Talk:Aura of Holy Might
With Vow of Strength[edit]
This + vow i strength = pwned fow --Lou-Saydus 19:11, 28 December 2007 (UTC)
- This + Vow of Strength = General [PvE] Pwnage. Werd. BmLeyt 21:00, 12 January 2008 (UTC)
- This + Vow of Strength + inscripted customized weapon (+15% & +20%) = is the pwnage of all. ^_^ my derv gives 80-110 dmg --Ridz16 18:00, 24 February 2008 (UTC)
- Forget this + VoS... This + VoS + I Am The Strongest + Asuran Scan (Replace I Am the Strongest for GDW if theres 2 running that build) + and attack skill of your choice. i like Victorious Sweep, unconditional +.. dmg. I manage -294 easily on AL60 in Isle of the Nameless. -Lt Death 17:05, 29 September 2008 (UTC)
Image[edit]
The Luxon Image looks like a person who stuck his scythe through his head. It's lulzy. 84.84.179.39 15:56, 6 February 2008 (UTC)
- hehe, so true. What a muppet :D Coruskane 02:42, 10 February 2008 (UTC)
- Glad I didn't go with Luxon, the Kurzick skill icon is alot better imo.--The Elite Destroyer 18:18, 28 August 2009 (UTC)
changes to holy damage?[edit]
i dont see it in the skill discription it just says it does XX holy damage. 72.183.202.229 02:43, 13 September 2008 (UTC)
- It's still not in the description, but it does change the damage type of all your attacks to Holy damage. Quite useful, as it often increases your damage by more then the skill says it should (because nothing has a resistance to Holy damage, and a few things take double damage from it). -- Jïörüjï Ðērākō.>.cнаt^ 13:03, 21 September 2008 (UTC)
- After long hours of test as an A/D, I can say with not a single doubt that only critical hits are changed into holy damage. So please let the page as I corrected it.
- Did you use a banana scythe to make sure the damage is consistent? --JonTheMon 17:01, 14 October 2008 (UTC)
- I did better, I had critical agility on me, I tested it for hours and hours against undead, in Kryta, Orr, etc. Each time I see CA renewed means I went critical. And only those attacks were reaching more than 250 damage in HM. I guess you like to undo other's revisions before even checking if they're right or wrong, but you'd be nice to stop that.
- I gave it a try, too. I equiped a hero with Mark of Rogdort and myself with a wand doing fire damage plus AoHM. When attacking a target hexed with MoR, even with Aura of Holy Might up the target still burned. So I think this doesn't change all damage to holy. Erasculio 17:53, 15 October 2008 (UTC)
- Use a scythe and AoHM, not a wand. The notes probably need to specific that your scythe damage is changed to holy, not damage alone. --8765 18:00, 15 October 2008 (UTC)
- I did test this out. Using a low damage scythe against undead, my crits were for 10 and crits under AoHM were 28. So, against same monsters but not undead it should max out at 14 damage. I definitely got up to 20 which would be a max damage, non-crit, holy hit. --JonTheMon 18:41, 15 October 2008 (UTC)
- Banana Scythe/13 Scythe Mastery/Rank 7 Title vs lvl 13 Skeleton Mesmer; normal hits did 42, crits 58. That's not the kind of difference you'd see if it was changing to holy only on crit. 66.190.15.232 20:59, 15 October 2008 (UTC)
- Used a Fiery Scythe and hit a target that was hexed with Mark of Rodgort. Set them on fire when hitting normally, then once I activated Aura of Holy Might, nothing could set them on fire (and no, I wasn't getting all criticals). I'm changing the article back now. -- Jïörüjï Ðērākō.>.cнаt^ 23:14, 15 October 2008 (UTC)
- Against lvl 18 Necrid horseman, 11 scythe mastery banana scythe, aura of holy might at 24%. 10 damage normally, 14 crit normally. 30 damage under aura of holy might, 44 crit under aura of holy might. It does holy damage. --JonTheMon 23:19, 15 October 2008 (UTC)
- Used a Fiery Scythe and hit a target that was hexed with Mark of Rodgort. Set them on fire when hitting normally, then once I activated Aura of Holy Might, nothing could set them on fire (and no, I wasn't getting all criticals). I'm changing the article back now. -- Jïörüjï Ðērākō.>.cнаt^ 23:14, 15 October 2008 (UTC)
- Banana Scythe/13 Scythe Mastery/Rank 7 Title vs lvl 13 Skeleton Mesmer; normal hits did 42, crits 58. That's not the kind of difference you'd see if it was changing to holy only on crit. 66.190.15.232 20:59, 15 October 2008 (UTC)
- I did test this out. Using a low damage scythe against undead, my crits were for 10 and crits under AoHM were 28. So, against same monsters but not undead it should max out at 14 damage. I definitely got up to 20 which would be a max damage, non-crit, holy hit. --JonTheMon 18:41, 15 October 2008 (UTC)
- Use a scythe and AoHM, not a wand. The notes probably need to specific that your scythe damage is changed to holy, not damage alone. --8765 18:00, 15 October 2008 (UTC)
- I gave it a try, too. I equiped a hero with Mark of Rogdort and myself with a wand doing fire damage plus AoHM. When attacking a target hexed with MoR, even with Aura of Holy Might up the target still burned. So I think this doesn't change all damage to holy. Erasculio 17:53, 15 October 2008 (UTC)
- I did better, I had critical agility on me, I tested it for hours and hours against undead, in Kryta, Orr, etc. Each time I see CA renewed means I went critical. And only those attacks were reaching more than 250 damage in HM. I guess you like to undo other's revisions before even checking if they're right or wrong, but you'd be nice to stop that.
- Did you use a banana scythe to make sure the damage is consistent? --JonTheMon 17:01, 14 October 2008 (UTC)
- After long hours of test as an A/D, I can say with not a single doubt that only critical hits are changed into holy damage. So please let the page as I corrected it.
Skill relativity?[edit]
I'm curious as to why Eternal Aura has been added as a related skill. Other than an AoE pulse of holy damage, there is no relation between these two enchantments. It makes about as much sense as listing every enchantment that deals a pulse of damage. The primary effect of this enchantment is the damage buff (disagree if you feel differently). Thus, the only skill I find could be listed as related would be Vow of Strength. --Kheraz Zarahi 13:54, 17 October 2008 (UTC)
- As per Talk:Eternal_Aura I would agree with you. Changing. --JonTheMon 14:05, 17 October 2008 (UTC)
Splitting the skill icons[edit]
I have an idea: I'm going to split the skill icons for the various Kurzick/Luxon PvE skills and then make separate pages for the Kurzick/Luxon versions of these skills. This will allow the icons to be used in reference without breaking page formatting. Yes, this is entirely a cosmetic thing I'm doing, but that's just how vain I am. Give me some responses whether or not I should do this. --Kheraz Zarahi 11:44, 20 October 2008 (UTC)
- In fact they are different skills. And I always wondered why they kept a page with a double icon. Go ahead. Ɲoɕʈɋɽɕɧ 11:50, 20 October 2008 (UTC)
- I'm with you there. Keeping the double-icon pages makes no more sense than using a double icon for the skills that have Prophecies/Factions duplicates, such as Heal Area/Karei's Healing Circle and Crystal Wave/Teinai's Crystals. --Kheraz Zarahi 11:53, 20 October 2008 (UTC)
- Which version would Aura of Holy Might point to? 66.190.15.232 11:55, 20 October 2008 (UTC)
- SInce Kurzick seems to be advantaged (in story lin, hfff etc.) maybe them? But only as a redirect-in all other cases "Aura of Holy Might (Kurzick)" and "Aura of Holy Might (Luxon)". Ɲoɕʈɋɽɕɧ 11:57, 20 October 2008 (UTC)
- I will make a disambiguation page that links to both versions. --Kheraz Zarahi 12:00, 20 October 2008 (UTC)
- Might I suggest bringing this up at Guild Wars Wiki talk:Formatting/Skills, so more input can be given and the proposal extended to include all Kurzick/Luxon skills. -- Brains12 \ talk 12:09, 20 October 2008 (UTC)
- Thanks for the link, Brains. Though I intend to include all the Kurzick/Luxon skills, you make a good point. --Kheraz Zarahi 12:14, 20 October 2008 (UTC)
- Might I suggest bringing this up at Guild Wars Wiki talk:Formatting/Skills, so more input can be given and the proposal extended to include all Kurzick/Luxon skills. -- Brains12 \ talk 12:09, 20 October 2008 (UTC)
- I will make a disambiguation page that links to both versions. --Kheraz Zarahi 12:00, 20 October 2008 (UTC)
- SInce Kurzick seems to be advantaged (in story lin, hfff etc.) maybe them? But only as a redirect-in all other cases "Aura of Holy Might (Kurzick)" and "Aura of Holy Might (Luxon)". Ɲoɕʈɋɽɕɧ 11:57, 20 October 2008 (UTC)
- Which version would Aura of Holy Might point to? 66.190.15.232 11:55, 20 October 2008 (UTC)
- I'm with you there. Keeping the double-icon pages makes no more sense than using a double icon for the skills that have Prophecies/Factions duplicates, such as Heal Area/Karei's Healing Circle and Crystal Wave/Teinai's Crystals. --Kheraz Zarahi 11:53, 20 October 2008 (UTC)
Overpowered, overshadows other professions[edit]
Scythes already do imbalanced damage and Anet creates this retarded skill so that scythes can be even more imba. I suppose Anet is running out of money so they are doing everything they can to force people to pay for Nightfall or remain uncompetitive.
- "remain uncompetitive"? Since when was PvE competitive? -- Jïörüjï Ðērākō.>.cнаt^ 17:47, 17 November 2008 (UTC)
- Since when were <add any gimmick here> from Prophecies or Factions? If you want to run a gimmick, you need Nightfall. If you want to Vanq PvE easily, you need Nightfall. Here are a list of skills which are kickass from Nightfall: RaO, ED, BA, Enraging Charge, HB, Restful Breeze, VoR, Screaming Arrow, Mending Touch, Dismiss Condition, Natural Stride, Crippling Slash, ZB, SoLS, Smoke Trap, Whirlwind Attack, Cry of Pain, Seed of Life, Blinding Surge, Stoneflesh Aura, Stone Striker, Ether Prism, Flame Djinn's Haste, Glowing Gaze, Master of Magic, Liquid Flame, SF, SH, Icy Shackles, Shadow Prison (pre-nerf), Mark of Insecurity (because its bugged), Feigned Neutrality, Hidden Caltrops (pre-nerf), Critical Agility, Vampirism, Xinrae's Weapon, Death Signet Pact, OoS, <Insert Imbagon Build for Invincible Players here>, Sway, R-spike, /D gimmicks, Eternal Aura+Avatar for permanent immunity to conditions (aka spiking/death), holy shit damage and unlimited energy, vampiric mod x 10 in PvE, unlimited health and immunity to hexes or ability to chase down any kiters and impunity to overextending because you take half damage. Not to mention any Paragon/Dervish skills in EoTN.Crimmastermind 00:58, 8 January 2009 (UTC)
- I don't see how any of that relates to Aura of Holy Might or PvE "competitiveness". -- Jïörüjï Ðērākō.>.cнаt^ 01:32, 8 January 2009 (UTC)
- The dervish is clearly ANET gift to PVE and the Sin their gift to PVP, realy the multiple targets good large amounts of AOE dmg, armor boost+health regen all in the same attribute line. perfect for farming. while the sin can quickly gain kills with only investments in only 2 attributes, sure they are fargile but simpl pick your moments and u have not to fear.70.6.17.110 21:53, 5 February 2009 (UTC)
- I don't see how any of that relates to Aura of Holy Might or PvE "competitiveness". -- Jïörüjï Ðērākō.>.cнаt^ 01:32, 8 January 2009 (UTC)
- Based on dps, Aura of Holy Might in no way makes the dervish "more unbalanced" (dervs were never unbalanced in the first place, neither in pve or pvp). The dervish profession was made to deal large amounts of base damage. As appealing as that sounds, there are simple counters that come up in both pve (All higher lvl mobs have higher armor levels, which cut down scythe dps by ALOT) and pvp (prot, anyone? Not to mention, armor cuts down heavily on dps here as well). With the addition of AoHM, dervish can fulfill its purpose as good dps with poor tank potential , instead of dealing lackluster dps with poor tank potential. Dervishes aren't tanks (In my strong opinion),and in comparison to other 70 AL professions ,sin and ranger, which have other utilities AND are able to block tank, dervish needs to have some form of advantage over them. However, it probably could use a fix to actually use the percentage (instead of adding that value to your base damage, or so the wikia states).--136.165.0.123 13:19, 20 March 2009 (UTC)
Trivia[edit]
"The person in the Luxon image is screaming so badly because he impaled his own head with the blade of his scythe." --The preceding unsigned comment was added by User:136.165.0.123 (talk).
Eternal Aura[edit]
Since its a dervish only skill, will it getrecharged by Eternal Aura? --The preceding unsigned comment was added by User:80.127.221.54 (talk).
- Yes, though an upgrade of Enchanting helps a lot more, since it will nearly keep up the Aura and still trigger both damage packages. Ɲoɕʈɋɽɕɧ 13:08, 26 March 2009 (UTC)
Real Damage[edit]
R1 Kurz tests, Scythe Mastery 14, crits only (Wild Blow), vs 60 AL targets on Isle of the Nameless. Customised, max, 15^50 scythe. As per Damage calculation, my scythe max damage is 61, crit is 86. 61 is unconfirmed, 86 is confirmed by maths and by actual test. Cast AoHM. Wild Blow. 123 damage. 123/86 = 1.430233*100 = 143.0233. 143%. 43% damage increase, not 21%. Damage from Reaper's Sweep is not affected, so we know for sure it's base. So, someone tell me why it states 21%, while my damage is increased by 43%? Until proven otherwise, I'm adding under the 2nd note. Feel free to move to anomaly if you feel the location is inappropriate. RandomJF 11:06, 1 July 2009 (UTC)
- It actually seems to not increase damage by the stated percentage, but increase your damage rating by that amount. So, at a level 0 it should be like adding crit damage to your attack (damage * sqrt(2)). --JonTheMon 14:33, 1 July 2009 (UTC)
In Rank 12 Kurzick,damage seems increased by 73%. Jary Cai 14:02, 8 October 2009 (UTC)
- That's pretty close to the expected value of 2^(32/40) or ~1.74, and increase of 74% --JonTheMon 14:05, 8 October 2009 (UTC)
Does this stack with VoS?[edit]
for a combined total of like 70%+ dommages?68.230.122.127 13:53, 2 November 2009 (UTC)
Recent Changes[edit]
I hate you Anet. 68.47.182.211 21:25, 18 February 2011 (UTC)
- /agree. --numma_cway 13:39, 19 February 2011 (UTC)
A real shame you can't use both Kurz and Lux version together for 50dmg per teardown :P -Wrei110.175.241.56 12:19, 19 February 2011 (UTC)
Nerfed my W/D build :( Ahh well, I guess this is fair, really. A lot of the other faction skills are pretty much primary specific, this just makes it more of a Dervish only skill. Not that big a loss.Biggus05 14:59, 19 February 2011 (UTC)
R.I.P Aura of Holy Might - you will be missed --92.235.32.216 20:25, 27 February 2011 (UTC)
What was once a "must have" skill on a Derv's bar, is now resting in the dustbin. Going to miss you Aura. <muahh> Osman Digna 18:30, 15 March 2011 (UTC)
- Pious Renewal and 3 or so attack skills that remove enchantments. Add Kinetic Armor for fun too! Manifold 19:23, 15 March 2011 (UTC)
- Yeah, very good for crowd control. I use Pious Renewal as my tear-down, and attack with Eremite's Attack, Pious Assault and Twin Moon Sweep for crushing mobs with pure pressure. Oh, and this sees more play time on my bar than it did before. Just saying. FleshAndFaith 10:23, 18 March 2011 (UTC)
Wtf[edit]
Whyyyy the note about Demonic Flesh here, too? The skill doesn't trigger upon enchantment loss, gain or anything else other than skills that target foes - which, it is commonly known, to not all inherently cause personal enchantment loss. So there is no direct synergy here.--Ph03n1x 04:37, 20 April 2011 (UTC)
- Wondering why as well... something I missed? 216.185.250.92 08:24, 20 April 2011 (UTC)
- Because, with Demonic Flesh, you do both AoE holy damage and AoE shadow damage. And that's just awesome. — Raine Valen 20:33, 20 Apr 2011 (UTC)
- The idea is pretty cool, and I think that's where they were intending to go with Demonic Flesh (melee attacks), but by that logic you could say that AoHM synergizes well with Burning Speed, because who wouldn't love to burn everyone around them as well? Or that Flame Burst is great, too, because - yay! - more AoE dmg. Demonic Flesh synergizes with spammable AoE skills and AoHM synergizes well with tear-down and/or short-term enchantments, but since tear-down enchantments aren't inherently foe-targeting, there's no inherent synergy between them and Demonic Flesh, which only triggers on skills that target foes.--Ph03n1x 01:15, 21 April 2011 (UTC)
- I was kidding. Sorry, I should've made that cleared.
- That being said, please remove it, if you haven't already done so. — Raine Valen 1:19, 21 Apr 2011 (UTC)
- The idea is pretty cool, and I think that's where they were intending to go with Demonic Flesh (melee attacks), but by that logic you could say that AoHM synergizes well with Burning Speed, because who wouldn't love to burn everyone around them as well? Or that Flame Burst is great, too, because - yay! - more AoE dmg. Demonic Flesh synergizes with spammable AoE skills and AoHM synergizes well with tear-down and/or short-term enchantments, but since tear-down enchantments aren't inherently foe-targeting, there's no inherent synergy between them and Demonic Flesh, which only triggers on skills that target foes.--Ph03n1x 01:15, 21 April 2011 (UTC)