Talk:Lucky

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Two Titles?[edit]

It was my understanding that the Lucky and Unlucky titles were different, both in name and acquisition. Is there a reason they are merged? 68.104.205.160 16:01, 7 April 2007 (EDT)

The lucky and unlucky titles are closely related to eachother which is why they were merged.--Bane of Worlds (talkcontribs) 22:20, 26 April 2007 (EDT)

The max...[edit]

Since it's now possible to get the highest rank in both Lucky and Unlucky, we'll need to scout out those who have the Prosperous title and are advancing with it. Hopefully we'll get a confirmation as to whether or not Golden and Wretched are the highest rank for their affiliated titles. Sadly I'm not up there to do the research myself. — Sixshot 16:51, 28 April 2007 (EDT)

Blessed By Fate[edit]

Berry Hoodlum, please provide a screenshot for this new max title. --BigBlueMonk 20.png talk 06:12, 29 April 2007 (EDT)


Tried, can't figure it out now, too tired. Come look at american district 4 i am afk there, you can see i got golden. Why would i lie about this anyway...

Blessed By Fate 2,500,000 Berry Hoodlum

I'm in American 4 now - can't see you. Shing Jea Monastery, right? User Fox.jpg Fox (talk|contribs) 06:48, 29 April 2007 (EDT) Edit to add -- confirmed this with several others in Boardwalk User Fox.jpg Fox (talk|contribs)
I'm in American D4 now I see Berry he has rank 5 -- Scourge User Scourge Spade.gif 07:06, 29 April 2007 (EDT)
EDIT: You're too rich damn it >_< I want money lol -- Scourge User Scourge Spade.gif 07:07, 29 April 2007 (EDT)

Confirmation- http://img235.imageshack.us/img235/2513/goldenni7.jpg Doctor 16:01, 29 April 2007 (EDT)

Saw that on guru too.:P at least people we get 1 more day but still 2.5mil is killer but 2mil would have been fair...yet again the pattern for this title made sense on why it's 2.5m...(rambling on...I'll selfdestruct)just add a "zero" to the first 3 lol.--Bane of Worlds (talkcontribs) 01:11, 30 April 2007 (EDT)

Effects of titles on drops[edit]

Is it true that these titles effect your chances on gold/green drops from monsters/chests? I wanted to know because my unlucky track is advancing faster than the lucky track :P (using lockpicks) DBZVelena | (Talk page) User DBZVelena sig.jpg 01:01, 30 May 2007 (UTC)

If it does it would require some heavy testing to prove. The arenanet official line is that your lucky title only affects your chance to retain lockpicks. --Lemming64 15:30, 30 May 2007 (UTC)
Well the rumor has been going round for a while. Perhaps instead of testing we could simply ask them if they have implemented that? saves us the trouble of testing :P DBZVelena | (Talk page) User DBZVelena sig.jpg 01:07, 31 May 2007 (UTC)

Next unlucky title[edit]

I got Wretched rank 5, Jinxed is the next title at 250k unlucky points. Again, no screenshot, i guess the same goes up for this one as for the Blessed by fate title about which i posted, up to you if you believe me. Berry Hoodlum

Met someone ingame with Wretched (5). He mentioned that Jinxed (6) is the next title with 250,000 losses. Got a screen of the conversation and one of the guy wearing Wretched (5) if needed.

People it helps if you sign your posts. And please post ya screenshot too. DBZVelena | (Talk page) User DBZVelena sig.jpg 20:35, 3 June 2007 (UTC)

To sign a post you have to be registered or something? I did post my in game name with it though. Well, i don't really care if you believe me or not, i am just trying to help. A bit strange though, when i wrote about blessed by fate the lucky title track did get updated. Anyway, i guess more people will follow soon that reach wretched, then they can confirm it. Berry Hoodlum

Everybody can sign their comments with ~~~~. As unregistered, your IP will be shown. On topic: Screenshots would be fine to confirm, the 3 unsigned comments are made by different IPs and could be hoax also two of them state that Berry Hoodlum made them. I also could type "Berry Hoodlum" under this comment, but I use - MSorglos (talk|contrib) 20:26, 7 June 2007 (UTC)

True, although all my IPs begin with 88.159 probably not a coincidence ;) Let me try signing 88.159.149.178 03:58, 8 June 2007 (UTC)Berry Hoodlum

I can confirm that berry is right with unlucky title. 72.11.116.63 20:41, 26 June 2007 (UTC)Nigel of Tufnel

Salvaging Runes and Upgrades[edit]

Does Salvaging runes or upgrade pieces from an item using expert salvage kit contribute to lucky/unlucky if it doesn't destroy the item/destroy the item? - User:Invincible Rogue

Nope, it does not, although it would make sense in my opinion. -- CoRrRan (CoRrRan / talk) 22:38, 28 June 2007 (UTC)

A Charmed One?[edit]

This is probably just a coincidence but I feel like saying it anyways. The first rank in the Lucky title may be a reference to the show Charmed, as it is displayed as "Charmed (1)" and during the show the sisters are commonly refered to as "The Charmed Ones" or "A Charmed One". Just a thought.-Broodling67 21:47, 7 July 2007 (UTC)

umm. . . Lucky Charms, anyone?--67.33.164.96 15:20, 20 March 2008 (UTC)

Rank 6 is max[edit]

http://www.guildwarsguru.com/forum/showthread.php?t=10120992&page=23 post #454. (84.104.182.16 12:35, 2 August 2007 (UTC))

I have not seen proof of rank 6 is the max of the lucky title on this forum. All i have seen is some people showing they have achieved rank 6 so far. As long as you don t have the mousepointer on the title when you make your screeny, you can not see if a certain rank is the max of a title. Nice thread though :D. Silencio 06:06, 12 August 2007 (UTC)
You cán see its the max. The bar is full, look at the treasure hunter above it! (84.104.182.16 21:00, 12 September 2007 (UTC))

Point name change[edit]

i would just like to point out that the points of these titles are tickets won and lost i think they should change it to lucky and unlucky points because it would make more sense seeing as you can get the points in more then one way then the game. --The preceding unsigned comment was added by User:75.165.112.222 .

Yea, but when it comes to textual changes, ArenaNet are usually slow about it, if at all. As I recall, it was something to do with the needs for localization and internalization. -- ab.er.rant sig 10:28, 5 October 2007 (UTC)

Honor[edit]

It sais it can be displayed, it doesn't say when, does that mean its the first one?90.240.114.176 10:24, 13 October 2007 (UTC)

It requires rank 2 to be displayed, as it is listed on the "Honor" page itself. Yukiko User Yukiko Sig.png 10:45, 13 October 2007 (UTC)
put that into the article just because its something people might wanna know. 76.238.24.203 05:13, 4 February 2008 (UTC)

Calculation[edit]

I added the 14k plat calculation, as calculated by: 250000pts*(1 key kept/250 points)*(1 chest/0.65 key kept)*(1 key bought/(1+0.65) chest opened)*1.5k/key bought. -- Alaris_sig Alaris 21:40, 9 February 2008 (UTC)

Well, 14K would be great if Max title was 250,000. But, ya gotta add a zero to get the real max which is 2,500,000. Sooooo when we redo the math with the same equation and the multiplier 2,500,000pts you get, yep you guessed it, 140K. I changed the Notes section to reflect this recalculation. I'm not a mathematician either, really quite bad with that side of my brain, but I also think this equation fails to address the increase of probability with the increase in the title. I dunno?--67.33.164.96 00:40, 18 March 2008 (UTC)

Check those calculations again. Just using keys at 50g each, it would cost 500k to open the required 10,000 chests, and lockpicks are much costly than keys for lower-grade chests until you reach a very high retention rate. I'm not sure what you're doing with some of the middle of your equation, but I came out with a much larger number. 2500000 pts * (1 chest/250 points) * (.35 pick/1 chest) * (1.5 g/1 pick) = 5,250,000g Taking into account increased retention chance per tier:

50000 / 250 * (1-.65) * 1500 +
50000 / 250 * (1-.67) * 1500 +
150000 / 250 * (1-.69) * 1500 +
250000 / 250 * (1-.71) * 1500 +
500000 / 250 * (1-.73) * 1500 +
1500000 / 250 * (1-.75) * 1500 = 3,978,000g

and furthermore, if buying picks from players at 1,250 each, multiply the result by 5/6. In addition, each rank of the Treasure Hunter title will further reduce the total price by 450,000g for 1500g picks or 375,000g for 1250g picks. --Thervold 22:40, 24 March 2008 (UTC)

Note the difference between "Xk plat" and "Xk g". So far there are 3 wastely different calculations here: 14 million gold, 140 million gold and ~4 million gold ... --Xeeron 23:39, 25 March 2008 (UTC)
"wastely"? Did you mean "vastly"? :P -- ab.er.rant User Ab.er.rant Sig.png 04:11, 27 March 2008 (UTC)

Unlucky[edit]

Is it confirmed that rank 7 unlucky is max and/or that "Cursed by Fate" is the actual name of rank 7 unlucky??? Does anybody have rank 6 unlucky yet??? 88.159.130.14 22:38, 19 February 2008 (UTC)Berry Hoodlum

I'm pretty sure it's been confirmed. Calor Talk 22:46, 19 February 2008 (UTC)
I haven't seen any proof of this, except from the ATS server. I myself got r6 lucky (2.7 million) and 185k unlucky points. I have my doubts if somebody has r6 unlucky yet. That's why i am asking if the r7 unlucky title is proven. Besides, it doesn't seem logical to have r6 lucky as max and for unlucky r7.88.159.130.14 10:24, 20 February 2008 (UTC)Berry Hoodlum

I would like to propose we remove the r7 unlucky until someone posts a screenshot. Im confident in the ATS test data, however, without confirmation on the live servers there is no reason to post as fact. Besides, if anyone had r6 unlucky, they would probably have been showing it off by now. 76.105.241.17 06:22, 21 February 2008 (UTC)

Removing it seems logical, since this site is based on facts, not on assumptions. I posted about the blessed by fate title a while ago, then nobody believed me and didn't want to add it till they saw a screenshot and this r7 unlucky title just came out of nowhere, without any screenshots or anybody claiming to have achieved the title. 88.159.130.14 07:29, 10 March 2008 (UTC)Berry Hoodlum

http://img502.imageshack.us/img502/5572/cursedbyfateex5.jpg might wanna change it back :) --The preceding unsigned comment was added by User:213.118.14.36 (talk).

More rare drops with higher Lucky rank?[edit]

Does the Lucky rank influence the rare drops? The preceding unsigned comment was added by Monolito (talk • contribs) at 10:13, 12 September 2008 (UTC) (UTC).

Impossible to test thoroughly, but unlikely. Misery 10:16, 12 September 2008 (UTC)
I don't think so either. -- ab.er.rant User Ab.er.rant Sig.png 03:12, 13 September 2008 (UTC)
It's been confirmed for the Polar Bear Mini. 145.94.74.23 13:27, 24 December 2008 (UTC)
How has this been confirmed? Details, please. Blood Red Giant 14:07, 24 December 2008 (UTC)
It hasn't. 145.94.74.23 has been posting this everywhere, with no evidence. --King Of Kamelott Talk Page 17:16, 24 December 2008 (UTC)
Ahh well, it is the season for noobs to be wollies i suppose... T1Cybernetic 17:30, 24 December 2008 (UTC)
I don't know if this matters or not, but i go out on missions and stuff with a guild officer of mine, and he has rank 2 lucky title, and he get alot of golds, for example, one time he got 3 gold drops and i only got one. MAYBE it's just GW not liking me, but i think it was worth putting out there 71.100.212.254 12:14, 30 April 2009 (UTC)

Retain rate / amount of Unlucky points[edit]

82 points with 33 % retain rate, 157 points with 63 % retain rate. If I suppose 10% still gives 25 Unlucky points, then the number of points earn when a lockpick breaks is (retain rate) x 2.5, rounded down. Doing the Unlucky title just opening chest is now proportional to the number of opened chests, wherever they are encountered in the game. Titine 19:00, 14 November 2008 (UTC)

by my calculations, you can maximize your unlucky points this way by opening chests at a 50% retention rate. Essentially, you need to maximize (rate)*(1-rate). --JonTheMon 19:02, 14 November 2008 (UTC)
I got 140 points with 56% retain rate. Seems to confirm the (retain rate) x 2.5. Mohnzh say what? 03:13, 15 November 2008 (UTC)
162 at 65% for 600g chest in nm. -- Alaris_sig Alaris 03:27, 15 November 2008 (UTC)
240 at 96%, I consider this issue settled and edit the main page accordingly --Tmakinen 07:07, 15 November 2008 (UTC)
I think the fact that the bonus retention of NM chests count towards this retention rate, should be added to the notes. This isn't really clear atm. --Lady Rhonwyn 13:46, 19 November 2008 (UTC)
Personally speaking I find the amount of unlucky points give easier to understand if it's written as (Retain percentage) x 2.5, than if it's written as 250 x 0.(Retain Percentage), I'd also go as far to suggest that a table with at least some values would make this easier still. YMMV Anon-e-mouse 02:58, 1 December 2008 (UTC)
How about 25..125..250 unlucky points for retain rates of 10%..50%..100%, at a rate of 25 points per 1%.? -- Alaris_sig Alaris 14:40, 1 December 2008 (UTC)

50g Chest Farming[edit]

First, does anyone know a good place to farm 50g chests for the lucky title track? If so, we might want to add that to the page. We also may want to add that after maxing the Treasure Hunter title track (and assuming you have at least r2 Lucky by then), the 50g chests have a 100% retention rate (10% base + 55% chest bonus + 35% TH+L title tracks), thus using 1 lockpick, the rest of the Lucky title track can be obtained at no cost. Blood Red Giant 18:16, 23 December 2008 (UTC)

Sorry, that information was false. The chart I was looking at had the base retention included with the TH+L retention. Thus, even with max title tracks and 50g chest the total retention rate is 98% (10% base + 55% chest bonus + 33% TH+L titles). Reverting the wiki back now. Blood Red Giant 00:05, 24 December 2008 (UTC)
Ok, but still, you can get lucky that way with few lockpicks. The downsides are no synergy with Treasure Hunter or Wisdom. -- Alaris_sig Alaris 03:16, 24 December 2008 (UTC)
Check out Talk:Treasure_Hunter#Complex_Cost_Analysis for combining the Treasure Hunter and Lucky title tracks. At the end, there is a note about using 50g chest to obtain the remaining Lucky title track points at little cost (~231.25k). Blood Red Giant 03:36, 24 December 2008 (UTC)

Acquisition[edit]

The second paragraph under the Acquisition heading needs a bit of cleaning up. There is a fragment of a sentence left in there. I'd rather leave it to someone who understands what it is supposed to say. Athena Dominus 06:33, 29 December 2008 (UTC)

I've edited what is actually the 3rd paragraph under Acquisition since that was the one with the sentence fragment and major incoherency. After reading the second paragragh, it probably could be cleaned up a bit as well, but isn't a necessity. Blood Red Giant 21:05, 29 December 2008 (UTC)

Unlucky again[edit]

I thought it might be useful to add a note that (outside of the boardwalk games) 50% chests are the best to go for if going for the Unlucky title (as pointed out by JonTheMon). These chests return, on average, 62.5 unlucky points per chest opened, thus requiring 8000 chests to be opened, and 4000 lockpicks to be broken.

Why is Wintersday Listed?[edit]

Under "Acquisition", it mentions playing the games during Wintersday. However, the festival games are not available during Wintersday. Saldonus Darkholme 10:38AM 7 July 2009

The Dwayna vs. Grenth finale, where you use Candy Cane Shards to vote for whose hat you want, will grant you points equal to the number of shards you gain (or times you lose, for Unlucky). SarielV 20 x 20px 02:34, 9 May 2010 (UTC)

Speed up the Festival Games[edit]

I'm sure that anet wants people to leave GW1 for GW2 eventually. I know that a lot of people will be hanging around GW1 so that they can finish titles. I know I'll be working on lucky and unlucky for quite a while. Why not speed up the rate of 9 Rings and Rings of Fortune? I think it would be a benefit to everyone. They may run slowly just as a penalty for being able to play while absent, but it'll just be holding people back from migrating fully to GW2.Vidal 08:05, 25 August 2009 (UTC)

I highly doubt that the small number of people that would refuse to play GW2 because they haven't finished the lucky titles in GW1 is a strong enough for ArenaNet to bother tweaking the programming for the rings. Also, they haven't outright denied us the ability to play both GW1 and GW2 at the same time. -- ab.er.rant User Ab.er.rant Sig.png 17:27, 25 August 2009 (UTC)
It's not about refusing to play GW2, and they've already said that we could play both, so I'm not sure where that came from. My point is that time spent on GW1 is time that could be spent on GW2, and considering that they've made major changes to the game to make so many titles easier to get, I'm sure that this issue is a concern for them.Vidal 09:38, 26 August 2009 (UTC)
While I personally would like to see speedier broadwalk games, I believe this is hardly a pressing concern for ANet. After all, standing on the rings doesn't take time from anything: Log in, buy tickets, AFK for 24 hours, buy more tickes, AFK again. --Xeeron 15:07, 26 August 2009 (UTC)
That's what I sort of meant Vidal. When you're logged in doing the lucky stuff, you're not prevented from playing GW2. So there's no "holding people back from migrating fully to GW2". -- ab.er.rant User Ab.er.rant Sig.png 15:23, 27 August 2009 (UTC)
Ok, you got me. You guys make good points. It will kind of suck to have to stop in on GW1 just to see what's happening with the boardwalk(not to mention farm gold) though. I reckon I'd just like to be done by the time 2 comes out.Vidal 15:37, 27 August 2009 (UTC)

Lucky Problem? :s[edit]

Alright, well, I've been working on treasure hunter/lucky/ect recently and have more or less been keeping track of breaks and retains and have found my 56% retention rate to be pretty faithful more or less. But tonight, my retention reate plumetted dramatically and as shown here:

Prior: Media:Lucky problem screen 1.jpg
After Retain: Media:Lucky problem screen 2.jpg

I've been instead getting 500 lucky points per reatin. All of this in NM of course. I haven't tried locations other than FronisIrontoe, but even still it's disturbing at best as to why this has been happening consistently all night. D; If anyone has any ideas or if I'm missing some awkward penalty/bonus b/c of the festival I'd be elated to find out it's not a bug. Legendary Robanian 02:04, 30 January 2010 (UTC)


Well, scratch the retention problems, I'm just having bad luck. But what I think is the case now, is that way back whenever, prior to the scheduling of the Re-Dux, this weekend was intended to be a Double Lucky/Unlucky bonus. (As that's what I'm experiencing) Of course, I haven't been able to find any official mentioning of any sort, and the only "scheduled" event is the Wintersday festivities, so whatever the case, the servers are running Wintersday and Double Lucky/Unlucky for now at least. Legendary Robanian 04:17, 30 January 2010 (UTC)

Yup, getting double points. 24.197.253.243 04:21, 30 January 2010 (UTC)

Merge of Acquistion Guide and restructure of Notes[edit]

I just restructured the Notes after the merge of the Acquistion Guide - but forget to log in before saving. Couldn't figure out how to add my name to the changes, so if anyone wants to know, it was me ... Kirbett 17:18, 24 May 2010 (UTC)

just edit it and replace the ip address with the usual tildes. i think that should work. Spiritual Summons 14:00, 2 June 2010 (UTC)

Renaming of article[edit]

It's been suggested that this article be renamed to "Lucky and Unlucky". Sounds like a good idea to me. Will redirects from "Lucky" and "Unlucky" both go to this page? Kirbett 17:21, 24 May 2010 (UTC)

I wouldn't see why. Since this article covers both, it seems silly to me to have Unlucky the redirect and Lucky the article. -- Konig/talk 02:27, 25 May 2010 (UTC)

I think this is a good idea too, when i first came looking for unlucky i couldn't find it, it came up only with lucky so I was very confused. This would definitely help avoid confusion and I can't see any reasons why it shouldn't be changed. Spiritual Summons 14:02, 2 June 2010 (UTC)

I agree with the renaming of this article for the reasons listed. I'm surprised that it wasn't named as such when the article was created. Blue Clouded 12:45, 16 June 2010 (UTC)

I agree too. Newms34 05:30, 18 June 2010 (UTC)

I also agree, but looking at the amount of incomming links, I think I want to have a bot onboard before moving the page to speedily clean up the redirect mess. --Xeeron 09:00, 18 June 2010 (UTC)
If Lucky and Unlucky are retained as redirects to the renamed page, why should any incoming links need to be updated? Kirbett 09:41, 1 July 2010 (UTC)
Because it is good practise not to link via redirects. --Xeeron 13:27, 2 July 2010 (UTC)
Couldn't a redirect be used until the bot is in place? Not like it would hurt anything overall. Redirect would be left there anyways due to searching for lucky and unlucky separately.--Neithan DiniemUser Talk:Neithan Diniem 18:05, 2 July 2010 (UTC)

50g Chest Run Locations[edit]

I'm looking to max Lucky with opening 50g chests (or something low-end to lower the cost of the lockpicks required). Does anyone have a suggestion on the best location for low-end chest runs? I am not concerned with treasure hunter.Vidal 03:59, 27 June 2010 (UTC)

Start at Minister Cho's. Go outside and straight. Left at the "T" junction down the stairs. scan around quickly there as there's sometimes a spawn there, then left again into the dark temple/cave and there are two or three spawn points in there. 2-3min run (works well with drunk title) for 0,1 or 2 chests. Terrible drops obviously and no TH but cheap lucky points. Oh and the reason you don't go straight into temple is (apparently) because chests take about a minute to spawn after you enter the zone, though I have no proof of this - just what I was told in-game. GL. 61.62.92.170 14:53, 2 July 2010 (UTC)

Thanks man. I will check that out as soon as Shing Jea closes =)Vidal 04:09, 3 July 2010 (UTC)