ArenaNet:Skill feedback/Monk/Scourge Sacrifice
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[edit] A. von Rin's Issue
- Issue: This is part of my "make Smiting viable" campaign. Make this skill more effective. It is just bad atm and doesn't realy help Smiters to become viable.
- Suggestion: "Hex Spell. For 3...10...12 seconds, target foe cannot use skills that sacrifice health." *5 Energy / *1 Activation / *8 Recharge.
Or (based on Enar's idea, but without the health sacrifice on the monk - doesn't fit to monks imo):
Complete rework of the skill: "Hex Spell. For 3...10...12 seconds, whenever target foe casts a spell, that foe sacrfices 10% Hp." *5 Energy / *1 Activation / *12 Recharge. (Making foes sacrifice a small amount of health isn't OP and makes the skill more viable because it wouldn't be so specialized anymore).
[edit] Enar's Suggestion
Issue : Make core / proph skills better and upgrade them.
Suggestion: Make Skill different like : " You sacrifice 30-10%.For 10 seconds, whenever target foe casts a spell, that foe sacrfices 10-30% Hp. " Recharge 15 seconds then.
Something like Backfire and Spoil Victor but with Sacrifice. 600hp monk sacrifice 15 % of like would be very good ;D ~Enar. hello. 20:42, 28 March 2008 (UTC)
Thats just stupid. thats more overpowered than searing flames.
1s. cast time please.
Or you could cause them to lose energy equivalent to the % sacrificed.
Phill Gaston 04:06, 19 June 2008 (UTC)
[edit] Rework the skill
- Issue
- This skill is too niche. How often do you come up against people who sacrifice?
- Suggestion
- Normally, I'm in favour of keeping the flavour of skills and just re-balancing them, but in this case I think the skill needs to be totally reworked and maybe even renamed so that it makes sense.
- I would suggest:
- Scourge Shadow. 5
1
5
.
- Hex Spell. For 3...15...18 seconds, every time target foe casts a hex spell or deals shadow damage, that foe takes 15...63...75 holy damage.
- Scourge Shadow. 5
- This would no longer have the large area but since it lasts ~3x as long as its recharge it's still easy to spread about, and seems like a fair tradeoff for it's increased functionality. It's still a bit niche and so might not see use in RA and TA, for example, but in certain PvE areas it could be useful and perhaps HA/GvG too what with the hex-heavy teams you get nowadays (at least, in a team of 8 it might be worth one slot). Think of it like a cheaper but more specific Backfire.

