The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
|
[dismiss] |
Doublecast skill
From Guild Wars Wiki
“A doublecast skill is a new type of spell that casts on you as well as your target. By utilizing proper positioning, skilled players can significantly increase the power level of these skills as well as the area that they cover. Many of these skills were reworked because they were too unwieldy to play normally due to conditionals or poor synergies with other skills. In the case of Mirror of Ice, the skill was providing too much power in PvP without being useful in PvE.
A doublecast skill is a type of spell unique to the elementalist profession. Four of the five skills cause some type of damage to foes adjacent or near both the target ally and the caster.
Skills in the subtype have the following features in common:
- They can target a non-spirit ally (or the caster) or foe.
- They have an on-application benefit.
- They are elite skills.
[edit] List of doublecast skills
| Icon | Name | Description | |
|
|
Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
|
Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict Burning (0...2...3 second[s]). | 10 |
1 |
20 |
Fire Magic | Factions | |||
|
Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 |
1 |
20 |
Energy Storage | Factions | |||
|
Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down. | 10 |
¾ |
10 |
Air Magic | Factions | |||
|
Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic. | 10 |
¾ |
15 |
Water Magic | Factions | |||
|
Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds). | 10 |
1 |
15 |
Earth Magic | Nightfall |
[edit] Notes
- There are other skills that benefit the caster and a target, such as Empathic Removal or Signet of Synergy.
- By selecting a foe, you can cast doublecast enchantments on allies using Vow of Silence or standing inside a Well of the Profane.
- As expected, if you select an ally while casting a doublecast skill, it will trigger Shame, but not Guilt or Mistrust. However, if you instead select a foe, the opposite will happen: it will trigger Guilt and Mistrust, but not Shame.
- Similarly, you can use doublecast skills while selecting an ally enchanted with Shadow Form. However, if you selected a foe protected by spell targeting prevention, you will end up casting the skill on yourself unless the foe is out of range (in which case, you will be unable to cast at all until you are closer or select a different target).




