Talk:Light of Deliverance

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So what is the range on this spell, and does Divine Favor affect it? --High Priest Orota 23:25, 31 October 2007 (UTC)

Not sure of the range, but since this isn't a targeted spell (in the sense that say orison is), the divine favour bonus only affects (i.e. heals) the caster, though it's worth noting that the divine bonus kicks in even if the caster isn't <80% health BramStoker (talk, contribs) 22:39, 1 November 2007 (UTC)
Requiescat in pace, motherfscker. Glad to see this skill gone.--72.211.152.118 02:09, 9 November 2007 (UTC)
Its an evaluation period... nothing is set in stone. And this skill is far from gone. Made its healing unconditional at the cost of 1 second more cast + slightly less healing. Combine with Holy Haste, and you have no worries. Isk8 02:14, 9 November 2007 (UTC)
Being able to heal people at 80%+ health is a nice buff on it's own, I'd think. The lower heal amount just means it's a bad straight-up heal if someone's taking damage, but you can still spam this in-between normal heals to keep everyone's health up, and I think that's still worth it. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 03:55, 9 November 2007 (UTC)

Does Mhenlo (EOTN) and Hero Monks work well with the 2 second cast? Did someone already have time to test this? --Longasc 10:04, 9 November 2007 (UTC)

I dunno about Mhenlo, but I haven't noticed any problems with my Heroes running LoD, mostly because I had them running it with Holy Haste before anyway. Holy Haste = 1 second cast time, party wide healing for 5 energy every 5 seconds. Granted, running an enchant just to use your elite in PvP isn't the best idea, but it's there. --66.176.157.239 14:46, 9 November 2007 (UTC)
Agreed, with holy haste on a hero the part about healing above 80% made this an overall buff. Problem is, i hardly ever ran that on a hero, because mhenlo already was maybe the best skilled hero around there anyway, so it would have been a waste of one precious hero slot. But now with him not having holy haste on his bar, that is kind of a problem. I hope they rework his skillbar and drop all enchantments and put in holy haste now. But since this would only matter for pve i somehow doubt they care... 134.130.183.235 18:07, 10 November 2007 (UTC)
...or at least put the now buffed Word of Healing in Mhenlo's skillbar, as in Prophecies and NF campaigns (if this change is here to stay). I also doubt they care... Forgot to sign Dionyssios 08:47, 14 November 2007 (UTC)

Done ^^ Dionyssios 08:47, 14 November 2007 (UTC)

Despite The Text[edit]

Despite the new nerfed text saying that it heals All party members, it only hits those in compass range and it doesn't seem to heal unless you have some damage, so if you are at full health you get nothing from it, unlike other heals that heal you even if you don't need it. ~ User:J.Kougar J.Kougar 05:50, 9 November 2007 (UTC)

I'm pretty sure I saw +hp numbers over my head when I told a Hero to test this one out... dunno. Not healing someone at full health isn't a big deal anyway, and also means Scourge Healing on a guy with full health won't hurt you.
As for the radar range thing, that isn't news really. The range is actually slightly bigger then radar range; it'll get anyone who's not greyed out in the Party listing (name goes grey slightly past radar range). Heal Party works the same way, and I think stuff like Cautery Signet works the same as well. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 06:03, 9 November 2007 (UTC)
Yer party wide effects have always been limited to just outside the radar. It's not a new thing and not a bug. Dancing Gnome 06:52, 9 November 2007 (UTC)
Actually, Cautery Signet worked on everyone, no matter how far away. Was great on runners because you could stay back at the start and remove all their conditions, I used to do it all the time. I'm not sure if it still works like that though, it has been a while since I played my Paragon... she got turned into storage space after the class was nerfed to death. ~ User:J.Kougar J.Kougar 09:11, 9 November 2007 (UTC)
Hmm, I tested it out... LoD now only heals if you've taken damage, and you're not greyed out. Heal Party heals as long as you're not greyed out. and Cautery Signet removes conditions no matter what the range.
Personally, I think spells can only reach so far, but stuff like Cautery Signet is exempt. I believe Guardian, back when it enchanted the whole party, only got radar range; someone can test with Orders too if they've got it, but I think it'll be the same deal. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 09:34, 12 November 2007 (UTC)

Try to Move Towards a Healing Bar?[edit]

Is this an attempt to move it towards a healing bar? Someone pointed out above Holy Haste makes this nerf suck a lot less, but you can't run protection enchants or you lose the fast cast LoD. Dancing Gnome 05:08, 10 November 2007 (UTC)

Ya, I mentioned the LoD. I suppose it moves us towards a whole new skill bar, or makes us go to WoH...OMG! I just realized that this is no worse than Heal Party!?! NOOO!!! — Eloc 05:52, 10 November 2007 (UTC)
I think Izzy himself said he's trying to move focus towards more targeted heals then these "passive" ones, and straight-up heals from Healing Prayers sometimes are coming out as lackluster when compared to simple damage prevention in Protection Prayers...
...on that note, Eloc, Heal Party got buffed in this update too, hehe. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 07:08, 10 November 2007 (UTC)
Oh, lol. I also got a good skill bar that should work since they changed LoD..
Ethereal Light.jpg
Ethereal Light
Dwayna's Kiss.jpg
Dwayna's Kiss
Healing Touch.jpg
Healing Touch
Light of Deliverance.jpg
Light of Deliverance
Dismiss Condition.jpg
Dismiss Condition
Cure Hex.jpg
Cure Hex
Holy Haste.jpg
Holy Haste
Resurrection Chant.jpg
Resurrection Chant

Eloc 07:11, 10 November 2007 (UTC)

So your two bread and butter heal spells are a) an easily interruptible spell, and b) a spell that heals for a pittance unless the target is hexed/enchanted on a bar that doesn't cast enchants on people. Furthermore, it has no energy management, and is actually spending more energy than the typical bar because all of its heals are small and fast but still cost the same 5e as other larger heals such as Gift. Doesn't seem like it would be a very viable bar, especially for PvP. Go to Aiiane's Talk page (Aiiane - talk - contribs) 07:16, 10 November 2007 (UTC)
This is for Heroes (PvE). — Eloc 07:41, 10 November 2007 (UTC)
Heroes or not, it's still horrible in terms of healing throughput and ability - and even worse when you give heroes an easily interruptible spell, because they have no idea when its safe to use it. Plus the hero AI spends forever running around to use Healing Touch on people who are half an aggro circle away. Go to Aiiane's Talk page (Aiiane - talk - contribs) 08:25, 10 November 2007 (UTC)
Silly eloc, these skill balance discussion aren't for PvE players, they are for PvP GvG players with a side of HA or maybe TA. It doesn;t matter if the PvP meta makes PvE completely unfun by nerfing all bars but the holy few the PvP crowd want to play, so the fun combos in PvE don't work anymore/are far less efficient than the holy trinity. Just remember every time they read a comment they don't think outside their little box. In PvE 95% of the time Ethereal Light is safe to use, unless you're positioned really badly, and heroes aren't that dumb, it will work fine. I don't know what baseline you are using to comment on Dwayna's Kiss calling it "a pittance". It's ONLY 10 less health compared to Orison of Healing and hexes are fairly common, especially in EotN. Don't forget he will likely run a protection monk so most targets will have an enchantment on them anyway. That's assuming things like Vigorous Spirit, Insert Element Attunement Here, Hexer's Vigor, I never have enchantment's on me and numerous other self applied enchantments. Like Boon of Creation, Awaken the Blood.... you get the point. Dancing Gnome 08:22, 10 November 2007 (UTC)
Horrible build or not, I didn't make it. It's found here in the "Great" category of PvXWiki. — Eloc 22:10, 10 November 2007 (UTC)
Right but following the fact skills changed the last days, the pvx builds can't be considered as 100% effective.So, let's try^^ --Christix 22:18, 10 November 2007 (UTC)

Nov 8th nerf[edit]

Did anyone else notice that with this, ahem, re-balance (read nerf), that this Elite skill is actually WEAKER than Heal Party? Yes, it has lower energy cost, but the heal is still not as powerful, and it has a LONGER recharge than Heal Party... I'm curious why Anet felt the need to suddenly re-balance one of the most heavily used skills in all of Guild Wars, be it PvE or PvP. --The preceding unsigned comment was added by User:24.166.139.145 .

Supposedly, it's a move from "passive" defense to more "reactive" defense. Monks generally keep an eye on the party's health, and aim heals at guys taking damage. With LoD, they simply shoot it off whenever anyone takes damage. Not much thinking involved, but nearly the same results. I think this skill is going to see some more changes from here on out, tweaks and whatnot, so it's still worthy of Elite status, but I'm quite sure it won't quite get back to it's original glory. The buffs and tweaks to all those other Monk skills are all part of this, trying to move the metagame towards better single-target heals, and less party-wide defense. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 06:03, 12 November 2007 (UTC)
Ya, I noticed that. I even said it above your post. — Eloc 06:22, 12 November 2007 (UTC)
People complain about this nerf stopped them from being able to counter party wide pressure like hex degen etc. Maybe just nerf easy party wide pressure to balance that out? 58.110.139.185 07:01, 12 November 2007 (UTC)
Imo, I think people should stop complaining about it when they change skills. If they never changed them, then the meta would never ever change & PvP would become completely boring. — Eloc 07:10, 12 November 2007 (UTC)
Because we're all PvP players right? I hate it when people seem to forget that not everyone plays this for PvP. I certainly don't. I play PvE EXCLUSIVELY, and this has caused me noticeable problems already, because I've been an LoD-monk user for a while. --Toxictaru 15:56, 14 November 2007 (UTC)
Ya, exactly. I play alot more RP than PvP & 2 of my heroes were LoD Monks. — Eloc 01:42, 15 November 2007 (UTC)
At the same time, PvE gets boring when nothing changes much anymore... I can only do the same missions over so many times before it gets boring. Changing builds is a lot simpler to do in PvE then in PvP, and being forced to change your build due to a skill nerf, while annoying, is still a good chance to try some other skills out. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 06:32, 17 November 2007 (UTC)
There's alot more things to do in PvE than in PvP, hands down. — Eloc 07:06, 17 November 2007 (UTC)
Of course, but still, doing all those things without changing your build can get boring. For me at the very least... I see skills changes as another excuse to work up a new build, be it triyng out a newly-buffed skill, or working around a nerfed one. I had been running an LoD monk and a WoH monk in tandem for a while before the nerf, I simply reworked their builds into dual-WoH healers. They work even better now (they were never that great with LoD to begin with). --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 07:36, 17 November 2007 (UTC)

Feb 7 update[edit]

Last update: activation time now 1, recharge now 10. Nerf or buff? Ojamo 20:37, 6 February 2008 (UTC)

Nerf. I have a healing monk, and 1 second is meh. Calor (t) 20:39, 6 February 2008 (UTC)
Fuck off it's a nerf, it's a mega buff again! It's unconditional heal every 10 seconds PARTYWIDE that is harder to interrupt now. Have you realised this is actually BEING USED AGAIN IN PVP? 80.193.1.106 20:57, 6 February 2008 (UTC)
The game doesn't revolve purely around pvp you know. Generally I'd say it's a nerf. Bye bye LoD from my skill bar. — Galil Talk page 20:59, 6 February 2008 (UTC)
Actually, a skill bar with LoD and Divine Healing/Heaven's Delight might be interesting. -- Hong 00:41, 7 February 2008 (UTC)
anyone suggest another heal elite instead?
Actually the game DOES pretty much revolve purely around PvP. Which I thought was rather obvious. Pretty much every other MMO out there beats GW in the aspect of Player-versus-environment material, so if that's what you're after you have a weird taste... The game was created with PvP in mind as a basis and the PvE part is pretty damn bad in my oppinion, but considering the fact that it was most likely thrown in there to reach a wider audience it's pretty much what can be expected. To dislike a skill-update based on it's effect on PvE-gameplay in a game which has it's focus on PvP is rather... ignorant. If that hasn't gotten the message through: look at the frikkin name of the game. It's kind of a hint to what it's all about.. --ILLUSiVE 22:52, 9 February 2008 (UTC)
Yea buddy you're wrong there, PvP is important but the majority of people play PvE. PvP isnt nearly close to being more importan.The more experienced people usually play PvP. But really PvP pales in comparison with the numbers that play PvE.70.242.78.139 20:59, 11 February 2008 (UTC)
Ah, so that's why the last expansion had way more PvE material than PvP, and the bonus pack had no PvP material at all. My bad. -- Hong 04:55, 11 February 2008 (UTC)
O rly? Let's see, you win PvE, you get a weapon worth a few plat. You win HA, you can easily get a weapon or other item worth more than 100k, or at the very least 50k. Skill balances are almost always PvP-related. You sure this games revolves around PvE? 76.89.81.150 22:51, 22 May 2008 (UTC)
Your previous point is merely the same as gambling. What do you have to lose when you fight the final PvE boss? Not much besides the consumables you brought with you. If you fail, you try again. In PvP, while you can win 100k at a time, you can also easily lose 100k at a time. And what would you consider this game to be? An MMORPG? As I'm sure you all know, RPG stands for Role Playing Game. In PvP, you don't 'play any role' besides being a member of the team. In PvE, you are the protagonist, savior of the world, what the entire game revolves around. And does the entire game revolve around money? Certainly not, albiet money does play a rather important role. So why are you rating PvEvPvP based purely on a monetary gain scale? Do you think PvP teams are declared to be the winners simply because they have accrued more money than their competitors? And on the box cover, it clearly states that you can play with (or against) friends or alone using the AIs. While it may be more fun for some people to be pit against each other in gladiator rings, the vast majority are simply content to have fun by going through the storyline. Also, think about all of the holiday consumable drops. They alll cannot be used in PvP. And the drops are one of the most constantly updated things about the game. And in case you hadn't noticed, there are PvP versions of skills to prevent people from cheating. Not to change the subject, but why are laws made? To keep people from gaining an unfair advantage over one another. And why does the term loophole exist? Because people keep finding ways to bypass the laws claiming the law writers need to word the laws better. Now, would it be fair in the slightest if any of the celestial skills could be used in PvP? no. So the reason the game is split into two different sections (PvP and PvE) is to keep the small minority of people who want to gain an unfair advantage away from the people who merely want to experience the game without getting scammed, killstolen, spawncamped, unfairly spiked, and cheated upon. Now,, does PvP still look the same? And don't tell me I'm painting it in an unfair light. What it the entire point of PvP? To gain an advantage over your opponent, right? Now, there are fair ways to do that and there are unfair ways to do that. Skills get nerfed and loopholes sealed because of the people who want to do that unfairly. Well, then you ask why not just ban the people who do that unfairly? Because that's not stopping the problem, it's only putting a fuse on it.Ryft Myth 15:21, 1 December 2008 (UTC)
You make a nice argument there, Ryft, but do note, you're commenting on a discussion that is half a year old now... --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 19:06, 1 December 2008 (UTC)
true... ah well.Ryft Myth 20:50, 1 December 2008 (UTC)

Word of Healing is the current meta I believe.--Ryudo 16:08, 7 February 2008 (UTC)

Nerkfs/buffs will usually be for pvp, rather than pve. Because in pve you have paragons that make the team invincible. Lord of all tyria 21:23, 11 February 2008 (UTC)

Shit if you love'em so much play them lord..... its kind of annoying to see your overall pve win is based on paragons. theres an entire list of skills, while an imbagon happens to do an awesome job dont be mad if you dont win in pve without one its just means you werent that prepared.75.161.146.125 12:11, 17 February 2008 (UTC)Palin Oni

Btw to comments about Pve vs Pvp... yea, if you win Ha you could get 50k item, and what do you spend it on? pve stuff. 92.18.201.26 20:36, 9 June 2008 (UTC)

Thursday, May 22, 2008 Update[edit]

They said they'd change it back how it was, the recharge is 6, used to be 5. Also the heal is still weaker than Heal Party, wasn't like that. Gordy 16:45, 23 May 2008 (UTC)

The update says they restored to be SIMILAR to what they were before, which means NOT like they were before.Doombringer 23:06, 23 May 2008 (UTC)
This skill is still terrible. Should have been a complete revert. At this rate of healing, it should have a 3s recharge for pve. -Auron 23:07, 23 May 2008 (UTC)

Nope the skill is still the same. It used to have a two second casting time so the only way you can affectively use it is with Holy Haste. Now it has a one second casting time and a six second recast time which makes it still the same (used to be two second casting time and once every five seconds). This skill is better now then it used to be because you can combine it now with protection prayers (previously you always had to use holy haste with it which ended the next time you cast another enchantment) and any type of monk who is playing as a pure healing prayer monk is worthless. Also this skill always healed for a low amount, please check the history of "Light of Deliverance."William Wallace 01:40, 24 May 2008 (UTC)

Maybe you missed it, but it used to have a 1 second casting time. The 2 second thing was after they started nerfing it. Check the history yourself. Also, 85 health to every party member was really really nice for a 5e skill; now it's just 60 something. That's a whole lot less healed per party member, and what's the benefit? It hits the ones that are already at 100% health? :/ Not worth it. -Auron 01:42, 24 May 2008 (UTC)
Most players tend to be within the 80%-100% health bracket unless you're really getting owned or spiked. SO actually yes, it makes a hell of a difference (In PvE, since i can't talk only about its impacts there now). --Ckal Ktak 23:05, 24 May 2008 (UTC)
If your team is 80-100% health, they don't need healing. You don't get a prize for keeping them at 100%, but you do fail the game if you run out of energy (or have LoD recharging when heavy pressure hits) because of it. The old one was leagues better; LoD is an elite dedicated to pressure healing. If your team is taking condi pressure, or is standing in lava or something, LoD is awesome. If you're going through average, boring Kourna or someplace, party healing is unneeded, because the team is at 80-100% most of the time. It needs to go back to that niche (where it excelled) instead of this jack-of-all-trades, weak-healing-elite skill it is now. -Auron 09:13, 25 May 2008 (UTC)

Well, there is always Mending.William Wallace 10:39, 31 May 2008 (UTC)

Dont disagree with auron youll always find yourself wrong :p Furthermore I dont know if it didnt deserve the nerf back then.Didnt deserve the kill though. But auron what do you mean with the 3 recharge ? I mean we got enough OP skills to turn every area into lvl 20 presearing (same damage better armor better lvls) so what does this matter in pve anyway :/ Imbagon,Ursanshit,Wolven,COP,...81.245.226.194 17:53, 11 June 2008 (UTC)

LoD seriously need a buff (for PvE only). I´m thinking 4-5s recharge would be better... agree or disagree guys?--enable User:Enable1337 #redirect User talk:Enable1337 16:46, 16 July 2008 (UTC)
Euhm...why? When it was at its peak, a monk was better off casting LoD than ost single target heals. Party-wide healing has taken quite a hit when LoD was nerfed. LoD is just as powerful as it used to be, relative to other party wide heals. 87.210.150.58 19:21, 4 October 2008 (UTC)

Glyph of Lesser Energy+Heal Party[edit]

Would you rather bring those two skills or this skill? I'd personally rather bring those two. >.> Bisurge 21:12, 10 August 2008 (UTC)

That is different.... That is a good 138 party heal at 13 healing prayers (Heal Party times 2) for 15 energy compared to LoD's 244 heal at 13 healing prayers (LoD times 4) for 20 energy in the same time period of 30 seconds. LoD can be used anytime you need it, where as Heal Pary can be used twice every 30 seconds, unless you want to destroy your energy. Finally, LoD takes only 1 skill slot instead of two. Again, the elite Healer's Boon works great with your combo, better than LoD. But that combo is useless on heros and you cannot make an effective Prot/Healer hybrid out of a Healer's Boon monk. You can, however, do that easily on a LoD monk. Different elites, different applications. Justin6 User Justing6 Justing6 siggypic.png 03:05, 28 October 2008 (UTC)
You bring heal party on an ele btw not on a monk Lilondra User Lilondra Sig.png*panda* 20:48, 28 March 2009 (UTC)
Or a necro. Cultist's Fervor and SR rule.-- euphoracle | talk 21:07, 26 May 2009 (UTC)
Heal Party + Glyph of Lesser energy + Healer's Boon = 2x as good a this skill. Flaming Hot Chilli 00:33, 21 June 2009 (UTC)
Gole has a 1 second casting time and with the aftercast delay you now added about 2 seconds to heal party's casting time. And you only save 15 energy every 30 seconds which is surpassed by signet of rejuvenation let alone LoD so really they're in completely different leagues. Not to mention Lod can be effected by half recharge mods so you can save more energy more frequently. For gole and heal party to outclass lod your party would have to take massive aoe damage at just one time and then the battle would have to be over, all foes with aoe damage skills would have to be dead or the enemy would have to have a 30 second downtime for their aoe skills. For big infrequent aoe spikes gole & heal party win but if your party is consistently taking aoe damage over extended periods of time lod wins. Personally LoD is one of my favorite healing elites and I'd pick it over those two skills any day. 141.225.76.83 03:29, 7 October 2009 (UTC)

12/9/2010 Update, Healing Burst now better? (at least for Mo primary)[edit]

It seems to me that with a high Divine Favor, Healing Burst would pretty handily out-shine this in pretty much every dimension. But I may just be a total noob... Thoughts? Gebnar 07:29, 25 December 2010 (UTC)

That's exactly what I was thinking when I looked at this page actually. Pjwned 22:17, 29 March 2011 (UTC)
Well, LoD was pretty much garbage in PvP since its nerf. In PvE, LoD has a larger range and costs less energy to use on recharge. Another aspect for PvE is Arcane Mimicry: LoD is affected by Unyielding Aura, while Healing Burst is better used with Healer's Covenant. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 13:57, 25 December 2010 (UTC)
Earshot range is still pretty big. Maybe if the heal was nerfed a bit and added a divine favor bonus like Healing Burst (or keep the numbers the way they are and add half DF healing bonus?) or something like that it'd be more worth using. Pjwned 22:17, 29 March 2011 (UTC)