Uncharted Isle
From Guild Wars Wiki
| Uncharted Isle | |
|---|---|
| | |
| Region | Istan |
| Environment Effects | None |
| Map | |
| | |
Contents |
[edit] Overview
Uncharted Isle is a Guild Hall based on the Istani region of Elona. It was introduced with the release of Guild Wars Nightfall.
[edit] Map Layout
A wide open area separates the two bases on the Uncharted Isle. From this area, paths branch off on one side to the flag stand, and on the opposite side, to a narrow path connecting the back doors of each base. The rear path lies far enough away that a split team can elude Compass detection from the players out front. The path to the flag stand stretches teams out as well, increasing the need for effective communication.
[edit] Map Mechanics and Rewards
- A Guild Thief is required to open the other team's base before VoD.
- This map folllows all the other rules of a standard GvG.
[edit] Notes
If a player or Guild Thief is standing inside a base door when it closes, that player or Guild Thief will be trapped inside the door until they die or until the door is opened.

