The Last Day Dawns

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This article is about the quest. For the cinematic, see The Last Day Dawns (cinematic).
The Last Day Dawns
Section Ascalon Quests
Given by Vision of Glint
in Droknars Forge
(Ascalon)
Preceded by Defend Droknar's Forge
Followed by The Titan Source
Campaign Prophecies
Type Secondary quest
Maps

(Click to enlarge)

Help King Adelbern defend Ascalon from the titans.

Contents

[edit] Quest information

[edit] Objectives

[edit] Reward

[edit] Walkthrough

This is a difficult quest for a few reasons:

  • Unlike what players would normally expect in the Eastern Frontier, it will instead be filled with level 24 Charr lords. They are the equivalent of the lowly level 8 Charr in profession, but much deadlier.
  • This also means that bringing henchmen is not an option as they are only level 6 in this region. However, suitably levelled heroes are a viable means of completing this. Another option for a lone player without heroes, is to do the quest in Hard mode. While the monsters will be a just few levels stronger, henchmen will be level 20.
  • The party size in this area is only size four. This means any party must be well balanced. The party should preferably have a monk, a tank and a nuker. This leaves little room for creativity.

The quest itself is straightforward. Walk out the gate and a short distance (through a few Charr groups) to find King Adelbern, one Adelbern's Priest and two Adelbern's Guards rushing towards a group of Charr. They are low level Charr and no threat, but after the elimination of that group the Armageddon Lords will start to arrive, one at a time. Each one will be accompanied with some regular Charr and some Charr lords. The groups increase in difficulty; at first there will be only one Charr lord, then two, then two including a healer and then three Charr lords. The final group will have two Armageddon Lords together.

In general, you need to watch the composition of the incoming enemies. If there are any Spark of the Titans, take them down as fast as you can; they have the potential to deal a large amount of damage to the party. Next on the list are the Charr Lord casters — Charr Shaman Lord, Charr Flame Lord, Charr Mind Lord, and Charr Ashen Lord. Turn your attention to any Charr Axe Lords and Charr Stalker Lords before tackling the Armageddon Lord. You can pretty much ignore the regular level 8 or 9 Charr, as they usually die to any AoE damage when you're attacking the Charr Lords.

Always attempt to intercept the incoming groups well ahead of King Adelbern and always protect Adelbern's Priest. Losing the priest ally will most assuredly put too much pressure on the single monk in the party.

[edit] Tips

  • If possible, bring weapons with cold damage. Cold damage deals heavy damage against the Lords.
  • An ice elementalist with Ward Against Harm is also very useful. For even better protection change your secondary class (if possible) to mesmer and equip Mantra of Flame.
  • This quest is easily won with a monk, a tank, and two rangers equipped with traps. The monk should focus on healing Adelbern's priest, perhaps bonding him, but also watching the king's health. The priest will keep the king and his party alive better than a player could. With the focus on the tank, the rangers can trap directly under the Lords, making for quick kills.
  • The Armageddon Lord is a tanking fire magician. He likes to get in close and then use Flame Burst and Lava Font. A tank with good elemental protection to meet him is a plus. Also, a well placed Maelstrom can greatly disrupt his damage output.
  • The king's guards are good fighters. The quest will be easier if they are kept alive.
  • If you have favor it is possible to get a +10% morale boost from the statue of Lyssa in the theater on the path to the Ruins of Surmia.
  • This quest will be easier if you start with a party of 6 from Yak's Bend, or even a party of 8 from the Temple of the Ages. A runner from the Temple of the Ages can make the run to the Eastern Frontier in about one hour.
    • If you fail this quest after coming from Temple of Ages with a party of 8, you may be teleported to the Frontier Gate with the entire team of 8 intact. From here you can try again with favorable odds. Any henchmen you have in your party that are not available in Frontier Gate will be removed from your party when you are teleported there; however, heroes and other players will not be removed from your party.
  • The Ebon Vanguard Title Track buff Rebel Yell from the Eye of the North expansion is useful due to the Charr encountered during this quest.
  • Armageddon Lord group 4 can be killed without activating King Adelbern and his cohorts into starting the mission. If you suffer any DP from this encounter just hunt Charr elsewhere until you are back to normal.
  • A Ranger should bring Winter, since it will convert all elemental damage into cold damage. The king and his guards use fiery dragon swords, converting the damage from fire to cold could help.
  • It is possible to complete this quest by taking a monk with Unyielding Aura, and having another member with a Resurrection skill. Activate King Adelbern as normal and continue to complete the quest. If King Adelbern dies, as long as the monk has cast Unyielding Aura on himself, the other player will resurrect and be able to revive the party. However, once the King has died if the party wipes a second time the quest will fail. Similar to the previous quest, simply do not click on the "Return To Outpost" button and eliminate all of the Titans. When the quest is complete, map back to town, and return to the King to claim the reward.
  • It is possible to defeat all of the Titan groups without activating the King. See the talk page for a map.

[edit] Foes

Charr

Titans (arranged in spawning pattern order)

[edit] Dialogue

[edit] Initial dialogue

Vision of Glint
"Though many followed Prince Rurik in his quest to secure a better future for the people of Ascalon, there are those who remained behind. Despite the Charr threat, they could not bring themselves to leave the soil on which they had been born. Now, they are in grave danger. Ascalon's great walls and soldiers have withered in Rurik's absence. An old king dons his armor, heavy with time, to fight a battle he cannot win. It is his will alone that keeps Ascalon alive. Now it is up to you to make sure he too stays alive. Hurry to the Frontier Gate!"
Yes Accept: "Dwayna protect him! Balthazar grant him strength and courage! We are on our way!"
No Decline: "Adelbern is not my king…"
Ask Ask: "Travel to Frontier Gate and speak with Warmaster Riga."

[edit] Intermediate dialogue

Warmaster Riga
"Thank the gods you've come! King Adelbern is in desperate need of aid, and though I'd give my sword arm to fight beside him now, I am sworn to stay here and protect our citizens. The king has managed to push back those demon creatures from the Wall, but now he and a handful of soldiers are surrounded.
The king's valor may have earned him a blessing from Balthazar in his youth, but he is no longer a young man. Lend a hand to our brave old king and save our people!"

King Adelbern:

"Ascalons will never bow to beasts such as these!"

Adelbern's Priest:

"With Adelbern at our side, we will beat down these foul beasts!"

King Adelbern:

"We will conquer! We will send these demons back to the hell from which they came!"

Adelbern's Guard:

"I did not survive the Charr invasion only to be slain by these demons!"

Adelbern's Priest:

"For Ascalon and Adelbern!"

King Adelbern:

"As long as I have breath in my body, Ascalon will prevail!"

King Adelbern:

"We have seen worse times than this and triumphed!"

[edit] Reward dialogue

King Adelbern
"A long time have I fought for Ascalon. First as a soldier blessed by Balthazar, now as its king. Though I have survived one more battle, and I will see another day, it will not make me any more wise… only one day older. I have lost all that a man can lose. All that I have left is this antiquated set of armor and the remains of this tattered kingdom. I thank you for your help today. Rurik would have been very proud of all you have accomplished."
Vision of Glint
"Adelbern is safe."

[edit] Notes

  • Each group after the first starts to approach once all the original members of the previous group are killed, regardless of whether or not Risen Ashen Hulks, Fists of the Titans or Hands of the Titans are still alive.
  • If you kill all the titan groups (which will be updated if you kill the last Armageddon Lord) and King Adelbern dies, you will be sent back to Frontier Gate, but only have to reach the King and his guardians again, speak with him and you will be able to take the reward at Glint's Vision. (If you want to, you can fight the titans again anyway.)
  • If you ran all the way from Yak's Bend, or even from Temple of the Ages, and then someone in your party notices he hasn't talked to Warmaster Riga yet, don't worry, as long as someone in your party did so, everyone who has the quest in his log can complete it.
  • This area map shows potentially helpful information:
    • The yellow circle shows how close you can get to King Adelbern before he will join your party.
    • The blue dot is where the king will run to to battle when he is triggered. It is also the place that each Armageddon group will go in turn to battle the king or wait for the king, when they are triggered.
    • The red arc is how close you can get to the king from the south before he is triggered to go to the blue dot. If you approach the king from the north, he will run to the blue dot as soon as he joins your party.
    • The five pink dots are the starting positions of each Armageddon group. Group one is the most westerly one. Group five is the most northerly one. Two is the north east. Three is just below group five. Four is in the far south part of the yellow circle.
Bug Bug.
With this quest, a Charr lord or two might spawn inside one of the cliffs. Such a spawn obstructs weapons, but can still be killed with ranged skills.
Bug Bug.
If King Adelbern dies, a window about mission failure will appear, but you do not have to press the "Return To Outpost" button and you may continue fighting. After killing the Titans the quest is successful.

[edit] Trivia

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