Rising Bile

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Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect.

Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect.

Concise description
Hex Spell. (20 seconds.) End effect: deals 1...5...6 damage for each second Rising Bile was in effect. Also damages other foes in the area.


Progression
Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8
Maximum damage 20 20 40 40 40 60 60 60 80 80 80 100 100 100 120 120 120 140 140 140 160 160

Acquisition[edit]

Skill trainers

Signet of Capture

Related skills[edit]

Notes[edit]

  • If a foe hexed with Rising Bile dies, all foes in the area will be damaged. (As with Parasitic Bond, the game counts the hex as ended if the target dies.)
  • Re-casting Rising Bile has no effect. It will still expire after the initial 20 seconds.

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.