User:Falconeye/Revamp/Sorrow's Furnace

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The three original things which could be considered "Elite Areas" are now out of date - as is all of Prophecies and arguably parts of Factions and Nightfall. They are tossed into "easy mode" by consets, summoning stones, and just simply skills from later campaigns. I have made various changes to these three things which could bring them to life, for a time at least, and bring them back to the elite area status.

Sorrow's Furnace[edit]

Quests[edit]

First step to make this a bit more like other elite areas would be to change the quests - make them function akin to The Last Hierophant and Mallyx the Unyielding. This is only to be done to prevent exploiting “The Final Assault” quest for what will be brought up next.

Currently, there are eight "main" quests to Sorrow's Furnace, and they all only reward experience - this too, can be changed.

With the change to Survivor, there is now a purpose to the high-experience quests, so I'd keep that, but experience doesn't help most people - those wither not bothering with Survivor and those who have it already. So I'd add in an extra reward, gold. I'd also alter the experience as to be closer to the experience rewarded by the 2 elites designed to how Sorrow's would be reworked as. In essence, the rewards would change to this:

Currently, To Sorrow's Furnace and The Final Assault are merely overarc quests which offers rewards for things you're already being rewarded for. So I've balanced out the rewards with that in mind - in other words, with the idea of an overarc quest in mind I have kept all of the gold reward until all of To Sorrow's Furnace/The Finale Assault is completed - with more reward to the later. I also like flat numbers so I rounded out the experience to give a nice even multiple of 5k - by doing all mandatory quests, you'll get 60k experience.

Also, in order to restart the To Sorrow's Furnace quest, you'd have to do The Final Assault (requiring the destruction of the Iron Forgeman).

Chest[edit]

Other elite areas have a chest at the end. Like the other two which share the system Sorrow's Furnace would be given, a chest would appear with the completion of each quest. Each would appear in a different area - where the quest would end. As such:

Chest drops

For Summit Slaves, Kilroy Stonekin (quest), Unspeakable, Unknowable, and Noble Intentions Plan B:

  • Sorrow Summoning Stone
  • Lockpick (only Hard Mode)
  • 1 (in Normal Mode) or 2 (in Hard Mode) of the following:
  • Deldrimor Steel Ingot, Onyx Gemstone, Diamond, Ruby, Sapphire
  • Random Rare (gold) Weaponss
  • Random Unique (green) Weapons

For The Forge Heart:

  • Sorrow Summoning Stone
  • Lockpick
  • 2 (in Normal Mode) or 4 (in Hard Mode) of the following:
  • Deldrimor Steel Ingot, Onyx Gemstone, Diamond, Ruby, Sapphire
  • Random Rare (gold) Weaponss
  • Random Unique (green) Weapons
New items
  • Add Sorrow Summoning Stone (summons a Dredge Shaman)
  • Add 8 new "Summit" skins as rare (gold) weapons - using both existing skins from Category:Summit weapons and new weapons to finish the set (includes expansion weapons/attributes)
    • Staffs, Wands, and Focuses would use all attributes of a single profession and be named "<profession> Summit <weapon>"
      • For example: Necromancer Summit Staff would have the requirements: 9 Curses, 9 Blood, 9 Death, and 9 Soul Reaping
    • Shields would include all 4 possible attributes.
    • All weapons would be inscribable.

Enemies[edit]

As per my NM and HM suggestion, there would be two changes done: 1) change to the current enemies' skill bars and 2) in hard mode, the mobs' skills would be altered to include skills from other games, and the addition of an assassin, ritualist, paragon, and dervish enemies wouldn't be exempt.


Titan quests[edit]

Info-Logo.png Note: This suggestion has not been updated to take in account the June 2, 2011 update. I will update it sometime in the near future (hopefully).

People's view on the titan quests - on whether they're "elite" or not - varies from person to person. Most people who say they aren't elite say such because they do not act like other elites. All current elites can be put into two categories: Elite Missions (Tombs, UW, FoW, Urgoz, Deep, DoA) and Elite Dungeons (Sorrow's Furnace, Slavers'). The titan quests fit into this in a different way. They are not missions, but quests, and likewise they are not dungeons.

The titan quests are challenging like an elite, and in lore they occur post-storyline like (some? all? hard to say with Deep/Urgoz/UW/FoW) other elites. What they lack are repeatability and rewards.

Quests and Statues[edit]

First and foremost, make the quests repeatable. This is possibly the main reason why they are not considered elite areas by some. Not only this, but they hold some of the most unique enemies - the ice-themed titans are literally seen no where but Defend Droknar's Forge (the fire and plant themed titans can be seen in a single mission/quest (respectively) in the Realm of Torment).

Like the above suggestion to Sorrow's Furnace, the quests would need to be repeatable in order - rather than how Sorrow's Furnace is done now. Effectively it's just a case of having the quests in an endless repeating loop, rather than "do them once, you can do any." This is for the below suggestion (rewards).

Also, for completion, add a statue to the HoM (one of the three legged titans - burning would be my suggestion).

And lastly, change the rewards of the quests. Mere experience isn't much motivation (UW and FoW have ecto/obsidian shards, so that's enough for them). So change the rewards to:

  • Defend Droknar's Forge-> 10,000 experience; 1,000 gold
    • Defend Denravi-> 10,000 experience; 1,000 gold
    • Defend North Kryta Province-> 10,000 experience; 1,000 gold
    • The Last Day Dawns-> 15,000 experience; 2,000 gold
      • The Titan Source-> 30,000 experience; 5,000 gold

In the end, it all totals out to 75,000 experience and 10,000 gold (was 130,000 experience prior).

Chests and Rewards[edit]

Like with Sorrow's Furnace, a chest would appear at the end of each quest - spawned where the boss is at. The chest for Titan's Source would be different (better) than the others.

Chest Drops

For the first four quests:

  • Onyx, Diamond, Ruby, Sapphire
  • 1 (in Normal Mode) or 2 (in Hard Mode) of the following:
    • Random Rare (gold) Weapon
    • Onyx, Diamond, Ruby, Sapphire
    • Lockpick

For The Titan's Source:

  • Titanic Summoning Stone
  • Onyx, Diamond, Ruby, Sapphire
  • 2 (in Normal Mode) or 4 (in Hard Mode) of the following:
    • Onyx, Diamond, Ruby, Sapphire
    • Random Rare (gold) Weapon
    • Random Unique (green) Weapon
    • Lockpick
New Items
  • Add Titanic Summoning Stone (summons a random Prophecies titan)
  • An entire weapon set would be hard to make, but some weapons - perhaps taken from the list of weapons Tolkano gives that aren't available in PvE - unique to the Titan quests' chests.

It should be noted that the Magmas Shields and Magmas Arms (weapons only dropped from Titans and chests) would be accessible via the chests.

Collector/Crafter

As I briefly mentioned, the way to get the Titan weapons (gold versions) would be via a collector or crafter – the NPC would appear in “The Titan Source” and, if collector, trade 250 Molten Claws (something hard enough to make it both “free” and yet of some difficulty to get) – if a crafter, it depends on the style (fire, plant, or ice), and thus the materials would vary between the forms.

Enemy changes[edit]

As per my NM and HM suggestion (linked above), HM enemies would get professions and skills from all games. Likewise, imo, a sad thing about the quests (only thing outside the lack of repeatingness) would be the lack of professions in the bosses. There are a total of 6 bosses in these 5 quests, and 4 of them are necromancers with the same exact builds. With 6 bosses, there was the perfect chance to have one boss per core profession.

So my primary suggestion on the enemies would merely to alter the professions of the bosses encountered:

Both Normal Mode and Hard Mode
Hard Mode

I would also add 4 bosses for Hard Mode only:

  • Replace an Armageddon Lord in the final group of “The Last Day Dawns” with a Ritualist Titan Boss.*
  • Add a Dervish Titan Boss in Flame Temple Corridor, near the exit to Dragon's Gullet (at the Charr Altar during The Titan Source.
  • Add an Assassin Titan Boss to the middle of the northeast tar pit.
  • Add a Paragon Titan Boss to the middle of the northeast tar pit.

The Titan Source quest would have altered objectives for Hard Mode, making it to kill 6 bosses rather than just 3. The boss fights would likewise get increasingly harder by having to fight 1 boss, then 2, then 3. The chest for The Titan Source would spawn where the three are at. Likewise, the first boss (the dervish) would have to be killed before the assassin and paragon would spawn, who in turn must be killed before the final three (the current three existing enemies) would spawn.