User:Kyou/challenge/universal team builds
Description[edit]
There's nothing more annoying than looking up a team build only to find you don't have the right set of heroes to run it. Or going through nightfall and being told you MUST bring a certain hero into the mission, but you hate that profession. The goal here was to make a team that was as free with hero selection as it could be.
These builds work very well on heroes that have caster class energy regen (which basically means everyone except warriors, paragons, and to a lesser extent rangers). For anyone else you might consider bringing a "battery" hero to keep energy levels up. I ended up sticking with casters though.
Rules[edit]
The rules are as follows:
- only secondary skills & attributes can be used, NOTHING FROM THE PRIMARY
- if a primary hero was used they can only act as if it was their secondary profession (i.e. no runes and no points in the primary attribute)
- PvE-only skills are allowed
- all rules apply to all members of the team (heroes AND players)
Builds[edit]
The builds come in 5 parts. The first is a set of optional build for the player to use, and has choices between wide area damage, single target damage, and support / interupt. The second is a set of healer builds that can be used with any of the team versions. The third and fourth sets are two different styles of teams. The mesmer and the paragon versions can be switched back and forth depending on what map you are on; some are better to use casters, some are better for physical teams. The last set is a unique problem for the final fight of Eye of the North, where traditional builds are not as effective.
optional player[edit]
Spirit Spammer
any / Ritualist | |
Channeling Magic | 11 |
Communing | 10 |
Restoration | 10 |
Signet of Spirits | Pain | Bloodsong | Vampirism | Painful Bond | Armor of Unfeeling | Spiritleech Aura | Summon Spirits (Luxon) |
SY! Shouter
any / Warrior | |
Tactics | 12 |
(optional weapon) | 12 |
Auspicious Parry | "Save Yourselves!" (Luxon) | "For Great Justice!" | "I Am the Strongest!" | "Dodge This!" | Blank | Blank | Resurrection Signet |
Beastmaster
any / Ranger | |
Beast Mastery | 12 |
(optional weapon) | 12 |
Enraged Lunge | Brutal Strike | Predator's Pounce | Scavenger Strike | Great Dwarf Weapon | Call of Protection | Call of Haste | Comfort Animal |
Heal as One | Bestial Pounce | Savage Pounce | Maiming Strike | Sunspear Rebirth Signet | Never Rampage Alone | Otyugh's Cry | Call of Protection |
Panic
any / Mesmer | |
Domination Magic | 12 |
Inspiration Magic | 12 |
Panic | Cry of Pain | Power Spike | Empathy | Diversion | Mistrust | Ether Feast | Sunspear Rebirth Signet |
Healers[edit]
1x healer |
| ||||||||
1x protector |
|
Usage: Take these two healers with you for both the mesmer version and the paragon version. In area with less than 8 party members one of the two can be droped. They both include protection and healing spells, so the one you drop is a matter of personal preferance.
Obviously these will not put out the same level of healing as a traditional monk build or as much prot spamming as an Ether Renewal elementalist, but they lack ranks in divine favor to keep with the spirit of the challenge - only as a secondary!
Healer
any / Monk | |
Healing Prayers | 12 |
Protection Prayers | 12 |
Word of Healing | Patient Spirit | Healing Ribbon | Protective Spirit | Shield of Absorption | Cure Hex | Dismiss Condition | Resurrection Chant |
Use any caster items. Having a 40/40 set or a +20% enchant weapon is useful, but not necessary. You might want as much +energy as possible if the primary profession does not have much energy.
Protective spirit limits large damage packets to a smaller, more manageble level. Shield of Absorbtion then takes those smaller damage packets and repeatedly makes them even smaller. Not enough to save you completely, but enough to take the edge off if you're getting mobbed.
Protector
any / Monk | |
Healing Prayers | 12 |
Protection Prayers | 12 |
Aura of Faith | Signet of Rejuvenation | Gift of Health | Shield of Absorption | Protective Spirit | Patient Spirit | Dismiss Condition | Resurrection Chant |
Equipment: Again, using any caster weapon sets are beneficial, but not necessary unless the primary profession does not have a high enough energy pool.
Aura of Faith gives a similar effect (bonus healing) as the traditional Healer's Boon or Unyeilding Aura, but without the required divine favor. Additional benefit of reducing damage. Using gift of health and signet of rejuvenation together probably wasn't a good idea, but it kindof works. The heroes mostly spam gift of health, which puts signet of rejuvenaiton on a recharge. If this isn't working for you, try switching gift of health for dwayna's kiss (keeping the signet will help with energy management).
Mesmer Version[edit]
2x Healers |
| ||||||||
1x Panic |
| ||||||||
1x Ineptitude |
| ||||||||
1x Tease |
| ||||||||
1x Energy Surge |
| ||||||||
1x optional |
|
Usage: Call priority targets if you want, but it seemed to work better for me to let the mesmers pick their own targets. Nearly all of the mesmers here have an area of effect so letting them find their own targets means the AoEs are spread out in the enemy group (at least in my experience). It may seem like an unreasonable amount of interupts but it makes sure the enemies have as little chance of doing anything as possible - is also a great setup for spamming the Wastrel spells.
Panic domination
any / Mesmer | |
Domination | 12 |
Inspiration | 12 |
Panic | Mistrust | Power Spike | Unnatural Signet | Wastrel's Demise | Leech Signet | Waste Not, Want Not | Resurrection Signet |
This is the most important of the four mesmers to have. Panic creates a persistant interupt effect that only gets more impressive the more enemies are balled together. Wastrel's demise is for the off times where there's no need to cast an active interupt.
Ineptitude illusion
any / Mesmer | |
Illusion | 12 |
Inspiration | 12 |
Arcane Conundrum | Ineptitude | Wandering Eye | Signet of Clumsiness | Clumsiness | Leech Signet | Waste Not, Want Not | Resurrection Signet |
Once you have a Panic mesmer in the team Ineptitude becomes the next best skill. While only about half the enemies are spellcasters, they all autoattack which triggers Ineptitude. The blinding is just a minor annoyance to casters but the interupt and the damage effects are universal. Even if you're running with a team that uses energy denial the autoattacking means this illusion build can always be triggered.
Tease domination
any / Mesmer | |
Domination | 12 |
Inspiration | 12 |
Tease | Cry of Frustration | Mistrust | Wastrel's Demise | Wastrel's Worry | Unnatural Signet | Waste Not, Want Not | Resurrection Signet |
Tease targets one foe but interupts others in the area. The side benefit is this also works as energy management at a minimum gaining back its casting cost each use.
Enegy Surge domination
any / Mesmer | |
Domination | 12 |
Inspiration | 12 |
Energy Surge | Power Spike | Cry of Frustration | Overload | Unnatural Signet | Leech Signet | Waste Not, Want Not | Resurrection Signet |
When most of the interupting tasks are handled Energy Surge comes in for pure damage. The two second casting time is a but annoying without the fstcasting attribute to speed it up, but the damage it puts out in AoE makes it tolerable (and it doesn't need the enemies doing anything to trigger it).
Paragon Version[edit]
1x Order of the Vampire |
| ||||||||
1x Commandagon v1 |
| ||||||||
1x Commandagon v2 |
| ||||||||
1x Commandagon v3 |
| ||||||||
2x Healer motigons |
| ||||||||
1x optional |
|
Usage: Some areas of the game are just not caster friendly. This team is more defensive than the mesmers by virtue of the overlaping shouts. Paragons are rather pathetic individually, but in groups like this the trigger-on-shout effects start flying like crazy. The order of the vampire caster helps both with a somewhat passive healing and damage boost for physical attackers.
The armor boost is almost always active and the paragons have a few interupts to keep the team safe. Anthem of weakness also improves survivability. Go for the eyes raises the critical hits - it's not much, but it also doubles as a shout trigger.
Order of the Vampire
any / Necromancer | |
Blood Magic | 12 |
Curses | 12 |
Order of the Vampire | Blood Bond | Mark of Pain | Barbs | Insidious Parasite | Well of Blood | Blood Renewal | Signet of Lost Souls |
Order of the Vampire both heals your team as they attack and gives bonus damage. To counter the health sacrifice the necro also has blood bond (the hero will probably be attacking the same foe targeted with the hex) and insidious parasite (all foes autoattack). Blood renewal is mostly to help with energy management of non-caster heroes (warriors and paragon who aren't using leadership). Signet of lost souls isn't nearly as impressive without soul reaping, but still gives back energy for free on apretty fast recharge.
Commandagon 1
any / Paragon | |
Spear Mastery | 12 |
Command | 12 |
Barbed Spear | Stunning Strike | Disrupting Throw | "Go for the Eyes!" | Anthem of Disruption | Bladeturn Refrain | "Stand Your Ground!" | "We Shall Return!" |
Recomended to use a command shield. A spear is required, but upgrades are optional.
Stunning strike is used to limit enemy spellcasters, and disrupting throw does the same for any foe type. "Go for the eyes" adds a slight bit of damage to the team from critical hits but is mostly to trigger refrains. "Stand your ground" and bladeturn refrain add a surprising amount of durability, even to a squishy hero with only level 60 armor.
Commandagon 2
any / Paragon | |
Spear Mastery | 12 |
Command | 12 |
Barbed Spear | Stunning Strike | Disrupting Throw | "Go for the Eyes!" | Anthem of Disruption | Anthem of Weariness | "Stand Your Ground!" | "We Shall Return!" |
Same recommended command shield. Same required spear.
Added anthem of disruption to stagger the interupt attacks better. Anthem of weariness reduces attribute ranks of the enemies making their damage less. "Stand your ground" is meant to be cast while the same one on the first commandagon is recharging (the heroes won't cast this one until the other runs out).
Commandagon 3
any / Paragon | |
Spear Mastery | 12 |
Command | 12 |
Disrupting Throw | Merciless Spear | Vicious Attack | "Go for the Eyes!" | Anthem of Disruption | "Never Give Up!" | "Never Surrender!" | "We Shall Return!" |
Same recommended command shield. Same required spear.
Vicious attack deals nice extra damage and makes use of "go for the eyes" as something beyond a refrain trigger. "Never give up" and "never surrender" are for an emergency boost when the team is getting too roughed-up. The health regeneration helps a little to relieve pressure and the energy gain should give enough to case off some protection skills.
Healer Motigon
any / Paragon | |
Spear Mastery | 12 |
Motivation | 12 |
Disrupting Throw | Song of Restoration | Ballad of Restoration | Chorus of Restoration | Finale of Restoration | Zealous Anthem | Leader's Zeal | Signet of Synergy |
The points in spear mastery are just for using up points. If you wanted to these healer could go with no-requirement starter spears. Please note however that SOME level of spear is required to use disrupting throw.
Since the commandagons are already boosting the team defense these motigons can do pure healing. All four "...of restoration" skills allow for healing from different triggers making for a fairly constant team heal. Signet of synergy allows for a targeted heal (unfortunetly it will almost never heal the caster because of being enchanted with Order of the Vampire).
A Time For Heroes Version[edit]
player bar |
| ||||||||
Bonder 1 |
| ||||||||
Bonder 2 |
| ||||||||
Bonder 3 |
| ||||||||
Bonder 4 |
|
Usage: This team is only really effective for the A Time For Heroes mission at the end of Eye of the North. Battling the Great Destroyer is very frustrating with a balanced team. As players have found out, bonding a single attacker turns this mission from nearly impossible to a walk in the park.
Disable the first 4 skills on all the heroes, but let them cast the last 4 whenever (these are their healing and energy managements). Cast the bonds in the following order: all of the skills in slot 1 of all the heroes, all of the skills in slot 2 of all the heroes ... etc. By the time the last hero has started casting their first skill, the first hero will have finished his and be ready to cast his second skill.
Once all the bonds are active, flag the heroes just before the last shadow at the edge of the lava (so you can just barely target the Great Destroyer as a foe). Recast your defensive skills just before they are about to expire, and save brawling headbut to interupt the lava wave skill.
Player bar
any / Dervish | |
Wind Prayers | 12 |
Scythe Mastery | 10 |
Earth Prayers | 8 |
Lyssa's Assault | Ear Bite | Reap Impurities | Radiant Scythe | Brawling Headbutt | Grenth's Aura | Mystic Regeneration | Conviction |
A scythe is required, upgrades are optional. Using superior runes to lower your health is an option but not completely necessary.
Spam the damage skils at will but save brawling headbut as an interupt for lava wave; it takes MUCH longer to will the great destroyer if you let him heal.
Bonder v1
any / Monk | |
Smiting Prayers | 12 |
Protection Prayers | 12 |
Healing Prayers | 3 |
Essence Bond | Protective Bond | Balthazar's Spirit | Succor | Boon Signet | Signet of Rejuvenation | Signet of Devotion | Blessed Signet |
Bonder v2
any / Monk | |
Smiting Prayers | 12 |
Protection Prayers | 12 |
Healing Prayers | 3 |
Essence Bond | Protective Bond | Life Bond | Strength of Honor | Boon Signet | Signet of Rejuvenation | Signet of Devotion | Blessed Signet |
Bonder v3
any / Monk | |
Healing Prayers | 12 |
Protection Prayers | 12 |
Essence Bond | Protective Bond | Mending | Watchful Spirit | Boon Signet | Signet of Rejuvenation | Signet of Devotion | Blessed Signet |
Bonder v4
any / Monk | |
Healing Prayers | 12 |
Protection Prayers | 12 |
Essence Bond | Protective Bond | Life Barrier | Life Bond | Blank | Signet of Rejuvenation | Signet of Devotion | Blessed Signet |
Conclusion & Commentary[edit]
These builds were enough to get me through all of Prophesies, Factions, Nightfall, and Eye of the North primary quests in normal mode. There were the occasional dealths but very very rarely did it ever get to a full team wipe.
Most of the time I played using the mesmer team. The interupts served as team protection and all the damage was armor ignoring. Stopping the enemy monk from healing was very effective... so much so that even my paragon builds include interupts to make life easier.
All in all the builds work. Obviously using primary attributes and runes would make them better, as would combining two professions instead of being limited to one. Other than that these can actually function as normal-use builds.
Download Builds[edit]
Optional Player Spirit Spammer | |
Warrior | OQgjAqhq4SXTfTlT+gVTQTbi0g |
Ranger | OggjAqhq4SXTfTlT+gVTQTbi0g |
Monk | OwgjAqhq4SXTfTlT+gVTQTbi0g |
Necromancer | OAhjAqhq4SXTfTlT+gVTQTbi0g |
Mesmer | OQhjAqhq4SXTfTlT+gVTQTbi0g |
Elementalist | OghjAqhq4SXTfTlT+gVTQTbi0g |
Assassin | OwhjAqhq4SXTfTlT+gVTQTbi0g |
Ritualist | OACjAqhq4SXTfTlT+gVTQTbi0g |
Paragon | OQijAqhq4SXTfTlT+gVTQTbi0g |
Dervish | OgijAqhq4SXTfTlT+gVTQTbi0g |
Optional Player Beastmaster EL | |
Warrior | OQIRYZSWi3Y3A3YVkz4zg2A |
Ranger | OgARYZSWi3Y3A3YVkz4zg2A |
Monk | OwIRYZSWi3Y3A3YVkz4zg2A |
Necromancer | OAJRYZSWi3Y3A3YVkz4zg2A |
Mesmer | OQJRYZSWi3Y3A3YVkz4zg2A |
Elementalist | OgJRYZSWi3Y3A3YVkz4zg2A |
Assassin | OwJRYZSWi3Y3A3YVkz4zg2A |
Ritualist | OAKRYZSWi3Y3A3YVkz4zg2A |
Paragon | OQKRYZSWi3Y3A3YVkz4zg2A |
Dervish | OgKRYZSWi3Y3A3YVkz4zg2A |
Optional Player Beastmaster HaO | |
Warrior | OQIRYZaVq2IWy2AjjH83gzA |
Ranger | OgARYZaVq2IWy2AjjH83gzA |
Monk | OwIRYZaVq2IWy2AjjH83gzA |
Necromancer | OAJRYZaVq2IWy2AjjH83gzA |
Mesmer | OQJRYZaVq2IWy2AjjH83gzA |
Elementalist | OgJRYZaVq2IWy2AjjH83gzA |
Assassin | OwJRYZaVq2IWy2AjjH83gzA |
Ritualist | OAKRYZaVq2IWy2AjjH83gzA |
Paragon | OQKRYZaVq2IWy2AjjH83gzA |
Dervish | OgKRYZaVq2IWy2AjjH83gzA |
Optional Player Panic | |
Warrior | OQUBIMRDYDeBoB4BM9gCgxB |
Ranger | OgUBIMRDYDeBoB4BM9gCgxB |
Monk | OwUBIMRDYDeBoB4BM9gCgxB |
Necromancer | OAVBIMRDYDeBoB4BM9gCgxB |
Mesmer | OQBBIMRDYDeBoB4BM9gCgxB |
Elementalist | OgVBIMRDYDeBoB4BM9gCgxB |
Assassin | OwVBIMRDYDeBoB4BM9gCgxB |
Ritualist | OAWBIMRDYDeBoB4BM9gCgxB |
Paragon | OQWBIMRDYDeBoB4BM9gCgxB |
Dervish | OgWBIMRDYDeBoB4BM9gCgxB |
Monk Healer | |
Warrior | OQMC08zkGRDoDY9wd103mGaE |
Ranger | OgMC08zkGRDoDY9wd103mGaE |
Monk | OwAC08zkGRDoDY9wd103mGaE |
Necromancer | OANC08zkGRDoDY9wd103mGaE |
Mesmer | OQNC08zkGRDoDY9wd103mGaE |
Elementalist | OgNC08zkGRDoDY9wd103mGaE |
Assassin | OwNC08zkGRDoDY9wd103mGaE |
Ritualist | OAOC08zkGRDoDY9wd103mGaE |
Paragon | OQOC08zkGRDoDY9wd103mGaE |
Dervish | OgOC08zkGRDoDY9wd103mGaE |
Monk Protector | |
Warrior | OQMC08zEBxdTY0dV9wmWD47E |
Ranger | OgMC08zEBxdTY0dV9wmWD47E |
Monk | OwAC08zEBxdTY0dV9wmWD47E |
Necromancer | OANC08zEBxdTY0dV9wmWD47E |
Mesmer | OQNC08zEBxdTY0dV9wmWD47E |
Elementalist | OgNC08zEBxdTY0dV9wmWD47E |
Assassin | OwNC08zEBxdTY0dV9wmWD47E |
Ritualist | OAOC08zEBxdTY0dV9wmWD47E |
Paragon | OQOC08zEBxdTY0dV9wmWD47E |
Dervish | OgOC08zEBxdTY0dV9wmWD47E |
Mesmer Panic | |
Warrior | OQUCI8wDNY6dBMd30ewyXAA |
Ranger | OgUCI8wDNY6dBMd30ewyXAA |
Monk | OwUCI8wDNY6dBMd30ewyXAA |
Necromancer | OAVCI8wDNY6dBMd30ewyXAA |
Mesmer | OQBCI8wDNY6dBMd30ewyXAA |
Elementalist | OgVCI8wDNY6dBMd30ewyXAA |
Assassin | OwVCI8wDNY6dBMd30ewyXAA |
Ritualist | OAWCI8wDNY6dBMd30ewyXAA |
Paragon | OQWCI8wDNY6dBMd30ewyXAA |
Dervish | OgWCI8wDNY6dBMd30ewyXAA |
Mesmer Ineptitude | |
Warrior | OQUCE8wEJwLACYe2KQPwynAA |
Ranger | OgUCE8wEJwLACYe2KQPwynAA |
Monk | OwUCE8wEJwLACYe2KQPwynAA |
Necromancer | OAVCE8wEJwLACYe2KQPwynAA |
Mesmer | OQBCE8wEJwLACYe2KQPwynAA |
Elementalist | OgVCE8wEJwLACYe2KQPwynAA |
Assassin | OwVCE8wEJwLACYe2KQPwynAA |
Ritualist | OAWCE8wEJwLACYe2KQPwynAA |
Paragon | OQWCE8wEJwLACYe2KQPwynAA |
Dervish | OgWCE8wEJwLACYe2KQPwynAA |
Mesmer Tease | |
Warrior | OQUCI8wjPNHM9upyAT3yXAA |
Ranger | OgUCI8wjPNHM9upyAT3yXAA |
Monk | OwUCI8wjPNHM9upyAT3yXAA |
Necromancer | OAVCI8wjPNHM9upyAT3yXAA |
Mesmer | OQBCI8wjPNHM9upyAT3yXAA |
Elementalist | OgVCI8wjPNHM9upyAT3yXAA |
Assassin | OwVCI8wjPNHM9upyAT3yXAA |
Ritualist | OAWCI8wjPNHM9upyAT3yXAA |
Paragon | OQWCI8wjPNHM9upyAT3yXAA |
Dervish | OgWCI8wjPNHM9upyAT3yXAA |
Mesmer Energy Surge | |
Warrior | OQUCI8wzJ4CkDEcmuewyXAA |
Ranger | OgUCI8wzJ4CkDEcmuewyXAA |
Monk | OwUCI8wzJ4CkDEcmuewyXAA |
Necromancer | OAVCI8wzJ4CkDEcmuewyXAA |
Mesmer | OQBCI8wzJ4CkDEcmuewyXAA |
Elementalist | OgVCI8wzJ4CkDEcmuewyXAA |
Assassin | OwVCI8wzJ4CkDEcmuewyXAA |
Ritualist | OAWCI8wzJ4CkDEcmuewyXAA |
Paragon | OQWCI8wzJ4CkDEcmuewyXAA |
Dervish | OgWCI8wzJ4CkDEcmuewyXAA |
Necromancer Order of the Vampire | |
Warrior | OQQCQ8xDlYoZJKD7BuwcoqC |
Ranger | OgQCQ8xDlYoZJKD7BuwcoqC |
Monk | OwQCQ8xDlYoZJKD7BuwcoqC |
Necromancer | OABCQ8xDlYoZJKD7BuwcoqC |
Mesmer | OQRCQ8xDlYoZJKD7BuwcoqC |
Elementalist | OgRCQ8xDlYoZJKD7BuwcoqC |
Assassin | OwRCQ8xDlYoZJKD7BuwcoqC |
Ritualist | OASCQ8xDlYoZJKD7BuwcoqC |
Paragon | OQSCQ8xDlYoZJKD7BuwcoqC |
Dervish | OgSCQ8xDlYoZJKD7BuwcoqC |
Paragon Commandagon 1 | |
Warrior | OQkiUym8AkFyEZLs4nFXjxx |
Ranger | OgkiUym8AkFyEZLs4nFXjxx |
Monk | OwkiUym8AkFyEZLs4nFXjxx |
Necromancer | OAliUym8AkFyEZLs4nFXjxx |
Mesmer | OQliUym8AkFyEZLs4nFXjxx |
Elementalist | OgliUym8AkFyEZLs4nFXjxx |
Assassin | OwliUym8AkFyEZLs4nFXjxx |
Ritualist | OAmiUym8AkFyEZLs4nFXjxx |
Paragon | OQCiUym8AkFyEZLs4nFXjxx |
Dervish | OgmiUym8AkFyEZLs4nFXjxx |
Paragon Commandagon 2 | |
Warrior | OQkiUym8AkFyEZLs4P8Xjxx |
Ranger | OgkiUym8AkFyEZLs4P8Xjxx |
Monk | OwkiUym8AkFyEZLs4P8Xjxx |
Necromancer | OAliUym8AkFyEZLs4P8Xjxx |
Mesmer | OQliUym8AkFyEZLs4P8Xjxx |
Elementalist | OgliUym8AkFyEZLs4P8Xjxx |
Assassin | OwliUym8AkFyEZLs4P8Xjxx |
Ritualist | OAmiUym8AkFyEZLs4P8Xjxx |
Paragon | OQCiUym8AkFyEZLs4P8Xjxx |
Dervish | OgmiUym8AkFyEZLs4P8Xjxx |
Paragon Commandagon 3 | |
Warrior | OQkiUym8QkHyBZLs4PH7jxx |
Ranger | OgkiUym8QkHyBZLs4PH7jxx |
Monk | OwkiUym8QkHyBZLs4PH7jxx |
Necromancer | OAliUym8QkHyBZLs4PH7jxx |
Mesmer | OQliUym8QkHyBZLs4PH7jxx |
Elementalist | OgliUym8QkHyBZLs4PH7jxx |
Assassin | OwliUym8QkHyBZLs4PH7jxx |
Ritualist | OAmiUym8QkHyBZLs4PH7jxx |
Paragon | OQCiUym8QkHyBZLs4PH7jxx |
Dervish | OgmiUym8QkHyBZLs4PH7jxx |
Paragon Healer Motigon | |
Warrior | OQkjUymzJPE51NHuDnizwv4YM |
Ranger | OgkjUymzJPE51NHuDnizwv4YM |
Monk | OwkjUymzJPE51NHuDnizwv4YM |
Necromancer | OAljUymzJPE51NHuDnizwv4YM |
Mesmer | OQljUymzJPE51NHuDnizwv4YM |
Elementalist | OgljUymzJPE51NHuDnizwv4YM |
Assassin | OwljUymzJPE51NHuDnizwv4YM |
Ritualist | OAmjUymzJPE51NHuDnizwv4YM |
Paragon | OQCjUymzJPE51NHuDnizwv4YM |
Dervish | OgmjUymzJPE51NHuDnizwv4YM |
ATfH Player | |
Warrior | OQojkqq8KSCYliOXcfnidfsXEY |
Ranger | Ogojkqq8KSCYliOXcfnidfsXEY |
Monk | Owojkqq8KSCYliOXcfnidfsXEY |
Necromancer | OApjkqq8KSCYliOXcfnidfsXEY |
Mesmer | OQpjkqq8KSCYliOXcfnidfsXEY |
Elementalist | Ogpjkqq8KSCYliOXcfnidfsXEY |
Assassin | Owpjkqq8KSCYliOXcfnidfsXEY |
Ritualist | OAqjkqq8KSCYliOXcfnidfsXEY |
Paragon | OQqjkqq8KSCYliOXcfnidfsXEY |
Dervish | OgCjkqq8KSCYliOXcfnidfsXEY |
ATfH Bonder 1 | |
Warrior | OQMD0jzPL6zBJP00Tf3lUKB |
Ranger | OgMD0jzPL6zBJP00Tf3lUKB |
Monk | OwAD0jzPL6zBJP00Tf3lUKB |
Necromancer | OAND0jzPL6zBJP00Tf3lUKB |
Mesmer | OQND0jzPL6zBJP00Tf3lUKB |
Elementalist | OgND0jzPL6zBJP00Tf3lUKB |
Assassin | OwND0jzPL6zBJP00Tf3lUKB |
Ritualist | OAOD0jzPL6zBJP00Tf3lUKB |
Paragon | OQOD0jzPL6zBJP00Tf3lUKB |
Dervish | OgOD0jzPL6zBJP00Tf3lUKB |
ATfH Bonder 2 | |
Warrior | OQMD0jzPL6zBFPzzTf3lUKB |
Ranger | OgMD0jzPL6zBFPzzTf3lUKB |
Monk | OwAD0jzPL6zBFPzzTf3lUKB |
Necromancer | OAND0jzPL6zBFPzzTf3lUKB |
Mesmer | OQND0jzPL6zBFPzzTf3lUKB |
Elementalist | OgND0jzPL6zBFPzzTf3lUKB |
Assassin | OwND0jzPL6zBFPzzTf3lUKB |
Ritualist | OAOD0jzPL6zBFPzzTf3lUKB |
Paragon | OQOD0jzPL6zBFPzzTf3lUKB |
Dervish | OgOD0jzPL6zBFPzzTf3lUKB |
ATfH Bonder 3 | |
Warrior | OQMC08zi+cQi0/803dJlS |
Ranger | OgMC08zi+cQi0/803dJlS |
Monk | OwAC08zi+cQi0/803dJlS |
Necromancer | OANC08zi+cQi0/803dJlS |
Mesmer | OQNC08zi+cQi0/803dJlS |
Elementalist | OgNC08zi+cQi0/803dJlS |
Assassin | OwNC08zi+cQi0/803dJlS |
Ritualist | OAOC08zi+cQi0/803dJlS |
Paragon | OQOC08zi+cQi0/803dJlS |
Dervish | OgOC08zi+cQi0/803dJlS |
ATfH Bonder 4 | |
Warrior | OQMC08zi+cQOU8AA3dJlS |
Ranger | OgMC08zi+cQOU8AA3dJlS |
Monk | OwAC08zi+cQOU8AA3dJlS |
Necromancer | OANC08zi+cQOU8AA3dJlS |
Mesmer | OQNC08zi+cQOU8AA3dJlS |
Elementalist | OgNC08zi+cQOU8AA3dJlS |
Assassin | OwNC08zi+cQOU8AA3dJlS |
Ritualist | OAOC08zi+cQOU8AA3dJlS |
Paragon | OQOC08zi+cQOU8AA3dJlS |
Dervish | OgOC08zi+cQOU8AA3dJlS |