Talk:Divinity Coast

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Non existing pages[edit]

This page has 20 links to unmade pages!!! This should be a project o.o I'm working on Eye of Janthir and Sky Quickfeather right now. Many of those pages have also needed pictures (Mergoyles and Justiciar Hablion) This needs WORK.He Who Likes Arrows 21:14, 29 June 2007 (UTC)

Location of the 5 chosen map[edit]

Could numbers be added to the map showing the location of the 5 chosen? Trying 04:20, 21 September 2007 (UTC)

Did any of u know that pie is way worse than cake? I just thought i would let u know, and also this mission is just one big pain in the ass!!!


I have redirected Divinity Coast (explorable area) here because this mission has no explorable area. Shard 06:01, 7 January 2008 (UTC)

Oh god, chosen #3[edit]

Chosen #3 just died on me, before I was even halfway there since he was under attack from 2 groups of enemies and got overwhealmed. Did anybody else experience this? You'd think it should be impossible for them to die before you even have the possibility to get there. -_- — Galil Talk page 15:07, 16 January 2008 (UTC)

Heh, you think you had it bad? I had three of them die before they even appeared on my mini-map. You'd think aNet would have fixed something as blantantly obvious as this after three years. o.O Silavor UserSilavorSigIcon.png 23:21, 31 May 2008 (UTC)
Oh my god, a lvl 5 or 10 villager, under attack from SIX level 12 tengus. THIS IS FREAKING SICK. Ninjas In The Sky 11:42, 22 July 2008 (UTC)
Its worse in HM >.> they just killed it in front of me and I had no idea it was there o.o --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 11:12, 31 July 2008 (UTC)

dudes speed is the key, i have completed the bonus a bunch of times. the second the chosen appears in you list, hit a good speed spell 33% and haul to the enemy attacking the chosen, with a healer in tow preffered.

22/08/08: I was mapping this area today and completed the bonus objective even though one of the 5 chosen I had 'eyed' had got stuck on their little campfire (was still burning: ouch ;P ) miles back. Just for info..

Usually happens if you get close enough to 'activate' them and then wait or walk another way, particularly on normal mode. If this happens a lot, it would be advisable to have the front man have a speed boost plus something like Healing Hands, Mark of Protection or alike, giving the party plenty of time to close in with the eye and kill the mob. Weaknessing the Tengu might help quite a bit as well. Plenty of ways I'd say. --Tenshi Samshel 00:10, 13 October 2008 (UTC)


OMFG got to the 5th on hm then the tengu killed one of them while both my healers were dead!!! .... I wonder if i could pass one of these zombie warlocks off as one of the chosen?

Hablion anomaly[edit]

I was doing the mission in HM, and right in the middle of the first cinematic I skipped it; Hablion got teleported to the fountain where you have to cleanse yourself. After doing so, you have to get back down to obtain the eye from him, but since he's not there, the only option is to resign and try again.--talk Large 16:26, 1 December 2008 (UTC)

I experienced a similar issue, but I just talked to him at the fountain and went down to get the eye. worked out just fine. User Wandering Traveler Sig2.png Wandering Traveler 16:31, 1 December 2008 (UTC)
Nope, that didn't work for me.--talk Large 02:56, 2 December 2008 (UTC)

Do you really have to stand in the fountain?[edit]

AFter clearing the mergaoyles but before i standi the fountain y qsuest logs updates to sayi can retreive the eye. ANlyone not stood in teh fountain after claering that area?

Heroes and Henchmen[edit]

Will the flagging of your Heroes and Henchmen affect the spawning of the chosen, allowing you to protect the area before they spawn?

Okay, so if you stay far from an approaching Chosen, you can flag your Heroes and Henchmen to where the Chosen will soon be. This strategy might be more useful to those who either cannot find a willing human player, or cannot reach the Chosen in time. Your Henchmen and Heroes will finish any spawns that normally attack the Chosen, before the quest updates with target chosen. Note that this 'study' was conducted in Normal Mode, thus this may or may not apply to Hard Mode.
Yeah, this strategy is alluded to in the last paragraph of the Bonus notes and has worked elsewhere. --BramStoker (talk, contribs) 22:33, 14 April 2009 (UTC)
I dont know if it works for the 5th one, the flagging heroes thing, never tried it. But a more knowing way to help "prevent" the chosen from suffering major damage, just throw Guardian or Protective Spirit (wont have to use an elite) on your bar with a little in prot, its enough for until your monk can manage healing it, and throw an aoe dot on their spot to break the agro rightish away. Even with seeking blade (if using guardian cause lower cost) the chosen shouldn't suffer a fatal blow. I've done it twice now, successfully, with hero/hench. Only for the z-quest or to help a friend, I wouldnt do this mission w/bonus in hm otherwise. -/- Discuss 07:05, 9 December 2009 (UTC)

Reward for each Chosen[edit]

The Notes section says the reward is 200g per Chosen, but the Walkthrough states 300g. Clarification on this would help.

Our party of four members shared 1.6k for saving 4 Chosen. 400g each --User Karasu sig.png Karasu (talk) 18:38, 3 May 2009 (UTC)


I was trying to get the Flameseeker Prophecies book done with, so I put on my running build (ranger) and tried to get through this mission. But when I got to the fountain, I tried standing in it and nothing happened. So I figured that either the Mergoyles (who I hadn't killed as I was running) next to the fountain must have to be dead for it to work, or you can't get the Cleansed thing with one member in your party; I assume the first. I'm going to test this now and update with my results. Anyway, I tried to kill them off with Whirling Defense through their own attacks, and I discovered something interesting as I was trying to finish off the last two. Y'know that White Mantle Abbot that's running around in panic? I had assumed that was because of the Mergoyles. But apparently not, because he was healing them. I gave a little WTF and went off to check the Wiki about it. And so here I am. -- 05:31, 18 April 2009 (UTC)

Okay, so this is what I've got. I brought Dunkoro with me, using my regular fighting build, to look at this. I tested another theory that being hexed (with Grasping Earth or Deep Freeze) might prevent acquisition of the Cleansed skill. No result, so I thought maybe that was it. Next, I tried that having multiple members in party (perhaps in conjunction?) might allow it. Dunk removed my hexes and I got no result. So hexes weren't the problem, nor was the party size. Next, tried killing the Mergoyles (which were still getting directly healed with Heal Other by the Abbot). Strangely enough, when I had one left to kill I must have been close enough to the fountain for it to get me, and Cleansed finally showed up. So the best I've got is that some of the Mergoyles have to be dead to get the Cleansed skill. -- 05:45, 18 April 2009 (UTC)
That is correct. The Mergoyles have to be (mostly) killed off, and the Abbot heals them. I've always thought it was to discourage parties from taking purely defensive/running builds, which would make the rest of the mission too easy, especially if you didn't care about the bonus. Vili >8< User talk:Vili 05:53, 18 April 2009 (UTC)
I'll take that as confirmation and add it to the page. -- 06:00, 18 April 2009 (UTC)
If you want to get back at the Abbot, throw scourge healing on the mergoyles. Maybe he will kill himself :) Keeprofsecrets 18:58, 30 April 2009 (UTC)

Here's a nice bug. I had the first two villagers and #1 got blocked by an Aloe. I selected him and double-clicked to run towards him, and instead it made me run to villager #2 who was right next to me. Selected the "other" villager in my party list, and it did the same. I experimented a bit and discovered it treated all the villagers as one NPC and just did whatever action I select on the closest one. I noticed that when a new villager appears I can select him and run to him, but ones he's "joined" my party, it defaults to performing the selected action on nearest NPC. Lame. Anyone else has this happen?. --Brucifer 21:08, 7 December 2009 (UTC)

Shiverpeaks music at the fountain?[edit]

I was just trying to get through Divinity Coast today, and I noticed all of a sudden as I approached the fountain that the music stopped, then changed to music from the Shiverpeaks. I thought "WTF?" but continued back downward, and the music changed back to normal Krytan music. So I went back up, and it changed again to the Shiverpeaks music. Anyone else get this? --The preceding unsigned comment was added by (talk).

Just tested this and indeed the music does change as you approach the fountain. Shadow Shadow Runner sig 1.jpg Runner 12:33, 21 August 2009 (UTC)
oh and i just noticed that the Eye can get stuck on monsters, as if the monsters are body blocking it, they tend to swarm and not aggro til you attack. O.o I was running this btw --The preceding unsigned comment was added by (talk).
Please sign your comments. -- FreedomBoundUser Freedom Bound Sig.png 12:39, 21 August 2009 (UTC)
Sorry, i don't have an account, didn't know i had to if i didn't have an account >< oh and the eye doesn't seem to get stuck unless it TOUCHES an enemy. 12:43, 21 August 2009 (UTC)

I'd like to add that the new Divinity Coast music is amazing. If anyone has the DirectSong music but hasn't downloaded it since they went DRM-free, go do so. They added some great tracks and this is one of them. Very much worth your time. -- 01:18, 30 June 2010 (UTC)

Missing the Bonus[edit]

I just missed the bonus because I didn't speak to the Lionguard... Beware of that ! 13:34, 6 August 2010 (UTC)

Bonus is BUGGED[edit]

It NEVER triggers unless you talk to Lionguard Minah. The quest log never tells you to do this, therefor this is a bug. How this got past QA and went unfixed for so long I will NEVER understand. --Keiyakins 02:15, 24 September 2010 (UTC)

You are naive to assume it is a bug - bugs get fixed. K A 16:26, 12 December 2010 (UTC)


Does Justiciar Rhynnon know something about Justiciar Taran that Taran isn't letting on...? Just sayin'... But seriously, why after 5-ish years has this not been addressed by the devs? 14:15, 26 September 2010 (UTC)Ryoko


Here's a fair warning: if you're feeling adventurous or just bored like I was and consider wandering around in this mission, don't try walking on the porch of the house near the Chosen #3. There is a tree right in front of the ramp, and while it willingly lets you on, you will NOT be getting off. Tried for 20 mins or so, even did the /stuck and no luck. Had to map out. Just thought i'd throw that warning in thereNay the One and Only User Nay the One and Only SIG.jpg 18:59, 28 October 2010 (UTC)

Chosen #2[edit]

Has anyone else had the problem of the 2nd Chosen not following you? I've had to do this over a few times because he didn't follow me even after talking with him twice!

Great thing to keep villagers alive[edit]

I used a self speed buff + para with "Fall Back!" But the most useful thing here is Ebon Escape! krzychumg 20:02, 29 April 2011 (UTC) 29 tries and no success. What happens is that the chosen are attacked off screen with no hope of reaching them in time. If there are any escort missions in GW2 I'm not buying it.

It's so easy >.> just make sure the monk is walking in front and having a 33% speed buff on him as you approach the bridge. Infuse Health or Divine Intervention among other big 1/4 cast heals are good choices for saving the villager when you get there. Personally, I completed it in HM first try as an Ele with Infuse Health and a paragon hero to Fall Back me and Storm Djins Haste for when Fall Back ran out and proceeded to Blinding Surge the birds after fusing the villager. 06:27, 22 May 2011 (UTC)
Just tried this 17 times and still no success
Meh. This mission would be better if it just rolled a few random numbers on the screen as soon as you enter, and let you skip the "Oh, too bad! Both tengu/ettin spawns just appeared on top of your critical 'I don't know how to run!' villager; you have failed. Click here to try again!" routine. I dislike this mission not because it's difficult, but simply because I often have no control over whether I succeed or fail, and frequently have to waste 10-15 minutes until I find out which way the RNG decided the outcome. Speed boosts don't always allow you to sprint a monk to save the villager (especially the second and third) who often get mobbed by two groups simultaneously the instant they come into compass range. A mission's success should never be decided by something ostensibly out of your hands. And it's also worth noting that not everyone that attempts this mission already has all the nifty niche skills that may be necessary to have a shot at pulling an unfortunate villager's fat out of the fire. Even in normal mode, this mission is often a lost cause before you play tag with the first set of Mergoyles. Kruhljak 10:46, 26 May 2011 (UTC)

One thing you can do is stand back out of map range of each of the chosen, then, using the mission map, flag your heroes or henchmen to the location the chosen are supposed to be. The enemies won't spawn until you get into the area, and by then the heroes will all be there to fight them. -- 16:36, 17 September 2011 (UTC)

I agree to this suggestion. In fact, it made it so easy, I suggest that it be added to the article. Beat the mission in hard mode, no sweat with this idea. 03:16, 7 October 2011 (UTC)
Thanks for the suggestion. In fact, having played GW for about 2.5 years, I never even realized you could flag anything on the mission map. So much for experience. Even so, this sort of trickery shouldn't be (frequently, if not always) necessary in terms of quest/mission design--at least in my brand of design philosophy. Anyway, thanks again for offering this tactic, it should save me some of my remaining hair. ;-) Kruhljak (talk) 06:01, 8 January 2012 (UTC)
This tactic is very helpful and really nice challenge to player's skills. It can also be witnessed in other situations such as fragile NPC escorting, entering 3rd person view as hero if player dies and H/H splits e.g. G.O.L.E.M. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 07:02, 8 January 2012 (UTC)

Another Habilon anomaly[edit]

When you return to Habilon to collect the Eye, you may see him knocked down amid a flare of light, just like the non-Chosen villagers are. I guess the Eye knows more about what's going on than we do... Cynique 21:00, 24 November 2011 (UTC)

Flagging issue?[edit]


I dont understand which is the issue that troubles players. The radar can provide location of any NPC once selected.

When a Chosen is added to the party window under Allies and a player clicks its health bar, the location will be "seen" on the radar. Allowing players to flag heroes waaay before the gamer closes-in for the rescue. I dont think the Chosen will show up on the U map so as to flag heroes on them. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 07:04, 7 January 2012 (UTC)

It's probably because you can flag heroes and/or henchmen further with the mission map than the compass. Even though the mission map and compass can be stretched in size, the compass will display the same area magnified. I haven't done this mission in a while, but I think that the Chosen spawn and appear in your party window once a player character enters compass range of the Chosen; the foes will also spawn and attack the Chosen. Using the mission map, you can flag them to where the Chosen and the foes would spawn without entering compass range, so once they spawn, your heroes/henchmen can engage the foes immediately and prevent the Chosen from getting killed. --Silver Edge 08:42, 7 January 2012 (UTC)

Getting Stuck Bug[edit]

When mapping near Chosen #3, be careful not to walk onto the wooden pathway in front of the big building. Once a player gets onto it, a tree blocks the way and the player has to restart the mission or die and resurrect elsewhere. -- 23:41, 25 June 2012 (UTC)

This is already mentioned in the above section, entitled BUG! 23:15, 8 July 2012 (UTC)

Another Bug[edit]

dont know how it happens, dont care, twice now i have 'lost' the eye of janthir, the scenario allows talking to the guy who gives you money, but the eye is gone and therefore you cannot complete the mission. Perhaps the eye is not linked to the player? And as for "You are naive to assume it is a bug - bugs get fixed. K A", duh guy, they only get fixed when enuf peeps complain. ~~>25.07.12 H2L

Rewards for bonus[edit]

Your party will share an extra reward of 500Gold for all 5 villagers saved, or 100Gold for each villager. In Hard mode, your party will share 3Platinum, or 600Gold for each villager.

Historical note

I'm not sure how to express this neatly beneath the rewards box. It is currently incorrect since it doesn't take into account the number of humans vs total number in the party.

Based on the dialogue in the chat window:

  • In hard mode, with 1 player + 5 heroes, the party shares 500g for saving all of the villagers. (83.333 each "player")
  • In hard mode, with 6 players, the party shares 3k for saving all of the villagers. (600g each player)


  • NM: ((100/6)Gold * <number of NPCs saved (upto 5)> * <number of human players>)/(<number in group>)
  • HM: (100Gold * <number of NPCs saved (upto 5)> * <number of human players>)/(<number in group>)

Help with phrasing this? ^^ -Chieftain Alex 16:42, 12 January 2014 (UTC)

also, the reward might actually be the same in nm.. didn't notice last night when I breezed through nm. -Chieftain Alex 16:45, 12 January 2014 (UTC)
Honestly, could you not have posed this question like.. 3 days ago, before I ran this mission? >.> (<3) - Infinite - talk 16:47, 12 January 2014 (UTC)
sure I could have. I've just checked the guildwiki talk page though, and it turns out its same extra cash reward in nm and hm. (2006 entries for reward cash @ 3k for 6 people). Its just phrasing now. -Chieftain Alex 16:49, 12 January 2014 (UTC)
That's fortunate then! What about:
"For every Chosen villager saved the player obtains 100g (up to 500g), which is evenly split between that character and its heroes should they be present in the party. A full party of 6 players would collect 500g each, or 3,000g in total."
Or something even more concise. - Infinite - talk 16:54, 12 January 2014 (UTC)