Talk:Ray of Judgment/Archive 1

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needs to deal double damage to summoned creatures and have nearby aoe effect, then it might be worth it. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 16:02, 15 August 2007 (UTC)

Yeah. The AoE effect should be increased (it is elite after all), and the burning should be applied like Holy Spear's. If one of the foes hit happens to be a summoned creature (even spirit!), all of the foes are set on fire. The damage should be unconditional though. Doubling against summon would just make it more useful for the already kind of pointless bonus it already has (needing to hit undead) RitualDoll 03:09, 2 October 2007 (UTC)
Needs a 10 second recharge or somethign close 21:17, 19 January 2008 (UTC)
This would be a really cool skill if but for a few ever-so minor changes. Nearby effect, burning to ALL undead and not just minions. With those changes, the 15e cost and 30s cooldown would sit fine with me. KrelusDerian 00:37, 16 February 2008 (UTC)
Sense this is a ray, if it hit all enemies between you and your target that would completely own :D. Barkingllama 06:07, 25 February 2008 (UTC)
Indeed that would be cool. Not sure if the game engine can do that, though. KrelusDerian 17:12, 13 March 2008 (UTC)
Ok, it DOES deal double damage against "Summoned creatures", as all undead take double holy damage. I think the conditional effect should be "If a summoned creature is stuck by this spell, all foes suffer from burning for 3-8-9 seconds" or "Recharges 50% faster". At it's current state, severely underpowered. --ChristopherRodrigues 03:28, 16 March 2008 (UTC)
No, it doesn't deal double damage to summoned creatures. Undead and animated undead take double damage, animated undead are set on fire, but other summons (Spirits) take regular damage and are not set on fire. And to be honest, this would be a great smiting elite if it just had a little something more... If it did have the Holy Spear effect, or something close to it. "For each Animated Undead struck by Ray of Judgment, all foes struck by Ray of Judgment are set on fire for 1 second." FleshAndFaith 21:59, 12 May 2008 (UTC)

This works awesome for me in alliance battles, still a good smiting skill and if i see any of those pesky MM's i burn the minions. The skill woks just fine if you ask me.Jerry 21:10, 27 March 2008 (UTC)

Spirit of Pain > Ray of Judgment.William Wallace 18:27, 17 April 2008 (UTC)

This should cost only 10 energy and they should increase the AoE. But in a form like this it is easier to kill a MM's army with Unnatural Signet. Another idea would be to make this deal extra damage for every recharging smiting prayer skill. --Serina 11:33, 11 June 2008 (UTC)

Arcane Echo

I tried out using Arcane Echo and Ray of Judgment on a bar for a spike with 15 smiteing prayers and Divine favor and inspiration for En management and it works pretty good in PvE, i need to try it in PvP still.
Arcane Echo.jpg
Ray of Judgment.jpg
Castigation Signet.jpg
Bane Signet.jpg
Ether Signet.jpg
Signet of Devotion.jpg
Mantra of Signets.jpg

This skill needs help. ~END TRANSMISSION~ Phill Gaston 20:58, 14 June 2008 (UTC)

Resurrect sucks. --Super Igor User Super Igor siggy.jpg 15:19, 9 July 2008 (UTC)


What if...
"This skill disables all your skills for 15...9...8 seconds. After one second, target foe and all foes in earshot take 50...170...200 damage. If there was any summoned creatures stuck by Ray of Judgment That creature and all foes near that creature suffer from burning for 3...9...10 seconds. If there was any Allies within earshot, they are healed for 10...42...50 health." (This animations would be a very big ray of light and shakes the screen) Epic win lol. Halogod35 User Halogod35 Sig.jpg 19:38, 15 June 2008 (UTC)

...That....Is never going to happen...---From an unsigned browser.
It's ok, he plays Halo. You can't expect much from him. —ǥrɩɳsɧƴɖɩđđɭɘş User Grinshpon blinky cake.gif 14:09, 17 July 2008 (UTC)
Ray of Judgment. Elite Spell. After 5 seconds, target foe and all adjacent foes take 25...185...225 Holy damage and an additional 70...81...84 damage from burning. If there were any summoned creatures in range, they are destroyed. (The animation is a very big ray of light.)
Never gonna happen, amirite? Come on, he plays Halo. You should expect more from him. User Raine R.gif Raine - talk 00:34, 17 December 2008 (UTC)
Such win. XD User Secksy Sig.gifSecksy 22:45, 23 December 2008 (UTC)
Infact lets just go all out, Ray of Judgment. Elite Spell. After 1 second, target foe and all adjacent foes take 200...680...800 Holy damage and an additional 200...360...400 damage from burning. If there were any summoned creatures in range, deal an extra 200...680...800 Holy damage. (The animation is a very big, massive, phat, uber cool, ray of light.)
Ray of Judgement. Elite Spell

1 Energy¼ Activation time1 Recharge time. All foes within Earshot take 600...7321...9001 Holy damage and lose all energy; and all allies within earshot gain, or if dead are resurected with, 100...180...200% of their maxinum health and 100...180...200% of their maxinum energy. In addition, you and all allies within Earshot gain a 60...92...100% Morale Boost, are cured of all Exhaustion and receive a Miniature of their choice. The animation is a beam the size of the affected area, made up entirely of the phrase 'a balanced skill'.

"...and receive a Miniature of their choice" made me lol. User Raine R.gif Raine - talk 20:58, 13 June 2009 (UTC)
IT'S OVER 9000! Also, it would need a buff. Paddymew 14:50, 28 June 2009 (UTC)
Ray of Judgement. Elite Spell

1 Energy¼ Activation time1 Recharge time. For 90...7218...9000 seconds,you win at PvE. Pony Slaystation X 13:25, 13 July 2009 (UTC)

Okay now you guys are just going too far. -- Halogod35 User Halogod35 Sig.jpg 05:09, 16 September 2009 (UTC)
actually that last one nerfed the damage down one point. At least they are trying to go for balance. Roflmaomgz 22:00, 29 May 2010 (UTC)

Skill Icon

Hmm, doesn't the Icon kinda look like the DBZ character Piccolo's Special Beam Cannon (time=3:13)? - ( 21:00, 14 August 2008 (UTC))

LMAO ~Phill Gaston User Phill Gaston Sig.png‎ 17:53, 27 August 2008 (UTC)

Related skills

I think we can put Holy Spear as a related skill. So, how about it?--ShadowFog 16:16, 27 August 2008 (UTC)

Now that it's updated to a totally different skill, I think Symbol of Wrath Symbol of Wrath would be a good choice? It also deals PBAoE holy damage for 5 seconds. --kaheiyeh 06:44, 12 December 2008 (UTC)
RoJ doesn't deal PBAoE. It deals targeted AoE. Paddymew 20:34, 12 July 2009 (UTC)


Oh, sweet. Now Smiters can carpet HA maps in AoE (holy AoE, at that!), too. At least it's only "adjacent"... User Raine R.gif Raine - talk 02:35, 12 December 2008 (UTC)

there is a language issue with this skill... the Long version says the damage is applied for 5 seconds + 3 sec burning... but the Consice version states that the Burning is reapplyed for 5 seconds... aleast the way its written... SabreWolf
The animation for this skill makes me want to cap it regardless of what it does, looks awwwwwwesome! - Byakko User Page 12:30, 12 December 2008 (UTC)

I love the animation, specially now that the sound triggers multiple times, it's almost on the level with Nibelung Valesti! Nikdanbro 13:42, 12 December 2008 (UTC) << Check out the Extraxi Progect while you're at it!

I am so going to figure out a build to include this in...-- 15:12, 12 December 2008 (UTC)
Nibelung Valesti! Okay, I'm going to go on and try this in the Isle of the Nameless. Sounds awesome. --TalkAntioch 17:27, 12 December 2008 (UTC)
the animation is pretty awesome, it's like fist of the heavens from diablo2 over 5 sec + aoe burning :D --Cursed Angel y so srs? 17:33, 12 December 2008 (UTC)
Looks Great.It reminds me of Seraphim's Radiant Pillar in Sacred. --Eternal Darkness 06:08, 13 December 2008 (UTC)

This is the best i can come up with for a ra/competitive mission build (Though Shock+Holy Strike isn't bad either.) Its less horrible than at least 75% of the builds in ra, but that's not saying much.

Earthen Shackles.jpg
Ray of Judgment.jpg
Castigation Signet.jpg
Spear of Light.jpg
Armor of Earth.jpg
Reversal of Damage.jpg
Resurrection Signet.jpg

If you don't have a monk, try to do at least 800 damage before you die. It's fairly doable. (especially if a melee train runs up to you) Its best to try and hit something you know won't be kiting, or is already on fire for some other reason. I've tried Ward vs Melee, CoP, and Glyph of Immolation in the optional slot. All work decent (Ward + other monk in RA is very nice) Ubiquitous 21:54, 12 December 2008 (UTC)

If you're trying for support, I'd drop Judge's and replace with Reversal of Damage. If you're using the optional slot for RoD, drop judge's anyway because it's really bad. Smite Hex or Smite Condition would do you better. --TalkRiddle 06:55, 13 December 2008 (UTC)
First, i'll mention that this is definatly a damage build (though has nice support attributes). I should have put RoD on when i made the skillbar less silly (i also took out veng for res sig :).) In fact, i'll do it right now. I will admit, JI works very well in RA, though useless everywhere else. I was having problems with not enough skills to cast, and that should help. Suggest 12+x+1 smiting, 6(+1 opt.) df, 11 earth if RoD goes on so it moves your bar up a tad. (more than 12).--Ubiquitous 00:05, 16 December 2008 (UTC)
For JQ/FA:
Reversal of Damage.jpg
Smite Condition.jpg
Smite Hex.jpg
Ray of Judgment.jpg
Arcane Echo.jpg
Contemplation of Purity.jpg
Signet of Devotion.jpg
Watchful Healing.jpg

I give you... Echo Ray! CoP and WH are to be used together of course. For what is basically a capper, it has some healing/cleaning utility too. Hmm. Arcane Echo may actually be overkill... I'm finding with Ray of Judgment, you can cap a guard post in JQ with just a single cast! Cirian 20:55, 13 December 2008 (UTC)

Now all we need is symbol of wrath and its clone made as ranged spells and we have a winner folks. 21:59, 13 December 2008 (UTC)
LOL. Use this skill + Arcane Echo on the same target, the giant laser animation gets bigger. Plus it does over 482 damage in 8 secs, roughly, when you count burning. --User Gah My Name Cant Fi Gah Doomspike.jpg 22:19, 13 December 2008 (UTC)
The badside?... Well... when capping shrines it will light just as bright as a batsignal and it will attract as much attention as a batsignal.--ShadowFog 00:41, 14 December 2008 (UTC)
Lol, ofc. Look at this, 3 RoJs on one target, Master of Damage in the Isle of the Nameless. Ups.
User Gah My Name Cant Fi 3xRoJ.jpg --User Gah My Name Cant Fi Gah Doomspike.jpg 01:56, 14 December 2008 (UTC)

With the cape obviously showing and all, that was advertising for my very tiny guild. lol. --User Gah My Name Cant Fi Gah Doomspike.jpg 01:57, 14 December 2008 (UTC)

We should see what happens when we hit him with 12 RoJs O.o --TalkRiddle 04:49, 14 December 2008 (UTC)
This 11:06, 14 December 2008 (UTC)
Rofl. Dragnmn talk cont 17:20, 14 December 2008 (UTC)
Giant holy jesus beams FTW. Glory 22:15, 14 December 2008 (UTC)
....i now Fear monk >.< lol Fire and deaths 17:27, 15 December 2008 (UTC)
Just dont underestimate an Arcane Echo RoJ monk and you should do fine, I think...--ShadowFog 03:05, 16 December 2008 (UTC)
Adjacent is very, very small when you're used to being an Elementalist with in the area range. :p 07:18, 26 January 2009 (UTC)
Augury of Death.jpg
Augury of Death
Ray of Judgment.jpg
Ray of Judgment
Dark Prison.jpg
Dark Prison
Iron Palm.jpg
Iron Palm
Holy Strike.jpg
Holy Strike
Entangling Asp.jpg
Entangling Asp
Stonesoul Strike.jpg
Stonesoul Strike
Signet of Toxic Shock.jpg
Signet of Toxic Shock

tbh. User Raine R.gif Raine - talk 21:01, 13 June 2009 (UTC)

The worst part is, people actually run that. I want to hate them to death. I've been working on some sort of paralytic gaze that renders people immobile from fear or something, but so far I've only scared the hair off of my neighbor's dog. --Jette User Jette awesome.png 21:57, 13 June 2009 (UTC)

AI and AoE

It seems to me like the AI don't realize this is AoE, since they don't usually move out of it. Can anyone confirm? Mr.Hobo 23:30, 14 December 2008 (UTC)

Confirmed. Likely a bug. (if it isn't, woot for monk nukers? :\) Vili User talk:Vili 17:31, 15 December 2008 (UTC)
No woots. Some shit-hats in HB (lol) bring 3 RoJ heroes just to piss everybody off. --TalkRiddle 03:14, 16 December 2008 (UTC)
Yeah, it's an assasicaster sin with 3 monks with this horrible elite. Just split and win. 03:56, 16 December 2008 (UTC)
Or, take a E/D with earthern shackles and standard dervish blocks whatnot, and just purge the playing field of enemy players. :B-- 04:40, 16 December 2008 (UTC)
Yeah, triple professions is ftw...? :\ Vili User talk:Vili 01:37, 17 December 2008 (UTC)
No, other party members FTW. Also, as an unrelated side note, you clearly aren't familiar with the W/Mo/Me Echo Mending build. User Raine R.gif Raine - talk 02:05, 17 December 2008 (UTC)
Bar compression Vili User talk:Vili 02:24, 17 December 2008 (UTC)

For the love of god yay <3 something interesting for 55 monks 23:29, 16 December 2008 (UTC)

Too bad it has a two-second cast time. Vili User talk:Vili 01:37, 17 December 2008 (UTC)
Mindbender Says hello :D 07:12, 18 December 2008 (UTC)


What if... "This skill disables all your skills for 15...9...8 seconds. After one second, target foe and all foes in earshot take 50...170...200 damage. If there was any summoned creatures stuck by Ray of Judgment That creature and all foes near that creature suffer from burning for 3...9...10 seconds. If there was any Allies within earshot, they are healed for 10...42...50 health." (This animations would be a very big ray of light and shakes the screen) Epic win

lolol its even more OP than that, look a few sections up. someone even said "that would never happen". lol guildwars, just lol. 22:32, 17 December 2008 (UTC)

--Falconeye 07:11, 6 January 2009 (UTC) Kinda beat you towards that few months ago ^_^ ( Lancy, this updates for YOU! The Skills Feedback System WORKS!

Bull shit, that page was written on june 16th. -- Halogod35 User Halogod35 Sig.jpg 01:19, 19 June 2009 (UTC)

15 Energy2 Activation time20 Recharge time - (Smiting Prayers) - Elite Spell. "You channel a Ray of Judgment at your location. For 5 seconds, all foes in the area take 10...34...40 holy damage every second and begin burning for 1...5...6 seconds. Demonic and Summoned creatures in the area of Ray of Judgment instead take 25...53...60 holy damage every second and burn for 3...8...9 seconds."

Um this skills current form isnt even close to that...--Justice 20:57, 18 January 2009 (UTC)

Would this be cool? Ray of Judgment Ray of Judgment - 15 Energy1 Activation time10 Recharge time - (Smiting Prayers)- Elite Spell. "You shine a Ray of Judgment at target foe's location. All nearby enemies take 10...34...40 and each party member caught in the blast gains 10...34...40 health. --Tyri Sunbeam 02:23, 24 April 2009 (UTC)


Make animations like this for other professions. I.E., good ones.

That is all. --Jette 08:21, 18 December 2008 (UTC)

Thunderclap ties this for best animation in the game, methinks. Vili User talk:Vili 08:27, 18 December 2008 (UTC)
meteor shower always makes me well as flame trap + dust trap. FT + DT always looks like a mini nuke going off.-- 14:13, 19 December 2008 (UTC)
Many skill animations are VERY good, IMO. They're just too quick or not easily seen in the middle of a fight. There is an ongoing project here to document all skill animations, and some are really pretty. The ranger ones have some really nice effects, the ritualist ones have some little details that are interesting, the assassin dagger attacks have some very over the top things, and so on. Erasculio 14:27, 19 December 2008 (UTC)
You never really get to see the Assassin attacks in their full beauty since mostly you are watching your character from the back; it's hard to get a truly good "third person" view. Blades of Steel for example - your Assassin does an awesome backflip, but it's incredibly hard to get a good screenshot of it...and yeah, usually you'd be under IAS anyway, so it's done in like .5 seconds. :\ Being able to adjust the FPS in-game would be a cool feature for screenshot hunters. Vili User talk:Vili 19:04, 19 December 2008 (UTC)
Scrimmage, Faintheartedness. Misery 19:08, 19 December 2008 (UTC)

Is ray of judgement meant to hurt your team or is that a bug

Im pretty sure it dosent.also, sign comments pls.Enter 12:54, 21 December 2008 (UTC)

Does I smell a nerf?

Strong .. for a tiny man

this is really storng for a monk a little too strong tbh for a healer based character if useed in conjunction with a snare holy jesus beam disintergrates meh .. and how is this fair compared to the experts dexterity nerf ??????????????????????????? HOLY CRAP ONE IS ENOUGH

Smite monks are terrible, except in gimmicks. Rangers are godlike, especially in gimmicks. Buffing bad things is good. Nerfing OP things is good. Bad things shouldn't be nerfed because OP things are nerfed. That's not "fair", it's idiotic. User Raine R.gif Raine - talk
"Rangers are godlike" I thank you for that compliment. RoJ is a fun skill now, especially in Aspenwood, where Luxon Monks make the Kurz' job easier by going Smite a lot these days. ;D Arshay Duskbrow 13:20, 27 December 2008 (UTC)
Smite monks are terrible. This is a feeling shared by virtually everyone in GW that has any idea of what they're doing. For the sake of completion, I feel I should explain why they suck, in list form.
  • No conditions
  • No snares
  • No non-elite knockdowns (except bane signet which is riddled with fail anyway)
  • No disruptive capabilities
  • Negligible damage
I could go on for quite a while, really, but the point is that unless you're running something retarded (think AoE ZF spammers, SoJ sins, etc.), smiting is pretty useless. I mean, I guess if you could max 3 attributes instead of 1, and you had a lot of extra space on your bar, Castigation Signet and Defender's Zeal might be nice... but mostly it's just crap. For some reason, though, it works really well in PvE. Goes to show how great the AI is... --Jette 17:00, 27 December 2008 (UTC)
Well, I for one disagree. Smiting Monks make excellent offensive/deffensive support heroes (especially with skills like Reversal of Damage and high Divine Favor). And yes, I do know what I am doing. 11:52, 15 January 2009 (UTC)
Jette has no idea what he's talking about there. I assume he's trolling, but I can't be sure. -Auron 11:56, 15 January 2009 (UTC)
I agree with Jette, smiting sucks.
All my posts should be assumed to be trolls until proven otherwise or I use SERIOUS FACE D:<, all my advice should be assumed to be bad. --Jette User Jette awesome.png 20:12, 15 January 2009 (UTC)
I was serious about the conditions though. :( And who screwed up my bullets? FFFFFF- --Jette User Jette awesome.png 20:17, 15 January 2009 (UTC)
Burning isn't a condition anymore? -Auron 02:39, 16 January 2009 (UTC)
Only just barely counts. I don't consider degen-only conditions, especially ones that only last 3 seconds (well, eight seven eight seven if your target is terminally retarded) to be conditions so much as "RC fodder." --Jette User Jette awesome.png 04:03, 16 January 2009 (UTC)
Anet will continue their stance that because something is used more often, it's OP. This probably is; barely. Give monks too much ability to do both damage and support their party and you have a problem. But just because there aren't viable alternatives for monks to deal damage with smiting, doesn't mean that this one is especially OP. At least, if they do nerf; PvE/PvP split it so monks can smite moar in PvE. 04:01, 4 April 2009 (UTC)
Meh, this may be a quite good spell (and maybe a little OP), but the fact that most of the rest of Smiting Prayers sucks means that this skill doesn't need a nerf. Going smite is now like taking a risk, you have one or two good skills at the cost of having the rest of your bar suck balls.Crimmastermind 19:55, 4 April 2009 (UTC)


For some reason this is bloody hard to run with the new buff. I keep getting snared by Graspings and AoE'd the moment my spell breaker runs out xD --User Wandering Traveler Sig2.png Wandering Traveler 04:20, 26 December 2008 (UTC)

Don't let your spellbreaker run out. --Jette 05:31, 26 December 2008 (UTC)
+1 --click moar Mafaraxas 07:21, 26 December 2008 (UTC)
Or bring reversal of fortune. And run like the wind.-- 13:20, 19 February 2010 (UTC)


Best vandal EVAR. --Jette 12:54, 26 December 2008 (UTC)

I must agree. Kelvin Greyheart 02:01, 28 December 2008 (UTC)
If someone reads that whole thing I'd give them 100$ :P--Own 15:28, 28 December 2008 (UTC)
Pay up please. J/K It was actually somewhat amusing. Though I did read it in sections. Kelvin Greyheart 22:51, 5 January 2009 (UTC)

Judgment or Judgement?

Either the article's title is a typo or in the skill's description there is a typo. I can't tell, to be honest. - Jair 17:06, 30 December 2008 (UTC)

Judgment is the american spelling (which is preferred on this wiki iirc), but neither is wrong. -User Auron csig.png Auron 17:09, 30 December 2008 (UTC)
The 'typo' was in the description - in-game, it's "judgment", so I changed it to that. By the way, we generally only stick to American English when the game uses it explicitly (i.e. in skill descriptions), but for normal article text there's no preference as to whether it's AE or BE; just go along with the other usages on that page. --User Pling sig.png Brains12 \ talk 17:13, 30 December 2008 (UTC)

I'm sorry, monks can never nuke as well as fire ele with SF so plz stop using this in FA!!! --The preceding unsigned comment was added by User: (talk).

Stop saying things. --Jette 22:01, 6 January 2009 (UTC)
In JQ, this is tons better than any SF build you can think of... for 10e this takes out an entire shrine. 01:29, 7 January 2009 (UTC)
Lol. With SH you are going to have to spam 5-6 different AoE spells to kill the commanders in the back shrines, whereas you only need two casts of RoJ to clear the shrines (and if you spam all of your signets on the stupid monk while removing his enchantments).
Right. That's why he recommended you use Seering Flooms instead. Vili User talk:Vili 02:31, 14 January 2009 (UTC)
Don't you just love firefags (IMMA COPYRIGHT THAT). RoJ>Fire in every way.-- 13:23, 19 February 2010 (UTC)