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Giriff's War
From Guild Wars Wiki
Help Giriff fight the Gokir tribe.
| Giriff's War | |
|---|---|
| Section | Tarnished Coast Quests |
| Given by | Giriff in Sparkfly Swamp (Tarnished Coast) |
| Campaign | Eye of the North |
| Type | Secondary quest |
| Maps | |
| (Click to enlarge) | |
Contents |
[edit] Quest information
[edit] Objectives
- Inquire with Giriff about helping the red Gokir tribe.
- Defeat Khabuus and his minions.
- See Giriff for your reward.
[edit] Reward
- 5,000 Experience
- 1,250 Gold
[edit] Walkthrough
Level 1: Upon entering the dungeon, masses of dead frogmen lie around. Its wise for MMs to stock up on minions here. Rescue the Gokir from his duel with the yellow Ophils. Once the Ophil is dead, the Gokir will turn friendly and start to hop towards a set of gates north-west. Simply follow him and help the Gokirs out. After clearing the first small cavern, the party continues on. The Gokir will not follow however, you are alone from here on in. Nettle Spores, when aggroed, cast Spore Explosion transforming into a harmful plant and a pain in the side. Therefore it is advisable either to run through the whole cavern or take the fights slowly, luring a few at a time. After clearing the cavern with plants, keep to the northern walls ending up amidst a Gokir warparty. Upon arriving in their midst they start charging an Ophil party down the cavern hallway. Continuing to follow the Gokir, you reach a fork. Here the Gokir will stop, once again leaving you to your own devices.
- Taking the northern path leads you to a dead end and an area map.
- Taking the southern path leads to the stairs to the next level after fighting through a few more frogmen and plants. Beware of the poison traps while fighting. This section can be annoying with low iq henchmen. Once past the traps you enter another plant infested cavern. Running simply through is a good option here as most of the enemies are Spores.
Level 2: The first two caverns are plant infested. If your party is not strong enough, it is advised to run through, running from clearing to clearing to heal from the poisoning. In the second cavern incubi are also sighted. The following corridors are filled with beetles, which are quite easy to defeat as long as you don't go over your head in aggro. In the 3rd cavern there is a great deal of Ophils which seem to have captured a group of Gokir. Freeing them opens a door into the Ophil Patriarch's room. He is surrounded in Gokir corpses, which once again helps out the MMs. Upon slaying him, the patriarch drops a boss key. Continue south fighting Ophils along the way and open the boss lock with your newly acquired key.
Boss: Running through the hallways, you will run into invisible traps, there are however no enemies here and simply wait till their effects wear off before continuing. Khabuus is surrounded by 3 parties of Ophils along w. his own bodyguard of 2 Amini. Careful luring is effective in leaving him all alone in the dark room. After killing Khabuus, a Bogroot Chest will appear, and the quest is completed. Be sure to talk to Giriff for the reward before the Timer runs out.
[edit] Dialogue
[edit] Initial dialogue
Giriff
- The red Gokir frogmen were recently displaced from their natural homes due to that bumbling Tekks's fuzzy math! This normally wouldn't concern me, except I'm doing important research. I believe the freshly-secreted slime off a Gokir's back can be used to create a new fuel for my creation! To my dismay, they relocated to this cave, the traditional home of the yellow Ophil tribe. Now, some ridiculous tribal war has brought my research to a screeching halt. I couldn't care less about the beasties either way, but Gokir don't create slime once dead, and the day-old junk just won't do. So be a good little bookah and destroy the Ophil leader, Khabuus. Without a tribal leader, they should flee, giving me the chance to get back to work. I'll make it worth your while... what do you say?
[edit] Reward dialogue
Giriff
- Excellent. This research will not only make me rich, it will be a boon to all humanity...if not frogmanity. Now, to find a Norn to go collect the slime.
[edit] Notes
- Upon activating this quest by speaking to Giriff, the quest Tekks's War will be reset. The same will count the other way around.
- During the quest, there are large numbers of corpses strewn throughout the dungeon making minion masters more effective.
- Level 1 Dwarven Ghost at the second resurection shrine.
- Level 1 Hidden treasure at all the poison generators.
- Level 1 Hidden treasure and Dwarven Ghost in the first open area before the exit.

