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Game updates/20090514

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[edit] Update 2 - Thursday, May 14, 2009

[edit] Bug Fix

  • Fixed a crash bug.

[edit] Update - Thursday, May 14, 2009

[edit] Skill Updates

[edit] PvE and PvP

[edit] Assassin
  • Heart of Shadow Heart of Shadow: functionality changed to: "You are healed for 30...126...150, and you Shadow Step to a nearby location directly away from your target."
  • Shadow Fang Shadow Fang: added an after-cast delay.
  • Viper's Defense Viper's Defense: functionality changed to: "All adjacent foes are Poisoned for 5...17...20 seconds, and you Shadow Step to a nearby location, directly away from your target."
[edit] Elementalist
  • Mirror of Ice Mirror of Ice: functionality changed to: "For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex."
  • Steam Steam: functionality changed to: "Target foe is struck for 5...41...50 cold damage. If target foe is on fire, Steam Blinds that foe for 5...9...10 seconds."
[edit] Mesmer
[edit] Monk
  • Castigation Signet Castigation Signet: increased recharge to 20 seconds.
  • Peace and Harmony Peace and Harmony: decreased duration to 1...3...3 seconds; increased recharge to 12 seconds.
  • Word of Healing Word of Healing: decreased non-conditional healing to 5...81...100; increased conditional healing to 30...98...115.
[edit] Necromancer
[edit] Ranger
  • Hunter's Shot Hunter's Shot: functionality changed to: "If this attack hits, your target bleeds for 3...21...25 seconds."
  • Melandru's Shot Melandru's Shot: functionality change to: "If this attack hits, your target bleeds for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is crippled for +5...13...15 seconds."
  • Keen Arrow Keen Arrow: decreased conditional damage to 5...21...25.
[edit] Ritualist

[edit] PvP

[edit] Monk
  • Strength of Honor (PvP) Strength of Honor (PvP): decreased damage to 1...4...5.
  • Aegis (PvP) Aegis (PvP): reduced casting time to .25. Functionality changed to: "For 1...3...3 seconds, hostile spells and attacks against 'target other ally' fail."
[edit] Warrior

[edit] PvE

[edit] Dwarf
  • Low Blow Low Blow: functionality changed to: "Strike target foe for 45...65...70 damage. If target foe is knocked down, that foe takes an additional 30...46...50 damage and suffers from Cracked Armor for 14..20 seconds."
[edit] Faction Skills
  • Elemental Lord Elemental Lord: functionality changed to: "For 40...56...60 seconds, your elemental attributes are boosted by 1, you gain 1 Energy for every 10 ranks of Energy Storage, and you are healed for 100...260...300% of the Energy cost each time you cast a spell."
  • Summon Spirits Summon Spirits: decreased recharge time to 5 seconds.
[edit] Mesmer
  • Fragility Fragility: this skill now also affects adjacent foes.
[edit] Monk
[edit] Vanguard

[edit] Bug Fixes

  • Fixed a bug that prevented pet names from displaying properly in some languages.

[edit] Miscellaneous

[edit] Guild Wars Wiki notes

  • A bug with Heart of Shadow disconnected everyone in the same instance when used. It was fixed in a subsequent update.
  • This update also removed the activation time of Hunter's Shot and increased its' recharge time to 10 seconds.
  • This update also lowered the energy cost of Aegis (PvP) from 15 to 10.
  • This update also lowered the activation time of Sharpen Daggers from 2 seconds to 1 second, and changed its duration from 30 seconds to 5...25...30 seconds.
  • For more information about these skill updates, see the developer update.
  • Gunther destroys masterless minions with a new NPC skill, Gunther's Gaze.
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