Cracked Armor
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Condition. While suffering from this Condition, you have -20 armor (minimum 60).
Concise description: You have -20 armor (minimum 60).
— in-game description
Skills that cause cracked armor[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"Finish Him!" | Shout. Deals 44...80 damage and inflicts Cracked Armor and Deep Wound conditions (12...20 seconds). No effect unless target foe has less than 50% Health. | 10 | 15 | Norn rank | Eye of the North | |||||
Alkar's Alchemical Acid | Spell. Projectile: deals 40...50 damage to target and adjacent foes. Deals 45...70 more damage and inflicts Cracked Armor condition (14...20 seconds) to Destroyers. | 10 | 1 | 10 | Deldrimor rank | Eye of the North | ||||
Aura Slicer | Melee Attack. (5...13...15 seconds.)Inflicts [sic] Bleeding condition. Also inflicts Cracked Armor (1...8...10 second[s]) if you are enchanted. | 4 | Mysticism | Eye of the North | ||||||
Lightning Hammer | Spell. Deals 10...82...100 lightning damage. Applies Cracked Armor (5...17...20 seconds). 25% armor penetration. | 25 | 2 | 4 | Air Magic | Factions | ||||
Lightning Surge | Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 10 | Air Magic | Core | ||||
Lightning Touch | Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...3...4 second[s]) and Cracked Armor (1...8...10 second[s]) on all struck foes. 25% armor penetration. | 5 | ¾ | 10 | Air Magic | Core | ||||
Low Blow | Touch Skill. Deals 45...70 damage. Inflicts 30...50 damage and Cracked Armor (14...20 seconds) if target foe is knocked down. | 6 | ¾ | Deldrimor rank | Eye of the North | |||||
Mark of Fury | Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...12...15 second[s].) | 5 | ¾ | 10 | Blood Magic | Nightfall | ||||
Rending Aura | Flash Enchantment Spell. (30 seconds.) Your attack skills remove enchantments from knocked-down foes. Initial effect: deals 10...34...40 cold damage to all nearby foes. End effect: nearby foes have Cracked Armor for 1...8...10 second[s]. | 10 | 6 | Wind Prayers | Nightfall | |||||
Shell Shock | Spell. Deals 10...26...30 lightning damage. Inflicts Cracked Armor condition (5...17...20 seconds). 25% armor penetration. If Overcast, strikes adjacent. | 5 | 1 | 8 | Air Magic | Eye of the North | ||||
Shockwave | Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]). | 10 | 1 | 15 | Earth Magic | Factions | ||||
Shrinking Armor | Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...17...20 seconds). | 5 | 1 | 8 | Illusion Magic | Eye of the North | ||||
Spirit Rift | Spell. After 3 seconds, affects foes adjacent to target's initial location. Deals 25...105...125 lightning damage and inflicts Cracked Armor (1...16...20 second[s]). | 10 | 2 | 5 | Channeling Magic | Factions | ||||
Staggering Force | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to nearby foes. End effect: inflicts Cracked Armor condition (1...8...10 second[s]) on nearby foes. | 10 | 6 | Earth Prayers | Nightfall | |||||
Sundering Weapon | Weapon Spell. (4...9...10 seconds.) Target ally's next 3 attacks inflict Cracked Armor condition (5...17...20 seconds) and have 10% armor penetration. | 5 | 1 | 10 | Communing | Eye of the North | ||||
Teinai's Crystals | Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more [sic] damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. | 5 | 1 | 8 | Earth Magic | Factions | ||||
Thunderclap | Elite Spell. Deals 10...42...50 lightning damage. Also strikes adjacent foes. Inflicts Cracked Armor and Weakness (5...17...20 seconds). Causes interrupt. 25% armor penetration. | 10 | 1 | 8 | Air Magic | Prophecies | ||||
Weaken Armor | Spell. Also affects adjacent foes. Inflicts Cracked Armor condition (5...17...20 seconds). | 5 | 1 | 5 | Curses | Core | ||||
Well of Ruin | Well Spell. (5...25...30 seconds.) Inflicts Cracked Armor condition (5...17...20 seconds) to any foe in the well that takes physical damage. Exploits a fresh corpse. | 10 | 1 | 20 | Curses | Eye of the North |
Related skills[edit]
Skills that benefit from cracked armor[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Body Blow | Melee Attack. Deals +10...34...40 damage. Inflicts Deep Wound (0...12...15 second[s]) if target foe has Cracked Armor. | 7 | Strength | Eye of the North | ||||||
Body Shot | Bow Attack. Deals +5...17...20 damage. You gain 5...9...10 Energy if target foe has Cracked Armor. | 5 | 8 | Marksmanship | Eye of the North | |||||
Deft Strike | Ranged Attack. Deals 18...30 damage. Inflicts Bleeding condition (18...30 seconds) if target foe has Cracked Armor. | 5 | ½ | 8 | Ebon Vanguard rank | Eye of the North | ||||
Distracting Strike | Melee Attack. Interrupts an action. Interruption effect: Disables interrupted skill (20 seconds) if target foe has Cracked Armor. Deals no damage. | 5 | ½ | 15 | Eye of the North | |||||
Piercing Trap | Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted. | 10 | 2 | 30 | Wilderness Survival | Eye of the North | ||||
Shock Arrow | Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration. | 5 | 1 | 8 | Air Magic | Factions | ||||
Teinai's Prison | Hex Spell. (1...5...6 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...8...9 Health degeneration. | 10 | 1 | 15 | Water Magic | Factions |
Skills with cracked armor-dependent effects[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Chest Thumper | Spear Attack. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has Cracked Armor. | 5 | 5 | Spear Mastery | Eye of the North |
Skills that also reduce armor[edit]
- See also: Skills that affect armor rating
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Aggressive Refrain | Echo. (5...21...25 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you. You have -20 armor. | 25 | 2 | 20 | Leadership | Nightfall | ||||
Barbed Arrows | Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | 10 | 2 | 12 | Wilderness Survival | Nightfall | ||||
Healing Signet | Signet. You gain 82...154...172 Health. You have -40 armor while using this skill. | 2 | 4 | Tactics | Core | |||||
Shadowy Burden | Hex Spell. (3...13...15 seconds.) Target foe moves 25% slower and has 20 less armor against your attacks. Armor reduction only affects this foe while it has no other hexes. | 10 | ¼ | 15 | Shadow Arts | Factions | ||||
Soldier's Fury | Elite Echo. (10...30...35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant. You have -20 armor. | 5 | 1 | 5 | Leadership | Nightfall |
Notes[edit]
- Cracked Armor takes effect before the armor cap.
- There are no upgrade components that influence the duration of cracked armor, as there are for most other conditions.
- For a maximum level character, an AR of 60 is considered the zero point: An armor rating of 60 offers no damage reduction or increase to the listed damage of a weapon or skill.
- Unlike most other conditions, cracked armor is almost always applied by caster classes, while most of the skills that benefit from it (most notably Body Shot and Body Blow) are in physical classes.
- Cracked Armor uses the same animation as weakness.
- Opponents suffering the full effect of cracked armor will take 41% more damage.
- It often has little or no effect on party members who are casters, since their maximum base armor rating is 60; it almost always has some effect on martial classes.
- It almost always reduces protections offered by armor-boosting equipment mods, such as of Defense or Shaman's Insignia.
- It almost always reduces the bonuses of armor-boosting skills like Armor of Frost.
- Since cracked armor gives a percentage-based increase in damage, targets with AR 80 (the lowest rating that receives the full effect) will suffer the highest amount of increased damage.
Bug.Cracked armor will reduce armor ratings as low as that of the target's Core armor, if that value is below 60.
Bug.Cracked armor has no effect if you use a skill or combination of skills or effects that boosts your armor by +46 or more.
Trivia[edit]
- This is the only condition added to the game after the release of Prophecies. Only a few older skills were updated to make use of it: Weaken Armor, Mark of Fury, Lightning Orb (prior to the September 13, 2012 update), Staggering Force, Rending Aura, and Spirit Rift (each of these pre-dates the release of Eye of the North).
See also[edit]
Conditions |
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Bleeding • Blind • Burning • Cracked Armor • Crippled • Dazed • Deep Wound • Disease • Poison • Weakness |