List of armor effects by category

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On this page, all armor bonuses and penalties are listed in the categories they belong. This is important, because each category plays a different role in armor calculation.

There are three categories:

  • Core armor,
  • Bonus armor, and
  • Special armor.

Armor bonuses[edit]

Effects[edit]

Effect Core Bonus Special
Armor of Salvation (effect) 0 No 1 Yes 0 No
Cloak of Faith 0 No 1 Yes 0 No
Drake Kabob (effect) 0 No 1 Yes 0 No
Rebel Yell 0 No 1 Yes 0 No
Shielding Branches 0 No 1 Yes 0 No
War Supplies (effect) 0 No 1 Yes 0 No

Equipment[edit]

Equipment Core Bonus Special
Basic armor 1 Yes 0 No 0 No
Defensive ... 0 No 1 Yes 0 No
Inherent mods 1 0 No 1 Yes 0 No
Inscriptions 1 Yes 0 No 0 No
Insignia 1 Yes 0 No 0 No
Mysticism 1 Yes 0 No 0 No
... of Defense 0 No 1 Yes 0 No
... of Shelter 0 No 1 Yes 0 No
... of Warding 0 No 1 Yes 0 No
Shield 2 1 Yes 0 No 0 No

1 Includes Unique (Green) item mods.
2 Only the base armor.

Skills[edit]

Skill Core Bonus Special
"I Am Unstoppable!" 0 No 0 No 1 Yes
"Save Yourselves!" 0 No 1 Yes 0 No
"Shields Up!" 0 No 1 Yes 0 No
"Stand Your Ground!" 0 No 1 Yes 0 No
"Stand Your Ground!" (PvP) 0 No 1 Yes 0 No
"Watch Yourself!" 0 No 1 Yes 0 No
"Watch Yourself!" (PvP) 0 No 1 Yes 0 No
Armor of Earth 0 No 1 Yes 0 No
Armor of Frost 0 No 1 Yes 0 No
Armor of Mist 0 No 1 Yes 0 No
Avatar of Balthazar 0 No 1 Yes 0 No
Avatar of Melandru 0 No 1 Yes 0 No
Bladeturn Refrain (PvP) 0 No 1 Yes 0 No
Convert Hexes 3 0 No 1 Yes 0 No
Conviction 0 No 1 Yes 0 No
Critical Agility 0 No 1 Yes 0 No
Defy Pain 0 No 1 Yes 0 No
Defy Pain (PvP) 0 No 1 Yes 0 No
Disciplined Stance 0 No 1 Yes 0 No
Dolyak Signet 0 No 1 Yes 0 No
Dryder's Defenses 0 No 1 Yes 0 No
Dwarven Battle Stance 0 No 1 Yes 0 No
Ebon Battle Standard of Courage 3 0 No 1 Yes 0 No
Elemental Resistance 4 0 No 1 Yes 0 No
Feigned Neutrality 0 No 1 Yes 0 No
Fertile Season 0 No 1 Yes 0 No
Frigid Armor 0 No 1 Yes 0 No
Great Dwarf Armor 3 0 No 1 Yes 0 No
Illusionary Weaponry 0 No 0 No 1 Yes
Kinetic Armor 0 No 1 Yes 0 No
Mantra of Signets 0 No 0 No 1 Yes
Mighty Was Vorizun 0 No 1 Yes 0 No
Obsidian Flesh 0 No 1 Yes 0 No
Otyugh's Cry 0 No 1 Yes 0 No
Physical Resistance 4 0 No 1 Yes 0 No
Protective Was Kaolai 0 No 1 Yes 0 No
Resilient Weapon 0 No 1 Yes 0 No
Shadow Sanctuary 0 No 1 Yes 0 No
Shield of Deflection 0 No 1 Yes 0 No
Shield of Regeneration 0 No 1 Yes 0 No
Stone Sheath 0 No 1 Yes 0 No
Tranquil Was Tanasen 0 No 1 Yes 0 No
Vow of Piety 0 No 1 Yes 0 No
Ward Against Elements 0 No 1 Yes 0 No
Ward Against Harm 0 No 1 Yes 0 No

3 Note the bug at this skill's article page.
4 Note the difference between the armor bonus and armor penalty of this skill.

Armor penalties[edit]

Effects[edit]

Effect Core Bonus Special
Cracked Armor 5 0 No 1 Yes 0 No
Massive Damage 0 No 0 No 1 Yes

5 Note the bugs and mechanics of this effect.

Skills[edit]

Skill Core Bonus Special
Aggressive Refrain 6 0 No 1 Yes 0 No
Barbed Arrows 0 No 0 No 1 Yes
Elemental Resistance 6 0 No 1 Yes 0 No
Healing Signet 0 No 0 No 1 Yes
Physical Resistance 6 0 No 1 Yes 0 No
Shadowy Burden 0 No 0 No 1 Yes
Soldier's Fury 6 0 No 1 Yes 0 No

6 Note that this penalty might not always function properly.

Notes[edit]

Special cases[edit]

  • The Bison Cup's armor bonus looks like a "real" inscription, but it can't be changed. As a result, it functions as an inherent mod, not as an inscription. It falls under the bonus armor category.
  • The Chimeric Prism is a focus with armor bonuses that have a requirement. Therefore, those bonuses function like base shield armor and fall under the core armor category.