Talk:Echo
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The anomaly... it states it copies Skills. Wouldn't that mean it would not copy a Signet? Also, if it does, I propose this be a note, not an anomaly - Signet of Capture isn't something that WOULD be copyable... Crevox 05:08, 5 July 2007 (UTC)
- Signets are a type of skill, and Echo can copy other signets. -- Gordon Ecker 05:13, 5 July 2007 (UTC)
- Well, what do you think of this becoming a note instead? It seems intentional, so it's weird to consider it an anomaly... Crevox 05:15, 5 July 2007 (UTC)
- I'm pretty sure it is intentional due to the complications which could be caused by echoing Signet of Capture. I think the anomaly note is appropriate for incomplete or misleading skill descriptions. -- Gordon Ecker 05:28, 5 July 2007 (UTC)
- Alright, I'll leave it, thanks. Crevox 05:33, 5 July 2007 (UTC)
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[edit] ...
Echo is like AoM...the only thing that matters is how long it is disabled. I don't see how the buff even helped the skill that much... Readem (talk*gwwcontribs) 23:00, 10 August 2007 (UTC)
would echoing charm animal allow you to have 2 pets captured? --The preceding unsigned comment was added by User:74.163.215.127 .
- No. Charm Animal doesn't work if you try to charm a pet while you already have one. -- Gordon Ecker 22:45, 2 October 2007 (UTC)
[edit] hmm,if only....
can echo copy rez sigs?then u would have an extra rez XD--The preceding unsigned comment was added by User:74.163.220.183 (talk).
- Yes infact you can echo resurrection signet, but it only lasts 30 seconds. You can only do it with this form of echo and not the non-elite form --Lou-Saydus
16:57, 19 December 2007 (UTC)
Can echo copy things obtained from spells like Arcane Thievery? If so, that means you can have a mesmer that can steal spells and copy them :D
[edit] What does it do?
Hi, nice image :) but what does the skill do? I understand the discriptions but I haven't got any idea what the skill does. :/--The preceding unsigned comment was added by User:81.206.83.153 (talk).
- After casting Echo the next skill you use will, for 20 seconds, take Echo's place on your skill bar. For example, you have:
- If you cast echo and then cast Meteor Shower and your bar will look like this for the next 20 seconds:
- Does that help? -
HeWhoIsPale 17:25, 31 October 2007 (UTC)
- If i didnt know what echo did, is suppose this would help (note, i am not the same persona s who asked the question)--The preceding unsigned comment was added by User:69.114.155.67 (talk).
- It allows you to use the skill again, while the other one is recharging. Ooooze~ lowerletters 22:59, 3 January 2008 (UTC)
- If i didnt know what echo did, is suppose this would help (note, i am not the same persona s who asked the question)--The preceding unsigned comment was added by User:69.114.155.67 (talk).
[edit] A weird thing happened with Echo in PVP.
I used echo to copy Arcane thievery, the copy then had a lock icon over the normal Arcane Thievery icon so I couldn't use the copy.--Worldly Tutor 22:55, 13 January 2008 (UTC)
I have a theory on this. The description of echo says that it copies "the next skill you use ". I think Arcane Thievery is considered used slightly before it copies a spell. When Arcane Thievery is used, a spell is copied. Echo or Arcane Echo copies a spell by being casted first and then using the spell. The echoing copy would probably take place in between the Arcane Thievery's transition to a new spell. I would assume that it is locked to prevent the skills from bugging up, and it doesn't work in the situation I just pointed out. Lenny89 01:52, 14 January 2008 (UTC)
But it works fine in PvE? --The preceding unsigned comment was added by User:Worldly Tutor (talk).
- Yes. -- Gordon Ecker 06:47, 14 January 2008 (UTC)
The only time I see the lock sign is when you don't have the campaign for that skill or you have a PvE only skill equipped in PvP. 71.204.179.26 05:01, 6 February 2008 (UTC)
[edit] SHould be non elite
Should be a normal skill, but be linked to say fast casting, would be like 10-25-30 seconds duration stop skill chainers in pvp *Cough*trappers*cough*Death last hope 03:16, 10 February 2008 (UTC)
- or you could hit them once, or just move... Barkingllama 03:06, 24 February 2008 (UTC)
- The problem is balance. Of course, regarding its effect that is to say doing nothing on its own on the first view, Echo deserves to be a non-Elite skill most of all. However, the power of an Elite skill being duplicated would make it by far too powerful - there wouldn't be a reason not to run Mesmer as your secondary profession at all. It'd fit everywhere as a non-Elite skill. Do want this to happen? Noctarch 23:30, 21 May 2008 (UTC)
- People use Arcane Echo to do that already...because Arcane Echo is the non-elite version of Echo. A non-elite being able to copy any skill at all is over-powered (enter "Arcane" & spell only restriction). Then you have the energy and the cast time increases. Nothing is wrong with Echo, you just need to find a non-elite skill worth copying. 72.81.247.139 03:50, 11 July 2008 (UTC)
[edit] idea
I have a cooooool idea why nt make it a maintained enchant like: Spell: Echo becomes the next non-eliete skill you use until you stop maintaining the enchantment The Golden Arrow 20:47, 19 March 2008 (UTC)
- It would be nice, but would also introduce great imbalances. Its fine as it is now. SniperFox
15:52, 4 April 2008 (UTC)
[edit] Bug
I found a bug while trapping with this. First I usually use Arcane Echo, then copy Echo, then use Echo to copy Flame Trap, then I use Serpent's Quickness then use Arcane Echo's copy of Echo to copy Echo's copy of Flame Trap, then I use them all. 3 Flame Traps, quite potent. Anyways, then I set a Barbed Trap and a Dust Trap. Then I set Echo's form of Flame Trap (because it has full effects of Serpent's Quickness), then the normal form, then Arcane Echo's Echo form. Then I set another Dust Trap. Here's where the bug comes in. The Echo version of Flame Trap and Serpent's Quickness end EXACTLY the same time, and Dust Trap's recharge reduced about 5 seconds. And I'm like WTF? What happened? Bisurge 08:22, 4 July 2008 (UTC)
- The part where the recharge time is reduced is normal; it also happens with its non-elite counterpart arcane echo. The recharge time isn't actually reduced; it's a bit harder to explain. Let's take this example. You activate
Deadly Paradox,
Arcane Echo and followup with
Shadow Form. Shadow Form's recharge time is reduced to 40 seconds. When the echoed sf is about to wear off, you activate it, and Arcane Echo begins its recharge time. At that point, the normal SF had 20 seconds left to recharge out of 40. When the echoed SF changes back to Arcane Echo, you will notice that the normal SF will appear to have its recharge time reduced. However, it's only the animation that changes. SF will still have 20 seconds of cooldown left, but it will appear like 20 seconds out of the normal 60 and not 40 seconds, and that's why it will appear as less. I hope I managed to explain clearly enough. Boogy
(Talk/Contributions) 07:28, 11 July 2008 (UTC)

