User:Lilondra/Gamebalance/PreSearing
Intro[edit]
Presearing has been the same since forever.And while I still believe it can see some nice changes you can't deny it still is a quite popular area up to date.I'd actually say that Presearing is the most succesfull Tutorial in Online Gaming History.
Adding PvP[edit]
I believe that Presearing could use some PvP.And the more I think about it the more I would love it.Since there aren't many skill in presearing I suggest Adding Some Core and prophecies skills.You barely have any right now but I think it is important.
Warrior | ||||||
Dismember | Axe Rake | Sprint | Endure Pain | Shield Bash | Distracting Blow | Wild Blow |
Ranger | ||||||
Dodge | Pin Down | Savage Shot | Antidote Signet | Barbed Trap | Flame Trap | Dust Trap |
Mesmer | ||||||
Shatter Enchantment | Blackout | Shame | Inspired Hex | Power Drain | Distortion | Ethereal Burden |
Monk | ||||||
Divine Boon | Divine Spirit | Divine Intervention | Draw Conditions | Contemplation of Purity | Guardian | Heal Other |
Necromancer | ||||||
Plague Touch | Rotting Flesh | Order of Pain | Demonic Flesh | Parasitic Bond | Rigor Mortis | Consume Corpse |
Elementalist | ||||||
Gale | Windborne Speed | Air Attunement | Fire Attunement | Meteor Shower | Glyph of Sacrifice | Fireball |
If needed you could give these a special tag and lock them down in the PvE aspect of the game.
I'd Even add a Secondary core Signet.Yep You've guessed it:I want to bring back the old Healing Signet for core but modified a bit so warrior's still have a advantage using the other one.
Healing Signet [Pre Searing PvP]
The reason is because there really wouldn't be alot of damage in the presearing PvP.And Healing Signet is very good in those small scaled,little damage situations.Nostalgia ftw right ? So why not some usefull nostalgia :).
The Seer[edit]
The Seer could make a reappearance in the combat zones.He could allow you to take one elite skill with fixed values in pvp without actually ever learning the skill.I would add some versions of skills just for pvp purposes.
Warrior | ||||||
"Charge!" | Shout. For 15 seconds, all allies within earshot move 25% faster. | |||||
"Backbreaker" | Melee Attack. If Backbreaker hits, you strike for +20 damage and your target is knocked down for 4 seconds. | |||||
"Bull's Charge" | Stance. For 8 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down for 3 seconds. |
Elementalist | ||||||
"Ether Prodigy" | Enchantment Spell.For 15 seconds, you gain +6 Energy regeneration. This Spell causes Exhaustion. | |||||
"Glyph of Energy" | Glyph. For 15 seconds, your next 2 Spells costs 10 less Energy to cast and does not cause Exhaustion. | |||||
"Obsidian Flesh" | Enchantment Spell. For 8 seconds, you gain +24 armor and cannot be the target of enemy Spells |
Ranger | ||||||
"Escape" | Stance. For 8 seconds, you move 33% faster and have a 75% chance to block attacks. | |||||
"Cripling Shot" | Bow Attack. If Crippling Shot hits, your target becomes Crippled for 8 seconds. This attack cannot be blocked. | |||||
"Poison Arrow" | Bow Attack. If Poison Arrow hits it poisons target foe and all nearby foes for 12 seconds and strikes for 20 damage. |
Monk | ||||||
"Shield of Regeneration" | Enchantment Spell. For 10 seconds, target ally gains +8 Health regeneration and 24 armor. | |||||
"Restore Conditions" | Spell. Remove all Conditions from target other ally. For each Condition removed, that ally is healed for 50 Health. | |||||
"Shield of Deflection" | Enchantment Spell. For 8 seconds, target ally has a 75% chance to block attacks and gains 24 armor. |
Necromancer | ||||||
"Feast of Corruption" | Spell. Target foe and all nearby foes are struck for 65 shadow damage. You steal up to 30 Health from each struck foe who is suffering from a hex. | |||||
"Offering of Blood" | Spell. You gain 8...18...20 Energy. | |||||
"Plague Signet" | Signet. Transfer all negative conditions with 150% of their remaining durations from yourself to target foe. |
Mesmer | ||||||
"Crippling Anguish" | Hex Spell. For 12 seconds, target moves 50% slower and suffers -5 Health degeneration. | |||||
"Energy Surge" | Spell. Target foe loses 8 Energy. For each point of Energy lost, that foe and all nearby foes take 10 damage. | |||||
"Migraine" | Hex Spell. For 12 seconds, target foe suffers -5 Health degeneration and takes 100% longer to cast Spells. |
Special Effect while in Pre Searing PvP[edit]
- While under the effect of "For Ascalon!" you have 400 max health,100 attribute points to spend and gain 40 exp whenever you kill a foe.As long as you are affected by "For Ascalon!" you can accumulate Death Penalty (Max 45%).
PvP Formats[edit]
I would Suggest 3 formats :
- 4vs4 Arena similar to Random Arenas
- 4vs4 Arena Similar to Team Arenas
- 8vs8 Format similar to GvG
Raid Format[edit]
Something else I would add Exclusivly to Pre would be some kind of raids.Where you try to capture a Castle or Stronghold of the Charr.You could even recycle the GvG maps if you wanted to.The Idea behind it is that you have to destroy one of the Charrbosses.The boss could then drop some sort of blue item wich would be strong in Presearing.Perhaps Similar to the FoW weapons I introduced.