Exhaustion

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Exhaustion is a negative effect incurred by some skills. It is the energy equivalent of a Deep Wound. It reduces your maximum Energy by 10, and it is cumulative with prior exhaustion. Exhaustion is displayed as grey on your Energy Bar, and dissipates over time at the rate of 1 maximum energy regained every 3 seconds. Be wary when using exhaustion-causing spells, especially when you have less than 10 energy, as exhaustion can bring one to a maximum energy value below zero.

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[edit] Notes

  • Exhaustion does not cause a change in your current energy, unless your current energy is greater than your maximum energy after the application of exhaustion. (unlike weapon swap from a +10 set to +0 set which will lower your current energy by 10e, so that your energy 'used' will remain the same).
  • Eg. Shock used at 40/40 energy will result in 30/40 energy, 10/40 being exhaustion. Shock used at 20/40 energy, with 0 exhaustion, will result in 15/40 energy, 10/40 exhaustion.
  • Exhaustion cannot be removed without re-zoning except by its natural regeneration, and will persist even after death. However, dead characters still recover from exhaustion while waiting for resurrection.
  • All skills that say "This spell causes exhaustion" cause exhaustion on the caster, not the target.

[edit] Sources

[edit] Self-inflicted

Some elementalist skills exhaust the caster. Exhaustion triggers at the start of casting (like adrenaline or energy costs), not upon resolution, so the caster is exhausted even if the spell is cancelled or interrupted.

Icon Name Description Exhaustion Energy Activation time Recharge time Prof. Attribute Campaign
Image:Chain Lightning.jpg Chain Lightning Spell. Deals 10...70...85 lightning damage. Also hits two foes near your target. 25% armor penetration. Causes exhaustion if you are not enchanted. -10 Exhaustion 10 Energy 2 Activation time 10 Recharge time elementalistaElementalist Air MagicZ Prophecies
Image:Devourer Siege.jpg Devourer Siege Skill. Two projectiles: deal 150 fire damage; causes knock-down. Hits foes near target. Causes Exhaustion. Cannot target foes near you. -10 Exhaustion 5 Energy 0.75 ¾ Activation time 10 Recharge time aAny Z Eye of the North
Image:Dragon's Stomp.jpg Dragon's Stomp Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe. You are Exhausted. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time elementalistaElementalist Earth MagicZ Factions
Image:Earthquake.jpg Earthquake Spell. Deals 26...85...100 earth damage. Also hits foes near target. Causes knock-down. You are Exhausted. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time Quest reward elementalistaElementalist Earth MagicZ Prophecies
Image:Ether Prodigy.jpg Ether Prodigy Elite Enchantment Spell. (5...17...20 seconds.) You have +6 Energy regeneration. End effect: lose 3 Health for each point of Energy you have. Lose all enchantments. You are Exhausted. -10 Exhaustion 5 Energy 1 Activation time 5 Recharge time elementalistaElementalist Energy StorageZ Prophecies
Image:Gale.jpg Gale Spell. Causes knock-down. You are Exhausted. 50% failure chance unless Air Magic 5 or more. -10 Exhaustion 10 Energy 1 Activation time 5 Recharge time Quest reward elementalistaElementalist Air MagicZ Core
Image:Invoke Lightning.jpg Invoke Lightning Elite Spell. Deals 10...82...100 lightning damage. Hits two foes near target. 25% armor penetration. You are Exhausted if not enchanted. -10 Exhaustion 10 Energy 2 Activation time 10 Recharge time elementalistaElementalist Air MagicZ Nightfall
Image:Maelstrom.jpg Maelstrom Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. You are Exhausted. -10 Exhaustion 25 Energy 2 Activation time 30 Recharge time elementalistaElementalist Water MagicZ Core
Image:Meteor.jpg Meteor Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe. You are Exhausted. -10 Exhaustion 5 Energy 2 Activation time 30 Recharge time Quest reward elementalistaElementalist Fire MagicZ Core
Image:Meteor Shower.jpg Meteor Shower Spell. Deals 7...91...112 fire damage and causes knock-down every 3 seconds (9 seconds). Hits foes adjacent to target's initial location. You are Exhausted. -10 Exhaustion 25 Energy 5 Activation time 60 Recharge time elementalistaElementalist Fire MagicZ Prophecies
Image:Mind Burn.jpg Mind Burn Elite Spell. Deals 15...51...60 fire damage. Deals 15...51...60 more fire damage and inflicts Burning condition (1...6...7 seconds) if you have more Energy than target foe. You are Exhausted. -10 Exhaustion 5 Energy 1 Activation time 5 Recharge time elementalistaElementalist Fire MagicZ Core
Image:Mind Freeze.jpg Mind Freeze Elite Hex Spell. Deals 10...34...40 cold damage. Deals 10...34...40 more cold damage and causes 90% slower movement (1...8...10 seconds) if you have more Energy than target foe. You are Exhausted. -10 Exhaustion 5 Energy 1 Activation time 8 Recharge time elementalistaElementalist Water MagicZ Core
Image:Mind Shock.jpg Mind Shock Elite Spell. Deals 10...42...50 lightning damage. Deals 10...42...50 more lightning damage and causes knock-down if you have more Energy than this foe. 25% armor penetration. You are Exhausted. -10 Exhaustion 5 Energy 1 Activation time 8 Recharge time elementalistaElementalist Air MagicZ Prophecies
Image:Obsidian Flame.jpg Obsidian Flame Spell. Deals 22...94...112 damage. You are Exhausted. -10 Exhaustion 5 Energy 2 Activation time 5 Recharge time Quest reward elementalistaElementalist Earth MagicZ Core
Image:Ride the Lightning.jpg Ride the Lightning Elite Spell. Deals 10...82...100 lightning damage. 25% armor penetration. You instantly move to this foe. You are Exhausted. -10 Exhaustion 10 Energy 1 Activation time 5 Recharge time elementalistaElementalist Air MagicZ Factions
Image:Second Wind.jpg Second Wind Elite Spell. You gain 1 Energy for each point of Energy lost due to Exhaustion. You are Exhausted. -10 Exhaustion 5 Energy 2 Activation time 5 Recharge time elementalistaElementalist Z Factions
Image:Shock.jpg Shock Touch Skill. Deals 10...50...60 lightning damage. Causes knock-down. 25% armor penetration. You are Exhausted. -10 Exhaustion 5 Energy 0.75 ¾ Activation time 10 Recharge time elementalistaElementalist Air MagicZ Prophecies

[edit] External

The following skills can indirectly cause exhaustion on an opponent:

Icon Name Description Energy Activation time Recharge time Prof. Attribute Campaign
Image:Arcane Languor.jpg Arcane Languor Elite Hex Spell. (1...8...10 seconds.) Target foe's spells cause Exhaustion. 0 10 Energy 2 Activation time 15 Recharge time mesmeraMesmer Fast CastingZ Factions
Image:Crystal Haze.jpg Crystal Haze Hex Spell. (monster only) (30 seconds.) Affects foes near target foe. -1 Energy degeneration; causes Exhaustion whenever using an Energy skill. 0 5 Energy 1 Activation time 0 aAny Z Prophecies
Image:Equinox.jpg Equinox Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Exhaustion is doubled for Exhaustion-causing spells cast within range. 0 10 Energy 3 Activation time 15 Recharge time rangeraRanger Wilderness SurvivalZ Factions
Image:Exhausting Assault.jpg Exhausting Assault Dual Attack. Interrupts an action. Inflicts Exhaustion if the interrupted action was a spell. Must follow a lead attack. 0 5 Energy 0.5 ½ Activation time 8 Recharge time assassinaAssassin Dagger MasteryZ Factions

The following environment effects can directly or indirectly cause exhaustion:

[edit] Exhaustion prevention

There is one skill that prevents Exhaustion entirely.


Icon Name Description Energy Activation time Recharge time Attribute Campaign
Image:Glyph of Energy.jpg Glyph of Energy Elite Glyph. (15 seconds.) Your next spell costs 10...30...35 less Energy and does not cause Exhaustion. 0 5 Energy 1 Activation time 10 Recharge time Energy StorageZ Prophecies
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