User:Judas/Armor Calculation/Categories
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On this page, all armor bonuses and penalties are listed in the categories they belong. This is important, because each category plays a different role in armor calculation.
There are three categories:
- Core armor,
- Bonus armor, and
- Special armor.
Armor Bonuses[edit]
Effects[edit]
Effect | Core | Bonus | Special |
---|---|---|---|
Armor of Salvation (effect) | 0 | 1 | 0 |
Drake Kabob (effect) | 0 | 1 | 0 |
War Supplies (effect) | 0 | 1 | 0 |
Equipment[edit]
Equipment | Core | Bonus | Special |
---|---|---|---|
Basic armor | 1 | 0 | 0 |
Defensive ... | 0 | 1 | 0 |
Inherent mods 1 | 0 | 1 | 0 |
Inscriptions | 1 | 0 | 0 |
Insignia | 1 | 0 | 0 |
Mysticism | 1 | 0 | 0 |
... of Defense | 0 | 1 | 0 |
... of Shelter | 0 | 1 | 0 |
... of Warding | 0 | 1 | 0 |
Shield 2 | 1 | 0 | 0 |
1 Includes Unique (Green) item mods.
2 Only the base armor.
Skills[edit]
3 Note the bug at this skill's article page.
4 Note the difference between the armor bonus and armor penalty of this skill.
Armor Penalties[edit]
Effects[edit]
Effect | Core | Bonus | Special |
---|---|---|---|
Cracked Armor 5 | 0 | 1 | 0 |
5 Note the bugs and mechanics of this effect.
Skills[edit]
Skills | Core | Bonus | Special |
---|---|---|---|
Aggressive Refrain 6 | 0 | 1 | 0 |
Barbed Arrows | 0 | 0 | 1 |
Elemental Resistance 6 | 0 | 1 | 0 |
Healing Signet | 0 | 0 | 1 |
Physical Resistance 6 | 0 | 1 | 0 |
Shadowy Burden | 0 | 0 | 1 |
Soldier's Fury 6 | 0 | 1 | 0 |
6 Note that these penalties might not always function properly.
Notes[edit]
Special Cases[edit]
- The Bison Cup's armor bonus looks like a "real" inscription, but it can't be changed. As a result, it functions as an inherent mod, not as an inscription. It falls under the Bonus Armor category.
- The Chimeric Prism is a focus with armor bonuses that have a requirement. Therefore, those bonuses function like base shield armor and fall under the Core Armor category.