User talk:Isaiah Cartwright/Izzy Talk Archive 12

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If you want help, just say a word[edit]

Great to see you back Izzy, just wanted to point out to you: If you need any help with setting up subpages or creating structure, don't hesitate to say what you want done. After all, this is a wiki, so if you were to say (for example): "I need subpages like Assassin Test for all professions and all attributes, including a header letting people know how to use it and a link system from my talk page", I am willing to bet 100 plat it would be finished less than a half a day later. The only reason people hesitate is because we do not want to enforce anything on your talk page you might not want yourself. --Xeeron 00:07, 15 February 2008 (UTC)

Yeah I wanted to play around with a few setups and make sure we got the best one, but yeah I'm gonna need some help in the end, mainly I just need to structure this stuff so I can maxiumize the time it takes me to respond to point, rather then jump into a million conversations : ). ~Izzy @-'---- 23:35, 15 February 2008 (UTC)
Also, just an FYI if you're not aware already, our GWW:NPA policy allows you to remove comments that are plainly personal attacks against you. -- ab.er.rant User Ab.er.rant Sig.png 05:43, 15 February 2008 (UTC)
There already is one made by by User:67.158.44.137. I wanted to say something against him, but I'd rather do it the proper way from now on. How do I report such things? Nicky Silverstar 08:33, 15 February 2008 (UTC)
Yeah, a part of our frustration came from not hearing a word. Speak, we shall do your will. -- community The preceding unsigned comment was added by 85.103.86.207 (talk • contribs) 13:46, 15 February 2008 (UTC).
As a new headline on GWW:NOTICE. Just look at how the others look like. — Galil Talk page 01:16, 16 February 2008 (UTC)
Personally I love how the majority of the flames come from people who are too scared to actually use their account. If you've got something to say that actually has some merit, then say it and don't hide behind user:ip.ip.ip.ip, otherwise, keep your crap to yourself. Dargon 01:52, 16 February 2008 (UTC)
but user:ip.ip.ip.ip is the best! --Ip.ip.ip.ip 04:39, 16 February 2008 (UTC)
As far as I'm concerned, I don't care if it's an anon or not. People have the right to be anonymous. Though being anonymous doesn't give you the right to be an ass. — Galil Talk page 04:42, 16 February 2008 (UTC)


I've thought about this a bunch and I think I'm gonna move forward with this formate, so I would like to Archive all the previous skill discussion and I'll put up a post explaining the formate and that people should repost their issues using the new formate, if someone would like to help me with archiving and creating the pages I'll work on some the messaging to explain my formate. --The preceding unsigned comment was added by User:Isaiah Cartwright (talk).

Ok, I put a template on all your old pages to stop people from posting new issues there (Unless you need those exact subpage names, nothing more needs to be done about those pages). I also wrote a new user feedback page as a kind of "portal" for all comments. I was not sure whether you want to continue the update-specific pages or merge those into the class pages as well, for now I put them under the old, no longer used system. Of course, if you want stuff to be different, edit ahead. =) --Xeeron
As the skill feedback pages don't breadcrumb to the user feedback page and it'll likely be the most wanted page of anyone who visits Izzy, I vote you put a link to it on your main page, Izzy. -- Armond WarbladeUser Armond sig image.png 18:30, 19 February 2008 (UTC)
A link to the skill feedback page? ~Izzy
I think I understand now after answering a bunch of stuff this is annoying, can anyone add a link from each class page back to the page that lists all the classes? Or would this be better if we just move the whole "overpowered page" to the user space, that way it bread crumbs back properly? ~Izzy
I'll add the links. -- Armond WarbladeUser Armond sig image.png 20:41, 19 February 2008 (UTC)
How's that look to you? -- Armond WarbladeUser Armond sig image.png 20:45, 19 February 2008 (UTC)
Also, while we have few enough pages that it's not a huge hassle to do, we should figure out if we want links to the skill's page and if so where. I'm going to linkify the attributes while I'm thinking of it, that can be helpful for comparing large numbers of skills. Is that going to be enough? -- Armond WarbladeUser Armond sig image.png 21:00, 19 February 2008 (UTC)
Thanks I really like that feedback page, I changed my skills link to link to it. Izzy @-'---- 00:43, 20 February 2008 (UTC)
And once again thanks for the help this is making it a lot easier for me to answer stuff. Izzy @-'---- 00:48, 20 February 2008 (UTC)

Archiving[edit]

I do what I can but I'm slow at it, I was wondering if it's not rude or seen as lazy is just posting "Please Archive This" something that would work, I think one of the main problems is you guys don't know when stuff needs to be archived and I don't often have the time to spend 5-10 min archiving things. I don't mind doing it at my pace that I'm doing at it now, but I figured I would ask whats the best way to keep things clean, as it's super easy for this page to get out of hand. Izzy @-'---- 00:48, 20 February 2008 (UTC)

What I do on my talk page archives is I edit the whole thing, I select everything that's not immediately relevant, and I cut and paste it into a new archive. From the past it's pretty clear that most of the sections will just be random people raging, which we can pretty safely archive. Short you telling us exactly what needs archiving a flagging system, though (you marking "archive this now" or "when we archive keep this, I need it" with checkmarks in the sections or something), I don't see how anyone else can effectively archive for you... and with the former, it'd probably just be faster to archive it yourself. -- Armond WarbladeUser Armond sig image.png 01:12, 20 February 2008 (UTC)
Yeah thats what I was thinking, the issue really just comes when I suck at it for like a few weeks and it becomes a lot of time to get it done, but it's probably the same amount of time to write archive this lol. So I'll just keep doing it myself as I think your right it's just faster to do it yourself. Izzy @-'---- 02:07, 20 February 2008 (UTC)

Random question[edit]

hi izzy! Can i guest you sometime? 24.141.45.72 01:02, 20 February 2008 (UTC)

sure, just have to catch me at the right time, message me ingame, and bug me often, sometimes it takes luck and timing but when I have to free time I just jump in and RA until someone invites me guest. Izzy @-'---- 01:05, 20 February 2008 (UTC)
kk ill look out for the "rose" one :) (o yea i forgot to ad they heading to my question) 24.141.45.72 01:07, 20 February 2008 (UTC)

Do you have vent (ventrilo) izzy? xD

I'm gonna bet yes... -- Armond WarbladeUser Armond sig image.png 02:27, 20 February 2008 (UTC)

About hexes[edit]

I'm going to have to disagree with you that they're not common or prevalent. Considering the recent sineptitude episode, [keYs]'s HA build, and the sheer number of (skilled!) people that will agree with me when I say that hexes take no skill, I think it's worth taking a look at hex removal. You don't actually do anything with a hex; you throw it on and watch the other guy explode. One Necromancer can easily stick five hexes on a single target, and there's simply nothing the monks can do about it currently.

Perhaps hexes aren't being run left, right, and sideways in top 10 guilds, but that's because they've got sportsmanship and don't degrade themselves to using overpowered gimmicks to win (with some exceptions).

If you're worried about Water Magic becoming obsolete if hex removal is buffed, perhaps Water Magic hexes should be a touch more spammable than Necromancer and Mesmer "explode this guy now" hexes. -- Armond WarbladeUser Armond sig image.png 01:53, 20 February 2008 (UTC)

+1 24.141.45.72 01:56, 20 February 2008 (UTC)

Well for one most of those hexes are not balanced by removal, they are short term hexes that have strong effects that are extremely hard to hit with any removal, and when it comes to it, unless I plan on making hex removal equal to conditional removal, this is just not the way to balance these things, the meta is just still far from hexes these days and the times when the current hex removal doesn't help you it's mainly because you either don't have hex removal for yourself, or because the hex on you needs to be removed at a speed that hex removals don't do. I'm not worried about water, I'm more worried about how hex's are just not a very viable way to play right now, and as such necros are the least seen class in all of GvG. Izzy @-'---- 02:10, 20 February 2008 (UTC)

Fine - then let's get rid of all the necros dominating HA, shall we? I can pick up three random curses and death necros, two illusion mesmers, and three monks and win my way through halls just because of the sheer pressure things like Price of Failure, Insideous Parasite, Spoil Victor, Spiteful Spirit, Faintheartedness, Migraine, Clumsiness, Rigor Mortis, Barbs, Mark of Pain, and Reckless Haste. I'm all for balancing the game around GvG like it should be and was intended to be, but when it gets to the point that HA is simply not any fun to play, there's a problem. You might also notice that my suggested changes (with the exception of Remove Hex) are focused more towards hex stacks and less towards getting rid of one or two hexes, or three or four hexes spread over as many party members - there's a reason for that. It's supposed to be inefficient to use hex pressure removal to get rid of a few hexes, just as it's supposed to be inefficient to use Heal Party when two guys are down about 100 health and everyone else is full (or off by maybe 10 points). -- Armond WarbladeUser Armond sig image.png 02:24, 20 February 2008 (UTC)
I found a few useful links, by the way. -- Armond WarbladeUser Armond sig image.png 02:30, 20 February 2008 (UTC)
Just make this worth taking. Lord Belar 03:54, 20 February 2008 (UTC)
Elite hex removals fail because then you have a completely dead elite if your opponent doesn't go with hex spam. — Teh Uber Pwnzer 06:09, 20 February 2008 (UTC)
What about adding more overlap between elite hex removal and elite condition removal, or adding unconditional secondary effects to elite hex removal skills to make it less risky to take them? -- Gordon Ecker 06:32, 20 February 2008 (UTC)
Non-elite hex removal/antihex skills are epic if you actually bother to bring them. Purge Signet, Convert Hexes, Holy Veil, Dwayna's Kiss, Cure Hex, Deny Hexes, Remove Hex, Hex Breaker, etc... I'm sorry but there ARE options. --TimeToGetIntense 08:55, 20 February 2008 (UTC)
We know this... the problem is they still can't keep pace with the merciless barrage of hexes necros throw around. -- Armond WarbladeUser Armond sig image.png 09:20, 20 February 2008 (UTC)
Outside of Remove (which is semi-decent, but does nothing except... remove a hex), what are the recharges on those? 12 seconds or longer? Yeah, that's what I thought. Last I checked, Parasitic Bond and Conjure Phantasm recharged fast enough to catch the removal every time. You can't balance removals around stuff like Migraine, you need to balance it around stuff like Phantasm and pbond - elite removal isn't too bad (could still use a buff to make it more universal), but generally a build with elite removal will have that and almost nothing else. One elite isn't hard to sig humil/camp a migraine on, rendering the entire build (surprise!) weak to hexes.
The stuff like Veil and Cure (and Purge and Convert and Deny) need 5s-ish recharge. Purge would be fine around 10 - spamming it renders you without energy, I'd say that's enough of a balancer. No energy-free builds exist that are any good, so what's the problem with bumping purge up a few notches? :/
Generally, if you have your elite vs their entire build, you win. However, any good hex team brings enough shutdown for that single elite, and since non-elite removal is absolute trash, you lose at that point. Seriously; five or six hexes from each necro (piled high on wars and monks alike; faint + corrupt + pbond is over 10 degen), and three maybe four on each mes (ones that debilitate the opposing monks, usually; mig/phantasm/images, maybe stuff like burden). How the hell are you supposed to do anything against that with... a single veil? Or remove, if it's being camped by a migraine? This is the kind of stuff you gotta think about when balancing vs hexes. People run hexes and when they do, they win. [SpNv], [HAnD], [Me], etc - all bad players, all ran hexes and got gold capes.
Hexes are imbalanced and require no skill. Both of those combined make it too much of a threat for Guild Wars balance; you simply cannot out-skill a hex team anymore, thanks to stupid VoD rules and assassin splits. Fixing it can only be done by ANet. -Auron 11:06, 20 February 2008 (UTC)
I'm tired of arguments like "xyz does not take skill". Using hex removal does not take skill either. Hexes like Price of Failure are not worth using because they got nerfed to utter crap in the past and there is not even a single necro in GvG, I wonder why. Zealous 17:23, 20 February 2008 (UTC)
Why, because the arguments are correct? When I run hexes in HA, I button mash and I win. End of story. I don't even have to think about what I'm button mashing; half the time I get lazy and apply pbond before Price of Failure and cover both with either Spiteful Spirit or Spoil Victor. I'm not the only one like this; the entire team plays like that, because we only play hexes for lulz and because we're lazy. And we're really bad. And we win.
I went on obs last night and I found four necros in about 20 seconds. Gee.
Price is still a good skill; most people don't run it because most people are dumb and equate nerfs with weak skills. Well, gee, my signet of instakill got nerfed to 30s recharge; guess it's a worthless skill now!
As for "hex removal does not take skill", for one, you have no evidence to back it up, whereas I can truthfully say that preveiling to get a migraine that's about to be covered by pbond takes skill, as does curing off a critical hex before it's covered. For another, why would you want a counter to a brainless build to take skill? -- Armond WarbladeUser Armond sig image.png 19:36, 20 February 2008 (UTC)
As a prodiguous hexer, I laugh at hex removal. A single 5 energy cover hex like parasitic bond allows me to completely dominate any target I might choose. The only issue I ever have is when there are two or three people all using anti-hex skills all at once, and even then there are simple counters. --Reklaw 22:07, 20 February 2008 (UTC)
Spotless Mind is one of the most useless hex removals you can get. When you want a hex off you want in off immediately, not 5 seconds later. Antiarchangel 14:17, 21 February 2008 (UTC)
I think the community consensus is that hexes own. HA has been dominated by hexway for long time now, and their is no good counters. If you take elite hex removal your elite is useless if you fight a non-hex team and is easily shut down with something like signet of humility. Non elite hex removal on the other hand is generally worthless as it is always out done by just more hex stacking. Antiarchangel 00:48, 21 February 2008 (UTC)
Non-elite hex removal has to be used to target the shutdown hexes. Use Purge Signet and Convert Hexes to get stacks off, pre-veil and interrupt important hexes. Indeed it takes more skill to play against hexes than it does to play hexes, but if you play right there's not much a hex team can do about it. That's why Hexes are only in HA, not in GvG. Even before the current split heavy meta, hexes were not viable in GvG ever since the nerfs following the Winterfest Tournament, even though the meta was heavily 8v8 for months following. --TimeToGetIntense 07:23, 21 February 2008 (UTC)
[Me] says hai. -- Armond WarbladeUser Armond sig image.png 07:24, 21 February 2008 (UTC)
Spotless_Mind hi Zealous 10:44, 21 February 2008 (UTC)
Everybody read auron's post pretty much. Auron is good. Antiarchangel 14:22, 21 February 2008 (UTC)
Forgive me if this is naive, but would it be possible to implement a hex cap of 2 or 3? That way hexes would still be very viable, but it would dramatically decrease the power of hex stacks...--Hikan Trilear 17:05, 21 February 2008 (UTC)
That would be a great solution. There's already a PvE skills cap, so I'd think that'd be possible. -- Armond WarbladeUser Armond sig image.png 17:57, 21 February 2008 (UTC)

Resetting indent. A big problem with hexway is not the hexway itself, but the fact that it counters pretty much the only way to kill without using a spike build. You just about HAVE to use melee if you want to kill anything, even though elementalists are supposed to be the heavy damage dealers in this game. Elementalists, Necromancers, Mesmers, Ritualists, and Smiting prayers all have pretty much no pressure except degen (hexway problem were talking about) or spike. You can't just keep casting spells that deal damage and expect to have a decent amount of damage. Hexway counters melee, and melee is the only way to kill without spiking or using hexway. The term "caster pressure" is nothing but a laugh in this game. I think that's the REAL problem. 69.137.78.47 18:04, 21 February 2008 (UTC)

Since the history of the game, though, warriors have been the real damage dealers. If you're bringing a caster, you're doing it for utility. -- Armond WarbladeUser Armond sig image.png 18:07, 21 February 2008 (UTC)
And that's what the problem is. The game itself states that elementalists are supposed to have greater damage than warriors, yet this is blatantly incorrect. Warriors are supposed to be used for their armor but at this point, if you were to increase the damage of elementalists beyond that of warriors, you would have about 90% of players whining about it, so that really isn't an option. 69.137.78.47 20:13, 21 February 2008 (UTC)
Yeah, because no one cares about the armor of warriors at this point beyond the fact that it's above the norm. The damage of elementalists can be higher than that of warriors, but only if utilizing AoE or things like Lightning Strike. Also, you have to remember that while there are many ways to counter Warriors (even without the many hexes available to do so), and there are far fewer ways to counter spellcasters. -- Armond WarbladeUser Armond sig image.png 22:42, 21 February 2008 (UTC)
No. Simply no. Wars far outclass any caster (by a huge number, when someone calculates using DPS/Time). Eles merely do large bursts of AoE damage, which is really quite minuscule on the grand scheme of things. --Readem 23:54, 21 February 2008 (UTC)
Sineptitude only worked because almost all guilds depended on Warrior/Dervish to do damage that casters do nothing but support. Regarding button pressing, warriors can require less skill to use because most of the time you do not even need to press buttons, you just press the space bar for auto-attack to deal decent damage. When you do press buttons they are right next to each other for the chain spike. It is true that hexing is about button pressing but you can easily tell a good hexer from a bad one by the way they use their hexes and the timing. Buffing ranged spikes is something I think anet is trying to avoid because coordinated ranged spikes are almost impossible to stop, just think back to when chain lightning, ranger, blood, signet of holy wrath and channeling spikes have been dominant. The only way to stop spell spikes atm is Xinrae's Weapon and we all know the cost of that spell. --Shadetz X 03:48, 22 February 2008 (UTC)
...I hate Wiki people. --Readem 03:57, 22 February 2008 (UTC)
Shadetz, you're wrong. A Warrior takes more than C-Space to be effective. You need to be able to land Bull's Strike and coordinate with your offense when using that and other knockdowns. Fire Eles and Dervishes do more DPS (Go visit the master of damage plx) than a Warrior but they don't have the Stonefist Insignia. A good Warrior is more effective than any other damage character because of that. Warrior rewards skilled play. Dervish is a different story though. It deals so much damage that of course people run them, though they are a C-Space class.
It's not viable to rely on casters for most of your pressure because you need to somehow spam your skills without getting them diverted, dshotted or dchopped and manage your energy. Those are kinda like when a Warrior gets blinded, but your Monks cannot remove it.
Xinrae's Weapon is not the only way to stop spell spikes. Cry of Frustration and other interrupts/shutdown work great. If you can take 2 or more guys out of the spike your Monks can probably catch it easily. --TimeToGetIntense 05:52, 22 February 2008 (UTC)
Lol great failure. -- Armond WarbladeUser Armond sig image.png 06:20, 22 February 2008 (UTC)
I never said a warrior takes no skill to use. I said warriors can require less skills to use then other professions. When I play warrior it has always been easier being the one chasing (distraction, bull strike or switch target) than being chased (where when you stop you'll likely get hit by some sort of distraction). Once you got the the foe spiking isn't that much of a challenge either after the combo has been tested to work. Personally I find Mesmers most challenging to use because they have to be on constant alert to counter threats, split second interrupt and kite when chased. The point was that playing with hexes do require some sort of talent than just button pressing as stated above. Cry of Frustration does not shut casters spikes or else Rit, Ele and Necro spikes wouldn't have been nerfed. In order for that skill to shut anything down would be for the team to be close to each other and recharge of spells be more than 15 seconds. Protective Spirit, Spirit Bond and Infuse Health has been around from the start (except spirit bond which came out with factions) but they weren't able to fully stop ranged spikes either because the team can switch targets (Channeling spike and Blood spike had recharge less than 8 seconds) or strip enchantment. Xinrae's ability to disable the spells from a whole party is the only solution for a spell exploit. --Shadetz X 06:50, 22 February 2008 (UTC)
Mesmers used to take more skill than Warriors. Though Cry of Frustration doesn't have a low enough recharge to use on every spike, when you do use it, that spike didn't happen at all. Chances are the spikers will all be in range to all get hit by it. With just that one skill, half the spikes are negated. For the other spikes, your team should have other interrupts to at least take 2-3 spikers out of the picture. Caster spikes generally never posed a threat to good teams but needed to be nerfed because they were good at farming fame/ladder/titles. --TimeToGetIntense 07:49, 22 February 2008 (UTC)
Fame farming is the exact reason you do not see ranged spikes ever becoming effective. It sure isn't difficult to sync R-Spike or spell spike some unexpected player in the 8vs8 environment. Which leads to me believeing that anet avoids buffing ranged offense skills for them to ever be effective. With Melee spikes you can at least anticipate because the foe has to get close to spike. With ranged spikes you can be anywhere within range and randomly select 1 of 2 or more foes to spike. The recent rit spike episode emerged because a gradual buff to channeling line, which was immediately nerfed again. That is why I doubt there will be any buffs to elementalist spikes that would be used in meta anytime soon. Once they become effective it will automatically get shot down like in the past. IMO, I still do not see how warriors are more difficult to play then mesmers. Since the release of GW, mesmers have been consistently hit with waves after waves of nerfs while warriors got overall decent buffs (with slight nerf to the overused Eviscerate and Agonizing Chop) and gained a bunch of adrenaline gaining skills (eg. Enraging Charge). Mesmers don't even have any decent elites they can use because the useful ones are all nerfed. The only self protection stance (distortion) they have was also nerfed. If short term hexes are such a problem then give Holy Veil a secondary effect like Purifying Veil where hexes expire faster, move the Holy Veil to either Devine Favor or Protection Prayer and buff some of the existing hexes. It is annoying to see certain skills get constant nerfs. --Shadetz X 05:09, 23 February 2008 (UTC)
..................................... --Readem 05:19, 23 February 2008 (UTC)

1/4 cast on veil, remove and 5e reverse hex would help a LOT without breaking balance much imo --118.208.50.184 06:46, 25 February 2008 (UTC)

I'd prefer slightly lower recharges, just lower all the hex removals by 2 to 4 seconds. Antiarchangel 23:36, 27 February 2008 (UTC)

Victory is ours breaks VoD[edit]

I've noticed in GvG, as long as you have more NPC's than the other team, as soon as the NPC's start coming out you have VoD and Victory is Ours on you. But then, after they've been at the stand for a while, I don't know exactly how long it takes, somewhere along the line you lose VoD. That is, the VoD icon is no longer in the top left, and you lose the 25% damage bonus. I don't know if this happens even when you don't have Victory is Ours or not, but this is causing some serious issues. This way if you have an NPC advantage, the other team actually has a damage bonus over you, since you only have 10% and they have 25%. 69.137.78.47 05:50, 20 February 2008 (UTC)

Nevermind, I believe this was already fixed and was not documented in Update Notes. 69.137.78.47 17:54, 21 February 2008 (UTC)

Hero Battles, again...[edit]

I know I ask this every time, but I was wondering what happened to the plans to update Hero Battles? You asked for our opinions on possible changes for the format months ago but since then we haven't seen any changes. Every month I see the format getting worse because the problems with the shrine capping mechanics just aren't getting resolved. If removing the morale meter and nerfing shadow stepping isn't possible at the moment, can't you at least reduce the morale meter gain recharge rate (currently the meter recharges in 107 seconds @ 1 pip, that would need to be at least 180 seconds)? Any change at all would be a good thing at this point... --Draikin 15:26, 20 February 2008 (UTC)

I believe Andrew Patrick is in charge of PvP and Hero Battles. --User Brains12 Spiral.png Brains12 \ Talk 17:06, 20 February 2008 (UTC)
Izzy has talked about himself balancing it before. 69.137.78.47 17:14, 20 February 2008 (UTC)
I asked Andrew Patrick about this before and as you can see that didn't make any difference. Judging from his response I'm not sure if Andrew ever even played Hero Battles. --Draikin 17:58, 20 February 2008 (UTC)

Honestly this is something that is on the plate, but it's so low priority and with GW2, and other things taking a lot of our time it's something that needs a lot of work. Keep bugging me about it, I'll try and spend some time getting some tweaks out there, but I guess all I can really say is we know it needs some balance, and we are working on it, but no real good eta :( Izzy @-'---- 23:07, 20 February 2008 (UTC)

Thanks for the response Izzy, even though it's not exactly the answer I was hoping for :( There are just so many problems now on so many different levels (shrine capping mechanics, imbalanced skills, AI flaws) that I don't see how there are ever going to be enough updates to resolve them at this point. The meta game is just horrible now, "high level play" consists of fighting A/Mo button mashers, spiritway, assassins with three healers (warmongerway), monks with Recall/Shadow Meld splitters and cripshot spammers. I can't emphasize enough how important it is to at least take a step in the right direction and reduce the importance of the morale meter since that mechanic is the cause of most of the problems in HB. --Draikin 00:58, 21 February 2008 (UTC)
hero battles is fucked.. dont bother trying to fix.. just spend that time on GW2 instead.. HB is beyond repair User 24.141.45.72 01:42, 21 February 2008 (UTC)
I would change the system and removing all pips from shrines. Let them give only their bonus effects and the center shrine a 10% moral boost every 2 minutes. Then reduce the kills to 10 for winning and you would have a faster game with less capping. Tada! Better than it is now... A. von Rin 00:52, 26 February 2008 (UTC)
Thats the other extreme.. i would run a pure 4v4 spike team.. balance capway and fightway in the middle User 24.141.45.72 03:08, 26 February 2008 (UTC)
Thats more like TA and thats exactly more like GW PvP should be (i guess). Not this terrible runner and holder meta we have now... 83.171.162.40 16:09, 26 February 2008 (UTC)

Check This Out[edit]

Hey there make sure u check this out and post here User:Shadowphoenix/User Birthdays --Shadowphoenix User-Shadowphoenix Shadow Phoenix Signet.jpg 05:27, 21 February 2008 (UTC)

ursan[edit]

Hey im Planning on liquidating a bit, and i was just wondering if you are planning on making ursans less effective(nefing:p) ... if so i think ill keep my stuff :) User 24.141.45.72 19:07, 21 February 2008 (UTC)


moved to User talk:Isaiah Cartwright/PvE/Ursan Blessing#ursan

Are you high?[edit]

Not meant to be offensive, this page just makes me wonder. Grammar so bad I had to check the history to see if someone was trolling with your sig and a suggestion for a superior non-elite version of Rage of the Ntouka that would allow for necro-like perma-spiking. Seriously, what? --24.9.234.253 22:33, 21 February 2008 (UTC)

How can that NOT be offensive? For your information, English is Izzy's second language. So yes, hes going to have some grammar mistakes, and he (used to say) this in his front page. And as soon as YOU can do a better job at balancing GW than Izzy, I encourage you to apply for a job at Anet. Think before you type mate...--Ryudo 02:37, 22 February 2008 (UTC)
Hi, me on a different internet. Quite aware of that. You'll also notice that if you actually click the link, his grammar and vocabulary are a lot worse than normal. And that's pretty impressive how you managed to roll about three logical fallacies one little sentence packed full o' fail. First, you assume I have to be capable of doing something in order to judge it. I can't play guitar, but I know Michael Angel Batio is better at it than (quick wiki) "Synyster Gates" from Avenged Sevenfold. Two, you want me to prove I can balance better than Izzy before I apply for the chance to do so. Three, you're being a condescending prick. --71.229.204.25 02:45, 22 February 2008 (UTC)
1. Everyone has bad grammar days. 2. If your NOT capable of doing something, then imho, you have nothing but a small view on the matter. Thats why (for example) I basically ignore everyones view on the Iraq war except soldiers that have actually been there. 3. your calling me a condescending prick while asking the main balancer of GW if hes high. That's called something too: being a hypocrite.--Ryudo 03:04, 22 February 2008 (UTC)
1. Not that bad. 2. That's a pretty authoritarian view. I might even say fascist. 3. No, that's called "calling them as I see them". I live in a tiny-ass mountain town packed full of stoners and methheads. I've seen plenty of instances of people typing while high, and what Izzy typed on that page matched it to a t. Also, you might want to review your definition of hypocrite, it seems a little off. --71.229.204.25 03:17, 22 February 2008 (UTC)
CHA! MOTHERLAND! GLORY TO THE EMPORER! But still, the bottom line is that your statement was extremely offensive (in my eyes at least).--Ryudo 03:21, 22 February 2008 (UTC)
And your statement that nobody's opinion matters unless they're in a position of power was extremely offensive to my sensitive, liberty-loving American sensibilities. So there. --71.229.204.25 03:24, 22 February 2008 (UTC)
Heres the difference between us. I clearly state whenever I say something I believe radical that its in my humble opinion(imho) You on the otherhand basically accuse a very important person to GW of working high. Theres a pretty big difference, but imma make this my last comment before the mods step in. Dont want a repeat of the Eloc frenzy I started a few months back, lol--Ryudo 03:27, 22 February 2008 (UTC)
You take offhand comments by anonymous people on bad wikis devoted to free games on the internet seriously, don't you? --71.229.204.25 03:28, 22 February 2008 (UTC)

Rage of the Ntouka.jpg"You Will Die!".jpgFrenzy.jpgRush.jpgSever Artery.jpgGash.jpgFinal Thrust.jpgResurrection Signet.jpg
In case you needed a visual of why that suggestion would be totally broken. With that much power on one bar, I think a team could afford to devote one character slot to the utility I lost. --24.9.234.253 22:40, 21 February 2008 (UTC)

That's not a whole lot of power. Go axe if you want real power. Axe is spike, sword is pressure, and that's really not a lot of pressure even with permanent adrenaline.
Obviously I don't think Izzy really means to increase it to 10 adrenaline... He's just throwing out ideas. The "cannot be blocked" idea, in my opinion, is the best solution for that skill - "You Will Die!" translates then into "Just Die Already!" -- Armond WarbladeUser Armond sig image.png 22:45, 21 February 2008 (UTC)
Fine. Sever/Gash/Final -> Dismember/Executioner's/Body Blow, kk? And I know, I'm just having fun. --24.9.234.253 23:12, 21 February 2008 (UTC)
I hear my name? :P — Eloc 04:17, 22 February 2008 (UTC)
No. Go back to bed. ):< --71.229.204.25 06:45, 22 February 2008 (UTC)

LOL Izzy @-'---- 00:44, 28 February 2008 (UTC)

Subpage for PvE and Monster skills[edit]

would be really nice. — Teh Uber Pwnzer 23:38, 21 February 2008 (UTC)

ViO[edit]

Why? I really don't understand why you implemented such a feature? It just promotes sin-split. The only advantages I see are:

  • Less eurospike (+1)
  • Balanced has a better chance vs eurospike (+1)

So why? Answer; rlly need. --Readem 23:56, 21 February 2008 (UTC)

We are playing around with some stuff with this, but I agree it's got some issues and needs to be changed. Izzy @-'---- 00:45, 28 February 2008 (UTC)


moved to User talk:Isaiah Cartwright/Monster/"Victory is Ours!"

How much will GW2 GvG be like GW1 GvG?[edit]

I'm wondering how much of my current GvG experience will carry over into GW2. Will GvG remain mostly the same? Will there be the same number of players? Will there still be spike builds, pressure builds, and split builds? Will there still be a flagstand? Will there still be a Guild Lord? Will there still be the diversity of builds and loads of different build options (known as gimmicks by QQers) or will it focus on more balanced play? Will spiking and anti-spiking remain the same? Will the ladder system stay the same? Will there be all new skills, or will we see some of our old skills renamed? 69.137.78.47 07:22, 24 February 2008 (UTC)

Why am i on this planet? What is my purpose? Why ask so many questions? WHY?!?! User 24.141.45.72 02:51, 25 February 2008 (UTC)
I doubt Izzy will answer. I mean, it would just cause more questions to be hurled at him and people would missunderstand and say "Well that's gonna suck! You guys have no idea what you're doing! I'm not playing GW2!"
So just wait for open beta, which they have announced already. You won't really be able to tell if it's going to be good or not 'till then. --TimeToGetIntense 09:44, 25 February 2008 (UTC)

Will spikes exist? LOL! Izzy doesn't decide what build archetypes players run. Spike will always exist for noobs, pressure will always exist for good players. ~Shard (talk / Nerf List) 10:47, 25 February 2008 (UTC)

Spiking does actually pressure (the opposing team) significantly, often pulling big prots, ect. However, a more balanced style of play, does not rely exclusively on spiking to obtain kills. --Readem 00:06, 26 February 2008 (UTC)

y waste prots wen u have infuse :P [edit] AND Frenzy... User 24.141.45.72 03:11, 26 February 2008 (UTC)

Hero Battles[edit]

FIX THEM NOW!!!!!!!!! 77.98.129.168

Lol who cares. Hero battles is for people who fail at teamwork. Antiarchangel 20:18, 25 February 2008 (UTC)
You're real helpful. Izzy really needs another person screaming at him that the game sucks. Come back when you've got ideas for how to fix it; in the meantime, stay in the corner with all the other noisy 13 year olds. -- Armond WarbladeUser Armond sig image.png 20:27, 25 February 2008 (UTC)

QFT @ armond.

Thx for this disturbing comment @ 1st poster... >.< As I wrote above in the HB discussion maybe this would be helpfull: "I would change the system removing all pips from shrines. Let them give only their bonus effects and the center shrine a 10% moral boost every 2 minutes. Then reduce the kills to 10 for winning and you would have a faster game with less capping. Tada! Better than it is now..." A. von Rin 00:55, 26 February 2008 (UTC)
Again i say.. then i would run a 4v4 spike team screwing it up that way.. balance it down the middle of capway and killway User 24.141.45.72 03:11, 26 February 2008 (UTC)
Hero spikes aren't as effective as you'd like to think. Otherwise people would be running them now to spike down runners for easy points. --Reklaw 04:43, 26 February 2008 (UTC)
That's exactly what people are doing already, the only problem is since you have to split your team all over the map you have to spike them down with only one character, which is why A/W SP sins and A/Mo assacasters are so effective. The other three heroes just bring heals (SoR + WoH + Preservation) and a few skills to help them during their spike (warmonger, barbs, rigor mortis, rend) if they happen to be around. --Draikin 13:06, 26 February 2008 (UTC)
Thats more like TA and this is more like GW PvP should be. Not this terrible runner and holder meta we have now... Spikes can be countered, especially those from npcs. That wouldn't be a problem i think. I would give this a try, really can't get worse! ;o) 83.171.162.40 16:09, 26 February 2008 (UTC)
The solution to the current runner and holding meta is simple: remove the morale meter (like A. von Rin mentioned above). Yes, it would allow people to camp shrines with their entire team but they won't be able to win just by doing that. Mo/A + 2 D/A builds wouldn't get any points by simply holding shrines, while spiritway can't force you to fight in a spirit nest anymore like they can now. The center shrine could give a morale boost (but not 10% every 2 minutes, 2% every 1 minute is already more than good enough). A problem with this change is that people could simply try to force a draw by simply running around. Another problem is that people could use spike-and-run tactics like in TA with 4 smite monks who try to make one kill and then run around until the time is up. Introducing a VoD mechanic would take care of that problem, and it should happen only when time is up (in other words none of the opponents has reached 20 points yet).
An idea I had for a VoD mechanic was to simple disable all the shrines except for the center shrine which is neutralized, reset the teams to their base and then force a 4v4 fight at that center shrine. If someone manages to take over the center shrine (which means they have to make a kill) it would very slowly start to grant points to the team holding it. For example if the score is 16-10, the opponent with 16 points has the advantage and only needs 4 more points to win the game. Of course this means that you could technically still win even when you're at a 0-19 disadvantage and your build is specifically designed to destroy the other team 4v4. To counters this tactic, both teams could get a bonus in the form of dealing extra damage depending on how many kills they got during the match. If the score is 16-2, the team with 16 kills will deal considerably more damage at VoD (let's say +16% damage) and should have an easy time winning. If the score was 16-14, the difference in extra damage between the two teams will be much less. To stop people from bringing 4 monks, forcing a 0-0 and then simply tanking at the center shrine, they could start a bombardment like on the Bombardment map two minutes after VoD has started. The interval between bombardments could be gradually reduced as time goes on, basically forcing kills. In the worst case scenario where both teams are running 4 monks and not dealing any damage, the match should just end 5 minutes after VoD even if that means a draw. --Draikin 18:10, 26 February 2008 (UTC)
Armond, you fail at GW and HB, plz stfu, you fail on PvX too.. Draikin has knowledge of the game, the only reason i am screaming this is because Izzy has said to keep bugging him about HB... basically, I quit GW cos HB is fail. I want it fixed, how to get it fixed? COMPLAIN! so, yh HB needs fixing, don't flame; that just shows epic fail on your part, especially if you don't know the format at all. 77.98.129.168
Cut out the taunts/flames/insults now please. --LemmingUser Lemming64 sigicon.png 23:29, 27 February 2008 (UTC)


Create Button[edit]

I was looking at the skill page and I noticed the "Create" button that pre sets things up with the formate, who did that and how does that work, I use wiki for another number of different things I do and I'm just curious how that works. Izzy @-'---- 21:08, 28 February 2008 (UTC)

That was me, and you need the CreateBox extension to do that :) poke | talk 21:21, 28 February 2008 (UTC)

Deleting Stupid Suggestions[edit]

If we wanted to create an area for suggestions that should be archived where would we put it? Done25 22:59, 2 March 2008 (UTC)

GW is Dead[edit]

--User 24.141.45.72 15:16, 5 March 2008 (UTC)

Well thank you for your opinion, don't let the door hit you on the way out. Dargon 20:12, 5 March 2008 (UTC)
It's the indifference of the community towards those who are jumping ship that will kill this game. Rather bad marketing if those who are disgruntled are told to go play another game rather than encouraged to stay around for some reason or another. Also, how will it encourage those who were so peeved to buy GW2? We have to start thinking toward the future here. If "go play WoW" is the best response we as a community can give to unsatisfied players, we're in trouble. TristanDark84 23:45, 5 March 2008 (UTC)
Malcontents dont need to be coddled. If they dont want to play, they dont have to. Its really no big deal. GW isnt setting any records for number of players, but its hardly dead either. It has its niche and seems to be doing fine. You cant really convince a person to play a game they dont want to play. Especially when that person is just looking to advertise their negativity. Its a worthless personal value judgement that pretends to be representative of something, when it cant be.--riceball User Riceball Sig.JPG 00:28, 6 March 2008 (UTC)
GW is only dead because the game balancers don't know the first thing about how to do their jobs. Sorry Izzy, but you're either mentally retarded or you are intentionally trying to make pvp suck. They both seem equally likely. You better knock the socks off of the next balance. ~Shard (talk / Nerf List) 05:21, 6 March 2008 (UTC)
PvEers have nothing to do anymore and need new content, a few skill changes here and there, new skins, titles or consumables will not keep them playing. --Zealous 10:34, 6 March 2008 (UTC)
Am I only the only one who understands that Izzy does a good job at what he does? Why can't people accept that they're opinion is always biased and most likley wrong, and that by ignoring such people, Izzy does a better job for the good of the game? Stop your bitching and play --Ckal Ktak 11:53, 6 March 2008 (UTC)
No, you aren't the only one. Shards comment is just epic failure and shows that we can be happy he hasn't Izzy's job otherwise the game really would be dead. It's sad that those people never really stop playing tbh... :/ 83.171.155.167 14:30, 6 March 2008 (UTC)
Izzy's job is pretty hard balancing skills which are way to overpowered and most of the time they get are overused to^^ --Fox007 User:Fox007 14:41, 6 March 2008 (UTC)

This topic has nothing to do with balance issues and is just a waste of space on this page containing spam and flame. Shouldn't it be deleted? A. von Rin 14:43, 6 March 2008 (UTC)

Probebly xD --Fox007 User:Fox007 14:47, 6 March 2008 (UTC)
If you want, throw this section on a new page and put it up for deletion. I'm not sure about wiki procedure for these things so I hope someone else gets to doing this. PlacidBlueAlien 19:12, 6 March 2008 (UTC)

Disease HP bar color[edit]

needs a different color on the HP bar than Poison. --Life Infusion «T» 20:57, 2 March 2008 (UTC)

Poison dark green disease light green imo User 24.141.45.72 19:24, 3 March 2008 (UTC)
hex + poison+disease + bleeding = what color? once again stfu. --The preceding unsigned comment was added by User:130.102.0.176 (talk).
Not the issue at hand (Though I believe it is the color of the most recent effect). Sign comments please (Four tildes), and try to actually be helpful with your comments. Instead of exercising...some form of undue censorship.
That said, I agree with the actual issue. It sure is nice to know whether a condition is going to spread to other party members if one did not see how it got contracted. It's actually the same color right now, check Disease#Notes. Chaiyo Kaldor talk contribs 03:24, 5 March 2008 (UTC)
umm dumbass ip 130.102.0.176 user, did i say i wanted the bar to combine colours? no, just stack like it does bleeding poison, remove one and get to the one underneath. (bar goes from green to pink after using dismiss on a bleeding and poisoned char User 24.141.45.72 20:11, 5 March 2008 (UTC)
Stop with the personal attacks. Seriously. --User Brains12 Spiral.png Brains12 \ Talk 20:14, 5 March 2008 (UTC)

Over the years I've really enjoyed it when changes are made that balance the skills differently. "Oh goodie! Time to make some new builds and see if I can find some advantage." It's one of the subtle things that kept the game fresh for me. I actually wish there was more of it. The balancing over the past 6 months has made me realize how much I enjoyed the imbalances that happened earlier on. I find myself stuck in a bit of a rut mostly playing the same few builds. I'm not sure this is the solution, but maybe if every few months one class was given an edge, and another class was compensated to counter. Mix it up once and a while. Just a thought.