Feedback talk:Regina Buenaobra/Journal

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[edit] Aion Wings Emote section

The last sentence in the Aion Wings Emote section of your latest journal entry seems to be incomplete: "Please note that this cross promotion is being driven by Aion, and I will let you know any new info as soon as they tell me and I'm" ... --Silver Edge 03:22, 3 September 2009 (UTC)

Assassinated mid-sentence, perhaps a clue to her assailant... only Poirot can solve the riddle... dun dun duuuun... --Alex Eternal 12:19, 3 September 2009 (UTC)
Fixed. Whooooops. :S
It looks like the Aion community team hasn't provided any public messaging regarding a blanket solution for all, but I would like to suggest that Aion digital customers contact customer service to see whether they're able to accommodate people on an individual basis. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 16:57, 3 September 2009 (UTC)
Hi Regina. I propably might help to shed some light onto this . . .
I already contacted NC Soft in this issue and got an answer on tuesday from one of the GMs [Incident: 090828-001175]
Not certain if I'am allowed to copy the text completely in here, but you can remove it when you don't find it adequate:
"Hello there David,
Apologies for the confusion. NCsoft will send out digital codes to anyone and everyone that will have purchased digitally up until October 22, 2009.
All of these codes will be sent out on October 23 and will be automatically inserted into your NCsoft Master Account as an unused serial code.
Hope this helps!
Kind regards,
GM Ricardo
NCsoft Customer Support
http://eu.ncsoft.com"

Hope I could help with this information even when I think that October 22, 2009 is a typo.
Cheers, David aka Marek Olivar
There still is confusion about "what to do when someone contacts support for the AION Wing emote". My friends got codes delivered. I am redirected by a GM to the "Billing Team"?? Never heard from them again???
[Reference #090916-002302]. --Silverleaf Special:Contributions/SilverleafDon't assume, Ask! 01:20, 24 September 2009 (UTC)
Got mine :). --Silverleaf Special:Contributions/SilverleafDon't assume, Ask! 06:43, 20 October 2009 (UTC)

[edit] Newest Journal Entry

No offense, Regina, but by your post on your talk page the other day I had assumed you would actually be telling us something new. From what I just read it sounds like all your saying is "Nothing's happened, we're playing Aion and EVE, leave us alone". If that's being more open...then that's just sad. No news on the XTH? Seriously? It's been months. Nothing new about halloween or the "pvp love" update? Come on guys. You can't say you're going to be more open and tell us absolutely nothing. --Karate File:User Karate Jesus KJ for sig.png Jesus 15:34, 1 October 2009 (UTC)

But, what they can't tell us is exciting! Aren't you excited? -- FreedomBound 15:43, 1 October 2009 (UTC)


What i want you to say is an date for the Sealed deck Mod and the herobattles-Close, the new sealed deck arena and the delete of heros. You sayed after the herobattle finals in september and this would be tonight?

It looks like you're busy on the other side of the big pond! And it seems I've to take some time off from Aion when Halloween comes along :D (I know what you mean by taking your time, leveling several characters, that's my prefered playing style as well). --Lady Rhonwyn 20:36, 1 October 2009 (UTC)

Hey Regina. I would like to be one of the fans to thank you for keeping to the ArenaNets deal about being open with their fanbase. People might get up in arms because they don't have exact dates when things will come, but don't worry about that because I think you've done an excellent job in just posting to the community and letting us know what's up. We can definitely tell that you all are extremely busy and pumping out lots of work just to keep us happy, thanks! I'm liking the openness of the staff right now, keep it up! =) --220.235.128.153 15:23, 3 October 2009 (UTC)

I totally agree! It's about time us perfectly content players of GW spoke up over this horrid (like seriously, guys. horrid.) whining. I appreciate all your work.207.216.104.5 05:15, 28 October 2009 (UTC)


[edit] Were all of the winning skill bars unique?

Since the most winner-bars include a rez-signet, we are talking about a seven-skill-combination: Having only 18 different skills, one could create 31824 different bars. But GuildWars offers hundrets of skills. Those statistics are misleading and do not decrease any criticism. The community complained about the fact that most of the bars are copies from popular sources like PvX-Wiki, especially because those bars were made for players, not for henchmen. Consequently, those bars may be popular, but they are rubbish for henchmen which have no idea of tactics and do not communicate with the rest of the party.--aRTy 15:50, 3 October 2009 (UTC)

Most of the builds there are Gimmick builds. - Reanimated X 16:07, 3 October 2009 (UTC)


General Conditions Originality: Entries must be the submission of the contestant and cannot be taken from any other source.
GvG winners
I Will Win Ff 7/7 equal, 8th stated at optional.
Leet T H E O R Y 7/7 equal, 8th stated at optional.
This Is Trigger 8/8 equal.
Etron In Vitro 6/7 equal, this one is a little personal.
Lulu Xan 6/7 equal, Pin Down & Debilitating Shot are stated at optional.
Tannaros Tower Rush 6/7 equal, Signet of Humility stated at optional, changed the e-management skill.
Il Juliya Il 6/7 equal, changed Veil to Remove Hex.
Bellicus Magnus 6/6 equal, both added skills are suggested at optional.
Luzy Of Fire 7/7 equal, Distortion at optional.
Mala Aurora 6/8 equal, added the popular resto aura and popular hard-rez.
Saint Reapers Sin 6/6 equal, dash at optional, added rez.
Pseudo Antipathy 6/6 equal, added some popular skills.
Zen Si Ert 6/6 equal, both added skills are suggested at optional.
Aria Of Nerf 8/8 equal.
Aurora Alessandra 5/6 equal, one skill suggested at optional. A little more personal one again.


HA winners
Tiny Tina 8/8 equal.
Iarwain De Llanowar 6/8 equal, Savage Slash at "variants".
Adepte De La Guerre 7/7 equal, added skill is personal.
Haldibarn Earendul 6/7 equal, added skill at optional, one personal alteration.
Unfaithful Servant 7/7 equal, 8th skill at optional
Syn Spellstrike only 4/8 equal, but picked different interrupt and changed rez-signet for hard-rez.
Leet Noobified 7/7 equal, 8th skill personal optional
The Necromaxime 8/8 equal.
Eric The Devistator 8/8 equal.
Our Guild Is Leet 6/6 equal, 7th skill suggested at optional, picked rez-signet instead of suggested hard-rez.
Bacchikoi Bacchikoi 7/8 equal, altered snare-skill.
Der Held 7/7 equal, added popular skill for optional slot.
Pnoy Pride 6/8 equal, altered speed-buff suggested at "variants".
Hi Captain Obvious 7/7 equal, 8th at optional.
Khai Kemnebi 6/6 equal, personal ideas for optional slots.
Noodle Legs 5/6 equal, changed skill suggested at variants, one suggested skill for optional slot.
Sorry for the long post and the fact that I needed some time to create it. But there you've got your Gimmick builds.--aRTy 19:27, 3 October 2009 (UTC)
I'd be inclined to disagree with the idea that they're "gimmick builds." In fact, these builds have been such strong staples in the meta over time that calling them "gimmicks" seems almost offensive. 173.19.206.223 19:50, 3 October 2009 (UTC)
If you did the research before you posted, you wouldn't have to deal with the shame afterwards. —Jette 19:52, 3 October 2009 (UTC)
Either you didn't notice the irony or I got something really wrong. But whatever...--aRTy 19:57, 3 October 2009 (UTC)
My best guess would be that Jette is referring to Mr 173. C4K3 Image:User_C4K3_Signature.jpg Talk 20:10, 3 October 2009 (UTC)
I'm Khai Kemnebi; I've said it before, 5/8ths of that bar is on just about every working PvP paragon bar in existence. This leaves room for choice of elite, and two optionals (though one of them should probably be an attack). Aevar talk contribs 02:53, 4 October 2009 (UTC)
Sorry man, but there are good working original GvG paragon bars not using your 5/8 skill stuff. You know, they can quite good gank by using an entirely different set up. Ɲoɕʈɋɽɕɧ 02:55, 4 October 2009 (UTC)
I'll prove it to ya. There are only 6 (single, not team builds) paragon bars on PvX that are vetted, all with a ranking of Good.
Again, I submit to you that those skills are needed for most PvP paragon bars in order to be competitive. After I chose my elite, there was not much wiggle room for making a decent paragon build for HA. Moreover, when I made the build, I tried to keep it so that it wasn't imbalanced, I tried to be mindful of AI, and I wanted a bar that did not play better than a human; a human running this bar will spike support and pressure targets far better than an AI or better yet, run something else on that human. Aevar talk contribs 03:20, 4 October 2009 (UTC)
That shows how Guild Wars has a large range of great skill to pick from that will all give a different advantage in different situations! But seriosly, ofcourse Paragon bars are similiar, so are Warrior and Ranger bars, it still doesn't take away the point that all nearly all the build posted were not designed to work with AI, but to work for good players. Frosty 03:59, 4 October 2009 (UTC)
Stop defending this abominable move on ANet's part. You're full of shit because you are either defending them purely so you can keep your billion platinum mini or because you have no idea of what you are talking about. You just admitted to using 8/8 of the skills on PvX, a (very bad) website specifically geared towards catering to shitters and heroes, yet -- despite ANet quite clearly stating that meta builds would not be chosen -- your meta build was chosen. Or to be more accurate, your name was drawn out of a hat of 300 other people who submitted the exact same build copypasting off of that crappy fansite. The only redeeming quality this situation has is that your build isn't insanely overpowered on heroes, in stark contrast to the other shitter builds the heroes got, including but not limited to the N/E, Me/Rt and other builds that will cause the situation to be exactly the same as it is now.
ATTN ANET: WE DIDN'T CARE THAT THE HEROES WERE STUPID AND UGLY, THE PROBLEM WAS THEIR GAY, BADLY DESIGNED AI AND SHITTY GIMMICK BUILDS. Congratulations on wasting months of "work" to accomplish ABSOLUTELY NOTHING when a significant percentage of the people who post here would be able to do a better job with 5 minutes worth of access to the skill files in notepad. Enjoy watching what few good players you have still playing your game leave it. If you have any common sense left (which would surprise me at this point), you'll pull the extra heroes "henchmen" you shoved in and let PLAYERS fight PLAYERS in, you know, PLAYER VERSUS PLAYER mode. If you still want to give a few random shitters their pets and tonics, fine, go ahead; I don't think anyone would give a rat's ass at this point. —Jette 04:07, 4 October 2009 (UTC)
I'm not defending Anet, I'm defending myself and my choices. I am saying I did not go to PvX and copy a build and paste it into my submission. I didn't admit to anything, if you read what I was saying and paid attention, you'd see that. I'm also likely to be disqualified and banned for being honest about my account here. Aevar talk contribs 05:19, 4 October 2009 (UTC)

Except the problem is, most of the "winners" of this disaster will say the exact same thing. The excuse that they didn't go to PvX is complete bullshit when you take a look at how similar they are. And Anet's trying to cover their ass by having winners sign a document stating that they did come up with the winning bars themselves even though clearly they didn't. This is just beyond pathetic. And the worst part is, Anet will feign ignorance once again and won't admit that they made yet another mistake (as they are already doing right now). So if they won't admit that they were wrong, how are they ever going to learn? 209.89.252.164 18:06, 4 October 2009 (UTC)

PvX is a huge database influencing the judge more than the contributor. The highly rated builds represent what the judges are most likely to rate as good as well. In that regard PvX is the #1 source for "accepted wisdom". Considering that nobody can browse through 30k entries in that short time, we have to assume the judges already had a rough idea of what they were looking for in each build. People coming close to the "accepted wisdom" of the PvX had a huge advantage with arbitrary deviations taking the cake. That is not to say, there was any foul play involved. Judges, contributors, result analysts, they all have their ideas on what a worthy winner build is. With PvX being some sort of on-going build contest, it comes as no surprise that judge and PvX arrive at similar conclusions. If the builds were 100% different from anything seen on PvX, then either the judges or PvX would be doing something seriously wrong. That would then provoke the wrath of people saying the winning builds were not good enough.--4thvariety 20:31, 4 October 2009 (UTC)
It's cool, I'm totally learning how to program. I'll create an army of the undead and DDoS GW2 from the first day it comes out until GW1 is actually fixed. This assuming I don't have to fight a cleric. —Jette 19:09, 4 October 2009 (UTC)
The most annoying thing was that I was actually trying to create a balanced original build. While I don't actually use the builds I created I thought they wouldn't overpower a hero while being fair to use (oh how wrong I was), while all these 'winners' went and copied off pvx. [begin sarcasm] Thanks a lot guys! [end sarcasm]--202.182.65.195 01:37, 5 October 2009 (UTC)

I warned you Regina not to remove Heroes from HA and GVG [1]. It's just a step backwards like when PVP players were restricted to premade builds. And everyone knows those winning builds are not original at all. If you actually followed your own rules, you should be awarding prizes to players that submitted truly original builds. This contest is a joke and is more along the lines of a sweepstakes for the players that ripped builds off of pvxwiki. Loves to Sync 06:20, 5 October 2009 (UTC)

Who cares what Shard's sock "knows"? Backsword 06:47, 5 October 2009 (UTC)
"I'm not defending Anet, I'm defending myself and my choices. I am saying I did not go to PvX and copy a build and paste it into my submission." Why should you care? In case you didn't notice, noone here gives an atom's ass about who posted the builds and under what circumstances; we give particle accelerators about what A.net did to fuck up PvP system-OWAIT they didn't change a thing! Funny.
"Judges, contributors, result analysts, they all have their ideas on what a worthy winner build is. With PvX being some sort of on-going build contest, it comes as no surprise that judge and PvX arrive at similar conclusions. If the builds were 100% different from anything seen on PvX, then either the judges or PvX would be doing something seriously wrong. That would then provoke the wrath of people saying the winning builds were not good enough." You know what? I wouldn't care if they ripped off builds from PvX to get their shiny miniature or whatever-the-hell-it-was. I wouldn't care if it was just for show, for big flashy display in System Message every 5 fucking seconds.
I do care if it's implanted.
If it gets implanted, it's a whole different story.
You see, I ran many Ranger bars over the past year. I started off with the Original, which is basically a combination of unheard-of skills stuck in a mish-mash. Then I moved on to the PvX, where me and my friends made copy pasta with noobsauce. After a while, I thought "Hey! Instead of X and Y, I can put α and β!", and so I did. Now, tell me this: I ran some builds 2/8, sometimes 1/8, 6/8 and etc. Does it matter? There are a few prime skills that can be found everywhere, and have become staple, sometimes fortunately and sometimes unfortunately. Now tell me this Chapter II: After the PvX stage I ran srs bsns builds, and whadya know? It was a success. Of course, it wasn't like the PvX builds, in which I made whipped noob; it wasn't like the Original in which I made myself a whipped noob. Yet, it was efficient. Hell, it even worked with the AI after some tests and tweaks!
How many of those builds have entered the contest? I can bet a 5 year paycheck that lots. Yet, for some reason, that didn't come into consideration, even though it would be better, balance-wise, if they implanted the srs bsns instead of the PvX.
"Who cares what Shard's sock "knows"?" troll somewhere else please. :) Titani Uth Ertan 21:05, 5 October 2009 (UTC)

[edit] Phishing

Too late, i already gave my e-mail and password: Jason@DisneyLand.us - godzillaversusmickeymouse. Oh, i did it again... Yseron - 90.9.120.70 22:41, 5 October 2009 (UTC)

I've got about 4000 emails in my inbox, most from Second Life, so even if I was getting emails from bad people I'm sure I'd probably miss them ^^ I win!!!! ~~000.00.00.00~~ 22:45, 5 October 2009 (UTC)

[edit] Fake GW2 Beta

I have sent a email off to dot.tk to remove there use of the free url shorting. It will be closed by Wednesday. --Dominator Matrix 23:02, 5 October 2009 (UTC)

Easy solution. Release GW2 beta. --220.235.128.153 13:58, 6 October 2009 (UTC)

Easier then it looks. They create A+ games so it takes time. Patience is a virtue. Anyways the url is blocked by firefox/google. The url has been disabled by dot.tk this morning, and its been transferred into a park domain. --Dominator Matrix 04:05, 7 October 2009 (UTC)
Patience. It takes time to delicately weave what they have successfully done in Guild Wars, combine it with another Korean Grindfest needle, and then add some WoW brand silk. Give them time to destroy what good they have done in Guild Wars! Titani Uth Ertan 08:53, 7 October 2009 (UTC)

It was a joke. Making jokes on-line is really way too hard. --220.235.128.153 10:02, 7 October 2009 (UTC)

That's like making sarcastic jokes of terrorists the day after 9/11, we've had so much QQ about GW2 it makes no sense. ---Chaos- (talk) -- 10:05, 7 October 2009 (UTC)
It's exactly like that. We're planning a carpet bombing of the offending joker, Chaos. Mr J 11:04, 7 October 2009 (UTC)
ffffffffffuuuuuu, don't! It's not worth flying all over to Finland! ---Chaos- (talk) -- 12:26, 7 October 2009 (UTC)
It costs more for a B-2 to take off than it does for it to fly around the world. —Jette 17:31, 7 October 2009 (UTC)

[edit] Thanks

For the somewhat informative journal update. People can QQ below this if they feel a need to complain about everything. You can feel free to ignore them and just read this post if you like. Misery 16:36, 7 October 2009 (UTC)

Misery, you need a carebear name.--Underwood 16:37, 7 October 2009 (UTC)
Cool story bro. Misery 16:39, 7 October 2009 (UTC)
I want to complain about the lack of terrible new jokes. The terrible jokes are great. But terrible. You see my quandary. -- FreedomBound 16:41, 7 October 2009 (UTC)
<<....nail down (appropriate, in-character) names for the Henchmen.>>
Drat, I was hoping for a henchie named Rolol Lololol Koda Kumi talk 17:29, 7 October 2009 (UTC)
I'd also like to think you, Regina. I really appreciate the information; even if everything's not finished yet, it's nice to know where you stand, and, consequently, what to expect.
Now, regarding some of the content of the entry itself:
  • "Linsey and Robert are working with me to get in touch with all the winners, nail down (appropriate, in-character) names for the Henchmen."
Does this mean that there won't be a Noodle Legs or Rolol Lololol?
  • "Syncing Random Arena"
It's still relatively easy. I'm not sure if you were aware of that or not; I just thought it should be brought to your attention.
  • "GvG Tiebreaker"
I strongly, strongly recommend reimplementation of something similar to the original VoD. VoD wasn't a problem because of aggressive, overpowered splitting; aggressive, overpowered splitting were problems in and of themselves. Assassins that did huge, fast damage and couldn't be touched due to shadow stepping aren't really very functionally different from elementalists that do huge, fast damage and can't be touched due to Featherfoot Grace. I may be wrong, but it feels to me that the removal of VoD was done in lieu of balancing the game, or those elements of the game which related to splitting in GvG. Unfortunately, as long as those balance issues remain, they will continue to manifest in GvG unless there are major changes to the format itself (unless splitting becomes pointless, basically).
Those are my thoughts, in a nutshell.
Once again, thank you for the update. is for Raine, etc. 17:34, 7 October 2009 (UTC)
Well...it's nice to hear that you guys are doing something.....but, um, I would have assumed that a lot of that has been worked on since April (unless you guys took the summer off), so why is so much of it delayed? Karate File:User Karate Jesus KJ for sig.png Jesus 20:44, 7 October 2009 (UTC)

[edit] The XTH

Any news on it, yet? It just seems to be a pretty large "hole" in your list of things that Linsey addressed. Karate File:User Karate Jesus KJ for sig.png Jesus 20:44, 7 October 2009 (UTC)

XTH can stay dead imho. 1:1 ectos/zkeys ftw. is for Raine, etc. 20:55, 7 October 2009 (UTC)
When they do have news on it, don't you think they'd be pretty eager to make it known? I.e. you'll know about it when they have something to tell about it? I can't be the only one getting bored of the "are we there yet" comments every ten minutes. -- pling 20:57, 7 October 2009 (UTC)
No, I don't think they want to have it known....or they would have said something. I also don't care about "in-game economy" bullshit (I always used my keys anyway :/). I'd like a reason to care about the mATs again. Oh, and I figure after...what? 8 months (or something) of time they've dedicated to "fixing" the XTH, I'd like to see something for all that "work". Unless, for once, the conspiracy theorists were right and they just took it down so we'd forget about it. Karate File:User Karate Jesus KJ for sig.png Jesus 20:58, 7 October 2009 (UTC)
Last news we heard was that any real work couldn't be done until the XTH NPC was removed from the game. Since that was only done last month, then they've only had one month to work out the database issues, also squeezing in everything else they've been working on. I wouldn't expect it any time before New Years.--Pyron Sy 21:25, 7 October 2009 (UTC)
Pyron, just to point out live servers aren't the same as test servers. Anet could (and probably have) removed that npc from the test servers ages and ago and proceeded with work from there. I think last I heard they were stress testing the new system to see if it holds up. -- Salome 22:51, 7 October 2009 (UTC)
I may be mistaken, but I believe it was said that as long as people were interacting with the NPC it would still make calls to the database. Since those interacts would disrupt the work that needed to be done, they couldn't work on the database until the NPC was removed. If the work could be done simply on the test servers, there would have been no need to remove him from live in the first place.--Pyron Sy 23:12, 7 October 2009 (UTC)
From what I understand the reason they removed him, was so that they could commence stress testing, but i could be mistaken. -- Salome 23:16, 7 October 2009 (UTC)

[edit] Thank you for the expansion

But that doesn't actually explain why some terrible bars were chosen. There are bars that were chosen that the AI cannot and will never be able to run properly. I've already reported the issues I found within my first couple of hours of testing. This has already been commented on several times and I have posted the bugs, so I will not expand further at this time. Misery 22:44, 7 October 2009 (UTC)

[edit] "New HoH map"

Is there any info on this we can get? As I don't PvP often, I'm more interested in any lore value it has, but what would be more interesting for me would be: Are these HoH maps for HA or Tombs? (This is the most important question) There are "two" HoH now... And by lore value, I mean, will it continue the idea of a path heading to the HoH (which the first two and a few other maps of HA seem to show), or will it just be "another map" with no intention of lore value behind it? -- Konig/talk 01:15, 8 October 2009 (UTC)

[edit] My problem with henchmen (yeah i know it's getting old)

My favorite part of all this was the quote: "great, competitive, henchman skill bars". Arenanet doesn't seem to get the idea that henchmen are not supposed to be competitive!!! Isn't that the very essence of Player vs Player or have we forgotten that? Even if you were to bring a shitty zaishen henchmen, (which i also think shouldn't be allowed), that henchman is supposed to fill a party slot and make 8/8 so you can enter; it is not supposed to fill party role. Replacing heroes with hench does disallow you from locking onto targets and macro'ing stuff, but this is typical anet failure in not looking at the BIG PICTURE. The problem isn't the control over the AI. It's the AI in general!

AI has the capability to maintain enchantments perfectly, interrupt 1/2 second casts on purpose, maintain hexes with full uptime on enemies, and detect when a party member they do not have targeted casts an enchantment so it can remove it. they don't lag out, they dont have ping, they're not players.

I'm very disappointed in how this went through. An idea could have been that perhaps the community shouldnt have been allowed to make the bars. But Martin clearly stated that they were not looking for meta or abusable builds. They were supposed to be original. Highlighting a different part of the rule doesnt change the line, "Cannot be taken from any other source."

Removing henchmen/heroes from pvp is not as devastating as killing shadow form or 600 smite. The PvP community is completely different from the pve community. The cries for change are different, and require different types of solutions. This solution, in my opinion, was a complete failure. --adrin 03:12, 8 October 2009 (UTC)

In PvE henchmen can fill the spot of bad meatshields and encourage bringing good players, but it doesn't work in PvP, and now getting a hench over a dropped out party member isn't a similar death sentence. When everyone drops hench will hold halls! ---Chaos- (talk) -- 11:02, 8 October 2009 (UTC)
I'd rather ANet just replace ghostlies and GLs with base defenders and get it over with. Brb, pirating starcraft 2. —Jette 11:48, 8 October 2009 (UTC)
You need to change your siggy-pic to one with a hat and eye-patch. ~~000.00.00.00~~ 11:49, 8 October 2009 (UTC)
A hat requires more artistic talent than a circle does.  :< —Jette 11:53, 8 October 2009 (UTC)
"You can doo it!" ~~000.00.00.00~~ 12:55, 8 October 2009 (UTC)
So strong comment, I lol'ddddddddddd ---Chaos- (talk) -- 12:52, 8 October 2009 (UTC)
It would also make me scale the thing down even further, meaning most people wouldn't be able to tell what it was without clicking on it (they may not be able to as it is). I might make one for special occasions or something, but not for ordinary use. You should probably continue this on my talk page if you want to, Regina's space is clogged enough as it is. —Jette 13:00, 8 October 2009 (UTC)
Technically the alot of the "winning" henchmen skillbars aren't actually competitive at all. Both Anet & the winners didn't take into account flaws of the AI. There's winners with Hammer Bash & Magehunters Smash/Devestating Hammer, henchmen will use Hammer Bash ASAP thus cancels out the elite skill. One of the warriors have shock which= 0 energy on a henchman, Warrior henchmen have Frenzy & Rush which mean 40 armour warriors, as the AI can't cancel stances effectively. Some Warrior henchmen have flail & charging strike which means 66% speed warriors. In short except for a few exceptions ALL of the melee "winning" bars are useless for the AI. The original pvp warrior henchmen were probably better because they didn't slow themselves down to a crawl, lose half their armour or spam shock(0 energy indefinitely).(marsc 23:04, 9 October 2009 (UTC))
Yes, but every single one of the ultra-gay hero bars is now a henchman bar. In other words, the update accomplished absolutely nothing.Jette
23:37, 9 October 2009 (UTC)
Also another problem is Regina in the journal entry claimed they'll tweek the AI if it is needed(and it is). This could be avoided if they chose builds that the AI was competent enough to use. Tweeking the AI would make the contest pointless as the current "winners" couldn't possibly have submitted the best builds if you need to modify the AI just to make them work.(marsc 16:01, 10 October 2009 (UTC))
your argument makes no sense as nobody runs frontline AI. they all run midline hexes and interrupts cuz the AI response time is broken. That's my whole point. You're finding the useless ones and trying to justify the project as a whole. --adrin 18:46, 12 October 2009 (UTC)

[edit] Henchman Contest Winners

I was excited about the new henchman skill bars even though I accidentally missed my opportunity to submit my own. That was until I just now looked at the winners (HA here & GvG here). It looks like a copy paste of the HA/GvG/RA meta builds straight off of PvX Wiki. Each format has a Shock Axe winner, with skills in common even in the same positions on the bars. The winning Ranger builds are a Magebane Ranger, a Cripshot Ranger, a BA Ranger, and a Thumper. Not a single ranger build that wasn't taken straight from PvX wiki was chosen. Oh yes, the almost identical Mirror Eles are among the winners of each format too. What happened to the very first condition of the contest, originality?\

There is also obvious class discrimination. 3 Warriors, 4 Elementalists, but only 1 Ritualist, 1 Dervish, and 1 Assassin per format; sure, pass them off as non-core classes but then please explain to me why Paragons along with the other 4 core classes all get 2 per format. Having 3 Warriors allows for representation of each weapon, so having 4 Elementalists should allow for representation of each element right? Well yes, except that neither format has winners of each element (there's no Earth among the GvG winners and no Air among the HA winners). All 4 Paragon builds have Aggressive Refrain, what if we want a Paragon henchman that isn't suicidal?

-- Image:User Kirbman sig.png Kirbman 03:53, 10 October 2009 (UTC)

/sigh...can you not read previous posts before you make a new section?-- File:User Shewmake 1.jpghew 03:54, 10 October 2009 (UTC)
Maybe you should try reading my post before saying that it should be under one of the previous posts. I'm assuming you're thinking that it should be under the "Were all of the winning skill bars unique?" section but if you read it you'll realize that that topic is only part of my post. -- Image:User_Kirbman sig.png Kirbman 20:14, 11 October 2009 (UTC)
Maybe you should try to trim down your posts without repeating what's already been said then? As far as class discrimination, it's kind of a mirror of how many builds got submitted probably... Roar! Poki#3 (talk) 20:42, 11 October 2009 (UTC)

[edit] Team Arena/Hero Battles Closure

Can you tell us whether or not SD will be added to the game when HB/TA are removed? It would be nice to know. Karate File:User Karate Jesus KJ for sig.png Jesus 20:51, 19 October 2009 (UTC)

And will there be an in-game announcement concerning this? I think it would be appropriate considering how many players aren't aware. Karate File:User Karate Jesus KJ for sig.png Jesus 20:54, 19 October 2009 (UTC)
just Login announcement ? M3G 13:50, 20 October 2009 (UTC)
Hopefully they remember to remove the TA and HB Zaishen quests from the Zaishen Combat cycle when TA and HB is removed. --Silver Edge 20:49, 20 October 2009 (UTC)

Looks like they're not announcing it..... Karate File:User Karate Jesus KJ for sig.png Jesus 20:50, 20 October 2009 (UTC)

I think they should... there are alot of lovers of TA and hardcore fans of HB, many people don't actually check/post on wiki either. Nikdanbro 20:28, 22 October 2009 (UTC)

[edit] PAX East, March 2010

I think you should start planning now. :) This might not be a part of your convention rounds come spring, but I think it is important to get out to the East coast USA. I know quite a few people on the east coast would be able to make it to Boston for this, it is a little bit closer than Washington state. I figure if we can drum up support now you can make plans if you haven't already! PAX East Registration Page - - Obie Quiet 19:42, 20 October 2009 (UTC)

[edit] Good job reverting the AT to let rawr play

If you procrastinate and don't have things go your way... Don't you usually get punished for that? Or is rawr still above the rules? The preceding unsigned comment was added by 76.186.64.24 (talk) at 21:28, 24 October 2009 (UTC).

Agreed. The preceding unsigned comment was added by 83.233.200.222 (talk) at 12:30, 25 October 2009 (UTC).
OR maybe the AT actually IS screwed up? ---Chaos- (talk) -- 17:07, 25 October 2009 (UTC)
If you had a project due... let's say in 4 weeks... But you chose to do it the 2 days before... You are required to use the library and cite several sources. You must go to this specific library. The last two days you decide to do your project... The library is closed for maintenence. How would your unfinished project be treated?
You fail because you are retarded for leaving it to the last minute. King Neoterikos 10:49, 26 October 2009 (UTC)
I would assume a lack of response is an acknowledgement that the leniency by anet was wrong.
ATs are a joke.--Underwood 08:10, 30 October 2009 (UTC)

[edit] At this time, there is no other way to obtain it.

I really hope every part of that is true, in which case, yay! XD Image:User Rose Of Kali SIG.jpgRose Of Kali 11:55, 30 October 2009 (UTC)

"At this time" means just that. If everyone gets one on Halloween, or if everyone gets one a a reward at the end of the last halloween quest (whenever it goes live), the statement only available via contest "at this time" would still be true.
That's my point. It implies that the contest reward very well may not be the only way to get this, eventually. Yay! Image:User Rose Of Kali SIG.jpgRose Of Kali 22:24, 30 October 2009 (UTC)

[edit] Heroes in Guild Halls

it would be cool if heroes can be taken into scrimmage matches aswell, since they are fun to do InfestedHydralisk 17:34, 30 October 2009 (UTC)

somehow i dont see that ever happening. -- Salome 18:03, 30 October 2009 (UTC)
If it doesn't, we have lost an amazing testing utility. Misery 18:09, 30 October 2009 (UTC)
Sorry for being dense but with the removal or Heroes from all forms of pvp now,I'm kinda curious what would be left to test with heroes in a pvp setting? -- Salome 18:13, 30 October 2009 (UTC)
It's not specific hero testing, it is skill testing in a controlled environment. Rather than needing multiple real people you can test anything that requires multiple people with just two, such as the functionality of "target other ally" skills. It also allows you to nail down specific AI bugs by forcing actions to create situations, Mr. J and I used forced actions to confirm a few things when testing the new henchman bars, such as enabling GoLE to confirm that the BSurge henchman casts no skills while it is active. Misery 18:18, 30 October 2009 (UTC)
Aren't you in QA? >_> Misery 18:18, 30 October 2009 (UTC)
I am in QA, I should have elabortaed a bit more in my previous question. With the isle of the nameless being present and the removal of heroes from general PvP, what is the need for heroes to be in scrim matches? However upon further inspection, it seems that the new henchies have not been added en'masse to the GtoB outpost, which does seem a bit of an oversight. -- Salome 18:23, 30 October 2009 (UTC)
It's a lot harder to test the functionality of, for example, "Brace Yourself!" when you are relying on the Master of Hammers to knock you down instead of having a friend do it on demand. There are about a million and one examples where two people with heroes could test something that one person in the Isle of Nameless with heroes or two people without heroes could not test. Misery 18:27, 30 October 2009 (UTC)
Exactly. It provides a place to test the AI in a controlled environment. There is absolutely no reason why heroes should be excluded from the party in a guild hall or from scrimmage matches. I believe the aim of this update was to remove hero usage in rated matches, but the solution for GvG had a negative impact on good features. To be fair, it probably was just an oversight. Mr J 18:31, 30 October 2009 (UTC)
I have to agree with Misery, it was a valuable testing tool, especially when you needed a better environment than the Isle. I know I've been itching for a PvE scrimmage match capability, it would help test PvE changes, ideas and the likes more effectively than running into an explorable. Alas, missed opportunities number 2476. ~~000.00.00.00~~ 18:48, 30 October 2009 (UTC)

(Reset indent) Hasn't Regina already said Joe is working on this? I'm sure that even if he figures out a way to do this, we still wont be able to scrimmage. I'm pretty sure he'd have to make it so that you can't enter a PvP match with heroes, which would include scrimmages. Karate File:User Karate Jesus KJ for sig.png Jesus 18:51, 30 October 2009 (UTC)

Thanks for the answers guys, as I said at the start I was genuinely interested in the utility of it. I'm quite fortunate in that I rarely need heroes to help me test things as I have an active friends list, but I know that's not the case for everyone, thus why I was curious. Hopefully anet will rectify this then and as Mr J said, hopefully this is just an oversight. -- Salome 18:55, 30 October 2009 (UTC)
Still can't test how the AI applies Balthazar's Pendulum with an active friendslist. And while you could find a spot in PvE to recreate every possible situation you want to test, a lot easier to get a friend and heroes (or a few friends) to bring bars full of knockdowns and do them one by one to see how it works. Before you ask what we could possibly be testing, when is anti-KD applied? Do they cast it during timed KD spells like Lightning Surge? Do they use it whenever a hammer starts wailing away on someone? Do they attempt to use it at all versus ranged KDs such as Gale and Signet of Judgment? What about Scorpion Wire? While everything I just mentioned can be tested elsewhere, it would be very, very messy to test that "live" in PvE. Hope you can see where I am coming from. Misery 19:02, 30 October 2009 (UTC)
I honestly was curious. With the seperation of many skills into PvE and PvP counterparts and the removal of heroes from pvp, I was curious as to its general utility in a pvp only testing environment. When checking PvP AI, I was also curious as to its utility in PvP due to me not knowing if the general AI of heroes is coded in the same manner as the more static bars of henchies and if both would behave in the same manner if given identical bars? I can see now that it would have utility in certain PvE related instances and I do see the value of it. Thanks for clarifying it for me, it is much appreciated. :) -- Salome 19:20, 30 October 2009 (UTC)
The AI is the same for heroes, henchmen and hard mode monsters. Misery 19:24, 30 October 2009 (UTC)

Gosh, I was saddened by this, too. Not only does it severely limit controlled testing, as Misery has well pointed out, it removes an aspect of the game that my small guild enjoyed. We often would fight 8 vs 8 scrimmages with unique builds or combinations of builds comprized of 2 or 3 people to a team and heroes filling out the other slots, coming up with ideas for full human teams. As it now stands, unless I want the cookie-cutter henchmen builds (and only one of any one type at that) in my team, I'm out of luck. Now I know that someone will likely read my reply and, stating the obvious, tell me that gimmicks were a main reason that heroes were done away with in PvP in the first place. It doesn't change the fact that you do run into such things played by full human teams (good to be prepared by having tested possible counters, right?), that scrimmages are meant for testing in a PvP setting, and that it was just darn fun! Oh well. 4.88.50.197 19:41, 30 October 2009 (UTC)

I agree that we need to be able to bring heroes into the guild hall even thought they won't be allowed to fight there. That is where most PvE players prefer to set up their heroes' gear, and it will get very annoying very fast to have to add them back in after every time we stop by our halls. -- Image:User_Kirbman sig.png Kirbman 21:31, 30 October 2009 (UTC)

[edit] PvP Henchmen and Heroes in Guild Halls - 30 October 2009

Thanks for the quick response to player concerns on this issue.

It is especially helpful to see information like this when ANet doesn't yet know how or whether the relevant issues will be addressed. I prefer to see shorter and more frequent bursts of info rather than fewer, more thorough posts.   — Tennessee Ernie Ford (TEF) 21:47, 30 October 2009 (UTC)

[edit] Steward's Away

Ok, interesting. Question, are the Skeletons in UW a permanent feature now, Regina? ~~000.00.00.00~~ 02:01, 3 November 2009 (UTC)

And why the Steward still comes back? I thought the event was over.... - J.P.File:User J.P. sigicon.pngTalk 02:05, 3 November 2009 (UTC)
And who said the Steward is returning as part of the event and not some new feature to the Underworld or something else? Maybe we'll see Thorn's little cottage with a bunch of candy men. -- Konig/talk 05:23, 3 November 2009 (UTC)
Because they just didn't finish it on time for Halloween. Their initial notes were talking about a series of a new quests for Halloween, no hints about anything that extends past it. But I guess the deadline has been extended a little bit now... Image:User Rose Of Kali SIG.jpgRose Of Kali 14:08, 4 November 2009 (UTC)
On a minor note: there are plenty of people standing around the Voice of Grenth waiting for the quest to update. People aren't aware it's going to be days, not hours, before it's ready. You might want to get someone to look into a way of informing people... ~~000.00.00.00~~ 00:44, 6 November 2009 (UTC)
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