Exhaustion
From Guild Wars Wiki
Exhaustion is a negative effect incurred by some skills. It is the energy equivalent of a Deep Wound. It reduces your maximum Energy by 10, and it is cumulative with prior exhaustion. Exhaustion is displayed as grey on your Energy Bar, and dissipates over time at the rate of 1 maximum energy regained every 3 seconds. Be wary when using exhaustion-causing spells, especially when you have less than 10 energy, as exhaustion can bring one to a maximum energy value below zero.
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[edit] Notes
- Exhaustion does not cause a change in your current energy, unless your current energy is greater than your maximum energy after the application of exhaustion. (unlike weapon swap from a +10 set to +0 set which will lower your current energy by 10e, so that your energy 'used' will remain the same).
- Eg. Shock used at 40/40 energy will result in 30/40 energy, 10/40 being exhaustion. Shock used at 20/40 energy, with 0 exhaustion, will result in 15/40 energy, 10/40 exhaustion.
- Exhaustion cannot be removed without re-zoning except by its natural regeneration, and will persist even after death. However, dead characters still recover from exhaustion while waiting for resurrection.
- All skills that say "This spell causes exhaustion" cause exhaustion on the caster, not the target.
[edit] Sources
[edit] Self-inflicted
Some elementalist skills exhaust the caster. Exhaustion triggers at the start of casting (like adrenaline or energy costs), not upon resolution, so the caster is exhausted even if the spell is cancelled or interrupted.
| Icon | Name | Description | | | | | Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
| Chain Lightning | Spell. Deals 10...70...85 lightning damage. Also hits two foes near your target. 25% armor penetration. Causes exhaustion if you are not enchanted. | | 10 | 2 | 10 | | Air Magic | Prophecies | |
| Devourer Siege | Skill. Two projectiles: deal 150 fire damage; causes knock-down. Hits foes near target. Causes Exhaustion. Cannot target foes near you. | | 5 | ¾ | 10 | | Eye of the North | ||
| Dragon's Stomp | Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe. You are Exhausted. | | 25 | 3 | 15 | | Earth Magic | Factions | |
| Earthquake | Spell. Deals 26...85...100 earth damage. Also hits foes near target. Causes knock-down. You are Exhausted. | | 25 | 3 | 15 | | | Earth Magic | Prophecies |
| Ether Prodigy | Elite Enchantment Spell. (5...17...20 seconds.) You have +6 Energy regeneration. End effect: lose 3 Health for each point of Energy you have. Lose all enchantments. You are Exhausted. | | 5 | 1 | 5 | | Energy Storage | Prophecies | |
| Gale | Spell. Causes knock-down. You are Exhausted. 50% failure chance unless Air Magic 5 or more. | | 10 | 1 | 5 | | | Air Magic | Core |
| Invoke Lightning | Elite Spell. Deals 10...82...100 lightning damage. Hits two foes near target. 25% armor penetration. You are Exhausted if not enchanted. | | 10 | 2 | 10 | | Air Magic | Nightfall | |
| Maelstrom | Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. You are Exhausted. | | 25 | 2 | 30 | | Water Magic | Core | |
| Meteor | Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe. You are Exhausted. | | 5 | 2 | 30 | | | Fire Magic | Core |
| Meteor Shower | Spell. Deals 7...91...112 fire damage and causes knock-down every 3 seconds (9 seconds). Hits foes adjacent to target's initial location. You are Exhausted. | | 25 | 5 | 60 | | Fire Magic | Prophecies | |
| Mind Burn | Elite Spell. Deals 15...51...60 fire damage. Deals 15...51...60 more fire damage and inflicts Burning condition (1...6...7 seconds) if you have more Energy than target foe. You are Exhausted. | | 5 | 1 | 5 | | Fire Magic | Core | |
| Mind Freeze | Elite Hex Spell. Deals 10...34...40 cold damage. Deals 10...34...40 more cold damage and causes 90% slower movement (1...8...10 seconds) if you have more Energy than target foe. You are Exhausted. | | 5 | 1 | 8 | | Water Magic | Core | |
| Mind Shock | Elite Spell. Deals 10...42...50 lightning damage. Deals 10...42...50 more lightning damage and causes knock-down if you have more Energy than this foe. 25% armor penetration. You are Exhausted. | | 5 | 1 | 8 | | Air Magic | Prophecies | |
| Obsidian Flame | Spell. Deals 22...94...112 damage. You are Exhausted. | | 5 | 2 | 5 | | | Earth Magic | Core |
| Ride the Lightning | Elite Spell. Deals 10...82...100 lightning damage. 25% armor penetration. You instantly move to this foe. You are Exhausted. | | 10 | 1 | 5 | | Air Magic | Factions | |
| Second Wind | Elite Spell. You gain 1 Energy for each point of Energy lost due to Exhaustion. You are Exhausted. | | 5 | 2 | 5 | | Factions | ||
| Shock | Touch Skill. Deals 10...50...60 lightning damage. Causes knock-down. 25% armor penetration. You are Exhausted. | | 5 | ¾ | 10 | | Air Magic | Prophecies |
[edit] External
The following skills can indirectly cause exhaustion on an opponent:
| Icon | Name | Description | | | | Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Arcane Languor | Elite Hex Spell. (1...8...10 seconds.) Target foe's spells cause Exhaustion. | 10 | 2 | 15 | | Fast Casting | Factions | ||
| Crystal Haze | Hex Spell. (monster only) (30 seconds.) Affects foes near target foe. -1 Energy degeneration; causes Exhaustion whenever using an Energy skill. | 5 | 1 | | Prophecies | ||||
| Equinox | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Exhaustion is doubled for Exhaustion-causing spells cast within range. | 10 | 3 | 15 | | Wilderness Survival | Factions | ||
| Exhausting Assault | Dual Attack. Interrupts an action. Inflicts Exhaustion if the interrupted action was a spell. Must follow a lead attack. | 5 | ½ | 8 | | Dagger Mastery | Factions |
The following environment effects can directly or indirectly cause exhaustion:
- Aspect of Exhaustion inflicts exhaustion every 30 seconds.
- Sheer Exhaustion causes all spells to inflict exhaustion.
[edit] Exhaustion prevention
There is one skill that prevents Exhaustion entirely.
| Icon | Name | Description | | | | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
| Glyph of Energy | Elite Glyph. (15 seconds.) Your next spell costs 10...30...35 less Energy and does not cause Exhaustion. | 5 | 1 | 10 | Energy Storage | Prophecies |























