Example of border locations.
The border is shared by all territories, and is updated every 3 hours, based on the outcome of the last 3 hours of alliance battles, as well as momentum from previous rounds of alliance battles. A faction that pushes into enemy territory will temporarily gain a "momentum bonus" that helps it drive the battle line further into enemy territory.
| Border update times (AM and PM)
| GMT, CST, MDT, ADT
|| BST, PST, EST, CDT
|| PDT, EDT, MST
Towns and outposts are awarded to alliances with preference going to the alliance with the highest amount of faction first. The numbers 1 to 15 indicate the ranking system used (and effectively, list the top 15 faction-accumulating alliances of each faction.) Where the numbers of both Kurzick and Luxon are listed for the same town or outpost, then it is dependent on where the Kurzick-Luxon border is situated at the time. The rank 1–3 outposts cannot be controlled by the opposing faction; e.g. Cavalon cannot be controlled by the Kurzicks.
- Merchants and skill trainers deal exclusively with members of the town or outpost's controlling faction.
- Crafters and traders in the Echovald Forest deal exclusively with players that have more unspent Kurzick faction than Luxon faction regardless of town or outpost control. Crafters and traders in the Jade Sea deal exclusively with players that have more unspent Luxon faction than Kurzick faction regardless of town or outpost control.
- Xunlai Agents and faction reward NPCs will deal with players regardless of faction, as will the merchants in Elite Mission outposts.
- Resurrection Shrines adjacent to a faction-controlled town or outpost will include a priest, merchant and guards from that faction. Neutral players and members of the opposing faction can only use the shrine after bribing or fighting these NPCs.