Isle of Solitude
From Guild Wars Wiki
| Isle of Solitude | |
|---|---|
| | |
| Region | Vabbi |
| Environment Effects | None |
| Map | |
[edit] Map Layout
The Isle of Solitude consists of a giant battlefield with two bases on each side. At the edge of the battlefield, and between the bases, is the Flag stand, which sits on a cliff accessible via a short pathway.
Each base has a one-way teleporter near the Guild Lord, which sends anyone entering it to the main battlefield area. Guild Thieves will teleport with the player they are following. The quickest way to the flag stand, however, is by walking out the front door.
It is based on the Vabbi region of Elona.
[edit] Tactics
- Because the Flag Stand and back door are so far away from each other, a few players can sneak out the back way to the other team's base undetected, if the opposing team is mobbing the Flag Stand.
- If the enemy team sends people to countergank, the teleporter is probably the quickest way out. This not only gets you away from enemies, but gets you closer to your monks as well.
- Beware when turtling into your base. If you're fighting a team with heavy AoE damage, standing in corridors could get your team killed very quickly.
- At VoD, NPCs will move to the area behind the Flag stand.
If you travel to the guild hall and you spawn right next to the Xunlai Chest it will spin for about a second.
| Guild Halls | ||
|---|---|---|
| Tyrian | Burning Isle • Druid's Isle • Frozen Isle • Hunter's Isle • Isle of the Dead • Nomad's Isle • Warrior's Isle • Wizard's Isle | |
| Canthan | Imperial Isle • Isle of Jade • Isle of Meditation • Isle of Weeping Stone | |
| Elonian | Corrupted Isle • Isle of Solitude • Isle of Wurms • Uncharted Isle | |

