Glyph of Energy
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- "GOE" and "GoE" redirects here. For the other use, see Glyph of Essence.
Glyph of Energy
- Animation
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Elite Glyph. Your next 1...3...3 spell[s] do[es] not cause Overcast and cost[s] 10...22...25 less Energy to cast. Your elemental attributes are increased by 1...2...2.
- Concise description
Progression | |
---|---|
Spells affected Energy reduction Attribute increase
|
0 1 10 1
1 1 11 1
2 1 12 1
3 1 13 1
4 2 14 1
5 2 15 1
6 2 16 1
7 2 17 1
8 2 18 2
9 2 19 2
10 2 20 2
11 2 21 2
12 3 22 2
13 3 23 2
14 3 24 2
15 3 25 2
16 3 26 2
17 3 27 2
18 3 28 2
19 4 29 2
20 4 30 2
21 4 31 2
|
Acquisition[edit]
Related skills[edit]
- Elemental Attunement (elite)
- Elemental Lord
- Glyph of Elemental Power
- Glyph of Lesser Energy
- Master of Magic (elite)
Hero Usage[edit]
- Heroes will only use expensive spells or spells that cause Overcast while under the effects of this glyph.
- If using the skill at high Energy Storage, using such skills with a low recharge time (e.g. Lightning Hammer, Obsidian Flame, Rodgort's Invocation, and Vapor Blade) can help make full use of the big energy pool.
Notes[edit]
- Glyph of Energy only cancels the base overcast cost of the spells, not overcast caused by other sources.
- Arcane Languor and Iron Mist will still cause overcast on spells.
- Over the Limit will still generate passive overcast.
- Equinox and Sheer Exhaustion will not cause overcast.
- Skills that let Glyph of Energy use its full potential are Maelstrom, Meteor Shower, Earthquake, and its duplicate Dragon's Stomp.
- A cancelled spell will still consume one use of the glyph.
- Non-spell elemental skills (e.g. Lightning Touch) will take advantage of the bonus and will not count as a use of the glyph.
- Any elemental attribute raised to at least 9 will trigger the bonus armor from Prismatic Insignia.
- Has no duration (this is one of the few skills that last indefinitely without an upkeep).