Guild Lord
From Guild Wars Wiki
| Guild Lord | |
|---|---|
| | |
| Affiliation | Not specified |
| Type | Human |
| Professions | |
| Level(s) | 20 |
| Campaign | Core |
Killing the Guild Lord is the main objective of each opposing team in GvG battle. Both teams have a level 20 Guild Lord in their base. He is a powerful NPC with 1680 health and 5 pips of health regeneration.
At the start of each GvG battle, the Guild Lord cannot lose more than 25 health per second. Over the first 12 minutes of the game, the health loss limit gradually increases up to 300 health per second.
If the Guild Lord takes damage that would go over this limit, the difference is brought by his Amulet of Protection. If the Guild Lord loses health due to damage-over-time effects or other direct loss of health, then once every second, his amulet heals him for the amount of health he lost that exceeds the limit.
The limit will increases at a constant rate of 11.6% per minute, starting when the game clock reads 0:00. Guild Lords can take a huge amount of damage and can withstand it as well, however, two solo gankers can take him out later in the game if they can perform a split.
In PvE and PvP, the Guild Lord is the NPC to talk to to add services to the guild's hall.
Contents |
[edit] Location
[edit] Skills
[edit] Guild hall services
The guild hall can be improved by the addition of various NPCs. These can be bought from the Guild Lord, who is usually located in the central or main area of the Guild Hall. Each of these service NPCs provide the same exact service as their equivalent found in towns and outposts. A basic guild hall, in addition to the Guild Lord, will also have Tolkano, the tournament NPC from the start.
If a guild is allied with the Luxons or the Kurzicks, there will also be an Alliance Battles NPC and a Faction Rewards NPC whose names are based on which faction you are allied to.
[edit] Trivia
The icon used for the Rune Trader is very similar to the one used for Rune of Minor Vigor, Rune of Vitae, and Rune of Attunement.
| Service | Cost | Description | |
|---|---|---|---|
| | Xunlai Agent | 10 | Access to Xunlai storage from within the guild hall. |
| | Dye Trader | 50 | A trader who sells dyes at market prices that are determined by supply and demand. |
| | Crafting Material Trader | 100 | A trader who sells common crafting materials at market prices that are determined by supply and demand. |
| | Rare Material Trader | 100 | A trader who sells rare crafting materials at market prices (determined by supply and demand). |
| | Rune Trader | 25 | A trader who sells armor upgrade runes at market prices (determined by supply and demand) from within the guild hall. |
| | Scroll Trader | 50 | A trader who sells rare magic scrolls at market prices (determined by supply and demand). |
| | Skill Trainer | 100 | A skill trainer who teaches core skills. |
| | Priest of Balthazar | 10 | A priest who allows you to unlock skills, weapon components, and runes for your account in exchange for Balthazar faction. |
| | Merchant | 25 | A merchant who sells common items and supplies. |
| | Weaponsmith | 10 | A weaponsmith who can customize weapons. |
| | Guild Emblemer | 10 | The emblemer allows the guild leader to create or change the guild's cape and banner. |
| | Canthan Ambassador | 10 | The Canthan ambassador shows guild halls available for purchase. |
| | Festival Hat Keeper | 10 | The hat keeper can remember and reproduce special festival hats you have acquired. |
| Total | 510 |
[edit] See also
[edit] Notes
- Prior to the implementation of the Battle Isles, the Guild Lord resembled Captain Calhaan.
- One of the Zaishen Tonic's forms.

