Talk:The Frost Gate

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Dungeon entrance[edit]

So... there is a dungeon entrance at the end of this mission? Chriskang 09:25, 23 August 2007 (UTC)

My guess is the entrance is located in the eastern part of Lornar's Pass and the icon got wrongly located. An entrance at the end of a mission (and one so soon in the Prophecies storyline) makes no sense to me. Ctarl 09:28, 23 August 2007 (UTC)
If you're referring to the dungeon on the map, scroll down a whole ton, the mission is down there. The Tyria map was expanded greatly for GW:EN, making things seem out of place if you look at a glance. Last I checked The Frost Gate wasn't further north than the The Great Northern Wall :).-- Txzeenath 09:29, 23 August 2007 (UTC)
Look again. Backsword 09:32, 23 August 2007 (UTC)
Ack! The sad part is, I just did this mission with a new character and 90% of my chars are Tyrian. *steps to the "confused" side of the line* -- Txzeenath 09:38, 23 August 2007 (UTC)
Watching the map again, I think Ctarl is right. Most of the icons are too far north (Rata Sum is in the place of Maguuma Stade, Eye of the North is nearly in Gunnar's Hold location and Vlox's Falls is somewhere in Riverside Province). So the dungeon entrance will probably be souther of what I thought. That makes it somewhere in Lornar's Pass... Maybe the Statue of Grenth? Chriskang 14:14, 23 August 2007 (UTC)


I have redirected The Frost Gate (explorable area) here because this mission has no explorable area. Shard 06:04, 7 January 2008 (UTC)


did this mission with my level 20 monk and heroes for the first time (got a run past)... anyhoo, the gate after the bonus bit never opened... im thinking that because rornaks ballista killed the engineers, the missions been coded that rurik doesnt advance unless you kill them yourself... (rurik was standing behind the previous crater) anyone else experienced this? Twiggie 20:20, 5 February 2008 (UTC)


I took the freedom to remove the following from the page since it is the same reward you get for other missions. There is no point in having this added in my opinion.

Mission Reward = 1,000 Experience, 1 Skill Point Bonus Reward = 1,000 Experience, 1 Skill Point

demonic barb 10:39, 14 March 2008 (UTC)


After looking up the word cutscene in my dictionary I found out that this word does not exist. I also found out that to cut in means to join in something suddenly which is how the cinematic scenes appear during the missions. Then, cut-in is a very adecuate adjective for the scene that cuts in suddenly.--Renegmata 19:57, 18 March 2008 (UTC)

I do believe it is a cutscene. So I formatted it a bit more like they did in Nolani Academy. Correct me if I'm wrong. File:User Horsedrowner avatar.jpg horsedrowner 06:11, 24 June 2008 (UTC)
fyi it is a word. :P --User Vorith Shadow Ursan.jpg Vorith (talkcontribs) 22:35, 26 July 2008 (UTC)

Side Note[edit]

Rurik can die before you reach him and you can still win the mission.--The preceding unsigned comment was added by User: (talk).

You sure about this? — Eloc 01:30, 25 March 2008 (UTC)

Also, YOU (the player) can die while having all the Gear Mechanisms activated, thus failing the mission >_< Happend twice to me... File:User Horsedrowner avatar.jpg horsedrowner 06:11, 23 June 2008 (UTC)

Brutal. — Eloc 19:37, 23 June 2008 (UTC)
Yes, very annoying. Strange thing is, while I had all three Gear Mechanisms activated, the team wiped but I still got full credit for completeing the mission from Zehnchu as you can see here. What made more sense but was still annoying, was that I didn't get credit for it in my copy of Young Heroes of Tyria. *shakes a fist angrily* Sardaukar User Sardaukar sig.png 20:12, 26 November 2009 (UTC)
This is similar to the Augury Rock Zaishen quest, see Talk:Augury Rock (Zaishen quest)#Anomaly with the quest update. --Silver Edge 20:27, 19 April 2010 (UTC)
I had all 3 activated, but the mission refused to be completed, even after 5 minutes. - J.P.User J.P. sigicon.pngTalk 19:58, 3 December 2010 (UTC)

Couple odd things[edit]

I was playing through this mission working on cartographer so I took NT on my bar but left my H/H up on the bridge after I hopped down to Rurik. Anyways, I eventually died to the spawn that usually attacks Rurik while you're operating the gears at the end. There was still some area I needed to map so I decided to run my heroes through to the cutscene to res myself. As I was walking them through, noticed that the gates on the main path wont open for them, and the bosses that come out of said gates don't move. At first I thought I was gonna have to scrap the mission and start again, but then randomly tried moving my H/H to the other side of the gate anyways... and they went right through it. Later on, the ballista that targets the patch of land that you have to walk through (just past the cave with the driders and ettins) wasn't firing at all until the engineer showed up on my heroes radar (ie after H/H were beyond the blast area, so they never got hit). Maybe this is normal behavior with H/H and I've never noticed it before, but yea. Tgannon83 19:41, 14 August 2008 (UTC)

Zhed Shadowhoof[edit]

I was on my Derv and I was doing this mission and one of my heros was Zhed Shadowhoof, and so I took him, and I was at where we pick up the gear thing and he got stuck on the lever mechanism next to it. Just thought I'd let people know, it can happen. :) Reiauna 21:44, 23 August 2008 (UTC)

When I did it way back I remember henchmen having that problem too. Sometimes I could get them unstuck by running in random circles around there until they found a path to me that worked, but I had to restart a couple times when the monk hench got trapped... no healing makes things difficult :P Tgannon83 21:55, 1 September 2008 (UTC)
Could just flag them away from the ramp before you use it. =\ Or when you go to pick it back up. Bathory 08:56, 21 January 2009 (UTC)

Skipping The Mission[edit]

I did this with a friend who didn't like the Frost Gate mission - there IS a way to skip the mission, although you lose out on the XP, rewards, and experience. It involves going north from the Frost Gate outpost, heading up to the Ice Tooth Caves, and heading south from the Caves to Beacon's Perch, where you can get the To Kryta quests and start the Gates of Kryta mission. I don't know if it should be included, but it is a bit helpful, as the Frost Gate mission is a bit labrynthine for a new player.--The preceding unsigned comment was added by User:Writergeek7 (talk).

That's pretty common knowledge actually. Most of the missions throughout Prophecies can be skipped by just simply going around it. — Eloc 19:11, 24 August 2008 (UTC)
Aye, I skipped Ascalon, Northern Shiverpeaks, Kryta and the Maguuma jungle with my tyrian necro. --MageUser MageMontu sig.pngMontu 19:14, 24 August 2008 (UTC)
Oh, I feel really silly right now, I thought I was on to something. Sorry for wasting space.:) And sorry I forgot to sign, by the way. Normally I sign, but I was a bit out of it...User:Writergeek7

Information removed from the page[edit]

It came to my attention today that this edit to the page not only rephrased my original contribution to the bonus section, but also removed all the information I had added regarding a possible method to body block the Dolyak Riders necessary for the bonus. As I have explained to User talk:Durd on his talk page, I am not particularly attached to any of my contributions, but I believe the information that was removed actually made the article more useful, and that it should be restored because it would be helpful to players soloing this mission in hard mode.

I would kindly ask other editors of this page to state their opinion on the matter. If this discussion does not lead to the information being restored, I will at least have a better guideline for my future contributions about what the community judges useful and not useful in a mission page. Jf 16:52, 17 April 2009 (UTC)

From what I can tell, your edit gave a very detailed method of body blocking, whereas Durd just summarized it in a more concise "pull and bodyblock". But that's just my quick view. --JonTheMon 16:53, 17 April 2009 (UTC)
Yes, that's precisely my point. It was a detailed description of body blocking with heroes and henchmen for this mission in particular, which mentioned the aggro limit points, etc. The issue is really if this information should not be allowed in a mission page - because it should rather be included in a page about body blocking in general - or if such redundacies are to be accepted. I personally find that knowledge of such a strategy is essential for achevieng the bonus when hh'ing in HM, and that a player who ignores it may fail to recognize the need the search elsewhere when reading the walkthrough. Hence while I still believe it should be included here as well. Jf 17:04, 17 April 2009 (UTC)
Hi, I merely thought the information was too specific to be useful for the general walkthrough. I tried to leave intact the better part of the information that was in the article, while tidying it up a bit. Perhaps you could add a little subsection or something (I'm newb @ wiki) called "HM Dolyak Butchering Specifics Guide" or somesuch if you felt that would be a good addition to helping folks through those encounters. Durd 18:01, 17 April 2009 (UTC)
I appreciate the thought behind the posts in question, but I think the degree of specificity was a tish over-the-top. These specific tactics may have worked well for you, but a different party dynamic may have worked equally well. Generally, specifics about tactics like bodyblocking and pulling are best left on the pages that are dedicated to describing them.

It's not infinitely[edit]

In the notes, it says "Killing foes in this area will infinitely spawn new groups". I just did this is normal mode, but it wasn't infinite. I will try again shortly in hard mode. -- Cat Slayer Calli User Cat Slayer Calli signature.png 19:36, 3 June 2009 (UTC)

I failed in hard mode, might try later. -- Cat Slayer Calli User Cat Slayer Calli signature.png 20:25, 3 June 2009 (UTC)
I also fought a finite (but large) number of enemies as far as I can remember. But I haven't been there in a while. 07:45, 4 June 2009 (UTC)
It is in fact infinite. First there are a large number of stone summit warriors (forget which ones) that spawn in groups of two. Then it's sets of 3 of the ice golems for a while. Then it just stops completely. -- Azazel The Assassin\talk 07:58, 4 June 2009 (UTC)
I do not think that word means what you think it means. If it stops completely, then it's not infinite, it's finite (meaning that it stops). Freedom Bound 12:28, 4 June 2009 (UTC)
Yes, it definitely is finite, even in Hard Mode. We've killed all of them with a well-prepared group. I'm changing the note. --Adul 10:35, 5 June 2009 (UTC)

Bug: Bad Alignment[edit]

I just played through the mission on HM and the group which emerges from the gate during the bonus started attacking the other Summit troops outside the gate. I think two other groups just through the next gate were fighting, but I only got there as one group finished the other off. Is this documented?--Shai Halud 04:11, 15 November 2009 (UTC)

I just had this in NM. I was there in time, I managed to see the Summit fight the Ice Golems AND each other. Jeree95 20:29, 3 February 2012 (UTC)

Cartographer er, mapping this map...[edit]


Is there a way to map the southern section nowadays?

I'm on 99.8% and that area is the largest section i have left, a good .1% there i reckon. 10:19, 3 August 2013 (UTC)

Probably not. As noted at The Frost Gate#Trivia, the areas in this mission that were only accessible via Necrotic Traversal is an additional 0.1%. --Silver Edge 20:43, 3 August 2013 (UTC)