Talk:Melandru's Shot

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Ranged cripslash, yay. Saphatorael 16:46, 8 August 2008 (UTC)


The implications for pvp in this skill are stunning.70.111.33.198 14:04, 9 August 2008 (UTC)

More useful than before, but still not very. It's too easy to miss landing this when you need it, and the recharge is too long to be able to try again. Arshay Duskbrow 00:14, 10 August 2008 (UTC)
I guess I would like a lowered recharge, but it would be too evil of a-net to allow bleeding, poison ( apply ) & crippled spamming.--File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 11:55, 10 August 2008 (UTC)
It would just fuel RC even more... ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 22:04, 12 August 2008 (UTC)

This is so good. — Skakid 22:02, 15 August 2008 (UTC)

Is there a reason this is listed as an energy skill?--Son of Batman 10:22, 20 August 2008 (UTC)

Because it...costs energy? –Ichigo724 16:13, 21 August 2008 (UTC)
Because before it was revamped, it was a skill that gave +15en if it hit a target that was enchanted. Page text was updated, wiki-mapping not. Targren 14:25, 23 October 2008 (UTC)


HI PVXERS /WAVE --click moar Mafaraxas 16:56, 21 August 2008 (UTC)

I still wonder where's use for it. I mean real use. It used to be a version of Prepared Shot that was often worse, sometimes better. And now, it has to rival with Pin Down. Having to hit when the chance thereof is lowest... Maybe I am feeble, but couldn't Incendiary Arros plus Apply Poison and a random pin down be better? Noctarch 06:21, 27 August 2008 (UTC)

The note says for kiters, you can use it in AB since everyone is running around or as a snare when they are running with the flag. Use a Flatbow or Longbow, so you can stay out of their range, with a skill like Read the Wind you will peg the arrow anyhow. With a teammate or solo, one equips Seeking Arrows and the other Favorable Winds.--ShadowFog 13:05, 16 September 2008 (UTC)
This used to actually be a good skill. Last year before the retarded updates started rolling rick rolling in, I made a great melandru spike build with read the wind. Kiting doesn't matter since you can't dodge read the wind. Now RtW is in the trash and this got the nerf bat.
Good suggestion. It's pretty handy in AB if you are up on one of the walls because you have the height advantage which will make your arrows go further, and melee classes can't even touch you. — Eloc 15:34, 16 September 2008 (UTC)
The recharge fails and this skill is begging to be used in range spike.
You should sign your fail comments first.--ShadowFog 22:42, 8 October 2008 (UTC)
I'm pretty sure a lot of bow attacks can be used in r spike... just like a lot of warrior skills can be used in an adrenal spike. IMO Bleeding should cover cripple though 72.177.204.158 03:46, 11 October 2008 (UTC)
Agreed, unless I really need skillbar compression, I'm inclined to combo pin down + hunter's shot.
Every ranger bar needs skillbar compression Jonas 23:51, 22 October 2008 (UTC)

best skill ever, only rangers who dont know how to play cant use it to full potential--Lord randy taylor 00:24, 9 April 2009 (UTC)

I love this skill. <3 Its great to use on pesky wars who think they can solo me in AB and JQ. I just hit them with this, keep backing up and degen them to death with AP as they try and decide whether to keep running at me or run away. Either way they are dead lol. --66.253.138.98 21:59, 19 April 2009 (UTC)

The note that says[edit]

"Synergizes with Wanderlust which knocks down stationary foes" is retarded. Thats just like saying "Guardian synergizes with Healing Prayers because it protects players" or "Arcane Langour synergizes well with foes casting spells (because you know: it causes exhaustion if they do)". It is an obviously dumb statement/opinion rather than a real fact about this skill so i dare to delete it. 84.145.244.115 14:28, 9 April 2009 (UTC)

The note is actually quite good compared to what you are stating, Mr. IP. Combining it with wanderlust is like saying "You want to die of hunger or from eating this poisoned cookie?" Either they run around (slowly) while they lose a lot of health, or they stand still and do nothing at all. Guardian does not synergize with healing prayers, as it makes sure that you don't need to heal people. And you can't synergize with what skills your enemies use, you just use the right skills against them. Paddymew 12:57, 1 May 2009 (UTC)
I believe the point of the note is that Melandru's Shot triggers if the foe is moving or knocked down. So if the foe isn't moving, then they get knocked down and can trigger Melandru's Shot anyways. <>Sparky, the Tainted 15:37, 27 July 2009 (UTC)

Update[edit]

Enjoy the nerf, make that the triple nerf. Next up, removal of all interupt damage. 68.47.192.6 23:38, 14 May 2009 (UTC)


Yeah thanks for update, not enough that Ranger doesnt do much dmg compared to any other class, please just take off conditions too -.- --Vital Spark 08:33, 15 May 2009 (UTC)

Hmm, moving the damage to the conditional makes this bad for turreting. I think Anet did a great job stopping those. This skill is now only good when used skillfully. So overall, good change :). Xhata 09:41, 15 May 2009 (UTC)


Is crippled for + ... seconds? So you can increase cripple length with ie crippling anthem? 80.56.51.129 16:16, 16 May 2009 (UTC)


Good change. Requires skill to use now. King Neoterikos 22:47, 16 May 2009 (UTC)

Really amuzing to switch things around so the ruleset protects casters from spike builds. Regardless of the changes, they're still gonna get punked anyway.

Bow rangers just get the nerf bat every update. I quit using mine until Izzy is fired. What's next, remove interrupts and conditions too? How about nerfing bow damage to 5-15 while you're at it? No wonder why almost all rangers run RaO/hammer gimmicks (which need a nerf in high-end PvP WAY more than bow attacks do), "pack hunter" builds, and noob with scythes. This is just a cheap lame gimmick to sell Nightfall and to make sure that every ranger that doesn't purchase Nightfall subscribe is left uncompetitive and gets booted out of every form of high-end PvP. Thanks to this crap update, I have no more ranger builds left to run in PvP and my options in PvE are severely limited. IMO Rangers should go back to being a damage class and nerf the interrupts/condition spam. Better yet, balance the game such that rangers can roll damage, interrupts, or condition spam but not all of them. I could do that, but as Shard mentioned in one of his suggestions, "Anet couldn't find a good game balancer if one hit them in the face."

or shot in the ass with a burning arrow! :D

Rangers were never supposed to be a damage-class you ass-hole. Xhata 11:05, 17 May 2009 (UTC)
If not damage, then what? Interrupts? Oh wait, Warmonger's Weapon can do that better. Condition spam? RC food and Wounding Strike can spam better conditions. No damage? What are rangers supposed to do now? Trap and heal?
You clearly fail at playing ranger. WS is for melee and if your poison (which you should be spreading on everyone) is continually being RC'd, then that is a GOOD thing, because the monk won't be protting the rest of their team. And a good ranger can slam interrupts on nearly anything (I'm talking about distracting WoH, stuff like that, you know, stuff that occurs when you PvP for real?); I know I can. Seriously, learn to play ranger before whining about it (PvE doesn't count as knowing how to play ranger, btw). King Neoterikos 11:29, 18 May 2009 (UTC)
Right, us PVE losers can't have an opinion on these changes because they only have to do with PVP. They didn't nerf our rangers' last good damage+condition skills in PVE because everyone was using them in PVP (probably because they were some of the last good ones left), that was a PVP-only change. OH WAIT! --Star Weaver 22:07, 18 May 2009 (UTC)
If you are using MS in PvE, you fail. There are far better options. Cripple is fail in PvE (unless you are trying to complete Moddok Crevice, even then, use YMLaD), bleeding fails in PvE (and cannot be spread as nearly as fast as poison, even then, disease is a better option). King Neoterikos 22:22, 18 May 2009 (UTC)
Not bothering to make a PvE version is fail and lazy.--ShadowFog 23:08, 18 May 2009 (UTC)
As far as I know, the original intent from the first pve-pvp splits was to keep them down to a minimum. Neoterikos is right, almost no one uses mel's shot in PvE for good reason: things rarely ever kite, and there's better options for both utility and damage. --click moar Mafaraxas 05:27, 19 May 2009 (UTC)
ymlad wont keep a runner snared by itself--Relyk 06:14, 19 May 2009 (UTC)
Pretty sure you're not remembering the first ranger bars, unless you haven't been playing that long (owait, you haven't). It went like this: Crippling Shot/Distracting Shot/Savage Shot/Troll Unguent/Distortion/Blackout/Apply Poison, in case you didn't know. I don't see a single +damage skill there. The use of turret rangers has been a very recent development and one that hasn't been good for the game as a whole. 67.81.108.211 17:33, 19 May 2009 (UTC)
Why bother even responding to someone who thinks Warmonger's Weapon is better than Savage/Dshot? Misery 17:35, 19 May 2009 (UTC)
That skillbar is useless on its own in Alliance Battles, and it's boring to use. Distortion is crap, why on earth is is there? Oh, and Warmonger's Weapon + broken items is OP:
Warmonger's Weapon.jpg
Warmonger's Weapon
Spirit's Strength.jpg
Spirit's Strength
Weapon of Aggression.jpg
Weapon of Aggression
Mend Body and Soul.jpg
Mend Body and Soul
Barbed Spear.jpg
Barbed Spear
Blazing Spear.jpg
Blazing Spear
Merciless Spear.jpg
Merciless Spear
Resurrection Signet.jpg
Resurrection Signet
That build has better damage, conditions, and interrupts (combined) than any ranger build.96.233.8.52 18:11, 20 May 2009 (UTC)
LOLOL? Burning arrow + apply poison owns for conditions and dmg; and interrupts on demand destroy a random interrupt phase that can't be kept up. Good try though
but not survivability, in terms of armor, and defense. 70.139.49.71 21:19, 21 May 2009 (UTC)
Defense and armor don't matter when most of damage done is with degenerate degen (pun intended) skills and overpowered crap that goes through any form of armor or defense. Perhaps your argument would have been valid 2 years ago.72.64.10.205 13:54, 22 May 2009 (UTC)

LOL GUILD WARS . srsly, you guys are so terrible. If you think rangers are meant to do damage and AREN'T meant to be the team's utility toolbox, then you're so bad you should just uninstall. The reason why PvErs can't have a say is because not even 0.0001% of them have the SLIGHTEST clue about this game. Ex. the guy that thinks warmongers is better than dshot + savage which should be staple on EVERY SINGLE RANGER BAR in the game. Bars that don't have it are almost guaranteed to be terrible. 82.45.105.74 22:52, 2 June 2009 (UTC)

I THOROUGHLY disagree with your COMMENTS. I am a PvEer and I HAVE a decent knowledge of BUILDS. However, I like your TYPING STYLE, I might use it more OFTEN. Firoas. talk 15:04, 10 June 2009 (UTC)
Except he was actually capitalizing things that were to be emphasized, instead of random shit. --click moar Mafaraxas 15:46, 10 June 2009 (UTC)
PvE'ers were using Mel's Shot? Why? Karate Jesus 16:06, 10 June 2009
Quoted from IP "The reason why PvErs can't have a say is because not even 0.0001% of them have the SLIGHTEST clue about this game" --TalkRiddle 16:11, 10 June 2009 (UTC)
Good point, random IP. But still...what would be their reasoning for using a skill that's obviously designed for PvP use? I saw someone say snare earlier and I lol'd. Karate Jesus 16:21, 10 June 2009
To be fair, snares are actually useful to stop those bloody meleers from eating up your casters (H/H)... Or just making sure they die faster, because they have this annoying tendancy to not stop. Still, there's better elites for PvE. 118.208.125.214 10:05, 17 June 2009 (UTC)
Pew pew in PvP used to use Expert's Dexterity, which is completely un-nerfed in PvE. With Asuran Scan, RtW, and a flatbow, you have pretty beastly single target DPS and spike potential. Too bad Hunter's Shot blows nowadays. 68.58.91.59 19:39, 4 July 2009 (UTC)

"The reason why PvErs can't have a say is because not even 0.0001% of them have the SLIGHTEST clue about this game." That is assuming that this page is about PvP. PvE is so different to PvP, meaning skills that may seem pointless in PvP are actually very good in PvE. Also, I think your find this to be a public wiki used to provide information to ALL players of guild wars NOT just the PvP players. Therefore, PvE players CAN have there say and WILL have there say. --The preceding unsigned comment was added by User:86.18.97.160 (talk).

its also funny to see people try to take PvP builds into PvE and likewise in reverse... you have to learn both from the ground up and expect to be pwned as you learn... MrPaladin talk 15:15, 27 July 2009 (UTC)

Got NERFED AGAIN[edit]

Seriously, how many times can you nerf a ranger. First they fuck up Hunter's Shot and now they screw up Melandru's Shot. GG Anet Strykeraid 22:38, 6 August 2009 (UTC)

seriously, fuck anet. --70.137.169.20 23:51, 6 August 2009 (UTC)

shut the fuck up, you're both bad, 8s → 12s just means you can't smash your face on the keyboard and expect results. --click moar Mafaraxas 23:51, 6 August 2009 (UTC)

Ugh. Why pile on the Ranger hate, ANET? The last few updates relegated Rangers to spreading conditions and interrupting. With the exception of Burning Arrow, we can't really do any hard, direct damage, especially in PVP. And in PVE, good luck getting in on a PUG Zaishen Quest if you're a Ranger. --Ninjatek 00:13, 7 August 2009 (UTC)

LOL at the BAWWWWW. I'm happy that this got nerfed, and I play a Ranger. Too many people smashed their faces into the keyboard with this skill and thought themselves SOOPERAWSUMTASTICK at PvP (using it on a stationary target = fail). Four more seconds of recharge isn't all that bad. The cripple and bleeding still outlast the recharge at 12 Marksmanship. And Rangers really aren't meant to be direct-damage machines. They're pressure, they're support. If they were supposed to be the direct-damage profession, they'd be Assassins or Warriors or Dervishes or Eles (and if you WANT direct damage, go Glass Arrows and a Vampiric Hornbow.) I know that Rangers are a support profession, like Mesmers and Necromancers, and I'm happy with that. I'd rather be able to spread near-continual poison over an entire RA team and watch the Monk frantically try to keep up (and drain their energy) than spike someone and have them res a few seconds later. Elysea User Elysea ElyseaSignatureImage.jpg 00:26, 7 August 2009 (UTC)
Uh, okay. Thanks for your subjective opinion, sport. If you read the Dev notes back when Melandru's Shot became a good skill, you'll see that the devs indicated that they wanted to give Rangers the versatility and capacity to run direct damage builds. Between that time and now, it appears as though they've reversed that goal, and relegated Rangers back to using Apply Poison and interrupts in combination with any number of shitty Ranger Elites. When we bitch about the Nerf to Melandru's Shot, we're really bitching about all of the recent Ranger Nerfs; e.g. Read the Wind - a skill that went largely unchanged for years. --Ninjatek 01:22, 7 August 2009 (UTC)
Of my 8 characters, one of the 2 professions I don't play is ranger, and this is why. Rangers everywhere are crying out for a decent alternative to Burning Arrow (which in itself is hardly fantastic; it's only used because everything else is so rubbish), yet all they get in the latest skill update is a nerf to an already-poor skill. I'd love to know what's going through ANet's mind with regards to rangers... Astralphoenix777 02:42, 7 August 2009 (UTC)
@Ninjatek: Ah, I love the smell of derision and condescension in the morning. In all seriousness though, it doesn't matter what the devs wanted for Rangers way back when, what matters is what they're doing with Rangers now. Don't bitch about it, adapt to it. Don't whine about shitty Ranger elites when there are quite a few decent Ranger elites out there (BHA is exempt from PvP, of course. And yes, I deliberately omitted Burning Arrow.) Don't whine, adapt. Look at the buff pets got in PvE. Look at the buff to Comfort Animal. It's funny that I don't see this gigantic outcry over a few extra seconds of recharge. Maybe it'll actually show Rangers that spamming MS on a stationary Monk or Mesmer or another Ranger is more a minor inconvenience than anything else, and teach them to use the skill correctly. Elysea User Elysea ElyseaSignatureImage.jpg 04:39, 7 August 2009 (UTC)
@Elysea: Sorry, I agree with the sentiment here that there has been a disproportionate amount of PvP Ranger hate in 3 out of the last 4 updates. As others have said, it's not JUST about an additional 4 seconds of recharge time for Mel's Shot, it's about how Rangers have been nerfed back into the two roles of interrupter and degen spammer. IDC a rat's patootie about the PvE "buff" to pets. Pets are still hopelessly broken in the way that they operate, and freeing up one slot on my bar for another useless pet skill in PvE doesn't begin to compensate for the absolute elimination of ANY capability for Rangers to deal any kind of direct damage and be anything more than an annoyance and a source of lulz for the enemy team in PvP. I've been playing a Ranger primary for 4 years now, and I'm seriously considering ditching it because of all the nerfs. It's one thng to adapt to incremental changes when you still have alternatives. It's another case completely when the scale of nerfs is as big as it's been over the past 4 or so updates. The bottom line is: you CAN'T adapt when you have nothing left to adapt with! In the meanwhile, hopelessly overpowered crap like RoJ remains untouched despite the screaming need for it to be nerfed!AnClar 05:38, 7 August 2009 (UTC)
Never played RSpike? I'm sorry that you feel you have to win the game in under three seconds with your ranger; go play a class that has always been designed for pure power. Rangers have always been the utility class, do you really think spreading poison does nothing? Do you really think have one class based around interrupting and spreading degen, not to mention they can do it at the same time, is bad? Have you ever observed any high-end PvP (let's face it, rangers have plenty of use in PvE, I have a main for my ranger, barrage or BHA is pretty much all that is needed in 95% of PvE), and realised that dshotting a key skill, while constantly degening at least half the party, might just screw over the opposition monks? Rangers are nowhere near underpowered, buddy. King Neoterikos 05:59, 7 August 2009 (UTC)
Erm, yes, I have played RSpike...it generally needs more than one player to make it work. I'm not looking to "win the game in three seconds with my ranger", but I AM looking for some balance in the class that I see ANet removing. (BTW, I happen to agree with you about the utility of Rangers in PvE. In fact, I enjoy PvE with my Ranger quite a bit). That being said, spreading degen in PvP is mostly an annoyance. Any decent team will have enough condition removal to take at least some of the pressure off their Mo's. As far as interrupting, yes it is nice, but it is also dependent, to a certain extent, on ping time. That takes most of the skill out of it and introduces a lot of randomness. I don't enjoy having to hope and pray that the dshot I'm trying to get off against a 1/4 sec. cast time skill isn't completely screwed up by a random bit of lag. Yeah, for PvP they are underpowered.AnClar 06:12, 7 August 2009 (UTC)
I take it you don't GvG too often. And you are wasting your time trying to dshot 1/4s casts (do the physics, that's luck not skill, reflexing WoH or RC on the other hand does take skill). Obs some more, and look at why every single balanced team runs a ranger. If they are underpowered, why run them? They do everything they need to in a balanced team: harass the enemy and has decent shutdown ability. King Neoterikos 06:17, 7 August 2009 (UTC)
OK we can agree to disagree. It's true that I haven't GvG'ed in a while (I used to quite a bit a couple of years ago). If my ping times are below 100, I can generally dshot 1/4 sec casts 2 out of 4 times. And even on stuff like WoH, bad pings will make any skill in 'rupting worthless. I'd just like to see ANet leave some options for Rangers to deal some damage sort of like they used to be able to do.AnClar 06:25, 7 August 2009 (UTC)
"I'd just like to see ANet leave some options for Rangers to deal some damage sort of like they used to be able to do." Are you talking about bringing back +damage versus degen (which is still viable)? The problem is that ranged +damage skills are easily abuseable in any team format. In other words, rspike. Anet does not like to buff rspike, ever, because it leads to boring gameplay (i.e. 321 spikefest). click moar Mafaraxas 07:37, 7 August 2009 (UTC)
I get your point and the logic is good, as far as it goes. The problem, as I see it though, is that Rangers are now underpowered in comparison to other classes. One example: ranged attacks used to offer some compensation for the lower DPS that a Ranger can generate in that they were farther away, hence harder to get to. Now, with field teleportation possible (Sins) range as a protection is elimnated. Having the ability to output higher direct damage would be one way that ANet could begin to bring some balance back to Rangers vs other classes. If there are other ways to accomplish that, I'd be happy as well.AnClar 16:12, 7 August 2009 (UTC)

Resetting indents. I think the problem with rangers at the moment is that they're largely a schizophrenic class. I'd much rather take a mesmer with Psychic Distraction etc. if I really need to interrupt-shutdown someone or something. If I want to spread conditions, I give my necro Enfeebling Blood and Weaken Armour (usually in conjunction with Discord in PvE). At the end of the day, rangers have low direct damage, spread poor conditions (poison and bleeding, whoop whoop) and are generally inferior interrupters to Domination Mesmers. What they need is a fixed party role and some elite skills worth using. Nerfing already-poor elites like Melandru's Shot is a step backwards. Astralphoenix777 16:21, 7 August 2009 (UTC)

Both of your suggested classes, though, 1. dont do both in one, 2. dont survive nearly as long as rangers and are also fragile in other terms (they rely on spells that are easy to interrupt, enchantment easy to strip...) You know, rangers simply can do everything, and they get it through, and this MINOR nerf just adresses those idiots who have to learn to count to 8 to play their build. 91.16.140.183 20:52, 7 August 2009 (UTC)
I play a ranger and I'm also kinda happy with the nerf. It makes Crippling Shot more viable as a more spammable cripple (albeit with higher energy cost) and forces those who choose to use Melandru's Shot to be more careful about when they fire it off. Combatter 03:22, 21 August 2009 (UTC)

Is it worth noting...[edit]

...that the skill icon shows a statue of Melandru on the right? --70.158.147.102 18:32, 22 October 2009 (UTC)

Refreshing since nobody seemed to notice the question, or at least nobody answered or acted upon it. If nobody answers this time then I'll just edit it. --70.158.147.102 22:39, 20 November 2009 (UTC)
*Ignors Melendrus statue staring gormlessly at the awesom arrow*--Neil2250 User Neil2250 sig icon5.jpg 19:17, 28 January 2010 (UTC)