Corrupted Isle

From Guild Wars Wiki

Jump to: navigation, search
Corrupted Isle
Corrupted Isle
Region Realm of Torment/Kourna
Environment Effects None
Map
Corrupted Isle map

Contents

[edit] Overview

Corrupted Isle is a Guild Hall based on the Realm of Torment. It was introduced with the release of Guild Wars Nightfall.

[edit] Map Layout

Corrupted Isle is a circular map with a base at each end. Each base's back door leads to the other base's back door. Each base's front entrance leads to the flag stand, which sits atop a hill with a narrow path. Archers line the base entrances from atop a walkway, so walking through the front of the enemy's base can be troublesome. Those archers can only be killed by ranged attacks, or by walking through practically the whole base and up to the walkway.

[edit] Map mechanics and rewards

  • This map follows all the standard rules of a GvG

[edit] Strategy and tactics

The large distance between the flag stand and the back path make this map popular for split builds.

[edit] Defensive team

The outer archers are difficult to kill due to their position on the clifftop making it difficult for melee to reach them. The front and back doors are both protected by footmen making this hall reasonably easy to defend. The front and back doors act as choke points.

[edit] Offensive team

The offensive team's base is largely identical to the defensive team's.

[edit] Disputed areas

The narrow path up to the flag stand makes it ideal for body blocking incoming flaggers to force morale boosts. The rest of the area around the flagstand is largely wide open and uncluttered.


  Guild Halls
Tyrian Burning IsleDruid's IsleFrozen IsleHunter's IsleIsle of the DeadNomad's IsleWarrior's IsleWizard's Isle Image:Guild_hall_icon.png
Canthan Imperial IsleIsle of JadeIsle of MeditationIsle of Weeping Stone
Elonian Corrupted IsleIsle of SolitudeIsle of WurmsUncharted Isle
Personal tools