Nature's Renewal/Skill history
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This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Nature's Renewal. |
August 25, 2005[edit]
- The effects of Spirits no longer work on other Spirits.
- When a Spirit is cast, it kills all other allied Spirits of the same type within its range.
- Modified to no longer remove all Hexes and Enchantments when cast.
- Now doubles the Energy degeneration for maintained Enchantments.
Nature's Renewal
- Animation
- Click to view
Nature Ritual. Create a level 1...8...10 Spirit. For 30...126...150 seconds, enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This Spirit dies after 30...126...150 seconds.
Progression | |
---|---|
Spirit Duration
|
0 1 30
1 2 38
2 2 46
3 3 54
4 3 62
5 4 70
6 5 78
7 5 86
8 6 94
9 6 102
10 7 110
11 8 118
12 8 126
13 9 134
14 9 142
15 10 150
16 11 158
17 11 166
18 12 174
19 12 182
20 13 190
|
July 13, 2005[edit]
- Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell's effect after resurrection.
Original[edit]
Nature's Renewal
- Animation
- Click to view
Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, all enchantments and Hexes are removed. For 30...126...150 seconds, enchantments and Hexes take twice as long to cast. This Spirit dies after 30...126...150 seconds.
Progression | |
---|---|
Spirit Duration
|
0 1 30
1 2 38
2 2 46
3 3 54
4 3 62
5 4 70
6 5 78
7 5 86
8 6 94
9 6 102
10 7 110
11 8 118
12 8 126
13 9 134
14 9 142
15 10 150
16 11 158
17 11 166
18 12 174
19 12 182
20 13 190
|