Weapon
From Guild Wars Wiki
A weapon is a piece of equipment that can be equipped in a player's primary weapon or off-hand inventory slots. Weapons are visible in your character's hands when the player is outside of a town or outpost (for example in an explorable area or mission).
Although items such as shields and focus items are technically not weapons, uses of "weapon" on this wiki usually encompasses these items as well.
Contents |
[edit] Weapon types
| Weapon type | One-handed | Two-handed |
|---|---|---|
| Martial weapons | ||
| Melee | Axe Sword | Daggers Hammer Scythe |
| Ranged | Spear | Bow |
| Spellcasting weapons | ||
| Spellcasting | Wand | Staff |
| Off-hand items | ||
| Off-hand | Focus item Shield | |
[edit] Melee weapon comparison
| Profession | Weapon | Two-handed | Damage range | Attack interval | Standard damage type | Other properties |
|---|---|---|---|---|---|---|
| Axe | No | 6-28 | 1.33 seconds | Slashing1 | ||
| Hammer | Yes | 19-35 | 1.75 seconds | Blunt1 | ||
| Sword | No | 15-22 | 1.33 seconds | Slashing2 | ||
| Daggers | Yes | 7-17 | 1.33 seconds3 | Piercing or Slashing | 2% double strike chance per rank of Dagger Mastery | |
| Scythe | Yes | 9-41 | 1.75 seconds | Slashing | Hits up to 2 additional targets within adjacent range |
- 1Some axes and hammers do Piercing damage.
- 2The Jitte deals Blunt damage.
- 3Excluding double strikes
[edit] Ranged weapon comparison
| Profession | Weapon | Two-handed | Damage range1 | Attack interval (seconds) | Range2 | Flight time3 (seconds) | Arc size | Standard damage type | Other properties | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Martial weapons | ||||||||||||||
| | Flatbow | Yes | 15-28 | 2.0 | 1.35 | 0.88 | High | Piercing | ||||||
| Hornbow | Yes | 15-28 | 2.7 | 1.20 | 0.56 | Medium | Piercing | 10% armor penetration | ||||||
| Longbow | Yes | 15-28 | 2.4 | 1.35 | 0.56 | Medium | Piercing | |||||||
| Recurve Bow | Yes | 15-28 | 2.4 | 1.20 | 0.40 | Low | Piercing | |||||||
| Shortbow | Yes | 15-28 | 2.0 | 1.00 | 0.56 | Medium | Piercing | |||||||
| | Spear | No | 14-27 | 1.5 | 1.00 | 0.60 | Medium4 | Piercing | ||||||
| Spellcasting weapons | ||||||||||||||
| Staff | Yes | 11-22 | 1.75 | 1.20 | 0.56 | Medium | by attribute | +5..10 energy, 10..20% HSR, Extremely low critical hit rate | |||||
| Wand | No | 11-22 | 1.75 | 1.20 | 0.56 | Medium | by attribute | Extremely low critical hit rate | ||||||
- 1Projectile weapons inflict more damage when fired at lower foes and less damage when fired at higher foes.
- 2Range is approximate, and is measured in aggro circle / danger zone radii.
- 3Flight time is at Shortbow range.
- 4Is slightly higher than the other Medium arcs.
[edit] Weapon DPS comparison
All values assume a level 20 attacker with an uncustomized white weapon, no IAS or damage buffs, an armor 60 target, and that axe, sword and dagger attack intervals are exactly 1 1/3 seconds. All values are rounded to the nearest hundredth, 5s are rounded up.
| Weapon type | Mean non-critical DPS @r12 | Mean non-critical DPS @r16 | Mean critical DPS @r12 | Mean critical DPS @r16 |
|---|---|---|---|---|
| Axe | 12.75 | 14.66 | 29.70 | 34.15 |
| Bow, Flat or Short | 10.75 | 12.36 | 19.80 | 22.77 |
| Bow, Horn1 | 8.84 | 10.16 | 16.27 | 18.71 |
| Bow, Long or Recurve | 8.96 | 10.30 | 16.50 | 18.97 |
| Daggers | 11.34 | 13.87 | 22.72 | 27.79 |
| Hammer | 15.43 | 17.74 | 28.28 | 32.53 |
| Scythe2 | 14.29 | 16.43 | 33.13 | 38.10 |
| Spear | 13.67 | 15.72 | 25.46 | 29.27 |
| Staff / Wand3 | 9.43 | 9.43 | 17.78 | 17.78 |
| Sword | 13.88 | 15.96 | 23.33 | 26.83 |
- Armor penetration produces better relative damage against heavily armored targets, see Hornbow for a more in-depth analysis.
- Per target.
- Staves and wands have an extremely low base critical hit rate, and their damage only scales with attacker level, not weapon attribute.
[edit] Linked attribute
Generally, every character can equip any weapon. However, most weapons have an attribute requirement for their damage. If the character's rank in the required attribute does not meet the requirement, the equipment will function in one of two ways:
- Collector, crafter, quest reward, or unique weapons, will deal damage equal to an equivalent starter weapon (i.e. attempting to wield a Droknar's Sword at 8 Swordsmanship will result in it dealing 2-3 damage like a Starter Sword).
- If the weapon is a dropped item, it will deal half damage. For example, a max 6-28 axe will have a base damage range of 3-14 when you do not meet the requirement.
Note that any mods on the weapon will still have their stated effect. Using a sword with a max fortitude mod will not give you any less health if the sword's requirement is not met.
Certain attributes (such as Hammer Mastery) increase the damage dealt using the appropriate weapon type as an inherent effect.


