) Target foe takes +20...34...38 blunt damage and is hexed with System Shock. While under System Shock, target foe takes 5...27...33% longer to use spells and signets and suffers 5 damage while moving and 5 damage every second. | Staff Mastery | 12428 | |
Renewing Fury | Stance (3...7...8 seconds.) You attack 33% faster for +2...7...8 damage. Renewal condition:You hit with an attack. | Staff Mastery | 530 | |
Blood Fury | Stance (15...25...28 seconds.) Your attacks steal +2...26...32 health. You deal 44% less damage. Ends when you use a skill. | Staff Mastery | 520 |
Unlinked[edit]
Icon | Name | Description | Attribute | Requirements |
---|---|---|---|---|
Dancing Stance | Stance (15 seconds). Your next melee, knuckle, or staff attack uses your finesse attribute. | Unlinked | 14 | |
Master's Symbol | Preparation Signet (10 seconds). For 10 seconds, this does nothing. End effect: You gain +20 health and +2 energy for every successful attack while under this preparation. | Unlinked | 218 |
Gameplay
The Brawler is a class meant for pressure and utility. I also designed the class in mind to be a melee that shuts down melee - something that I think hasn't really been done or done well. One of my favorite skills is Break Weapon, as it simply shows something that could have a melee attacker kiting. The touch attacks are unblockable, but usually have some kind of set up or condition. The brawler came to being as a worshiper to Balthazar who rejected the ways of conventional bladed or hammer weapons and fighting. The brawler instead concentrated on training both the mind and the body as powerful tools to achieve their goals.
Attitude of most Brawlers[edit]
Many of them would appreciate the Norns' activity and cultures. Some sail to Cantha to learn about about secret arts held away from the common dojo's. Though dojos exist for Brawler training, many of them simply give up their weapons to sharpen their minds and bodies themselves. A few notable Brawlers are recorded in Norn oral stories and manuscripts. The tale of Juno Carbuncle is often told to small Norn children to encourage them to become stronger.
Juno Carbuncle[edit]
Juno Carbuncle was a legend who started out as a small boy when the Miasma hit the land of Cantha. The Miasma claimed his parents, and soon he was an only child fending for himself on their secluded home, miles away from any help. Though not native born to Cantha, Juno knew enough on how to get by. But knowing and doing are separate things.
He managed to gain enough money from assisting Assassins in their duties. Though both traditional Brawlers and Assassins are solitary hunters, both Juno and his assigned partner, Clara Chang, knew that their powers combined quite well. As the Miasma spread across the land, so did Juno and Clara. They avoided the Miasma and anyone who tried to harness or suppress its power. When the Afflicted attacked the pair in an ambush, they saw Shiro in a haze. Knowing that their problems originated from this ghost of a man, Juno and Clara attempted to attack him. When Shiro and his minions disposed of Clara, it was all that Juno could do in his Battle Spirit to retreat from the fight. Wounded and weak, Juno managed to reach the dock of an old fisherman.
Wanting to get away from the land of Cantha, the defeated Brawler rode aboard the fisherman's ship after paying him a sum of money to simply get off at the nearest port. Upon arriving in Lion's Arch, he heard tales of being imbued with the legend of being imbued with a Gods' power...
Judging[edit]
- Oh I have always wanted to see an unarmed profession! I would have liked to have seen a better description of what Brawlers look like and what the armor they wear looks like as well. Score: 7 --Shadowphoenix 03:09, 29 September 2008 (UTC)
- Definately a worthy runner-up of the Shaman, in my opinion. This is well thought out and not terribly unbalanced to start with. But a few problems: Unarmed does more damage than daggers, which I find a little odd. Some of the images don't seem to relate to the skill. How does a guy in shades represent A thrust punch? Also, some of the attributes could be too powerful for secondaries, since Unarmed, Finesse, and Staff Mastery gives those subtle buffs. Those would be nerfed into oblivion in the real world. However, the gameplay and slight storyline descriptions are very nice. Gonna give this a: Score: 7 - Vanguard 16:51, 12 October 2008 (UTC)
- Hmm... It's obvious you put really much effort into this, but unfortunately it's still mostly a mix of warrior, assassin and even dervish. Not too bad for that, though. Score:
76 (change in relation to other ratings) - Y0_ich_halt 19:52, 12 October 2008 (UTC)
Total[edit]
- 20