User:Raine Valen/Underpowered Skills/Ranger

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Ranger Skills[edit]

Disrupting Shot[edit]

Disrupting Shot Disrupting Shot

  • Recharge makes this obsolete. This is essentially Savage Shot with a slightly better conditional but 3 times the recharge.
  • Suggestions
    • 8 second recharge.

Dodge[edit]

Dodge Dodge

  • Useless unless you're a touch ranger because it ends on attack. What's keeping this in the trash bin is that if it didn't end on attack, rangers would run it with Zojun's Haste and Lightning Reflexes and be immune to ranged damage.
  • Suggestions
    • 5e 20r "Stance. For 4...8...9 seconds, you run 25% faster and while not attacking, you have +20 armor against ranged attacks." Now it's actually useful while not making a ranger immune to ranged attacks even if maintained.

Dryder's Defenses[edit]

Dryder's Defenses Dryder's Defenses

  • Useless due to recharge. If buffed, monks would alternate it with Melandru's Resilience, and that's what keeps this in the garbage can.
  • Suggestions
    • 5e 30r "Stance. For 5...10...11 seconds, you have a 75% chance to block attacks and gain +10...34...40 armor against elemental damage. Ends if you use a skill on other allies."
This is a dangerous skill to buff. It essentially gives rangers a short time of immunity against everything but mesmers. If the recharge time would be halved, either the block chance or the armor bonus needs to go down also. Koda Kumi User Koda Kumi UT.jpeg talk 21:09, 18 January 2009 (UTC)
I decreased the elemental armor bonus. If you read the original description, the armor bonus is somewhere around 50 or 60.

Lacerate[edit]

Lacerate Lacerate

  • Added due to poor performance compared to its non-elite counterpart, Toxicity.
  • Suggested functionality changes:
    • Elite Nature Ritual. Create a level 1...8...10 Spirit. All creatures that begin Bleeding within this spirit's range suffer 10...26...30 damage, and Bleeding creatures within its range suffer -2...-3...-3 Health degeneration. When this Spirit dies, all non-Spirit creatures within its range that have less than 90% Health and are Bleeding suffer a Deep Wound for 5...21...25 seconds. This Spirit dies after 30...126...150 seconds. User Raine R.gif Raine - talk 17:04, 10 September 2008 (UTC)

Magebane Shot[edit]

Magebane Shot Magebane Shot

  • Added because Distracting Shot is on just about every bow ranger's bar... and this isn't.
  • Suggested functionality changes:
    • Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 25 seconds. This attack cannot be blocked. --Raine Valen 20:47, 10 September 2008 (UTC)
This is unblockable, which makes it pretty balanced, trust me a warrior that is blocking and using healing signet could block off of your interuppts, and this one can get through. Halogod35 User Halogod35 Sig.jpg 18:21, 11 September 2008 (UTC)
This skill is hardly underpowered contrary to what you think.--Underwood 19:34, 25 September 2008 (UTC)
I would even go as far as to say this is close to imbaness. Dark Morphon(contribs) 14:28, 30 September 2008 (UTC)
The fact that this skill is unblockable makes it overpowered in my opinion, not underpowered O.o WhyUser talk:Why Are We Fighting 00:07, 10 October 2008 (UTC)
When I wrote this one, I was comparing it to dshot, which was silly because Savage Shot and Dshot are both very OP. Striking this one. User Raine R.gif Raine - talk 08:41, 18 November 2008 (UTC)
Magebane is fine and even borderline overpowered (equivalent to being able to dshot monks through guardian or shield of deflection). If there's one interruption elite that needs attention it is Punishing Shot.

Power Shot[edit]

Power Shot Power Shot

  • Added due to poor damage/energy ratio, considering that this attack had no extra effects. This skill can be removed from almost any bar and replaced with almost any other bow attack for better effect.
  • Suggested functionality changes:
    • Bow Attack. If Power Shot hits, you strike for +10...34...40 damage. Raine Valen 18:34, 10 September 2008 (UTC)
      • I was thinking that this should be a very basic and cheap skill. I would go for 5e 4r "Bow attack. If Power Shot hits, you strike for +10...22...25 damage." It's currently in the trash bin because the 1 second activation made it uber for range spiking. Throw out the quick activation = throw out the range spike = throw out the problem.
This would actually be pretty balanced, though it would be succumbing to power creep. It used to be something like +6...24...28 (give or take 1 or 2 dmg) when Proph was released and it was a pretty good skill and a viable choice for rangers. However, in response to ranger damage being so shit compared to Nightfall, it got a 1sec activation time, which any idiot would realise would make it insane. Buffing it to +8...30...36 damage would probably be good enough to bring it back into the fold of viable skills.Crimmastermind 13:06, 3 January 2009 (UTC)

Punishing Shot[edit]

Punishing Shot Punishing Shot

  • Added because it is inferior to non-elite Savage Shot. Savage Shot has better conditional damage, same recharge and energy, and isn't elite. Savage Shot can be used with Glass Arrows to range spike, Punishing Shot can't. Punishing Shot hasn't been buffed due to range spike.
  • Suggested changes:
    • 10e 1/4s 4r "If Punishing Shot hits, it strikes for +10...18...20 damage and interrupts. If a skill was interrupted it strikes for an additional 10...26...30 damage".
Then it becomes ranged mystic sweep + interrupt. And having this and Savage and dshot (because you know every ranger and their mother in law would run all three) on a bar is... Well, it'd be a problem. Ranger interrupts already reward skilless spamming enough (on a FC resto rit, I got my Weapon of Remedy dshotted. WTF is that?), I'd rather not see anything else that does that. I think something more like:
  • 15Energy 0.25¼Activation time 15Recharge time. Elite Bow Attack. Interrupts a skill. Interrupt effect: deals 10...90...110 damage. Deals no damage if target is not using a skill. User Raine R.gif Raine - talk 16:45, 4 December 2008 (UTC)
This rewards not failing at interrupts, and promotes more skilled use. User Raine R.gif Raine - talk 16:45, 4 December 2008 (UTC)
That version is inferior to Disrupting Shot.
Savage Shot and Distracting Shot are OP; I try not to compare things to them. User Raine R.gif Raine - talk 09:34, 4 January 2009 (UTC)
Even if they are they balance out other skills and punish stupid play on the other side thus dshot therefor is an exeption Lilondra User Lilondra Eviscerate.jpg*gale* 16:22, 12 January 2009 (UTC)

Melandru's Shot[edit]

Melandru's Shot Melandru's Shot

  • Added because the recent buff to Life Sheath throws this skill away completely. Way too conditional. Inferior to Burning Arrow.
  • Suggestion
    • 5 recharge, improve the conditional --The preceding unsigned comment was added by User:72.71.229.129 (talk).
    • Switch it back to the way it was. +37 and 15 energy was actually kind of nice sometimes. --Jette 18:50, 2 January 2009 (UTC)
Remove this. Srsly, this skill is almost overpowered. Dark Morphon(contribs) 12:40, 3 January 2009 (UTC)
It is quite balanced, not OP, nor UP. Life Sheath does completely obsolete this skill, but it also counters BA+Apply Poison yet no-one is complaining about that.Crimmastermind 13:21, 3 January 2009 (UTC)
It's very close to being overpowered - so close that you can't really say "it is quite balanced." It could easily have 10e cost like cripshot or a 10r and still be used. -Auron 13:23, 3 January 2009 (UTC)
@ Life Sheath: Counter != balanced; you might as well say WS is crap because Life Sheath exists.
@BA+Apply: Mel's shot rangers use Apply, too. Double-covered cripple from one attack skill at range is just stupid. Crap like that is the reason why I run Draw. =/
I'm going to strike this unless I see a good (and valid, too) argument for why it's underpowered. User Raine R.gif Raine - talk 09:47, 4 January 2009 (UTC)
Let's see.....Wounding strike has less recharge, isn't conditional, and hits 3 things at once. Also, I like Jette's idea. The old Melandru's Shot was way better, both as damage and energy management. I say bring back the old functionality. Oh, and I use this skill without Apply Poison. Perhaps add a bonus for not using it with apply poison.
Lolwut? Strike this. Misery 18:12, 9 January 2009 (UTC)
Lol, underpowered? I don't think so.--ShadowFog 18:47, 9 January 2009 (UTC)
Just... so we're clear...
Mel's shot is underpowered because it's a ranged attack that's not as strong as Wounding Strike?
You don't even seem to think that even being able to COMPARE a ranged attack to Wounding Strike is a bit OP?
And if you aren't using this with Apply, you do get a damage bonus. User Raine R.gif Raine - talk 19:06, 9 January 2009 (UTC)
Double-covered cripple Minor correction: Double-covered bleeding. Doesn't make this any less powerful. --TalkRiddle 01:29, 11 January 2009 (UTC)
That was fun while it lasted. User Raine R.gif Raine - talk 02:41, 11 January 2009 (UTC)

Poison Arrow[edit]

Poison Arrow Poison Arrow

  • Added because it is useless. Apply Poison is more efficient than this. Poison Arrow has no really meaningful skill combinations. Poison Arrow/Barbed Arrows is way too inferior to Burning Arrow/Apply Poison.
  • Suggestion
    • Add +5...17...20 damage, move to Marksmanship.

5 EnergyN/A Activation time4 Recharge time Elite Bow Attack. Shoot an arrow that spreads poison (5...13...15 seconds) to all adjacent foes on impact. Affected foes already suffering from poison take 10...30...35 damage.

I think this + Barbed would be pretty awesome. User Raine R.gif Raine - talk 17:36, 13 January 2009 (UTC)
How about Apply Poison + Hunter's Shot + Burning Arrow?
Bar compression. Degen cap. Y'know. User Raine R.gif Raine - talk 22:44, 13 January 2009 (UTC)
Use it to counter regen, and who says you have to stack all conditions on one person?
Because 10 degen on one person for a few seconds and 7 degen on another for a few seconds isn't as good for spreading conditions as AoE poison shots. Also, no one runs real regen in serious PvP, except maybe split eles. In which Apply+BA is still better. User Raine R.gif Raine - talk 01:40, 15 January 2009 (UTC)
This should probably go in Marksmanship so that rangers who don't use wilderness survival can inflict poisoned condition.
That's what I thought but even then it's no good, because you've got Burning Arrow. --Jette User Jette awesome.png 18:03, 15 January 2009 (UTC)
Burning arrow needs the nerf bat, and other ranger elites(with the exception of Escape) need a buff.

This skill isn't terribly bad. I wouldn't say "it is useless". Prose 20:43, 18 January 2009 (UTC)

Splinter Shot[edit]

Splinter Shot Splinter Shot

  • Added because it is useless and clearly inferior to Hunter's Shot. Cost is ridiculous and the damage bonus is the same as Hunter's Shot. Conditional on Splinter Shot is pathetic. If I made a concise description of Splinter Shot, it would be "2x Hunter's Shot" energy, "Slower than Hunter's Shot" activation time, "Same as Hunter's Shot" recharge. "If Splinter Shot hits, it strikes for Hunter's Shot damage and nothing meaningful happens."
  • Suggestion
    • 5e 5r "If Splinter Shot hits, you strike for +5...17...20 damage and all adjacent foes take 5...29...35 damage.

5 Energy½ Activation time4 Recharge time Bow attack. Shoot an arrow that deals 50...74...80% of normal damage to adjacent foes on impact.

A quick shot for teh damages. Just a little something extra on your bow attacks, y'know? User Raine R.gif Raine - talk 17:39, 13 January 2009 (UTC)
I'd like to say "give us the good one," but then ranger spiking faggots would be even more gimped than before. It'd be like chain lightning with a 1-second cast. I miss the old Shields Up, that was pretty much everywhere before it got turned into crap. It made rangers not as stupid as they are now. What needs to happen is, someone needs to make rangers fine on their own, but useless in large packs. Also, they should do 50% less damage with melee weapons by default. Hence the term, you know, ranger. People seem to have forgotten the base word has nothing to do with forests and fuzzy animals and being kind to nature. Or elves. Them either. --Jette User Jette awesome.png 20:51, 13 January 2009 (UTC)
That's the issue with SF. One ele using it is good, seven is lol guild wars. One ranger is imba, six is lol guild wars. Damage needs to be made non-stacking. Somehow. User Raine R.gif Raine - talk 20:56, 13 January 2009 (UTC)
I got it. 5e 1s 4r "Bow attack. This arrow inflicts 50...74...80% of normal damage to adjacent foes. and causes Bleeding on them for 1 seconds. No damage on foes already bleeding." Rangers using this by themselves don't have a problem(what type of buff gives 75% less recharge?) but if you range spike, it only does damage once.
That's kinda like what I suggested for necro lifesteal. I think something like...

5 Energy1 Activation time4 Recharge time Bow attack. Shoot an arrow that deals 50...74...80% of normal damage and inflicts bleeding condition (1...3...3 seconds) to adjacent foes on impact. If any of these foes were already bleeding, they take no damage and are crippled for 2...4...4 seconds instead.

That way it doesn't just lolsuck if you've got a bleeding target. It could actually encourage some synergy. But it still makes it useless for spike damage. User Raine R.gif Raine - talk 22:37, 13 January 2009 (UTC)