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Feeder

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These enchantments are used to power teardown skills (skills which consume an enchantment for a stronger effect). They are intended to be used quickly for their initial effect and then removed quickly for their ending effect.

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A feeder enchantment is an informal term given to enchantment spells meant to feed a teardown skill for a stronger effect. The combination of feeder and teardown skills is a unique part of the Dervish profession.

Feeders are not a specific game mechanic, but rather a classification by intent: If an enchantment is brought to fuel a teardown skill, it's a feeder enchantment; if it's used for its permanent effects, it's not. The game always removes the most recently applied effect, so a feeder is generally slated for removal simply by being the last Dervish enchantment applied before using the teardown skill.

While any Dervish enchantment can be used as a feeder, some are more suited to the task than others. A useful feeder has these characteristics:

[edit] Examples of frequently used feeder enchantments

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Attacker's Insight.jpg

Attacker's Insight

Flash Enchantment Spell. (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes. 0 10 Energy 0 10 Recharge time Wind PrayersZ Nightfall
Aura of Thorns.jpg

Aura of Thorns

Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. 0 5 Energy 0 10 Recharge time Earth PrayersZ Nightfall
Balthazar's Rage.jpg

Balthazar's Rage

Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot. 0 10 Energy 0 10 Recharge time MysticismZ Nightfall
Conviction.jpg

Conviction

Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s]. 0 5 Energy 0 10 Recharge time Earth PrayersZ Nightfall
Dust Cloak.jpg

Dust Cloak

Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. 0 10 Energy 0 6 Recharge time Earth PrayersZ Nightfall
Enchanted Haste.jpg

Enchanted Haste

Flash Enchantment Spell. (7 seconds). You move 25% faster. Lose 1 condition if this enchantment ends prematurely. 0 10 Energy 0 15 Recharge time Z Nightfall
Eremite's Zeal.jpg

Eremite's Zeal

Enchantment Spell. (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. 0 5 Energy 0.25¼ Activation time 15 Recharge time MysticismZ Nightfall
Grenth's Fingers.jpg

Grenth's Fingers

Flash Enchantment Spell. (30 seconds.) Your attacks deal cold damage. Initial effect: hits nearby foes for 10...34...40 cold damage. End effect: transfers 1...2...2 condition[s] to all nearby foes. 0 5 Energy 0 10 Recharge time Quest reward Wind PrayersZ Nightfall
Heart of Holy Flame.jpg

Heart of Holy Flame

Flash Enchantment Spell. (30 seconds.) Your attacks deal holy damage. Initial effect: deals 5...25...30 holy damage to nearby foes. End effect: inflicts Burning condition (2...4...5 seconds) on nearby foes. 0 10 Energy 0 10 Recharge time Quest reward MysticismZ Nightfall
Lyssa's Haste.jpg

Lyssa's Haste

Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. 0 10 Energy 0 15 Recharge time Wind PrayersZ Nightfall
Mystic Corruption.jpg

Mystic Corruption

Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. 0 10 Energy 0 10 Recharge time MysticismZ Nightfall
Pious Renewal.jpg

Pious Renewal

Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and 0...24...30 Health. 0 5 Energy 0 8 Recharge time MysticismZ Nightfall
Rending Aura.jpg

Rending Aura

Flash Enchantment Spell. (30 seconds.) Your attack skills remove enchantments from knocked-down foes. Initial effect: deals 10...34...40 cold damage to all nearby foes. End effect: nearby foes have Cracked Armor for 1...8...10 second[s]. 0 10 Energy 0 6 Recharge time Wind PrayersZ Nightfall
Staggering Force.jpg

Staggering Force

Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to nearby foes. End effect: inflicts Cracked Armor condition (1...8...10 second[s]) on nearby foes. 0 10 Energy 0 6 Recharge time Earth PrayersZ Nightfall
Vital Boon.jpg

Vital Boon

Enchantment Spell. (20 seconds.) You have +40...88...100 maximum Health. End effect: Heals you for 75...175...200. 0 5 Energy 1 Activation time 8 Recharge time Quest reward Earth PrayersZ Nightfall
Zealous Renewal.jpg

Zealous Renewal

Flash Enchantment Spell. (5...21...25 seconds.) Initial effect: deals 5...25...30 holy damage to nearby foes. You have -1 Energy regeneration and gain 1 Energy when you hit. Gain 1...4...5 Energy if this enchantment ends early. 0 5 Energy 0 10 Recharge time MysticismZ Nightfall

[edit] Skills benefiting from frequent use of feeders

Builds that frequently use feeders can easily trigger skills that rely on gaining enchantments, losing enchantments or casting spells.

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Aura of Holy Might.jpg

Aura of Holy Might

Enchantment Spell. (45 seconds.) Whenever you lose a Dervish enchantment, adjacent foes take 20...25 holy damage. 0 10 Energy 0.75¾ Activation time 30 Recharge time Allegiance rankZ Factions
Avatar of Balthazar.jpg

Avatar of Balthazar

Elite Form. (10...74...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, you inflict Burning (1...3...3 second[s]) on nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 5 Energy 2 Activation time 20 Recharge time MysticismZ Nightfall
Avatar of Dwayna.jpg

Avatar of Dwayna

Elite Form. (10...74...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 5 Energy 2 Activation time 20 Recharge time MysticismZ Nightfall
Avatar of Grenth.jpg

Avatar of Grenth

Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 5 Energy 2 Activation time 20 Recharge time MysticismZ Nightfall
Avatar of Lyssa.jpg

Avatar of Lyssa

Elite Form. (10...74...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 5 Energy 2 Activation time 20 Recharge time MysticismZ Nightfall
Avatar of Melandru.jpg

Avatar of Melandru

Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 5 Energy 2 Activation time 20 Recharge time MysticismZ Nightfall
Kinetic Armor.jpg

Kinetic Armor

Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. 0 15 Energy 3 Activation time 60 Recharge time Earth MagicZ Prophecies
Meditation.jpg

Meditation

Enchantment Spell. (20 seconds.) Lose all adrenaline. Gain 1...3...4 Energy whenever an enchantment on you ends. 0 10 Energy 0.25¼ Activation time 20 Recharge time MysticismZ Nightfall
Vow of Piety.jpg

Vow of Piety

Enchantment Spell. (20 seconds) +24 armor and +1...3...4 Health regeneration. Renewal: Whenever an enchantment on you ends. 0 15 Energy 0.25¼ Activation time 45 Recharge time Wind PrayersZ Nightfall
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