Luxon Ambassador
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Luxon Ambassador | |
---|---|
Affiliation | Luxons |
Type | Human |
Service | Allegiance |
Level(s) | 10 |
Campaign | Factions |
The Luxon Ambassador will align your guild with the Luxons for 500 .
Locations[edit]
Dialogue[edit]
If unaligned:
- "As the leader of <Guild name>, you may pledge your alliance to the Luxon cause. If you fight well enough, you may be given command over territories that fall into Luxon hands. Are you ready to make such a commitment? Then repeat after me:
- We, <Guild name>, now declare our selves friends of the Luxon people. We promise our strength and our courage in support of the Luxon Clans. We will shed our blood with their blood, and their enemies will be our enemies.
- I, <Character name>, as leader of my alliance, do make this oath for myself and for those who follow me. Let all who oppose us tremble in fear."
- Accept
- Decline
If aligned with the Kurzicks, as alliance leader:
- "As the leader of <Alliance name>, you speak for your entire alliance. It is not too late to break your ties to the Kurzicks and pledge yourselves to the great Armada. Are you ready to make such a commitment? Then repeat after me:
- We, <Alliance name>, admit our mistake in siding with the Kurzicks. They are weak and cowardly, and we were foolish to align ourselves with them. We now promise our strength and our courage in support of the Luxon Clans. We will shed our blood with their blood, and their enemies will be our enemies.
- I, <Character name>, as leader of my alliance, do make this oath for myself and for those that follow me. Let all who oppose us tremble in fear."
- Accept
- Decline
If aligned with the Kurzicks and you are not the guild leader:
- "Get out of my sight before I strike you down. Run, you dog, run to your Kurzick masters!"
If already aligned with the Luxons:
- "Hello, <Character name>. Your alliance has already committed itself to the Luxon Armada. If you wish to improve the position of your alliance, talk to the Scribe. Alliances with the greatest deeds are granted territories to control. If you wish to do battle against the Kurzicks, talk to the Navigator. Victory will allow us to conquer more territory.
- May your enemies live in fear and die in misery."
Notes[edit]
- You must be a guild leader in order to join an allegiance.
- Your guild must not be in an alliance in order to join an allegiance.
- The Scribe NPC mentioned in Ambassador's dialogue was removed from the game in the June 15, 2007 update.