User talk:Gelbrekt

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Hidden Talent Master of Magic[edit]

Do you know that Earth Magic and Earth Prayers are different attributes? Also, Hidden Talent would increase Earth Prayers by 2, not Earth Magic, so Mirage Cloak and Veil of Thorns would be pretty useless with 2 Earth Prayers. --192.0.162.47 23:45, 3 March 2015 (UTC)

They would be at 14 Earth Prayers, because when i use Energy storage combined with Master of Magic, my Earth Magic Attrbute is 0, allowing for 12+2 Earth Prayers. However, I didn't like that build. It is made for random arenas and i cant seem to play elementalist there, since i always get completely destroyed by mesmers and rangers. --Gelbrekt (talk) 07:48, 4 March 2015 (UTC) EDIT: I realized I had written the wrong attribute on the page, thank you for clarifying that. --Gelbrekt (talk) 07:52, 4 March 2015 (UTC)

Good Ideas and some notes[edit]

Great job on those skillbars ! Some builds are interesting, I especially like blackout on RAO ranger :) Please allow me to also suggest wastrel skills as optional with that one. Don't know about energy management problems though...

About that one build around ignite arrows+incendiary arrows, fire damage in JQ is slow for takinh down rangers at shrines and quarries since they have a high armor against it. Apply poison or barbed arrows are better against them.

I tried another of your builds in jq (the one focusing on symbol of inspiration) and while it can be funny it isn't such a good idea to build all around it, as there is the 15s recharge during which your character will be useless. Perhaps add other skills that can have use on their own or use signet of illusion would be better.

I saw you liked Brutal weapon : ever thought of a pious renewal dervish with it ? --78.231.36.113 09:28, 13 July 2015 (UTC)

While I'm still at it, the enraged lunge spammer is interesting, but you actually doesn't need marauder's shot, since enraged lunge is already at full power with 5 BM recharging skill (Run As one, feral aggression, otyugh, enraged lunge, and another one you can use instead of Marauder's shot). Deal less damage with your bow, though.--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 10:06, 28 October 2015 (UTC)
Yeah, you are right. Thanks for the advice, i changed it. The Brutal Weapon idea wasn't so bad, although I have not been successful when using any build with Pious Renewal in PvP, sadly. The Enraged Lunge build has worked really well though; not even Wastrel mesmers have managed to beat it. --Gelbrekt (talk) 16:25, 30 October 2015 (UTC)

PvE Ranger Tank[edit]

AR stops at +25. Effect_stacking#Effect_caps →[ »Halogod User Halogod35 Sig.png (talk ]← 16:05, 26 December 2015 (UTC)

I may have misunderstood everything, but from what I have read on the wiki, armor bonuses from your ARMOR stacks and isn't capped at 25. Your SKILLS only stacks up to 25, but a single skill can bypass this. For example, Dolyak Signet at 15 Strength will grant you 40 armor, since it comes from a single skill. In my build, i use 3 armor increasing skills:
Stone Striker - By converting all damage to earth damage, the effective armor bonus becomes +45 due to Earthbound insignia. However, this comes from the armor worn by the character and not from the skill itself.
"I am Unstoppable!" - According to the skill page, there is a bug that causes this skill to incorrectly stack above the armor cap.
Armor of Earth - Increases armor that doesn't stack with other sources. However, this is the only skill in the skill bar that doesn't stack. As such, Armor of Earth should stack with the other 2 skills, but adding another skill that doesn't stack, such as Kinetic Armor, would have no effect. --Gelbrekt (talk) 00:31, 27 December 2015 (UTC)
I'm not even mad, that's impressive.
Oh, and on side note, I gave your BiP Bar 1 a shot in RA for about 20 something matches. (But I used Vital Boon Vital Boon instead of Mirage Cloak Mirage Cloak to take advantage of the reduced cast by 1 second from Jaundiced Gaze Jaundiced Gaze. The only issues I had (besides the obvious bashing of BiP) were the high risk of sacrifice use and the dependency of enchantments/healer. Sometimes I'd accidently cast BiP and wasting the effect from Gaze. I had better luck by switching to Blood Ritual Blood Ritual and using the reduced cool down. (Spoil Victor Spoil Victor was my elite of choice.)
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I also decided to mess around with the idea of conviction. The +10 armor was a boon against all the high damage elementalists. →[ »Halogod User Halogod35 Sig.png (talk ]← 15:13, 27 December 2015 (UTC)
Thanks for the feedback! I can honestly say though, that I never really expected BiP to work in RA; I just like to experiment with the skill combinations n the game. It doesn't happen often, but sometimes I find really good bars by throwing a bunch of skills together, sometimes even when these skills are considered useless by most players. --Gelbrekt (talk) 15:34, 27 December 2015 (UTC)
No problem. BiP certainly helped the elementalist keep the conditional part of Mind Burn Mind Burn going though.
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This is a build I use in RA that always make people rage and tell me to "get gud" or "get a real build", especially the air elementalists. Because they'd cast like Blinding Flash Blinding Flash + Enervating Charge Enervating Charge to stop me, but Wounding Strike Wounding Strike transfers conditions (removes Grenth's Fingers Grenth's Fingers) before hitting, then they'll cast Lightning Surge Lightning Surge where I can just cast Pious Restoration Pious Restoration. I have never seen people be so mad in RA. It's hilarious. →[ »Halogod User Halogod35 Sig.png (talk ]← 14:45, 28 December 2015 (UTC)
Clever! All you need then is Wild Blow to kill Bonetti's Defense on the monks. I always use Avatar of Grenth even though i have no idea why that skill is any good. I will definitly try that build. These skills came up in my mind as soon as I saw that skill bar:
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Do you use a different skill bar? I would probably limit myself to the skills above and add Rending Touch (to remove Guardian) or (Harrier's Haste to prevent kiting) as optionals. But I know everyone thinks differently :).--Gelbrekt (talk) 17:19, 28 December 2015 (UTC)
Well, of course. Since people stack conditions and hexes like stupid crazy, I needed a source of energy management, anti-kiting, and some damage, so the remaining three are Crippling Sweep Crippling Sweep, Chilling Victory Chilling Victory, and Zealous Sweep Zealous Sweep. I know it seems silly. But if you keep removing conditions and hexes, they're gonna start kiting after the deep wound. When they stance, I just change targets. They can't ignore a Dervish that applies deep wound and bleeding to some other target. But now that you mention it, I'm gonna give Irresistible Sweep Irresistible Sweep a try. →[ »Halogod User Halogod35 Sig.png (talk ]← 00:38, 29 December 2015 (UTC)

PvE/PvP Ranger tank[edit]

In PvE, foes will focus on the character with the least health, then on the character with the least armor, with a special behavior for melee which will tend to target the closest foe. Since you have a very high defense (AGAINST ARMOR-RESPECTING DAMAGE), foes will usually not tend to attack you but instead target your backline. I'm not talking about PvP. Also if they can deal armor-ignoring damage or armor penetration, they will use it against you. If you don't have a backline (such as when farming), it's a different story of course. The combo earth shaker+storm chaser (troll unguent for heal) has already seen use in FoW for farming plant fibers for example.--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 09:47, 18 January 2016 (UTC)

I would argue that there are ways to force the AI to attack you, most especially by using area snares (like Water Magic or Tryptophan Signet - on other party members that is) and body blocking in a choke-point. I like the idea with this build because it's a tank that is entierly capable of dealing damage (and decent party healing with the Mist Form build) but I have not tried it so i can't say that it's the best build I've ever made. --Gelbrekt (talk) 13:43, 18 January 2016 (UTC)
Rangers make better tanks than warriors. But I prefer your build with Avatar of Lyssa's energy denial. Your basis for a build here has already an use for farming. But for general PvE it's not so great. It could see some use in PvP in HA if your ranger is taking ward against foes. Problem is, you must choose between attacking (wilderness survival 12 suggests the use of apply poison/poison tip arrow+ you can always use d-shot even at 4 expertise), using traps (you have 14 wilderness survival after all) or casting spells (earth magic 12 suggests the use of all the earth magic spells). However the energy management is not so good (on-hit from enemies, which is random), and if going earth magic you will deal less damage than a 14 earth magic ele. But it's good that you thought of this on your own.

Pve.jpg[edit]

Your Glint-pic has been reverted back to the Harpies, as this file is being used by multiple pages under the assumption that there are harpies fighting. It should be named file:Glint-"<--->".jpg for better wiki-organization. That said, I *LOVE* your pic and you are highly encouraged to upload more. ^_^ --Falconeye (talk) 10:07, 29 January 2016 (UTC)

What build did you use on MOX? --Falconeye (talk) 21:33, 29 January 2016 (UTC)
Idk, just some random dervish skills. A shadow step skill greatly helps for getting him into combat. He stayed alive during the battle since i had 2 monks (1 heal, 1 prot).--Gelbrekt (talk) 21:45, 29 January 2016 (UTC)

Spreading conditions with (very high) duration[edit]

I like your previous work about bouncing conditions between two (or more) players and using mods for that, so here is my feeling (if you want it):

Player 1: Spread and extend conditions

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Idea : Spread Conditions>Plague Signet because it has the same result and is not elite. Extend Conditions > Epidemic simply because of "near" range, which is mandatory for quarries. Since EC limits the duration of conditions to 30s, and 30s of bleeding+poison(+10s more of poison with the poisonous mod)=250 damage<330 health of the NPCs, you need to deal 80 more damage with already -7 health degen, that's why you have Suffering. Epidemic is here to spare a suffering for cheaper and faster shrines. Max curses, resting in illusion and soul reaping. Once the shrine is capped, Foul Feast to cure the NPCs.

Options : No illusion of haste for obvious reasons. Enfeebling Blood for weakness (less damage from rangers). Ulcerous Lungs against players using "Make Haste !" and "Fall Back !", but < Suffering cause 1s more to cast and deal less damage (duration <26s, degen capped to -10). Well of suffering can be used on the corpse of the NPC on which you used Extend Conditions (the one whose conditions would have lasted their full original durations) to finish the other NPCs, but requires investment 8 in death magic to reach the 80 damage required for 10s recharge. Rising Bile is the same with 20s recharge, Putrid Explosion requires 9 death magic but has 5s recharge. Deep Wound, for example using Accumulated Pain (+Faintheartness/defile defense), is insufficient because it only removes 66 and not 80, but it can still be useful to outdamage monks. Interrupts (Power Drain, Leech Signet) also against monks, and nukers, especially RoJes.

Alternatives for elite slot : Death Nova and Contagion (better than EC overall with "in the area" and no restriction on duration), but in that case you cannot hope to survive with all NPCs focusing their attacks on you. Signet of Midnight can be used to blind shrines, but quarries will be more difficult if you only rely on Epidemic.

Player 2: The same or EMO

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Just an idea, I have no experience about EMOs in JQ, but it may be worth the shot to keep quarries and shrines and juggernauts healthy once you have captured them. Draw conditions does the same job as Foul Feast. One EMO has the really good point of helping in keeping the necromancer healthy under the NPCs' attacks. Burning cannot be increased using mods and life degen is capped at -10 which means burning speed only deals -3 for 7s if used with poison and bleeding, but it can serve as a good cover condition against players with soft cure.

Funny note : you can use additional players to get around the cooldown on foul feast and draw conditions. With Headbutt you can bounce dazed with silencing, for a great caster hate (especially with bleeding+poison as cover). However you need to touch a foe first for that.--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 15:30, 7 April 2016 (UTC)

Image licensing[edit]

Hey Gelbrekt, I noticed that File:User Gelbrekt Attack Chaining.jpg doesn't have any licensing attached to it. Is this a modified GW icon? G R E E N E R 16:10, 22 June 2016 (UTC)

Nope, i just googled an image that looked like that and resized it. :). Is the licensing important? :o --Gelbrekt (talk) 16:25, 22 June 2016 (UTC)
Yeah, it unfortunately is. Because this wiki is hosted by Anet, there are some rather strict guidelines, some of which can be found at GWW:COPY. If someone else made that icon, and hasn't explicitly released it for public use, I'm going to have to delete it. Feel free to go through Category:Skill icons and see if there's an Anet image which would work for you. Sorry. G R E E N E R 16:29, 22 June 2016 (UTC)
rofl. Alight, thanks for the heads up :D--Gelbrekt (talk) 17:55, 22 June 2016 (UTC)

Skills... again[edit]

You are invited to participate in the discussion regarding the improvement of SQR. --Falconeye (talk) 20:28, 22 June 2016 (UTC)

Hey, sorry but I have been away for some time. Have i missed the discussion entierly? The page you linked doesn't exist.--Gelbrekt (talk) 18:25, 28 June 2016 (UTC)
Link fixed: All discussions are linked from there. In summery: the current plan is to update, categorize, listify and transclude all skills so we can find any skill using any parameter within 2 clicks. --Falconeye (talk) 01:17, 29 June 2016 (UTC)

"Complete-all-campaigns-using-a-build-with-0-in-all-attributes"-challenge?[edit]

Echo Echo + Symbolic Strike Symbolic Strike ? With an adrenaline battery with Dark Fury Dark Fury, Mark of Fury Mark of Fury or Weapon of Fury Weapon of Fury ? --Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 19:41, 21 September 2017 (UTC)

Hm, Echo is a pretty good idea actually. The adrenaline buffs are quite useless through i think, because you already gain 3 adrenaline on each hit without them. With echo alone you should be able to spam the skill provided that you hit at least 2 targets. Also, i think there might be problem with the healing in this case. Empathic removal gives pretty weak heals, but at least it's 100 health every 8 seconds as long as you spread out the damage on your entire party. Also, the idea with this build is that it should be sufficient to complete all campaigns on normal mode with a team of 8 W/Mo:s, so no adrenaline battery is allowed. --Gelbrekt (talk) 18:57, 24 September 2017 (UTC)
The fact that echo permits Flurry is probably also quite advantageous over the battle rage version. Also, I'm not sure you're aware of the fact that the +x damage from attack skills is armor ignoring (as well as being unaffected by flurry), making using shadowy burden with daggers pretty worthless (on a bar further up the page). Loggy (talk) 19:06, 14 September 2019 (UTC)
Lol, yeah you are right. Only problem with flurry is that it takes a signet slot, so symbolic strike will only deal 58 dps then, but it might make up for it still. --Gelbrekt (talk) 20:19, 14 September 2019 (UTC)

User image naming convention[edit]

Hey Gelbrekt, I would like to remind you that any and all images uploaded for use in user space need to follow the format "User <Username> <image name>". Recent uploads you have done have not been named correctly. If you could please move them to the correct locations and fix the links in your user space as a result, that would be great. If you do not know how to move the files, someone else will do it on your behalf in the nearby future. Thanks and happy wiki-ing! - Infinite - talk 12:03, 2 January 2020 (UTC)

Image licensing redux[edit]

Just a reminder that as mentioned previously, the only images allowed on the wiki are either ones of Anet's content, ones you've made yourself from scratch, or ones that have been released under compatible licensing by their creator. A commercial album cover is none of those things, so File:User_Gelbrekt_Phantom_Pain_Thousand_Foot_Krutch.jpg has been removed. - Tanetris (talk) 19:28, 9 December 2020 (UTC)

Tactics dervish drunken/desperate attacks[edit]

  • I think steady stance/fleeting stability will only prevent a kd once each. But if you use drunken/desperate on several targets you get kded for each target.~You may want to use IAU/Blanced stance/Drunken stability (with alcohol) instead.--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 12:58, 31 May 2021 (UTC)
    • Yup, you're right about that, thanks for the comment :) --Gelbrekt (talk) 12:40, 3 June 2021 (UTC)

Just wondering... isn't that just[edit]

UA ending on Ipillo Wupwup and rezzing a random foe in his group? Is it *always* a warrior? I swear i've seen it pop one of the crones. https://wiki.guildwars.com/index.php?title=Ipillo_Wupwup&oldid=2687478 Durp da durp (talk) 23:54, 10 June 2023 (UTC)

    • Haha yeah that was probably it. Thanks for telling me. --Gelbrekt (talk) 12:08, 11 June 2023 (UTC)

Asura summon weapon damage[edit]

Hi, I saw your interesting facts page, cool stuff! Coincidentally I was looking into asura summon dmg myself recently (the mursaat, and it looks like he and the shaman wield the same type of weapon), I can tell you this: their staff deals 16-47 regular dmg against 60 armor and 22-66 critical dmg with a critical hit chance of 0.78%, but the regular 47 has a much lower chance to hit than the other values. The reason for this is that he has a NPC attack dmg bonus, and his weapon stats are fixed like you already suspected. His base weapon stats are 11-33 dmg, resulting in 15.5-46.7 dmg against 60 armor. You can check my user page for more info on NPC dmg calculation if interested. Praise (talk) 19:05, 13 October 2023 (UTC)

Ah, that makes sense! Thanks for the input! --Gelbrekt (talk) 21:58, 13 October 2023 (UTC)

q0 scythe[edit]

Hiya, noticed you thinking 8-16 as max for q0 scythes. They actually go up to 8-17, it's just pretty stupidly rare, like finding a q8 max 15-22 sword these days. The 8-16 are still pretty uncommon, and commonly used because its like 20e for 8-16 vs 20a for 8-17 if you attempt to buy one in Kamadan. Durp da durp (talk) 17:38, 16 October 2023 (UTC)