Kurzick Ambassador
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Kurzick Ambassador | |
---|---|
Affiliation | Kurzicks |
Type | Human |
Service | Allegiance |
Level(s) | 10 |
Campaign | Factions |
The Kurzick Ambassador will align your guild with the Kurzicks for 500 .
Locations[edit]
Dialogue[edit]
If unaligned:
- "As the leader of <Guild name>, you may pledge your alliance to join the Kurzick cause. If you fight well enough, you may be given command over territories that fall into Kurzick hands. Are you ready to make such a commitment? Then repeat after me.
- We, <Guild name>, recognizing the greatness of the Kurzick nation, do pledge our support to all the Houses of Echovald, promising to neither favor one over another nor to neglect the needs of the whole for the needs of the one.
- I, <Character name>, as leader of my alliance, do make this oath for myself and for those that follow me."
- Accept
- Decline
If aligned with the Luxons, as alliance leader:
- "As leader of <Alliance name>, you speak for your entire alliance. It is not too late to break your ties to the Luxons and pledge yourselves to the Kurzicks. Are you ready to make such a commitment? Then repeat after me:
- We, <Alliance name>, do disavow our former ties to the accursed Luxons. May Grenth take them all! We pledge now to cast aside our former ties and to be forever loyal to the Kurzick nation. We shall support all the Houses of Echovald, promising to favor neither one over another nor to neglect the needs of the whole for the needs of the one.
- I, <Character name>, as leader of my alliance, do make this oath for myself and for those that follow me."
- Accept
- Decline
If aligned with the Luxons and and you are not the guild leader:
- "Get out of my sight before I have you killed! I know that your alliance serves the Luxons."
If already aligned with the Kurzicks:
- "Hello, <Character name>. Your alliance has already pledged its loyalty to the Kurzicks. If you wish to improve the position of your alliance, talk to the Scribe. Alliances with the greatest reputation are granted territories to control. If you wish to do battle against the Luxons, talk to the Kommandant. Victory will allow us to protect more territory.
- May the gods watch over you."
Notes[edit]
- You must be a guild leader in order to join an allegiance.
- Your guild must not be in an alliance in order to join an allegiance.
- The Scribe NPC mentioned in Ambassador's dialogue was removed from the game in the June 15, 2007 update.