Nightmare Weapon

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Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health.

Concise description

Weapon Spell. (12 seconds.) Target ally's attacks steal 10...42...50 Health but deal 10...42...50 less damage. Ends after 3 attacks.

Progression
0
10
10
1
13
13
2
15
15
3
18
18
4
21
21
5
23
23
6
26
26
7
29
29
8
31
31
9
34
34
10
37
37
11
39
39
12
42
42
13
45
45
14
47
47
15
50
50
16
53
53
17
55
55
18
58
58
19
61
61
20
63
63
21
66
66

[edit] Acquisition

Skill trainers

Signet of Capture

[edit] Related skills

[edit] Notes

  • The amount of life stolen is not affected by the amount of damage you would have dealt.
  • Synergizes well with Dual Shot (commonly used in conjunction with Distracting Shot) and particularly Triple Shot for a spike.
  • Every hit is counted, but misses are not. For example, if a Barrage attack successfully strikes two foes, but misses four others, Nightmare Weapon would only lose two charges.
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