Assassin's Promise

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Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged.

Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged.

Concise description
Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies.


Progression
Energy gain
0
5
5
1
6
6
2
6
7
3
7
8
4
8
9
5
8
10
6
9
11
7
10
12
8
10
13
9
11
14
10
12
15
11
12
16
12
13
17
13
14
18
14
14
19
15
15
20
16
16
21
17
16
22
18
17
23
19
18
24
20
18
25

Acquisition[edit]

Signet of Capture

Related skills[edit]

Notes[edit]

  • This skill only recharges Resurrection Signet or Sunspear Rebirth Signet if they were disabled by another skill (e.g. by Distracting Shot); it will not recharge them if they were used to resurrect.
  • Assassin's Promise stacks and recharges itself.
  • Heroes will not cast this skill on targets already hexed with Assassin's Promise, even though it can be stacked (i.e. each caster will receive the energy gain and skill recharge when the foe dies).

Trivia[edit]