User:Tennessee Ernie Ford/Shortcuts/Guide to defeating Glint

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Dragon's Lair: The Short Version[edit]

See the mission article for the full details.

Summary[edit]

Summarizing all the advice available in the article.

Counters Needed vs KOs, Martials, Party Degen, Conditions, Hexes, Exhaustion
Damage Types Martial, Non-projectile (Degens, AoEs)
Energy Management Low Energy Skills! High energy gains.
Protections vs Elements,
Interrupts Non-spell or spell; Little Thom
Other Fast Casting; Hex revealers; Glint distractions
Helpful Non-Essentials +Energy on-hit; Damage Type converters; Players→Heroes→Hench;
Useless / Counter-productive Minions; Corpse exploitives; Stefan

Facets[edit]

Summarizing the information and advice about reaching and defeating the Facets.

# Facet Spell Spell Effect Monster Groups Rec. Skills Tips
1 Facet of Light Domain of Health Draining Health -3^ 1 Forgotten Sage
2 Enchanted Swords
2 Enchanted Hammers
Well of Blood
Recuperation
Heal Party
Light of Deliverance
Just before facet (ramp before ice), degen turns off.
2 Facet of Nature Domain of Slow Speed -? 3 Enchanted Bows
2 Enchanted Swords
2 Enchanted Hammers
3 Facet of Chaos Foes w/Mesmer Skills: Shatter Enchantment
Shatter Hex
Hex Breaker
None x Crystal Spiders
Forgotten Illusionists
Non-projectile damage spells, AoE, Degen, Anti-Hex Pull carefully to avoid aggroing Illusionists. (Difficult for Melee-only groups.)
4 Facet of Darkness Domain of Energy Draining "Energy -1^
Death Nova @0"
Forgotten Cursebearers
Rock-Eater Scarabs
Dwayna's Kiss
Healing Light
Shatter Enchantment
Take advantage of Death Nova re-application by using Shatter Enchantment repeatedly. (It also negates impact of Cursebearer's Order of the Vampire.)
5 Facet of Elements Traps (cycling between spells). Eruption: -35 health/s; blindness
Fire Storm: -32 health/s
Maelstrom: 35 health/s; interrupts
Chain Lightning -71 health
Forgotten Arcanists
Crystal Guardians
Earth Elementalists
Ward Against Elements Try to avoid traps during combat.
6 Facet of Strength Knockdown KO 5 sec, every 20 sec 2 Enchanted Swords
2 Enchanted Hammers
1 Crystal Guardian + 1 Enchanted Sword + 3 Crystal Spiders
Anti KO: Dolyak Signet, Balanced Stance, Ward of Stability, Supportive Spirit Mission's only unique cutscene after defeating this facet.

Glint[edit]

Summarizing the information and advice about defeating Glint.

Health Remaining Skill Used Effect Watch Out Counters Other Notes
Any Ranged Attack Massive Damage Can kill chars in 3 hits Anti-martial tactics (blinding, blocking, kiting).
Any Heal Small Any interrupt
Any Debuff Reduction Hexes & Conditions last 50% less Fast Casting, Energy Mangement
100% - 75% Crystal Haze "Energy -1^ Exhaustion
AoE
No recharge time; recasts immediately.
Use low energy skills.
Prevent heroes from using high energy skills.
Heal henchmen.
Anti-exhaustion skills.
Revealed Hex & Inspired Hex cannot copy, so recharge quickly.
Shadowsong works well; casts blindness w/o exhaustion.
75% - 50% Jagged Crystal Skin Nearby suffer -100 health (physical) on physical damage. Avoid physical damage.
Greater Conflagration converts physical to other damage.
Stand far away.
End stance using Wild Blow or Wild Strike.
Little Thom can end stances; Stefan is a poor risk.
50% - 25% Crystal Hibernation Health +7^ Converts non-physical damage to healing. Interrupt; requires Heroes or player. Crystal Hibernation has 5Activation time, 10Recharge time.
Useful interrupts include Disrupting Dagger or Distracting Shot.
Possible to defeat w/o interrupts."
25% - 0% Crystal Bonds Slows
Removes single enchantment
Prevents further enchantments.
Does not block self-cast enchantments or party-enchantments.