Talk:Mist Form

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Pure crap. Useless. Buff plx. Dark Morphon 09:29, 29 December 2007 (UTC)

they should drop recharge by 10 or raise duration by 10 23:35, 1 January 2008 (UTC)~
Use Arcane Echo if you want to maintain it. File:SigKarasu.png Karasu (talk) 17:56, 12 January 2008 (UTC)
What for? There are better elites to prefent damage. Dark Morphon(contribs) 14:05, 22 January 2008 (UTC)
It's still fun to see warriors running this in RA (on opposing teams of course). Justing6 07:06, 17 February 2008 (UTC)

So..... does anyone actually use this skill other than for fun in pve and alliance battles?William Wallace 08:25, 3 March 2008 (UTC)

People who knows how and where to use it in pve are doing so. I did in places where fighter can be quite angry, it is amusing to change builds sometimes, no skill can't have a good use. i don't find your question having any meaning, so my answer don't relly have more. lussh 08:30, 3 March 2008 (UTC)
I used this on my ele to run to the cliff in Anvil Rock in HM for a screenshot. ^^; And I've messed with using it to farm attackers in areas such as Anvil Rock HM that have very few spellcasters... With Glyph of Elemental Power/Glyph of Swiftness and Serpent's Quickness it can be maintained for a while, so it technically usable, but not so useful against spells. Or bleeding/knockdowns caused by attacks. The monsters still technically hit you, so... Isolina Black 02:06, 29 June 2008 (UTC)

Increasing duration or reducing recharge, even by just a few seconds, would make this skill vastly more useful.

User PizzaboyFaul icon.jpg Faul 19:32, 11 March 2008 (UTC)


Just a small question, does this make this skill the enemy to miss (Like shadow form) or only hit 0's?demonic barb 08:47, 9 April 2008 (UTC)

While under the effects of Mist form attacks still hit, for example you will still get bleeding from Sever artery. Magnus 08:52, 9 April 2008 (UTC)
and if you're for example E/Me, and you're using mantra of earth and stonestriker as E-menagement(for solo farming), does Wild Blow end Mantra under the effects of mist form? Close Impact 18:10, 28 April 2008 (UTC)
Oh , just read the notes, it should :s :( Close Impact 18:11, 28 April 2008 (UTC)

Fix Me!!![edit]

The problem with this skill isn't its duration, or its recharge; its that it it doesn't prevent all that much damage. warriors still put their bleeds and DW on you, sins and thumpers will still knock you down, and rangers still get to poison/burning arrow you. (how do you set a cloud on fire??) I think perhaps it could cost more energy, maybe have a longer recharge, and actually make attacks MISS you instead of 0 damage.Prolly wouldn't even need a longer recharge or shorter duration. After all, its not hard to make an obsidian tank that can run around 24/7 immune to spells, and highly resistant to melee. Comments? --Frigid Mage 23:18, 2 May 2008 (UTC)

IT's usually only for fighting large groups of enemies as a solo nuker.

i disagree, what do you mean by "large groups of enemies as a solo nuker"? if you are talking about farming, then no, however if you're talking about in PvP?... then no. its just a very crappy skill. This skill fails in comparison to the many better forms of damage mitigation, many that are non-elite. how bout instead of reducing that sin's dps ability from only putting conditions and KD's on you (mist form) to where he can't do anything. (blinding surge, blinding flash, Glyph of immolation + steam, only to name a few...) --76.31.177.104 07:04, 8 June 2008 (UTC) - OH YEAH! and another thing, "NUKER"? since when do fire eles put 15-16 pts in water magic? and if you think a water ele can nuke, i think maybe you should go play a different game now. --76.31.177.104 07:06, 8 June 2008 (UTC)

Actually, with max runes in water and fire, you can get wat to 12 and fire to 15.--142.22.186.7 16:14, 13 June 2008 (UTC)

...Then you have crap for energy. Actually, real crap probably has more energy than an elementalist with no energy storage. -_-' Silavor UserSilavorSigIcon.png 15:54, 19 August 2008 (UTC)
It really should make you immune against conditions. As asked above: How can you set fire to a cloud? Or poison, bleeding, and so on...
God you people are stupid, you all complain about a skill like this yet at the same time you complain that sins can spike you, can't deal dmg against a warrior, etc...Really? Do you want another shadow form but for PvP, i mean really, its great as it is. this opens up to a great potential of non-sin tank for certain areas. Most ele dmg comes from spells not attacks. *Attacks mean like pew pewing with a wand or going to front lines like a war/derv/sin. In hard mode areas such as UW and DoA where melee attackers are more common then others. this works amazing w/out the need of cons or full enchanting weapons. With Glyph of swiftness this skill is easly maintainable. being/mesmer with mantra of persistance and mabye a UA with a energy maintainment helping spell, this helps even more. say in UW non mobway run such as Sword way and etc...This works quite nice. With the upcoming nerfs to Shadow Form thats been heard about recently(I personaly belive their gonna change it to a stance and nerf Dwaven stability) This along with a Obby flesh tank makes a very nice optional. And as for Condtions...do you want to never be able to kill one of these as a war or a derv or a sin? This is very balanced as possibly the easiest to maintain defensive ele skill since it only cost 15 energy to maintain. There are a few downsides, yes. For instance Spells still hurt someone w/this. a Fire weapon I belive might hurt this (correct me if i'm wrong). But really please consider every option about skills before asking and complaining that it has'nt gotten a buff yet. Remember when Shadow form was maintainable in PvP? Think about that, you really want that to happen just so they nerf it into USELESSNESS? Thank you. Novos 00:39, 2 December 2009 (UTC)

Spirits[edit]

Eh? Do dmg? ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 00:53, 12 May 2008 (UTC)

Yes. →[ »Halogod User Halogod35 Sig.png (talk ]← 07:34, 8 June 2008 (UTC)

Enchantment Mod[edit]

With a perfect enchantment mod, this skill lasts 25.2 seconds with 16 Water Magic. Not bad, I say, though it could be better. Note that with 12 water magic, it lasts 21.6 seconds. Now THAT'S crap. I guess it could be used in a good way. http://www.youtube.com/watch?v=YDmjDoHIVcs. Nice vid, but it's pre-nerf, so it takes a little bit longer. Bisurge 07:22, 30 June 2008 (UTC)

How about with water magic 18 from Glyph of Elemental Power? Paddymew 14:50, 8 March 2009 (UTC)

Silly spell[edit]

Obsidian Flesh > Mist Form mist form is too easy to remove with spell disenchants. Obby flesh protects its self from removal AND it has 20ar. Granted this spell shines if you can cover it and you will still be able to move around. Why not just use armor of mist at that rate. same energy, same casting time, same recharge, same duration, same general effect (take less dmg from attacks) PLUS any other dmg that isnt armor ignoring...aka elemental dmg...This doesnt have the negative effects of doing no attack dmg (which is minor on a caster anyhow), and this increases your speed. How to improve mist form? give it some balls and either do dmg or hex foes that hit u. How about...same stats as is, in addition; foes who hit u with an attack are dazed/blinded for 1-5seconds?--Justice 11:18, 2 August 2008 (UTC)

lol. I think it's a genius spell, my sin can run this permanently to Sliver the Raptors in HM for Asuran Points. FromStokoe 22:38, 9 August 2008 (UTC)
Wait... You're an A/E and you're using this over this to solo farm raptors? User Raine R.gif Raine - talk 18:50, 25 September 2008 (UTC)
Now with the 33% less damage its worth it. Justin6 User Justing6 Justing6 siggypic.png 18:54, 1 November 2008 (UTC)
Thanks to the recent change to Shadow Form, this has become a good replacement. At its peak, Shadow Form is now allowing you to gain 2 energy a cycle. Using this, you can actually discard Deadly Paradox, pushing that total up quite a bit, thanks to the longer duration. The difference and difficulty being that this allows attack EFFECTS to hit, so you can be interrupted. So plan accordingly. That said, I would anticipate this getting looked at next if it takes off too well.Guildwarsrunner 21:13, 7 January 2009 (UTC)
Not really, because you can only farm raptors :o) --The preceding unsigned comment was added by User:Misery (talk). 21:17, 7 January 2009 (UTC)
Actually, raptors are only the current favorite because they are listed as having a chance of elemental swords. Any target that deals only attack damage would be manageable with this, including the droknars trolls and minotaurs in Elona Reach. Guildwarsrunner 23:56, 11 January 2009 (UTC)
Obby flesh got nerfed. Now they're both terrible Reez 2:57, 10 September 2010

Combines well with Glyph of Swiftness.[edit]

Yeah pretty much all spells with recharge combine with GoS. Maybe note should be removed. 80.222.213.219 14:49, 15 July 2009 (UTC)

True, but this, Obby Flesh and Shadow Form are two that stand out. The elementalist ones are at least in the same profession however. I wouldnt go out of my way to remove a useful note, even if it is obvious. Justice 01:15, 26 July 2009 (UTC)

If an enchantment (along with a +enchant mod) can be kept up indefinitely with GoS, then yeah, it combines well. That's what the note implies, and that's not the case with all spells. -Ninjatek 03:21, 8 January 2010 (UTC)

Related Skills[edit]

I'm removing Vow of Silence as a related skills. They actually work in complete opposite ways - one defends against physical attacks, the other against spells. "Related Skills" on listing on Vow of Silence and Obsidian Flesh follows this logic. -Ninjatek 15:27, 10 January 2010 (UTC)


Complete Trash[edit]

This skill should make attacks miss, not make melee attacks do no damage. First of all, Mist Form tanking works almost nowhere due to interrupt spam and enchantment removal spam. Gee... where do you get interrupted and enchantment removed at? Oh yeah, ALMOST EVERYWHERE! So, when you try to Mist Form tank you will be interrupted while casting Mist Form and get raped or you will bump into a Mesmer or Necromancer and get Mist Form stripped and then get raped because of that. On top of that, conditions still go through it so you can be quickly degened to death. You really can't do anything with it. If Mist Form made attacks miss instead, it would only eliminate *most* melee interrupts and make you immune to *melee* inflicted conditions. You could still be spell raped and get harmed by spell inflicted conditions and spell/signet interrupts. So, all in all, making attacks miss would only open up a few doors of usefulness considering a Mist Form tank could only tank melee enemies and nothing else. --The preceding unsigned comment was added by 71.20.22.203 (talk).

Your opinion above does nothing here. If you want to state something which will be read by someone at Anet, create an account on this wiki, then visit Feedback:Getting started. Otherwise, go visit a forum. G R E E N E R 11:22, 9 January 2011 (UTC)

This skill just took an arrow to the knee[edit]

Ah well, now they've nerfed the elemental granite farming.. that most people didn't use anyway because they used Flashing Blades or something. But still, I don't see why this functionality change was so necessary. Random Weird Guy 10:58, 6 January 2012 (UTC)

You could READ the developers update page on the main website for their explanation if you're still asking that. Anet don't change skills to make farming easier, they do to keep things interesting. Extra passive self heals on top of AoR is great. -Wrei110.175.241.56 11:42, 6 January 2012 (UTC)
here here! ele support just got more interesting than bonders :3 Habar414 13:01, 6 January 2012 (UTC)
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x 8

I like vanquishing in GW2 style. 88.152.25.23 13:41, 6 January 2012 (UTC)

looks like fun, but the damage output....Meh Xo But I really do want to find a way to run an awesome support build with this skill...if only it wasnt elemental skill only Habar414 22:45, 6 January 2012 (UTC)
The damage output is greater than usual teams' 88.152.25.23 22:56, 6 January 2012 (UTC)
Well if your Running it for just support purposes I would put in all the usual water hexes; Blurred Vision, Ice spikes, maybe deep freeze for a large heal/dmg/snare skill. I had completely forgot about Icy Prism, I sue to sue it a lot in RA for those pesky res sigs, which remins me that rust is also an option. And you want to use AoE hexes anyway to get the most out of Mist Forms damage mitigation quality. You won't be dealing tons of damage but you'll be providing plenty of support this way in keeping foes snared and having them miss melee attacks. 70.44.197.217 18:20, 8 January 2012 (UTC)

Party Healing[edit]

Couldn't you basically do a bonder build, but replace Ether Renewal with this? Use Aura of Restoration, Elemental Lord, Burning Speed, Fire Attunement for net -5 energy for each use of Burning Speed, and at 15 Water Magic you could pump out 25 party healing per second. It affects allies too so it could extend minion life significantly, which would be the more appropriate use. It could benefit an orders build (like Order of Undeath) instead of a minion bomber build, but obviously still be useful for healing incremental damage to the party. Something like this:

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Forgot to sign XxxRxxX (talk) 19:43, 24 April 2016 (UTC)

Old, but okay: the healing from Mist Form by spamming a 10e spell is indeed 25/cast. This is roughly 12 pips of health regeneration if you could keep up all enchantments above without having to recast them, as well as having enough energy without interruptions to keep going (casting the Glyph would take time away from spamming Burning Speed). Neither of these things are happening, so realistically you're probably closer to 6 or 7 pips of regeneration on average, if that. Also, dedicating this many skill slots to that little health per second on average seems extremely inefficient, especially on a profession that can pump out so much damage that groups scatter even from single target damage with smaller AoE effects. Similar effects to this skill's healing can be acquired at the cost of one skill, and not even an elite at that, such as: Well of Blood, "Never Surrender!", Recuperation, but most importantly--within the same attribute--there is: Swirling Aura. They may have less uptime, or impact, but they all don't require a lot of terrible skills to use for the healing aspect. Party healing, when required, most usually needs to be a whole lot more than 25 health per pulse. This skill is not worthy of being elite and quite frankly, it never was. - Infinite - talk 18:49, 22 October 2017 (UTC)