Talk:Healer's Covenant

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Does this decrease the healing from Divine Favor to? 12:31, 18 October 2007 (UTC)

No, it does not (Tested). --Tayos 21:35, 2 December 2007 (UTC)

Update like Healer's Boon[edit]

If Healer's Boon changes are going to stay, this skill should receive a similar update. --Longasc 08:21, 12 November 2007 (UTC)

That would make sense, but since this is an energy management elite, I doubt this is going to get any attention from Izzy. RitualDoll 07:41, 23 November 2007 (UTC)

Affecting Healing Prayers "Spells"[edit]

The 25% reduction also affects Signet of Rejuvenation. Its probably safe to say that's a bug and partially prevents a good chunk its usage in anything at all. I have a feeling that its triggering off healing prayers skills rather than spells. --Tayos 21:29, 2 December 2007 (UTC)

That would be nice to test if Signet of Rejuvenation wasn't the only non-Spell in Healing Prayers. RitualDoll 18:30, 8 December 2007 (UTC)


Heros have no idea how to use this skill. Zealous 19:05, 26 February 2008 (UTC)

Turn it off and then force them to use it everytime you zone, just like with other maintained enchantments.

Not a bad skill at all[edit]

I happen to like this elite. It's the best energy management for monk I have come by. I use it all the time, and no matter how fast I fire off 5 energy skills (Patient Spirit is a must, full DF bonus, full heal cause its a timed heal, Dwayna's Kiss and Words of Comfort are really nice too) I never seem to go below max energy. Of course, I use it on a breakpoint for -3 energy, and my skills are spammable, but not overly so. It just doesn't get very much attention because there are elites that heal for more with much better energy efficiency, but this one affects the whole bar. FleshAndFaith 06:55, 29 March 2008 (UTC)

Just FYI for people reading this discussion page, Patient Spirit, Words of Comfort, and Dwayna's Kiss bonus healing are reduced like other healing spells. See post below or notes on the front page. - Elder Angelus 20:37, 22 August 2008 (UTC)


Good Job ANet screwing up this skill... now it's completely worthless now that it reduces healing from Patient Spirit. FAIL! 19:51, 1 April 2008 (UTC)

Yup, only reason this skill was ever used for. Halogod35 19:56, 1 April 2008 (UTC)
I was almost thinking of capping it, now I can save myself the hassle, tis junk again. 20:36, 1 April 2008 (UTC)

They should make this like healers boon for 50 seconds your healing prayers cost -1..3..3 energy I mean COME on 50% and 50% faster casting boost WITH NO DOWNSIDE why must skill suffer The Golden Arrow 01:47, 2 April 2008 (UTC) ANet heard someone was trying to use this elite instead of Word of Comfort and...well enough of that crap. Don't suppose we'll every get the "thinking" on this, but hard to imagine that it had anything to do with PvP so WHY NERF? 03:33, 2 April 2008 (UTC)

I used this all the time in Fort Aspenwood >.< Let me ask you something, is the Signet of Rejuvination bug fixed with this skill? then let me ask you something else... WHY THE HELL NOT? This skill had one heal that took 2 seconds to use, thats not enough to keep pressure off a character. They went out of their way to make it so NO HEALING SKILL is useful with this elite. leave the elites no one really uses alone...FleshAndFaith 20:13, 2 April 2008 (UTC)

Not to be pessimistic...[edit]

Why did they ignore the fact that Signet of Rejuvination is still BROKEN, but make it so every other working skill gets a hefty reduction? Seriously, they moved right over SoR and jumped on any skill you could work with this elite...FleshAndFaith

its a SIGNET,not a spell,f00Oni 17:09, 4 May 2008 (UTC)

EXACTLY. SoR is broken, it's not supposed to see the health reduce. So instead of making this one broken skill work properly, they make it so other viable enchants receive a "correct" health decrease.FleshAndFaith 03:16, 5 May 2008 (UTC)

i got owndOni 10:49, 5 May 2008 (UTC)

Thank you for fixing this. Finally. FleshAndFaith 23:04, 10 November 2008 (UTC)

Does this reduce...[edit]

the healing from Seed of Life, Healing Seed, Healing Breeze, or Vigorus spirit?--Amantis 07:28, 18 December 2008 (UTC)
Shouldn't do as HB is a regeneration spell, and the others are regarded as the player healing themselves (shows a heal on their screen, not yours), I'm not sure about seed of life though - Byakko User Page 10:11, 25 December 2008 (UTC)
Seed of Life isn't a Healing Prayer, so no reduction. Healing Seed does not heal, so no reduction. Healing Breeze does not heal, so no reduction. Vigorous Spirit is a healing Healing Prayer, and is reduced. <>Sparky, the Tainted 17:30, 21 July 2009 (UTC)
Vigorous Spirit is not reduced. 03:26, 17 December 2009 (UTC)

speed=healer or lo-en healer[edit]

This skill would be useful for wammo with zealous weapon mod or a Me/Mo (both would not benefit from DivFav anyway) - getting healed 25% less but the healer is still not out of energy after 45 seconds can be worth it. 18:11, 16 January 2009 (UTC)

...and a warrior would be throwing his damage elite away for a subpar heal setup why? -Auron 18:20, 16 January 2009 (UTC)
cuz wammos are for party support, not for damage.. nub;o80.201.243.242 11:52, 10 March 2009 (UTC)

Is this skill even worthwhile?[edit]

From what I can tell, this skill is inferior to every other build that deals with it's benefits. The 25% less healing will only result in you being unable to keep up with the parties healing needs, especially in HM. And the -3 energy is hardly even worth it, because it is 'a net loss of energy for the same amount of healing' this skill is utterly useless other than to help people who don't know how to manage energy, and it takes up an elite slot. Plus, if you commonly take a necro or me/n hero with blood ritual you rarely have to worry about energy anyway, even when you spam skills inefficiently. Maybe if this skill extended to prot you could find some use out of it, particularly with skills like reversal of fortune...-- 18:56, 5 April 2009 (UTC)

no it's rubbish just like half of the other so-called energy management skills for monks. Look to the other professions if youwant true energy management. They made sure to make monks completely reliant on the others unless you wanna sacrifice needed space for other rubbish skills
On the other hand, they also made everyone else completely reliant on either monks or ritualists to heal them. Paddymew 18:58, 6 September 2009 (UTC)
Thats not true I always bring my own self heals and only rely on monks in my team for rezzes. its a practice most people have abandoned. Self heals...what is that!?! 0.o Nay the One and Only 22:57, 18 September 2009 (UTC)
If your monks bring a bar consisting of a) less than 8 skills or b) 8 ressurection skills, then they/you are doing it wrong. And besides, if a warrior spent all his adrenaline on Lion's Courage, or spammed Healsig when he could, he couldn't deal any damage (and would die if he had a few enemies attacking him during Healsig). Paddymew 06:02, 20 September 2009 (UTC)
People are not looking at the proportions correctly. Let us consider the ideal scenario: a 5 energy spell. With 12 healing prayers you are reducing the energy cost by 60%, however you are technically reducing the "healing" of the spell as a whole with divine favor by less than 25%. So, you have 60% energy reduction, while losing less than 25% healing. For example, Orison of Healing at 12 points in healing prayers heals for 60 health. With 12 points in divine healing, you get a bonus of about 45 health. This means that instead of healing for 105 hp, you heal for 90 hp yet it costs less than half as much (you're only losing 15 hp of healing, which overall is about 10% reduced healing!!) On a health per point of energy basis this is amazing. Show me another skill that does that. Also, try this elite and see how long you can cast 5 energy healing spells for. So what if it does heal for less if you can continuously heal for minutes? 03:32, 17 December 2009 (UTC)

UA + HC + Divine Boon[edit]

With 13 Divine Favor; UA = +54%, HC = -25%, DB = +54hp

  • UA does not affect DB's heal [unfortunately ><]
  • 5 Energy Healing Prayers
    • cost 2 energy, with a 2 energy loss after the cast.
    • heal for 15.5% more than the listed amount
    • get a bonus +54 heal, in addition to the +42 from Divine Favor
    • can be cast when you have only 2 energy! (when being energy drained for example)


  • Heals for 73 + 54 + 42 = 169, costs 2 + (-2) energy
(forgot to log in and sign) Xlegna 23:18, 30 May 2009 (UTC)
All that being said, it still sucks. Glyph of Renewal+Divine Spirit make for better energy management, and more flexibility. Although that does take 2 bar slots instead of one, and you can't Arcane Mimicry... Xlegna

Invert the skill[edit]

Change it so it heals more and costs more energy. 19:36, 11 July 2009 (UTC)

Divine Boon. Paddymew 20:17, 22 August 2009 (UTC)
Healer's Boon. --Jette User Jette awesome.png 21:04, 22 August 2009 (UTC)
HB doesn't increase the energy cost. Being better doesn't have anything to do with the specifications mr. 68 listed. Paddymew 17:10, 23 August 2009 (UTC)
Meh. It's pretty useless now anyway. The problem with it is that there are a ton of other, better skills out there. Most monk skills don't even come with a disadvantage, really, while this one comes with two huge ones: low energy regen and low healing. Three, if you count the fact that it's elite. Put this side by side with WoH or HB and you've got very little competition. There aren't many creative ways to buff it because there are so many skills out there already. In any case, this skill makes no sense, it's just "you can redbar more, but your redbarring isn't helpful!" Yeah, okay. Poorly designed. --Jette User Jette awesome.png 17:51, 23 August 2009 (UTC)
Two monks with UA/HC and Arcane Mimicry might make some pretty decent low-energy healing. Remember that the reason that there are so many skills is because of the variety. Paddymew 05:34, 24 August 2009 (UTC)
*Looks at the PvP meta, then glances at the PvE gimmicks. Wounding Strike waves its little hand. Swirling Aura is a saaaad panda and walks away.* Yep. Variety. --Curin Derwin 12:33, 30 November 2009 (UTC)

Great Skill (IMO) Please Debate if you Disagree[edit]

Hello, I've seen a lot of complaints about this skill and how bad it is (at first I thought it was too). When I first layed eyes upon this skill, I stabbed my eyes out. Then I got a cornea transplant and got a fresh pair of eyes never to cap this again on another PvE character. Then one day, in Random Arenas I was thinking about stabbing my eyes out again, when I saw a Monk use this. I automatically brought out my switch blade to prepare. Then, as the first round went on, our Monk was in a near-death state (let's say below 10%?). Before I could see that the monk, one second later had near-full HP again (let's say 95%). I dropped my knife and stabbed my foot, and could not feel the pain due to my amazement. I asked him what spell he used and he replied: Patient Spirit -_-

I then found out it was a different skill, and I asked him why he would use Healer's Covenant, and he replied "good energy management." The game went on into a few rounds of Team Arenas before we decided to leave. On that day, I looked up the Energy article and found that 1 pip of energy regeneration is 1 energy every 3 seconds. Then, me being the Guild Wars-devoted nerd, did more math. If it's -2 pips from Divine Boon and Healer's Covenant, that's -2 pips. Which is 2 energy every 3 seconds.


  • This makes a Patient Spirit (or any other 5 energy Healing Prayers spell) cast-able in 3 seconds. While with 4 pips of energy regeneration, Patient Spirit would take longer than 3 seconds.
  • With 0 energy, you will be able to cast a 5 normally energy casting spell in less time than it would take to regenerate 5 energy casting spells (in the Healing Prayers line of course).
  • With 0 energy, you can gain 2 energy, and use it for a what would be 5 energy casting spell, and then lose -2 energy from 0 energy (which doesn't affect you like Exhaustion).


Overall, granted you only use 5 energy Healing Prayers spells, you use very little energy and heal for a lot since the 25% reduced healing is not affected when you use Divine Boon, or even just from your Divine Favor bonus. I am currently blind again, but not because of this. Because of Defy Pain on a Monk. Than 04:00, 21 July 2009 (UTC)

Well, I used to use a build that did all of the above, but realized that in order to maximize the use of this skill, you have to be casting healing constantly, if not, the energy regen is better in the long run. there are some advantages... for instance stuff that makes your healing less effective like lingering curse, are not as useful when used with a build like this. but basically in the long run i'd prefer the energy regen I watched my ogdens energy and compared it to my other heros healing and his suffered the worse using these skills, so i quit using this skill. I could see using this in RA though since fights usually don't last too long and lingering curse is much more used there. Materia user 17:16, 21 July 2009 (UTC)

Your spells will cost 1 less, heal for more (hopefully), but you have the energy regeneration of a warrior. Not worth it IMO, just use Healer's Covenant and spam healing spells (especially Patient Spirit -> Dwayna's Kiss or Healing Touch). It has good energy management that way; but, it is simply outclassed by other elite spells. <>Sparky, the Tainted 17:25, 21 July 2009 (UTC)

1 Less? O_o What are you smoking? 12+1+1 points in Healing Prayers and 12+1 in Divine Favor. That's -3 energy so that anything that costs 5 energy is only two energy. On top of that, you have the +54 from Divine Boon.

Materia, I thought your idea was good too. I was thinking of something more like adding Vigorous Spirit instead, so that the -25% can be made up for a little bit. Plus, imagine: Vigorous Spirit, Patient Spirit, Healer's Covenant, Divine Boon all on one bar. Then when you think you're going to die. BOOM! Contemplation of Purity. :) That's a near 320 point heal, with just about each and every condition on you removed (hopefully all of them). Than 23:13, 22 July 2009 (UTC)

It's 1 less, because Divine Boon causes you to lose 2 points of energy whenever it activates (if it didn't, everyone would run it. In fact, back when inspiration magic was good and DB healed for +15...63...75, everyone did). --Jette User Jette awesome.png 01:37, 23 July 2009 (UTC)

I was referring to Materia's idea on just using Healer's Covenant alone. Than 05:49, 23 July 2009 (UTC)

Just using Healer's Covenant alone doesn't give you "the +54 from Divine Boon." P.S., Don't do drugs, kids. <>Sparky, the Tainted 05:58, 23 July 2009 (UTC)

I wasn't drugged, I was just a lil drunk. ^^ Anyways, sorry about that. Than 20:22, 23 July 2009 (UTC)

I was reading this recently, and I got very confused. Divine Boon and Healer's Covenant don't work together. One affects healing, the other protection and DF. I may be mistaken, but wasn't Divine Boon the same then as it was when HC first came out? FleshAndFaith 06:56, 10 April 2010 (UTC)
No, it was nerfed circa august 2009

Just thinking...(for once)[edit]

This skill isent so bad,yes it lessens healing and lessens energy cost,but practicly,thats ADDING energy , isent it? - i mean like... for less energy you heal less,meaning you can use that skill MORE times,practicly meaning you get more energy on your bar.--Neil2250 User Neil2250 sig icon4.jpg. 16:58, 26 November 2009 (UTC)

The recharge time of a skill is a ressource as well as your energy pool. Sure, this would be awesome with Glimmer of Light, but most non-elite skills just don't have a short enough recharge for a person to be able to spam it. If this worked with Meteor Shower for damage, it would be bad. If it worked with Flare for damage, it would be better. Paddymew 20:51, 26 November 2009 (UTC)
Yeah, 30 damage flares that cost 2 energy, what more can we want? NuVII User NuclearVII signature 3.jpg 21:15, 26 November 2009 (UTC)
It's better to spam an infinite number of Flares than to cast a Meteor Shower once every minute that only does 75% damage, but costs 22 energy instead of 25. Paddymew 23:28, 26 November 2009 (UTC)
You don't have only 2 skills on your bar, so that silly argument is invalid. Also, eles have Aura of Restoration + Attunement, they don't need crap like this. Pika Fan 07:35, 27 November 2009 (UTC)
In relation to what the OP posted, it is completely valid. A skill being made 25% weaker, but with a flat reduction in energy cost, is only good if the skill has a low recharge. The Flare/Meteor Shower thing was to compare on a much larger scale, since no healing spell has a 60-second recharge. Paddymew 08:52, 27 November 2009 (UTC)
Healer's Boon does the same thing, only better. That's why this isn't used. NuVII User NuclearVII signature 3.jpg 08:56, 27 November 2009 (UTC)
In relation to, you know, that impossible concept called reality, it is invalid. So, stop making up comparisons which are irrelevant in the bigger picture. Pika Fan 09:35, 27 November 2009 (UTC)
The comparison is valid if the reader is able to actually read what the topic is about. And I'm not saying that this skill is any good, I'm just saying when it's better than at other times. Paddymew 12:48, 27 November 2009 (UTC)
You know, people ought to practice what they preach. If you read OP, it has nothing to do with your flare/MS comparison. Hence, it is not valid. The average standard of human intelligence is so appalling these days. Clue: Topic is about HC isn't so bad because it helps you manage energy, allowing you to use skills more often. Bringing in off-topic content like "what if HC affects fire magic spells?" and the recharge of spells(when healing prayer spells have like, 2-5 recharge) is just stupid. Pika Fan 15:15, 27 November 2009 (UTC)
OP: "This is good". Me: "This is only ever not bad if the spell you are using with it has a low recharge. Also, <insert metaphor here>". You: "I don't understand your metaphor, so I don't want to understand the rest of what you wrote". Is this a somewhat correct summary? Paddymew 16:13, 27 November 2009 (UTC)
Except you totally missed out:
  1. OP: "meaning you can use that skill MORE times" - which highly hints that the skill OP mentioned is spammable, or can be frequently used.
  2. You: "Insert loads of unrelated claptrap"
  3. Me: "Your metaphor sucks, is unrelated, just like your arguments thus far".
It's one thing for a person to not understand something, and it's another thing for someone to post rubbish which nobody can understand nor relate to. Nice try at selective lifting, though.Pika Fan 16:21, 27 November 2009 (UTC)
IMO, it sounds more like OP was only considering the energy pool. Oh btw, GG insulting yourself. If you're talking about me saying that you don't understand my metaphor, you are also talking about yourself posting "rubbish which nobody can understand nor relate to". If you meant yourself in the first example and yourself in the next, your sentence makes no sense. Also, the word "claptrap" makes me smile. Paddymew 16:37, 27 November 2009 (UTC)
Right, assuming HC affects fire magic, it would certainly allow you to use a 60 second recharge spell more often. "Sounds" =/= "Intelligent assumption".
It's quite hard to realize that I was referring to myself in the first example, and you in the second, I am sure, judging from the level of intelligence in your posts thus far.
Oh, did you really? Smiling for no apparent reason usually indicates some form of retardation or lunacy. I sure hope you are afflicted with neither of those. Pika Fan 16:45, 27 November 2009 (UTC)
Reading what I wrote seems to have been to hard for you. I wrote that he would only be right in what he said if the spell being cast had a very low recharge time. Which is exactly why I compared it to using Flare/MS.
At least my sentences make sense if I want them to. Claptrap. Paddymew 17:31, 27 November 2009 (UTC)
He said "use that skill more times". It must be very difficult to understand that it heavily implies the skill does not refer to high recharge spells.
Also, I take back what I said earlier. It isn't "sure hope...neither", it is "am sorry...all", since you don't even know I was pointing out the difference between "not understanding" and "does not want others to understand".
FYI: If you were making fun of my usage of "claptrap", you might find I am actually using it correctly.Pika Fan 17:43, 27 November 2009 (UTC)
So you are saying that you expect a person whom you can't understand clearly, and who doesn't spell their words correctly, to think in the exact same way as yourself? All I did was point out the way of thinking that you are also using. All I'm saying is this guy's name, but without the Tena-.
Three possibilities: 1) You don't know what you are talking about. 2) You expect a person afflicted with all possible kinds of retardations and lunacies to be able to have a conversion with you, and you are writing lines of text either expecting that person to answer them, or just because you like to shout at empty air. 3) You simply used it as an insult since you couldn't come up with a reasonable argument.
TBH, I just find the word "claptrap" amusing. Interpret it as you will, but at least I have the decency to be honest. Paddymew 17:57, 27 November 2009 (UTC)
Oh, you haven't had enough of logical fallacies? Isn't that(trying to get people to understand your point of view) the entire point of an argument? I don't expect people to think the exact way as I do, I expect people to actually exercise logic in what they say. I expect people not to make fallacious arguments like "you don't understand me, and OP's spelling is bad, thus you are wrong".
You justify your posts on the premise that it is relevant because OP only factored in energy. I pointed out that wasn't the case, as OP DID mention the frequency of skill use.
Three possibilities 1) You already know that you are wrong, but you are persisting in the argument because you think randomly putting forth fallacies like "oh noes OP's spelling is bad" will eventually win you the jackpot 2) You are just trolling, in which I can play with you, I don't mind taking up trollbait, it makes me happy and fuzzy inside 3) You are completely ignoring every logical argument simply because thick skulls are quite hard to get through.
I will tell you, though, I like to be persistent, so let's continue. Pika Fan 18:43, 27 November 2009 (UTC)
Though I get the feeling that you like to play "Ts T'ing Ts", I would like to point out something. If you only have enough energy to activate a particular skill once every thirty seconds, a five-second recharge won't be much better than a twenty-second recharge. A reduction of the energy cost, however, will be useful, as long as the skill does have a shorter recharge time.
I am number 4) I believe that you have not understood what I have written, so I keep on trying to make you understand, because I'd like to believe in making people better.
Nice name btw. Paddymew 19:03, 27 November 2009 (UTC)
Nice argument, if only if it was related to the topic. Point is, HC is in HP, and applies to only HP. It is not in fire magic. You brought it out-of-point by suggesting fire magic, especially when HP skills are spammable enough. Also, with fast paced battles in GW, using a 60 second recharge spell more often is only relevant and significant if you run recharge reducing skills. Thus, since OP was talking about "using a skill more times", clearly, he wasn't referring to a high recharge skill.
You are not number 4, please don't believe for a moment you actually know what you are talking about, because you don't. Pika Fan 07:45, 30 November 2009 (UTC)
I'm pretty sure that "You are not right, because you are wrong" is an argument. If you don't have the energy pool to cast a spell every single time it recharges, this would help casting it more times. That is why I wanted to make clear in which circumstances it would be useful to use this skill in favor of not bringing it. A monk having energy problems could make good use of it, while a monk having problems with too long skill recharge would not. I honestly don't see why you get so upset about me making the comparison to fire magic skills - it was a metaphor, in case you didn't notice. But fine, let's say that a monk brings Cure Hex, Restful Breeze and Heal Other, in addition to this skill. HC would have the greatest effect on whenever the monk casts Heal Other, while the other skills have a longer recharge, and aren't affected as much. Still not getting why you can't accept the Flare/MS-version. Paddymew 16:43, 1 December 2009 (UTC)
"HC would have the greatest effect on whenever the monk casts Heal Other" One terrible analogy (not a metaphor) after another isn't going to make things better for you. I actually will enjoy it when pika curbstomps you. NuVII User NuclearVII signature 3.jpg 20:33, 1 December 2009 (UTC)
In today's thread, whoru initiates flame war between fallacies and facetiousness. –Jette User Jette awesome.png 22:31, 1 December 2009 (UTC)
I honestly don't see how my exact choice of words would be important for me being right or wrong in telling someone when their assumption is correct. As long as you get the point, why comment on how terrible it sounds? Wanting to make sure that everyone understands each other, and wanting to make sure someone feels like dirt are two quite different ways to look at things. Paddymew 06:29, 2 December 2009 (UTC)
Also, I don't think the line "I will enjoy it when pika curbstomps you" has ever been uttered before. Paddymew 06:30, 2 December 2009 (UTC)
Nearly a decade later, but I was bored an ended up reading the conversation. The flare/MS analogy was a very accurate (albeit exaggerated) example. The point of this (and any) analogy is just to explain the concept. You aren't supposed to to take it as monks wanting to spam flare. IDK why there seems to be such difficulty understanding it for some people. You can look at orison of healing vs heal party (pvp) for a realistic example this skill actually affects, but both comparisons have the same endpoint. This sort of skill is good for spells that a) have low energy cost and b) can be spammed. A is important because it results in a larger % reduction in cost and B is important because you'll have to use more skills to get the same total health back, so you want low CD to be able to continue healing. 21:51, 13 May 2017 (UTC)
Thank you! I think it may be a case of theory vs. practice: In theory, every skill has its use; in practice, a lot of skills are overshadowed by others. The analogy works in theory, but if a person were to only consider practical applications, HC would often be sub-par. It all depends on your situation though - energy availability and enemy damage output both determine when the skill might be useful. The percentage-based explanation in the notes also show this accurately now. Paddymew (talk) 20:15, 15 May 2017 (UTC)
I have to admit, I really didn't expect you to still be here. I think the skill is actually decent in many pve areas, it's just that it's overshadowed by elites like HB and UA. I can still see this being useful in areas with high energy issues though 16:28, 18 May 2017 (UTC)
Yeah, sort of a weird coincidence seeing as I just returned to the wiki a week ago. One issue HC does help with is "overhealing", eg. ending up spending too much energy on a heal skill that heals for way more than what is needed. It's certainly worse at clutch heals though, and it makes me wonder if Hero AI is able to take HC into account and using lesser heals more often. Sometimes it certainly feels like Hero healers let allies get reduced to fairly low HP before healing them. Paddymew (talk) 13:23, 19 May 2017 (UTC)
Hello, PvE players, I just tl;dr'd your pretty conversation above there.

Healer's Covenant is bad because you can't pull off fast healing, and because you have to spam spells so much that you actually run out of energy. ---©- (moo) -- 16:20, 17 December 2009 (UTC)

And this makes your opinion different just how? Paddymew 17:30, 17 December 2009 (UTC)
It makes my opinion different? You are just bad.
On a related note: We use Heal Other on 14 Healing Prayers. It heals for 170hp.
Covenant drops it to 7 energy and 127hp.
That equals 5e for 88hp + divine favor.
Patient Spirit alone is 114 + divine favor.
You are bad. ---©- (moo) -- 18:25, 17 December 2009 (UTC)
Oh, so you didn't bother to read what we wrote. Nice. Paddymew 18:48, 17 December 2009 (UTC)
Please take some time to find out what tl;dr means. ---©- (moo) -- 18:49, 17 December 2009 (UTC)
Please take some time to find out what fail means. I simply thought you had become a better person or something, given what you said. "You are bad" isn't something a mentally sane person says to other people with the same opinion about something. Paddymew 19:09, 17 December 2009 (UTC)
Could you please elaborate on where the aforementioned "Failure" has occurred. I said that I tl;dr'd it, and upon quickly viewing it, along with your response, I got the impression of you saying this skill is good.
I have also never claimed to be mentally sane. However, I am very calm, collected and balanced. ---©#@o$- (moo) -- 19:15, 17 December 2009 (UTC)
I was specifying when it was bad and when it was worse, therefore saying that your opinion was the same as ours. <Sméagol voice> Nobody likes you, HC!. Paddymew 19:51, 17 December 2009 (UTC)
why use Heal Other with this anyways, normally at @14Healing and 12DF, patient spirit heals for 30 per energy while heal other is 21/energy(DF included), with HC patient becomes 62/e and heal other is 23, huge difference. sure you wouldn't heal as fast, but this skill was design more for pressure then spikes--BobbyT User Talk: BobbyT 20:47, 17 December 2009 (UTC)
I wanted to pick a bad skill. It's 45.6 per energy, but I tested out a HC build, and you can't spam enough heals without a terrible bar. ---Chaos- (moo) -- 21:04, 17 December 2009 (UTC)
can't spam w/o running out energy?--BobbyT User Talk: BobbyT 21:34, 17 December 2009 (UTC)
I couldn't redbar fast enough so I had to Guardian etc on recharge. Then energy ran out. Bad game much. ---Chaos- (moo) -- 21:50, 17 December 2009 (UTC)

You're all bad. --Frosty User Frosty Frostcharge sig.jpg 21:52, 17 December 2009 (UTC)

Frosty, you came for me! ---Chaos- (moo) -- 21:59, 17 December 2009 (UTC)
really? Cause i put this on a hero bar, with 14Healing,12DF, and 6 inspiration for waste not, and my party bar is always red and my hero is always near max energy, maybe it difficult in 4v4, but if you manly focus on healing it does alright imo--BobbyT User Talk: BobbyT 22:01, 17 December 2009 (UTC)
And you probably spam SY or whatever you play, in NM? ---Chaos- (moo) -- 14:14, 21 December 2009 (UTC)
while H/H on my ranger?--BobbyT User Talk: BobbyT 14:22, 29 December 2009 (UTC)

This+another monk with GoL+Arcane mimicry would be great. at 1 energy a second regen, and burning 2 energy a second... that's pretty good. At 16 healing prayers and 15 divine favor, that is about 110, 120 health for a net -1 energy a second. That's a good 3000-4000k health at 30 (45 energy-15 for arcane mimicry) instead of the normal -3.7 energy a second, at 150 health leading to 1500k at 45 energy. Tearh 16:25, 17 January 2010 (UTC)


Will only upkeep this during a fight, they remove while not in combat. Good AI or just an energy burn entering a fight? Makes me wonder if there are more upkeep enchants that people say heros wont use and actually the AI is situational oriented. Justice 09:54, 28 January 2010 (UTC)

Did you disable the skill so they can't cancel it? Vili 点 User talk:Vili 10:25, 28 January 2010 (UTC)

why would i wanna do that? im saying that tahlkora will use the skill on entering combat and then cancels it out of battle. Im wondering if heros can use some of the upkeep enchantments correctly and we just assumed they couldnt without us micro-ing it. Justice 10:49, 28 January 2010 (UTC)

Because heroes cancel most maintained enchantments when they leave combat? Vili 点 User talk:Vili 10:50, 28 January 2010 (UTC)
I was under the impression heros wont use most upkeeps unless you disable/force them. I didnt know they had AI beyond maintaining them or just refusing to use them. I just dont think you understand what i am saying. Justice 19:00, 28 January 2010 (UTC)
Basically, it's just more efficient to micro any maintained enchantments, which is why it is common practice, as it can be crucial if the Hero AI doesn't do as expected such as being a Bond monk. One of my heroes use Unyielding Aura and keeps it up in and out of combat and releases it when a quick rez is needed, and then reapplies. If you really want to know how Hero AI uses each without any intervention, the best way is to test, test, test. — Gares 19:13, 28 January 2010 (UTC)

I thought there was 4 upkeeps heros maintain. UA, HB, Divine Boon and This. In the first 3 heros will always maintain it (except UA for rezing), all im saying is that I had no idea the heros will dump healer's covenant just because they leave combat. What possible reason could a hero AI have for doing that? No idea. Does it bother me enough to diasble/force? Not fucking really. Do I have a sign on my forehead that says "Newb Tard" or is my english that pathetic? I should probably just stop posting on this page if I cannot convey what it is that I mean. Sorry for offending anyone. Justice 19:52, 28 January 2010 (UTC)

It's debateable. You regenerate more energy out of battle, but you use 5 right in combat. If you jump from battle to battle quickly, maintaining it all the time would be better, but if it takes a long time in between each bout, then losing it after battle regenerates more mana. Pika Fan 19:55, 28 January 2010 (UTC)

Hero usage with Arcane Mimicry[edit]

I threw this on Oggy, whose elite was UA, so I could mimic HC from another hero and have him maintain both for cheap, strong heals. I disabled the skill slot and made him mimic HC, then had him cast/maintain it. I did not enable HC, but as soon as it changed back to Arcane Mimicry to begin its recharge, Ogden STILL dropped the enchantment. This skill was, like, Hitler in a former life or something. It's about as helpful as Mark of Protection.--Ph03n1x 19:43, 12 March 2011 (UTC)

That's how all heroes use Arcane Mimicry with all maintained enchantments. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 19:59, 12 March 2011 (UTC)
Really? Man, that's pretty crappy. You'd think they would have done something about that.--Ph03n1x 22:05, 12 March 2011 (UTC)
Heroes use copied skills just like they'd use the skill if it was on their skill bar. For most maintained enchantments, that means they'll dismiss it either immediately or out of combat. Try to copy UA instead of HC - since heroes usually maintain UA as long as possible, this works very well without micro'ing. Tub 00:25, 13 March 2011 (UTC)