User talk:Gaile Gray/Archive Guild Wars 2 suggestions/April 2008 Page 2
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Like Halo 3 I would like to see items u have on u...ACTUALLY on the Character. What I mean is, if u have a shield secondary and a sword(F2), u can actually see it on the waist of your character or on the back. If you buy a Bag to hold more stuff on u...U actually can see the bag on your character u're showing. Also the more stuff in putt in your back the Bigger it gets if you know what I mean. --Mithos Agar 00:30, 11 April 2008 (UTC)
- Not sure about the bags (everyone would look like a hiker, I imagine), but it would be nice to have my F2 sword in its scabbard on my waist, and my F3 bow slung across the torso. → BROWNSPANK 05:41, 11 April 2008 (UTC)
- The one problem I can see with this is that if I have 4 weapon sets of swords and shields... thats 8 large items on my back O.o
- They could make it a disguise named Traveling Merchant, since almost everyone would be carrying their bags and weapons and look to loaded down to fight. Yukiko
19:43, 14 April 2008 (UTC)
- it looks good aswell for if ppl RP just adds more feel to a Chr
- i like this idea about showing your iteams it would be sweet to see everythang that you are carring on you in pve and in pvp envierments it would add more relisum to the game. Also thank of puting in a hide option for the ones that dont want to see bags or weapons on there cricter showing. like how in GW 1 we did with the head pices. same diffrents here. it would be a little bit mroe programing but well worth it for the huge grafical of everyones caricter. remmber everyone has difrent wants and needs but they are over 4 mill. people playing this would bing more uniqeness to everyones caricter so no one is 100% the same.
ps/ sorry about spelling kinda late. -- Scencerly --II E V I L II
More Advanced Trade
I would like to see the ability to post items on a searchable trade board, maybe game-wide to make it easy to find items.
sound realy good like grand exchange (rs) ,auction house (wow)
More Advanced Friend Options
I would like to see the ability to see where friends and/or guildies are on the map (maybe including original guild wars?) and the ability to teleport to that location (would be able to block certain players and setting yourself to offline would also hide location).
- I agree with this idea. One of the things that I'd wanna see in GW2 is being able to talk to your whole friends list at once instead of having to whisper to individuals. Another popular MMO at the moment, Maple Story, is big mainly because of how easy it is to communicate to other players. MS uses that "All friends chatroom" sort of approach, which makes players being able to relate to each other easier. I always got the sense that player to player communication in GW was a little stilted, and I think it would be nice to see a bit more development in the communication area.(69.128.138.105 05:51, 20 April 2008 (UTC))
PK system
i would love to see a PK system introduced in to GW2. I think it would bring a new element into GW, I dont believe that all areas should be PK areas. However in the higher end areas i believe this would be both a fun and a learning experience. this would also help cut down any future botting issues, most adamant GW player would love to kill a bot or a dozen. --Midnight De Blood 07:10 11 April 2008(UTC)
- I Agree if 5 or more people say someones a bot we should get to PK them :P, on a more serious note, being able to challenge someone to a Duel would be a pretty cool thing to do. Crazy 08:06, 11 April 2008 (UTC)
- IMO allowing PKing would be fine as long as it's restricted to PvP servers, this is what PvP servers are for, players on regular servers who aren't interested in this kind of thing shouldn't have to deal with it. -- Gordon Ecker 08:34, 11 April 2008 (UTC)
- The last time I did GvG, I PK'd a lot ... and I don't ever want to be bothered by PKers in missions and general PvE. --Xeeron 09:55, 11 April 2008 (UTC)
- Well the good part is that we'll never see PKing in missions since those should still be instanced. As for PKing in the general explorable PvE world... I put my hopes down on it being to something similar to a PvP server system. That way people who want to be hard core can be, and the rest of us can stay out of their way in the normal servers/districts/worlds/whatevertheyaregoingtocallthem.--Ryan Galen 13:13, 11 April 2008 (UTC)
- The last time I did GvG, I PK'd a lot ... and I don't ever want to be bothered by PKers in missions and general PvE. --Xeeron 09:55, 11 April 2008 (UTC)
- Signed. 69.119.121.133 22
- 07, 11 April 2008 (UTC)
- IMO allowing PKing would be fine as long as it's restricted to PvP servers, this is what PvP servers are for, players on regular servers who aren't interested in this kind of thing shouldn't have to deal with it. -- Gordon Ecker 08:34, 11 April 2008 (UTC)
PvP is PvP, PK is PvP&PvE Thats 2 entirely different things. When u make a character though there could be 3 options:
- PvP Character
- PvE Character
- PK Character (in PvE but can kill others and be killed by others)
I Say a Yes to This as people have a choice of what gameplay they want then go in game and play it yanno signed and SIGNED
- I read somewhere that there won't be PvP or PvE characters in GW2. Instead, you'll step into a PvP area and have access to all unlocked skills. As for PK, it's already "planned" in casual world PvP. Basically, it's areas where you fight against others and/or against NPCs, a bit of an expanded and improved AB. I'm all for diversity in gaming choices, as long as those choices are not imposed on us. I also want to add, I like PvE and PvP, but PK'ing is usually best represented by back-stabbing people who wait until you're in a weak position to make their surprise move. Not a fan of that. Realistic? Maybe. But if I wanted realism, why would I play a fantasy game? --
Alaris 19:24, 11 April 2008 (UTC)
- Can you imagine the frustration of, as an example, you go all the way out to Mineral springs, finally found the bird that has your elite, and just as you kill it after a tough battle... someone jumps you from behind, the world fades to grey, and you can't capture your elite because of a PK in a bone mask and deathrobe. PKing outside of restricted areas or consensual duels is not something I want to see in an MMO. --Valentein 17:27, 12 April 2008 (UTC)
- You have to consider that the skill system in Guild Wars wont be the exact same in guild wars 2. We have to deal with the info that we have right now. There is no definite fact that EVEN the professions from Guild Wars will be in Guild Wars 2 again. PK system like I said can be a choice and if the player picks that game play mode then its his or hers choice. Anyway Like in WoW (i dont play it but assuming) u can only kill the enemy alliance. So if ur a newbie then u can not be killed until u choose a alliance or etc. If you see what i mean. Cross the Alliance territory then u KNOW FOR A FACT u have a risk being back stabed BUT I can assume that if ur in the enemies territory (like AB) u get a bonus. --
რiɫՒ¤§ 03:58, 13 April 2008 (UTC)
I never been a great supporter of PK i played some games where they did it "It was funny tho trying to grind you way up and some ass killing me in the back" *Sarcasm. I realy wish that they don't put in that PK/assa crap. Cult Mephisto Allow a "flag" that lasts for 5 minutes or so, so if a player wants to go PK'ing, they can put up a flag, or make an areana, or something that offers a prize, and anyone can go get it, but you are PK flagged if you go in. Med Luvin 14:52, 14 April 2008 (UTC)
- PKing invites abuse. PvP on the other hand invites duelers and competitiveness. --
Alaris 15:13, 14 April 2008 (UTC)
- PKing sounds stupid, the only game I've played that gave you the option of battling another player (in a town or explorable area) in such a manner a challenge was sent to the player you wanted to fight, they had the chance to accept the challenge and the two of you would fight right then and there, or decline and you couldn't. And, I would hate having some bastard wipe me out when I was weak after doing something... . I like duels, but I like the fact you and your opponent can decide on this and can go to a guild hall and 1vs1, it isn't forced upon anyone. PK may seem more realistic, and can be achieved through having its own area in the game, but not in the main game (like a PvE environment... but this is a game, nothing in it is realistic ... 203.109.186.49 19:35, 14 April 2008 (UTC)
Being an A-hole to family and friends isn't enough? You want to force your impatent personality on others? How about they stop assigning drops, then you can steal that too. Maybe they could make the game completly unenjoyable for everybody, instead of the few that would have to put up with you and your bros. Go play Rappelz you'll fit right in.
O HAIL yezzz. This is what made runescape back in the day ledgit. There would have to be a designated pk'ing area. You would have to lose every item you started the fight with UNLESS you have a certain spell equipped so you get to keep an item (helm, cuirass, weapon, shield ect.). The dueling part would be awesome and you could stake things like: faction, gold, platinum, weapons, armor, rank (dueling rank?). PK factor would definately make this game killer.---azure mist- deaf bringer (in gw) 00:29, 15 April 2008 (UTC)
- PK=newb hunting. A PK player is a player that can´t win a match in pvp or duel (cause he is not so good) and want to kill someone.. and the easyst one is a low level char or a PVE equipped char. Skills combinations for pve are not same as for pvp, putting that ppl in disadvantage. So a PK guy is a wannabe and hunger bad PVP player that needs to kill someone Kioga 17:04, 15 April 2008 (UTC)
Charge Up Skill Type for Assassins
credits for the idea
The assassins (or whatever the GW2 equivalent is, if any) could have a new type of attack, called a "Charge attack". Basically, this new skill type can be used at any time in the lead > offhand > dual sequence, and it has these effects:
1) add 1 to the skill sequence (i.e. lead > offhand > dual)
2) each step of the sequence has a different effect. For example, if you use that skill as lead it does +damage, as an offhand it does +damage & applies a condition, and finally as a dual it might do +damage & KD.
3) if used as a dual, it also resets the chain.
The advantages are numerous here. First, it allows you to use your skill change in different orders to get different effects. So using three charging attacks in the order 1>2>3 might be a good spike, but then switch to the order 1>3>2 for a more defensive / interrupting role, or to 2>3>1 for life leech. Second, it gives the assassins a more active gameplay style where they have to decide the sequence of attacks to get their desired effect. Third, it allows for more flexibility, which will be important in solo areas. -- Alaris 16:02, 11 April 2008 (UTC)
- Interesting idea, it would free up room on a skill bar... though how good it was would heavily depend on its recharge time. IMO, if it was possible to use it three consecutive times... it would be unbalanced, unless the effects it applied, all together, would be good as another single attack skill. Otherwise everyone would use it as their skill combo, cause with only one skill, you would to the same damage as with three other skills. The effect would be similar to... having 10 skill slots then?
- I think the way this could be balanced were if these versatile skills were slightly less powerful in each effect than single attack skills, thus making a tradeoff -- power vs. versatility. 18:04, 19 April 2008 (UTC) -- Frozzen
18:05, 19 April 2008 (UTC)
- I think the way this could be balanced were if these versatile skills were slightly less powerful in each effect than single attack skills, thus making a tradeoff -- power vs. versatility. 18:04, 19 April 2008 (UTC) -- Frozzen
- I love this idea, but make it bolder! For every profession! Chargable Flares ^^ Or a heal-chain lol. As already said above, this like system will make gameplay more active, so why not making this activity all professions-wide?Ratys 18:40, 26 April 2008 (UTC)
Elementalists
Okay. Lets keep this simple.. and awesome.
Bonds, for more than monk skills? (Say for instance.. Possibly the ones mentioned below? Keep in mind that they might drain more than -1 like all bonds in GW1..)
Air Magic: flight and mobility.. and/or flight bonuses.(Probably as an elite..) Maybe just self. Maybe cast on others. Maybe maintainable. Who knows? I am not a dev..
Water Magic: The ability to gain bonuses while underwater? Swim faster.. stay underwater longer? Manipulation of these things.
Earth Magic: Ability to slowly burrow arround..? Through hills, maybe? Under the ground..As an elite? Or maybe stationary as a non-elite. Like.. say.. a zergling.. for instance. :D *cough*
Fire magic: Big dammage. Like Chop Chop.
Energy Storage: Possibly a more heavy reliance on energy storage elites for energy management in high dammage builds. Make high dammage skills low cooldown, and viable. (like say rodgorts invocation when it was 5 second cooldown, 25 energy..) and make alternatives like this with expensive, powerful elemental forms of each. (Earthquake.. Deep freeze.. Lightning hammer.)
I can see flight as being an esquisite, and fun idea! please consider it! ^.^;
If you like my ideas.. message me and tell me so! ;o "Sunshine of ur love" I've got many more! :3 or MuthSera @yahoo.com - (Fixt. -- Sunshine)
- I dont thing anyone is going to contact you, cause you havent signed mate :) or is "Sunshine of ur Love" your ign? :p Ulkiges Ding 08:48, 12 April 2008 (UTC)
.....That sounds.....AWESOME --higgin3 13:17, 12 April 2008 (UTC)
- I was thinking of a form of shadow step ability for the ele theat works kind of like GW1 Ride the LIghtning, cept it woudl be for a short time flying ability, lett me explain it as a skill: Elite Skill: Become The Lightning(would change for other elements, I.Ee become the flame) You assume the form of a bolt of lighting and can fly through all substances but earth. You have -2 energy degeneration. This skill ends when you run out of energy or when you remain stationary for 10 seconds. Lord Zepherr 07:40, April 12, 2008 (UTC)
on water magic i think there should be more skills besides ice spells. maybe tidal wave or tsunami as elites. besides that i think the other ideas u mentioned are great.
- Environmental bonuses for eles is a good idea, they could be like the benders in Avatar, able to manipulate the elements around them (earth, water, fire, air). And you could have negative conditioning, like a fire ele in a water environment is less effective. or have day/night environment affects, the sun increases fire/earth, the moon water/air. ^^ (neko138-no sig)
View Your Weapons in 1st-Person Mode
see title... Twiggie 16:03, 12 April 2008 (UTC)
That sounds pretty cool actually, kinda like oblivion then. i fully support the idea :D (Zyko Wolfven 12:26, 13 April 2008 (UTC))
- This would mean that you need to do high res models of hands in all armor sets as well as all weapons and shields. That for a feature only few people will use. Biz 09:55, 14 April 2008 (UTC)
- True, alot of development time for a little used feature... It would be nice though, i admit.
- Nice idea, but it really is only an accessory, not a need. And yes, only a few people would use it cause really, do you really want to be in first person mode and be fighting one guy and kill him, then you r still taking damage. OK ok, just turn around and kill the dumb enemy. But he aint there, you look around, still takin damage while the enemy is in bushes and you can't see him. But while in 3rd person you would be able to see a wide view and find the enemy in less seconds. Nice idea though, and personally I would use it.--Zole Thzarr 00:16, 2 May 2008 (UTC)
Weapons in GW2
I liked the idea of brass knuckles in EotN, however I think in GW2 they should be brought forward with their own skill arsenal and attributes. I would also like to see a chain & ball weapon line, variations on chain weapons could consist on standard chains, chains & ball, chains & sticks and chains & daggers. Also one handed and two handed variations could use 1 or 2 chains. There could also be many different designs like the contrasts between chaos axes and shadow axes. - Skeletor Il 13:14, 13 April 2008 (UTC)
- I totally agree with you. I mean, I've been waiting FOREVER to get to use a chain ball thing(or whatever its called).User:MoasRule
- FYI, it's called a Flail [1]. (Satanael 06:40, 14 April 2008 (UTC))
- Nothing gets you to see stars like a Morning Star. You can just as well make it Ranged weapon if you seen KillBill movies =) but then again what difference does it make? Whole new weapon type just for sake of it looking different, Flails need different combat animations, their own faked physics and chain animations, a lot of effort for something you can just as well get out of one handed mace or war hammer. Biz 09:45, 14 April 2008 (UTC)
- FYI, it's called a Flail [1]. (Satanael 06:40, 14 April 2008 (UTC))
- Yes I love they Idea of more weapons. It would add more possibility's to GW2. Like one think I didn't like in GW1 one was the fact that only One weapon used blunt damage. But if they add knuckles, flails, and maces that could add more in to that form of damage. Also some weapons I would like to see are Katars aka punch daggers(as a skin for a dagger), long spear(for melee combat), crossbow, one handed hammer, a sling(more or less a old fashion slingshot), graves(leg armor used for both defense and offense) Cat claws, and a whip. Some of these might not be the best idea's but at least i'm trying. ^_^ --The preceding unsigned comment was added by User:Yozuk (talk).
(Flying) as an Enchantment/Stance Combo
Consider using a theoretical skill.
"While you maintain this Effect, target ally Hovers. While hovering, target ally has 50% chance to dodge, +10% chance to critical attack, and +25% movement speed."
"For x seconds, all allies within earshot Hover. Caster is not affected."
Then the hover effect essentially has the player float off the ground, using an animation like a mursaat or anyother hovering classes. You could also split the kinds of pets/summons up. For example, summon wolf (or pet wolf) could not attack Hovering foes, but phoenix's, eagles, and ravens can. Or Hovering units vs. other Hovering units would negate bonuses or even trigger other skills. Or AI Bots can selectively choose to attack or ignore certain hovering targets, etc.
It would be very neat to have parties with a mixture of ground and air units; casters hovering about like ruby djinns.
Then you could have counters: ranged skill: "Shoot arrow that deals x damage to target foe. If foe is Hovering, target foe is knocked down for x seconds"
"Strike target foe for x lightning damage. If foe is Hovering, target foe is knocked down, and all skills are disabled for x seconds"
Just one of MANY ideas. All of which add to, or modify the original game mechanics that already work extremely well. Balancing is the most important thing
24.60.66.74 20:55, 13 April 2008 (UTC) User:P3hndrx
- -- I think this sounds would be a great Idea! It would definitely add diversity and dimension to the game! --The preceding unsigned comment was added by User:65.41.147.195 (talk).
On the note of No Team-based combat
What about battle-royal combat. Only 1 player per team, 4 teams in a stock or percentage match. Only 1 player, his/her pets, summons, etc. 24.60.66.74 20:59, 13 April 2008 (UTC)Richard Phung (User:P3hndrx)
Crafting Professions...
One thing I think would be very interesting and engaging would be the implementation of crafting professions as are featured in other MMOs. The gear crafted by players would be superior to vendor items, and would allow further economic interaction (as well as offering a new challenge).
- ...no. Just no. The crafting system with the vendors works well with Guild Wars. Our characters are adventurers, not tailors and blacksmiths. The idea that our characters would be able to make better stuff as a hobby then those who do that stuff as a career is really not realistic. Besides, some of us try to avoid the trade channels. Being forced to go there for my top grade armor just doesn't sit well with me. Anyway, it would probally clash with Guild Wars main goal of keeping PvP skill over grind: giving people an advantage in PvP because they could shell out the 200 plat it took to get their top grade armor.--Ryan Galen 02:26, 14 April 2008 (UTC)
- This has been suggested before in various different forms. I agree with Ryan that this should not be the only way to get the best versions of basic things like armor or rare, high-end weapons, but it could be fun for other features such as upgrades or consumables. I also wouldn't mind if players could make weapons, but they should not be able to make the best weapons in the game, just be able to make weapons that are ugly but useful. Like the weapons you can buy at weapons crafters, not the most amazing skins in the world, but useful nonetheless. That way, if I had the ability and the materials, it might be nice to be able to save the 5k and make it myself. (Satanael 06:49, 14 April 2008 (UTC))
- Another suggestion in the regards of crafting professions would be to make it to where player crafters have to learn to craft particular things. Like through instruction manuals, design plans, or something liek that.
- This has been suggested before in various different forms. I agree with Ryan that this should not be the only way to get the best versions of basic things like armor or rare, high-end weapons, but it could be fun for other features such as upgrades or consumables. I also wouldn't mind if players could make weapons, but they should not be able to make the best weapons in the game, just be able to make weapons that are ugly but useful. Like the weapons you can buy at weapons crafters, not the most amazing skins in the world, but useful nonetheless. That way, if I had the ability and the materials, it might be nice to be able to save the 5k and make it myself. (Satanael 06:49, 14 April 2008 (UTC))
Suggestions v1
Try before you buy - Armor System - So we can see what armor looks like before buying. Barber - So we can change hairstyle after creating. Sex Change - So we can change sex's.
- I agree with Try before you buy and Barber, but idk about sex change haha. That'd just be weird. -Warior Kronos
01:49, 14 April 2008 (UTC)
- I like the idea, I would just add a name change aswell -Brabbel 13:56, 14 April 2008 (UTC)
- I think your whole appearance could be changed, as though you edited it as when you started your character. Would be nice if it tallied a cost, and offered new hairdoes, faces, etc (at higher costs) to choose from. Some might even be based on achievements. --
Alaris 13:59, 14 April 2008 (UTC)
- New faces? No..... I mean, that just doesnt make sense... A barber though? Hell yeah! Changing hair styles and or colors is completley logical.
- I think your whole appearance could be changed, as though you edited it as when you started your character. Would be nice if it tallied a cost, and offered new hairdoes, faces, etc (at higher costs) to choose from. Some might even be based on achievements. --
- I like the idea, I would just add a name change aswell -Brabbel 13:56, 14 April 2008 (UTC)
Weather System
I think that it would add more element to the game if there was weather. But not just to look cool, but to effect the play of the game. For example, lets say its raining where you are and you happen to be a fire elementalist. The rain could lessen the fire damage. Like say the spell you use does 40 damage but because its raining it will only do 35. Another thing it could do is effect maybe your energy you have. Like if you try trudging through snow you will move slower. It could also effect the visibility.-Saruki Jeitai
- Nice idea. I think that would be a fun aspect of the game. — ク Eloc 貢 03:10, 14 April 2008 (UTC)
- Would be glad with a day & night cycle..i find it one of the charming aspects of gw that it doesn't rain, just snows.--Silverleaf
07:03, 14 April 2008 (UTC)
- It rains in some Tarnished Coast zones. -- Gordon Ecker 07:23, 14 April 2008 (UTC)
- Would be glad with a day & night cycle..i find it one of the charming aspects of gw that it doesn't rain, just snows.--Silverleaf
That's a good idea but then water elementalists wouldn't have a weak spot, it would kind of be cheap. --higgin3 19:38, 14 April 2008 (UTC)
- I think it would add an element of unfairness to the game for weather to modify damage and etc. It is somewhat like adding a touch more of grind when our fire elementalists can't push out the damage they optimally can. However, I'm all for adding random weather for the visuality of it, and even have aspects of explorable areas and missions and etc. that we can interact with in new ways under the conditions of specific weather. --Elven Chaos 00:16, 15 April 2008 (UTC)
well you can have bonuses for fire elementalists too like the plains in nightfall. but there doesnt always have to be an effect, you can have places that are just normal and arent effected by the weather.-Saruki Jeitai
- I think it would add an interesting elemnt of realism to the game. It would make any fight just a bit more unpredictable... just like fights in reality are. Though the question is... would it be fun?
- I don't know about effecting the elementalist's magic (even though cool and realistic, could be annoying[but then again, the eles could just know to choose a different magic, read ahead]), but I think this is an awesome idea. What if, eventually, you did a quest that allowed you to have a second map that showed weather, and had a moving thing that predicted where it would move to, and how fast. (just like modern day weather-map forcasts on the news) I think this could be a very cool feature, and along with day and night (which could also have a map, for where the day/night line is) would add a lot of cool and interesting experiences to the game. It would be awesome to have many different types of weather, depending on seasons and areas, like snow in the mountains, rain, thunder storms, hail, ect. Underated Skill 02:26, 17 April 2008 (UTC)
I would hate that because I dont get to play 24/7 and if im on my fire elementalist and it rains ill be mad.And would elementalist be the only ones with weaknesses? No one would be them anymore. --The preceding unsigned comment was added by User:68.52.224.27 (talk).
- If there is also power boosts like on hot day your fire damage is higher then it could balance itself out. On a rainy day = water is more powerful. Windy day = air magic is more powerful. Hard to figure out one for earth tho.. Small earthquakes? :P would be a bit unrealistic. Well either way elementalists are my favourite profession. Gengetsu 5:32, 18th of April 2008 (GMT)
I like the idea.I think,it should rain,snow(or at least drop some snowflakes),earthquakes should also happen,avalanches,fogs from time to time and these should influence the world.For example if your fighting a monster in the shiverpeaks and avalanche appears u shuld try and avoid the avalanche but use it to help kill the monster you are fighting),the same with the others.Active volcanos would also be cool,to be able to climb them and a minidragon should hide in each one.The volcano should be able to errupt and meteors should fall on nearby areas.I think it would be pretty realistic and fun!
water and wind could be stronger on stormy day and fire and earth stronger during heat wave and vicaversa for weaknesses124.149.113.139 12:13, 28 April 2008 (UTC)
your terrific ideas! Thanks! :) </div>
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Welcome to the Guild Wars 2 Suggestions Pages
You asked for it and here it is. Please share your ideas for Guild Wars 2 on these pages. I'm sure that this section will grow by leaps and bounds, but we'll do our best to archive to keep things neat and tidy, and we'd truly love to hear from you and learn what you'd like to see, do, and experience in our next game! --Gaile
06:05, 25 July 2007 (UTC)
- Notes:
- Please, please sign your comments. Go here to find out how to do that -- it's easy! (And you have several choices, too.)
- Put new comments at the bottom.
- Look for an existing topic rather than starting a new thread on the same topic. Putting our thoughts together makes a great suggestions page!
- If you are adding a comment to an existing topic, use the appropriate number of colons to indent.
- Read the archives. There are tons of great ideas there. Because all comments are forward-looking and are actively reviewed, you may add to suggestions in the archives, as well.
- Please be brief. If you have a lot to say, place your comments on your talk page and make a brief note pointing there from this page. But please don't put up large lists or pages of thoughts here, as the page quickly fills and slows with so many excellent ideas, and I want to make sure that people can read them.
- Thanks for your attention to these requests. -- Gaile
18:53, 17 February 2008 (UTC)
- Can this page be arcived and then have the topics that are in the arciveing section be added so there can be better organization.75.172.43.176 23:33, 18 April 2008 (UTC)
- If I understand the question, you'd like the archives to be reorganized? Is that by month, and then by category? Or by category over the last many months? In either sense, as I have said before, I do not object to a reorganization effort as long as I know about it in advance so we're not working at cross-purposes. For instance, I'm archiving GW2 Suggestions today, and I'd rather not get that muddled with a recategorization going on at the same time. :) If the GWW community desires a reorganization of the suggestions page archives, let's discuss that and come to some sort of concensus about how to go about doing that so that we can do it fluidly and well. I think talking about it, which I've tried to start a few times, is better than just randomly going in and re-sorting things. As a starting point, I'll start a discussion on my talk page. -- Gaile
17:42, 5 May 2008 (UTC)
- Quick note, now you have left the Guild Wars team, is anyone even watching this page anymore? --Neyon 16:44, 5 May 2008 (UTC)
- Well, first, I have not left the Guild Wars Team. It's for Guild Wars and Guild Wars 2 that I am serving as Support Liaison. Secondly, well, the Suggestions Pages were not intended for my use but rather for the community's use to communicate with the Dev Team, and for the Dev Team's use to see the latest thinking by GW players on a variety of subjects. So yes, I think the pages will be as useful as they have been in the past, you bet! -- Gaile
17:42, 5 May 2008 (UTC)
- Well, first, I have not left the Guild Wars Team. It's for Guild Wars and Guild Wars 2 that I am serving as Support Liaison. Secondly, well, the Suggestions Pages were not intended for my use but rather for the community's use to communicate with the Dev Team, and for the Dev Team's use to see the latest thinking by GW players on a variety of subjects. So yes, I think the pages will be as useful as they have been in the past, you bet! -- Gaile
- Quick note, now you have left the Guild Wars team, is anyone even watching this page anymore? --Neyon 16:44, 5 May 2008 (UTC)
- If I understand the question, you'd like the archives to be reorganized? Is that by month, and then by category? Or by category over the last many months? In either sense, as I have said before, I do not object to a reorganization effort as long as I know about it in advance so we're not working at cross-purposes. For instance, I'm archiving GW2 Suggestions today, and I'd rather not get that muddled with a recategorization going on at the same time. :) If the GWW community desires a reorganization of the suggestions page archives, let's discuss that and come to some sort of concensus about how to go about doing that so that we can do it fluidly and well. I think talking about it, which I've tried to start a few times, is better than just randomly going in and re-sorting things. As a starting point, I'll start a discussion on my talk page. -- Gaile
- Can this page be arcived and then have the topics that are in the arciveing section be added so there can be better organization.75.172.43.176 23:33, 18 April 2008 (UTC)
Dual Wielding
how about dual weilding i think it would be pimp to carry two swords or something but it would decrease your chance of blocking.-Saruki Jeitai
- Oooo ya thats a great idea! how about we make a class that can only do that! what should we call it hmmm ahhh No.... grrr... I GOT IT!!! lets call it an....an...*whispering tone* an assasin... =O
---azure mist- deaf bringer (in gw) 00:31, 15 April 2008 (UTC)
- Do you have Factions or not!!!!!????? This not ony steals the idea but,*yelling with all might* THERE IS ALREADY A PROFESSION CALED ASSASIN!!!!!!!!!!!!!!!!!!!!!!!!!! See link:Assasin.... Grrrrrrrrrrrrrrrrrr*stomps off*rrrrrrrrrrrrrrrrrrrrrrrrrr. User:MoasRule
- Actually, sins don't carry 2 swords, they carry 1 set of daggers. It's not only a different weapon, but also instead of choosing which one you have in right or left hand, you always have a matching pair. You also can't weild one axe and one sword for example. If you want an example of what real dual weilding is like, check out the Barbarian in Diablo 2. And people, learn to be nice to each other. --
Alaris 03:56, 16 April 2008 (UTC)
- Dual-wielding should be fine as long as the attack rate advantage is low enough to make shields competitive with dual-wielding. -- Gordon Ecker 04:37, 16 April 2008 (UTC)
- You could also balance it out further by making the offhand weapon deal less damage (than if it was in your other hand), and/or give it a small miss percentage. Of course, like wielding 2H weapons, not having a shield is a balance in itself. → BROWNSPANK 12:40, 17 April 2008 (UTC)
- Simply NO... because thats what gave assassins there uniqueness and if you give dual wield to all classes it will deal more damage (take swords for example) there damage is much more than daggers.
- Uniqueness of assassins is high quick damage and mobility. That can be maintained in GW2 (assuming sins remain one of the classes) by making their dual-wield more effective at spike damage than that of other classes. I personally think that any weapon type should be give a choice between dual wield, weapon + offhand (shield or focus), or 2-handed weapon. As long as those options are balanced between them, and between classes, to make the different options viable and fun. --
Alaris 17:00, 24 April 2008 (UTC)
- If they implement dual weilding it should give you less defense than a normal warrior, having a shield should lower your attack, and having just one weapon should be 'normal'. Additionally, not just two swords, but axe+sword and such. So you can have more offense-oriented warriors (str/axe/sword) and such. Mother2Fan
- You could also balance it out further by making the offhand weapon deal less damage (than if it was in your other hand), and/or give it a small miss percentage. Of course, like wielding 2H weapons, not having a shield is a balance in itself. → BROWNSPANK 12:40, 17 April 2008 (UTC)
- Dual-wielding should be fine as long as the attack rate advantage is low enough to make shields competitive with dual-wielding. -- Gordon Ecker 04:37, 16 April 2008 (UTC)
- Actually, sins don't carry 2 swords, they carry 1 set of daggers. It's not only a different weapon, but also instead of choosing which one you have in right or left hand, you always have a matching pair. You also can't weild one axe and one sword for example. If you want an example of what real dual weilding is like, check out the Barbarian in Diablo 2. And people, learn to be nice to each other. --
- Do you have Factions or not!!!!!????? This not ony steals the idea but,*yelling with all might* THERE IS ALREADY A PROFESSION CALED ASSASIN!!!!!!!!!!!!!!!!!!!!!!!!!! See link:Assasin.... Grrrrrrrrrrrrrrrrrr*stomps off*rrrrrrrrrrrrrrrrrrrrrrrrrr. User:MoasRule
GW 2 Economy (Hall of Monument idea too)
GW2 should have an actually working economy, things like ursan, duping etc. has made gw1 economy fail badly. About hom, things you can put there in gw1 should not be tradeable in gw2. That would make gw2 economy fail right away. I mean minipets, destroyer weapons, hero armors and stuff. NOT tradeable!
(Limu Tolkki - talk) 09:10, 14 April 2008 (UTC)
- It was already mentioned that getting any GW1 stuff in GW2 will only be possible for some one who owns his own Hall, so nothing will be tradable either way. Only reason why you would think economy is bad is becouse all the people who use to play the game are long gone doing something else before GW2, while people who stayed are either rookies or hardcore farmers who farm just for sake of farming. Biz 09:27, 14 April 2008 (UTC)
- ...or people like me who left the game for a year or two only to come back and have two years worth of gameplay to catch up on. But I avoid trade channels like a plague, no matter the game, so I'm not affecting the parts of this discussion about the Guild War "1" economy anyway.
- Concerning the Guild Wars 2 economy... we know that it has been said that the rewards from the Hall of Monuments are going to not affect actual gameplay. That in itself means you'll get your wish since it means they'll be designed that they won't allow people to get a gold reward for their items. It will probally be along the lines of everything you get will be customized for the character, bound to the character, or the ability to craft things equal to the stuff they can craft otherwise but with cool special skins.--Ryan Galen 12:49, 14 April 2008 (UTC)
Rangers,Weapons and transport
Rangers need some changes, some of my suggestions are:
1) Having a quiver possibly 2 types a hip quiver and a back one this would add to the realism
2) Having 1 handed bows, with the shield/focus slot filled with an arrow tpye e.g silver tipped or deldrimor steel tipped, the bow wouldnt have the current damage of 15-28 for max damage bows have it at 10-23 however give the arrows some more damage
3) Give the rangers a close combat weapon, a hunting knife for example this will be longer than the current daggar but slightly shorter than the short sword
4) Give rangers and all professions their own cloaks which give the character extra abilities like added armour for warriors or concealment for ranger
Transportation
Horses however not all boring normal ones but different types for each proffession like a large warhorse for warriors a skeleton one for necromancers, a elemental one for elementalists or a winged one for monks.
- (1) Cool and much requested idea. (2) I like the idea of bow in one hand and arrow in the other. Arrow could determine damage type. Have it that you can't shoot if you have any other type of focus item. (3) I don't think that Rangers should get close-range weapons, especially if you have to switch to it and use melee-ranged skills. You can use a secondary profession for that. (5) For transportation, if mounts are used, I'd rather not have profession-restricted mounts. In fact, I prefer less restrictions on character customizations. Different horses (or other animals altogether) is great, but let me choose which one I use pls. --
Alaris 19:29, 14 April 2008 (UTC)
- I would combine 1 and 4, make the cloak an armor slot for the back and give the rangers the ability to have a quiver there.-Brabbel 20:17, 14 April 2008 (UTC)
- (1) I also feel that a quiver would add to the realism of the ranger. I also wouldn't mind having to provide ammo for my bow, as it seems kind of silly to have an infinite supply of arrows for no reason... Several games have this as part of their play, and it's not terrible. It evens out when it comes to not having to repair damage to the bow, as it doesn't take damage from being thrown around as a melee weapon. (2) Having the arrow determine the type of damage in conjunction with the bow (as many bows will probably have their own magical properties) or instead of the bow, is a good idea. (3) A close combat weapon is a great idea that I know has been lobbied for extensively by players. Rangers typically are defined as guardians of the forest/nature/animals, and things like that. They are not defined as 'those who wield bows.' It seems unlikely that they would be unable to use anything other than a bow, considering the lifestyles they endure... Giving them something like a walking stick, or some sort of sword/claws/dagger would be fantastic. People may hate me for saying it, but I think that the weapons system in WoW works quite well, with certain classes being able to learn certain weapon types, and having to train those weapons. Perhaps something similar can be done in GW2. (4) This is an interesting idea, but how about making the cloaks not being profession specific? And what's keeping that property from being applied to other armors? Say I'm an elementalist, and I've decided I would like that cloak of concealment so I catch less agro, or that cloak of armour for the plus armor, deciding I have enough mana to not require the cloak of energy, as I have boots of energy, or something. Just a thought.WillowsGuardian 13:43, 21 April 2008 (UTC)
- Not too happy about having to spend on arrows or repairs. I'd rather spend my money elsewhere. Otherwise, good ideas. --
Alaris 14:29, 21 April 2008 (UTC)
- Not too happy about having to spend on arrows or repairs. I'd rather spend my money elsewhere. Otherwise, good ideas. --
- (1) I also feel that a quiver would add to the realism of the ranger. I also wouldn't mind having to provide ammo for my bow, as it seems kind of silly to have an infinite supply of arrows for no reason... Several games have this as part of their play, and it's not terrible. It evens out when it comes to not having to repair damage to the bow, as it doesn't take damage from being thrown around as a melee weapon. (2) Having the arrow determine the type of damage in conjunction with the bow (as many bows will probably have their own magical properties) or instead of the bow, is a good idea. (3) A close combat weapon is a great idea that I know has been lobbied for extensively by players. Rangers typically are defined as guardians of the forest/nature/animals, and things like that. They are not defined as 'those who wield bows.' It seems unlikely that they would be unable to use anything other than a bow, considering the lifestyles they endure... Giving them something like a walking stick, or some sort of sword/claws/dagger would be fantastic. People may hate me for saying it, but I think that the weapons system in WoW works quite well, with certain classes being able to learn certain weapon types, and having to train those weapons. Perhaps something similar can be done in GW2. (4) This is an interesting idea, but how about making the cloaks not being profession specific? And what's keeping that property from being applied to other armors? Say I'm an elementalist, and I've decided I would like that cloak of concealment so I catch less agro, or that cloak of armour for the plus armor, deciding I have enough mana to not require the cloak of energy, as I have boots of energy, or something. Just a thought.WillowsGuardian 13:43, 21 April 2008 (UTC)
- I would combine 1 and 4, make the cloak an armor slot for the back and give the rangers the ability to have a quiver there.-Brabbel 20:17, 14 April 2008 (UTC)
Us rangers are a proud people... to bad we max at like a 100.. rangers are far too underpowered that will most likely be fixed. =) trapper ftw---azure mist- deaf bringer (in gw) 00:33, 15 April 2008 (UTC)
- Ranger here. Definately not underpowered. Maybe not the best 1vs1 DPS in the game, but definately not underpowered. --
Alaris 01:18, 15 April 2008 (UTC)
- I like the cloak idea. Cloaks as part of the armor would add some posibilities to customisation. They probably wouldnt grant an armor bonus like armor parts do now, but an overall one. And they could still default to showing the guild emblem, maybe color, but we could pick the shape for ourselves?
- What cloak? If monsters wont see you camouflaged, you will not see camouflaged monsters, that kind of thing cuts bouth ways, so better not mess around with poor warriors who will always be stepping into ambushes. You think pulling pikes out of your boots is painful, try determining where the 10 arrows that are now sticking from your back came from. Biz 17:24, 15 April 2008 (UTC)
- 1-handed bow sounds alot like a crossbow to me :P well why not, it doesn't have the original ranger feeling to it but could be an option for players to choose. If the arrows are added as a separate equipment, I think they should remove the string upgrade from bows which currently adds the element types and longer condition times and add it to arrows as arrow heads. Think about this, fiery arrow head or dazing arrow head. Would be so much more realistic than fiery bow string. And I'm in for the idea about a visible quiver, I find it ridiculous that rangers pull arrows out of thin air :P. Gengetsu 5:44, 18th of April 2008 (GMT)
- Alaris stops douzing his bow's string with gasoline. "Say what?" --
Alaris 05:02, 18 April 2008 (UTC)
- Alaris stops douzing his bow's string with gasoline. "Say what?" --
yeah instead of bow string doing as described above you could upgrade with a string like eg taut bowstring for power and less range or elastic for higher range and less dmg well im for the quiver i dont like my ranger just pulling arrows out of his back and i think concealment should be added i mean being a ranger who is raised in wilderness i should be able to hit a creatre b4 it knows im there not the other way around --The preceding unsigned comment was added by User:124.149.113.139 (talk).
- That doesn't really make sense. Realistically, tighter bows (which is mainly the bow itself rather than the string) would have better range and damage, while looser bows would have a greater rate of fire. -- Gordon Ecker 07:00, 29 April 2008 (UTC)
Clothes & Common Armor
Sure, armor is useful and all, but I think it would be neat to be able to just wear regular, everyday clothes (similar to Mesmer armor if you catch my drift). Oblivion does this rather well, and I think WoW too :>
Also, common armor art. I think it would be very neat if we still had certain profession-specific armor, but I believe it would be nice to have common armor as well. EG: I despise the Ritualist armor in GW, mainly because it looks like Scouts armor. Keychains and feathers? Sure it adds effects, but it looks childish :| I think it would be nice to have a common style of armor so that I could have something like Elementalist Krytan or Elite Luxon (Both godly) on my Ritualist. Right now we have bandannas and chaos gloves and whatnot, but I think taking it a step further would prove to be a nice change. 70.48.38.146 20:35, 14 April 2008 (UTC)
- I really have to start logging in. Euphoracle 20:35, 14 April 2008 (UTC)
- What? No i happen to like the ritualists armor, it fits what they are very well. And if you think about it the rit is more or less a shomen. which do have feathery cloths. but yes i do think common armor is a good idea. you could also have Joke armor Like a bear, ninja, Samurai, Super hero, or ever a pirate costume. --The preceding unsigned comment was added by User:Yozuk (talk).
- Sounds like a cool idea, like how you can turn off your helmet in outposts, but taken to the next level. - 144.226.230.37 16:24, 2 May 2008 (UTC)
- What? No i happen to like the ritualists armor, it fits what they are very well. And if you think about it the rit is more or less a shomen. which do have feathery cloths. but yes i do think common armor is a good idea. you could also have Joke armor Like a bear, ninja, Samurai, Super hero, or ever a pirate costume. --The preceding unsigned comment was added by User:Yozuk (talk).
Communication
I would mind talking into a mic and have it print in the chat window. --Delswel 02:27, 15 April 2008 (UTC)
- It would be nice, but I don't think it would be feasible, particularly for a game that supports over half a dozen languages, however they could make the game compatible with third-party speech recognition programs. -- Gordon Ecker 05:13, 16 April 2008 (UTC)
- Its possible, but you would have to have it based off of your computer and conmfigured to your voice. But it could have problems too, such as if the person has a speach impediment, or just gets exctied in the moment, it would mess the text up. It could work, but is it necessary? Not in particular. It IS an interesting option, but it actually could be already implemented in GW 1, if you have the knowhow.Neithan Diniem 00:53, 22 April 2008 (UTC)
There are free chat servers available via Teamspeak and Ventrilo. Most real guilds use them. If you build voice support into the game it will cause lag just as it has for every other game. Third part chat programs are preferred. Let us decide what chat server to use and keep it out of GW2.
Imagining Companions
Just going to take a quick moment to consider/brainstorm what companions might look like and be handled. Well, it’s quick here. Full thoughts are on my own talk page, following the suggestion at the top of this talk page.
- Companions should have a small specialized inventory (think belt pouch) for holding alternate weapons and possibly alternate runes to make it easier to customize companions as needed.
- Companions should not have secondary professions. They aren’t a powerful as player characters, otherwise they wouldn’t be following us around.
- Companions should be separated into two different pools: optional companions and starter companions.
- Starter companions would be the companions that a character gains during the early training period of the game.
- No option should be given with the starter companion’s type, giving the character a companion that should work well with the base roles the character’s primary profession.
- In direct contrast, primary companions should also be the most diverse, expanding beyond the playable races. Asura get their golems, necromancers get minions, rangers get pets, ect.
- Also, since every character only gets one starter companion, it wouldn’t be too hard on the data storage to allow a greater degree of visual customization with the starter companions.
- Optional companions are just that, optional companions that a character doesn’t need to recruit if they don’t want to.
- Optional companions should have more story attached to them then primary companions. After all, the story of primary companions are directly connected to the player character.
- There should be a diverse array of optional companions, letting each profession having one of each available race. But each character should only be able to recruit one optional character of each profession, effectively making each optional character of a certain profession mutually exclusive to the optional characters of the other professions.
- Since they are mutually exclusive to each other, the quests to obtain optional companions should expose us to all our options for one profession before letting us make our critical choice, even if the choice is just for flavor.
- Logistically this would limit a character to having one of every single profession as a companion, plus one. A good thing considering resources and the limits of the companion system. --Ryan Galen 04:01, 15 April 2008 (UTC)
- Starter companions would be the companions that a character gains during the early training period of the game.
- While reading this I started thinking about passive companions. Or semi-passive. Such as having a companion which is a flesh golem (thinking the Hell version) as a companion to a Necromancer, which allows the player to control more minions then normally possible, or as a Semi-passive, the companion will heal the minions, but not attack anything directly. Just a thought I figured I'd throw out there. --Kairu 20:34, 1 May 2008 (UTC)
Speculation and Staying On-Topic
This page is for suggestions, not speculation. -- Gordon Ecker 04:19, 15 April 2008 (UTC)
- And, in the WHOLE page... I see no speculation? Especially in this post, i see alot of interesting suggestions for the companion system. 82.149.1.199 16:12, 15 April 2008 (UTC)
- I didn't claim that it was all speculation, but it does contain speculation. "Just going to take a quick moment to consider/brainstorm what companions might look like and be handled." is a clear statement of intent to speculate, and "They aren’t a powerful as player characters, otherwise they wouldn’t be following us around." is speculation stated as fact, we don't know if a palyer character with a companion will be more individually powerful than their companion, we just know that a player character and a companion will be roughly as powerful together as a player charcater without a companion. -- Gordon Ecker 01:58, 17 April 2008 (UTC)
- I think I should clarify my position. I don't think that statements along the lines of "Speculation X is true, therefore ArenaNet should implement suggestion Y." belong on this page. I think that statements along the lines of "If speculation X is true then ArenaNet should implement suggestion Y." or "If speculation X is true then suggestion Y would be unnecessary." are okay. One problem with speculation is that what people expect doesn't always line up with what they actually want, another problem is that, when speculation is stated as fact, it's misleading to people who haven't been following all the news on Guild Wars 2. -- Gordon Ecker 03:52, 18 April 2008 (UTC)
- I've split this off into its' own section, since it's really about the suggestions page in general rather than any particular entry. -- Gordon Ecker 00:12, 20 April 2008 (UTC)
- I think I should clarify my position. I don't think that statements along the lines of "Speculation X is true, therefore ArenaNet should implement suggestion Y." belong on this page. I think that statements along the lines of "If speculation X is true then ArenaNet should implement suggestion Y." or "If speculation X is true then suggestion Y would be unnecessary." are okay. One problem with speculation is that what people expect doesn't always line up with what they actually want, another problem is that, when speculation is stated as fact, it's misleading to people who haven't been following all the news on Guild Wars 2. -- Gordon Ecker 03:52, 18 April 2008 (UTC)
- I didn't claim that it was all speculation, but it does contain speculation. "Just going to take a quick moment to consider/brainstorm what companions might look like and be handled." is a clear statement of intent to speculate, and "They aren’t a powerful as player characters, otherwise they wouldn’t be following us around." is speculation stated as fact, we don't know if a palyer character with a companion will be more individually powerful than their companion, we just know that a player character and a companion will be roughly as powerful together as a player charcater without a companion. -- Gordon Ecker 01:58, 17 April 2008 (UTC)
New Ranged Weapons?
I would love to have new types of ranged weapons,
- Throwing Axes like the ones trolls use :)
- Flying Daggers (like those guys in the green dresses use in House of the Flying Daggers)
- Tridents would be cool
- Glaives would be exellent
- Slingshots (caveman :DDDD)
- Rocks maybe
- Harpoons
- Crossbow
- Blow dart (stealth rangers?)
- Throw Hammer(like in the Olympics?
Obviously different weapons would suit to different backgrounds but the above are some ideas I thought of, tell me what you think please. Skeletor Il 16:19, 15 April 2008 (UTC)
Great ideas! I'd like to see crossbows and flails (the spiked ball on chain mace) and perhaps even early guns, such as an arqubus or blunderbuss. (General Snag) 9:25, 16 April 2008 (ACST)
Oh, so THATS what its called. Ty General Snag!! [MoasRule]
- I LOLed at rocks, and would definitely enjoy whichever profession had that for a weapon! → BROWNSPANK 12:47, 17 April 2008 (UTC)
- Whole weapon types based around them? Nah. But it would be a lot of fun to have them(rocks and slingshots specifically) as sort of joke weapons, or weapons all of the same "Ranged" type. Though I had thought Glaives were a melee weapon. (Gar, Wikipedia serves me wrong again!) Seriously, Spears should have been melee range, in my opinion, and about 2 feet longer, and...well, then they'd be just scythes in essence, wouldn't they? -- Kite 02:22, 21 April 2008 (UTC)
- Glavies ARE a melee weapons. Consists of stick and two knife-like blades on it's ends, roughly ^^ Ratys 14:29, 27 April 2008 (UTC)
- Whole weapon types based around them? Nah. But it would be a lot of fun to have them(rocks and slingshots specifically) as sort of joke weapons, or weapons all of the same "Ranged" type. Though I had thought Glaives were a melee weapon. (Gar, Wikipedia serves me wrong again!) Seriously, Spears should have been melee range, in my opinion, and about 2 feet longer, and...well, then they'd be just scythes in essence, wouldn't they? -- Kite 02:22, 21 April 2008 (UTC)
The gun part isn't cool,we're in the past,no use of bringin modern weapons into it.Weapon jokes would be nice,somthin like this:grab a chicken by the neck and begin to smack enemies with is or grab a pig by the tail and throw it as if you would throw a bludgeoner.New weapons and fighting styles should be made.
- I don't think he was talking about the modern kind of guns; rather, he was referring to primitive muskets and the like. → BROWNSPANK 10:30, 28 April 2008 (UTC)
Merchants
Anyone that farms knows that it sometimes can be a hassel to sell the items you have, so maybe a merchant that is updated to keep up with an average price on items that are popular. So it is kind of like an auction house but one in which you do not have to be there to auction it, so the auction buys it off of you for a lower than average price and sells it back to people for a higher price more than the average price of the item. Meaning that there would have to be tabs on how much items are selling for by farmers/people. In the idea that you could only put like 2-3 items up for auction in a given amount of time or until your item is sold, which would also mean that older items sell first--Ineviditable Death 21:03, 15 April 2008 (UTC)
- I don't think it would be practical to implement due to upgrade components. What about more storage space and an auction house which lets you check recent sales? -- Gordon Ecker 05:13, 16 April 2008 (UTC)
- With people Farming the good items the only good way to do this would be to do it like the rune trader and the dye trader, but have it so after a while of over farming it and it being like at 100g or less remove it from the list let it go back up in price i nthe GW trade market then add it again --Wild 11:47, 18 April 2008 (UTC)
- There are literally millions of possible weapons in Guild Wars. Do you have any idea how complicated it would be to program a system which can analyze trades and accurately determine the trade values of millions of possible items? What you're proposing would only be feasible if Guild Wars 2 had greatly reduced item complexity, or if base items and upgrade components were sold separately and the analysis was restricted to cash for base item or upgrade component trades. -- Gordon Ecker 00:32, 19 April 2008 (UTC)
- With people Farming the good items the only good way to do this would be to do it like the rune trader and the dye trader, but have it so after a while of over farming it and it being like at 100g or less remove it from the list let it go back up in price i nthe GW trade market then add it again --Wild 11:47, 18 April 2008 (UTC)
Minis and Combat
This is probably not what you would think, but my suggestion combines collecting minipets and the Asuran Polymock game. Sort of... If minipets could be used in a similar manner to polymock pieces or conversely if the polymock pieces were animated like minitatures, it could open a new PVP tournament play option. Imagine a PVP arena where your selected piece/mini would combat with a fixed skillbar, or one that could be improved with victory points. It would give the mini collectors something to do othert than populate districts at festival time. It could move Polymock (or maybe a more open arena setting) into a PVP environment. Devs could determine if the fixed polymock style would be better, or an open arena could be supported. think of a PVP minipet arena... matches based on color white through green, which represent skill unlock levels as well as rarity. I imagine that with victories new skills would open up. Let's take a whiptail devourer, for example, definitley ranger based skill set. By securing victories the mini is upgraded with the option of using more and different skills, in essence, a limited build. Rarer minis would come with better skill options in place, and the elusive green would be maxed out making them the most valuable out of the box. This keeps the economy stable, but allows the possibility of that lowly whiptail to gain sufficient skills to become a purple mini. SInce colors are based on rarity, how many fungal wallows would someone compete with to max them out? that would be rare, a maxed green fungal wallow. what am i thinking? still it allows minipet owners to improve the random birthday drop improving the value of a favorite (but common) mini. Ok, ok i know this sounds like pokemon a bit. but still how cool would it be to knock heads around with your Kunni, or better yet, spawn into and arena with your unremarkable whiptail devourer and lay waste to your opponent. who wouldn't want a place to fire those siege turtle cannons?--129.19.92.218 21:37, 15 April 2008 (UTC)
- aplouds* Bravo :D Most interesting idea on whole page, so unpredictable :) Ratys 15:06, 27 April 2008 (UTC)
Will there be a GW3??
- Simple. Probably but im not sure . User: MoasRule
- Its Quite Possible. But all depends on the success of GW2. 121.218.65.74 10:52, 16 April 2008 (UTC)
- I would only consider this a possibility if the developers again found that they had plans for the game that were not implementable with the current game structure and were to drastic to change via an expansion or new campaign (the stated reason for the beginning of GW2). Otherwise, I think they will simply add to GW2 via updates, expansions, and new campaigns (that is, if they follow the same business model as GW1). -- Frozzen
01:36, 20 April 2008 (UTC)
- I would only consider this a possibility if the developers again found that they had plans for the game that were not implementable with the current game structure and were to drastic to change via an expansion or new campaign (the stated reason for the beginning of GW2). Otherwise, I think they will simply add to GW2 via updates, expansions, and new campaigns (that is, if they follow the same business model as GW1). -- Frozzen
My oppinion on a GW3 is that depending if GW2 is AWSOME and verry sucsusfull, we shouldn't. we should just have add ons or expansions. But if it SUCKS, then yeah, there should have a GW3 and make up for the loss XD.--Zole Thzarr 21:28, 30 April 2008 (UTC)
New Emotes
Just a simple suggestion. A thanks/thank you emote would be nice. I'm sure you guys can think of more ^ ^ LucyLythia 13:45, 16 April 2008 (UTC)
- /punch would be sweet - Skeletor Il 13:47, 17 April 2008 (UTC)
- not really an emote, but i'd like a / command that lets you see where a specific character is at any given time. Course, you'd have to give their ign or something to be able to use the feature.(69.128.138.105 05:55, 20 April 2008 (UTC))
Punching should be made a combat type.If we don't have weapons we should be able to use our fists and feet(a martial arts sort of thing lol)
A shrug emote. We need that in GW1 also. I would use it all the time.206.72.49.46 21:54, 30 April 2008 (UTC)
Customisable Pets/Chars
(you may edit this to make spelling better, and for comments about the text remember to write your name)
Well it would be nice to have barbers (those guys that cut you're hair) and pet stores, where you can make you're pet special for you. Maybe some normal clothes and normal things like jobs, etc. That's all from me. 17:07, 16 April 2008 From Hungub (thats not my real name)
You can already make your own pet names --higgin3 22:27, 16 April 2008 (UTC)
sure you can name your pets but that is it...nothing different except their name, which someone could already be using.
A Vampire Empire
(you may edit this to make spelling better, and for comments about the text remember to write your name)
It could be cool to have a big empire with vampires that sometimes could attack cities, but they should not me immortal and only show up at night, and that include some quests about killing the king and his minions and they could have pets.(maybe bats). I think it's nice. 17:46, 16 April From Hungub (thats not my real name)
Maybe incorporate the idea so that it's up to the more experianced/leveled players to protect the villages/tows by standing together against a NPC threat .. Maybe on a permanent basis or maybe only with weekend events --NeMiSiS
I like the idea and ANet mentioned they would make some special events now and then near cities and outposts.A nice ideea would be that at night some sort of creature would terrorize it(destroy building and kill villagers).Players near it should try finding it and put an end to it's misery.It would be fun
- Just WTF? 71.31.149.63 23:21, 27 April 2008 (UTC)
- If you're gonna write 'just WTF' then just shut up
- I would like those that make the suggestions deserving of a 'just WTF' comment to do the same. I was going to explain what I saw that was silly/ridiculous/stupid with this, but I quickly realized that my explaination could not capture the amazement that I feel about this(more shock amazement than impressed amazement, in case anyone possibly managed to misinterpret my opinion) suggestion, and would end up being more than borderline NPA. So, I wrote 'just WTF,' which is much more concise and effectively sums up my initial reaction and opinion on this. If you want a longer version, here you go-'What madness could possibly inspire such a suggestion? And what greater madness could compel others to agree with it?' There you go. Exactly the same idea that should have been easily recognizable in the first statement, but takes many more words to say it. While, as you can see, I am prepared to communicate something in many words, not all people are inclined to read the longer statements I make, so I comply with shorter attention spans when I deem it necessary. 71.31.149.63 19:21, 1 May 2008 (UTC)
- Vampires have NOTHING to do with GW. Seriously. This is possibly the most irrelevant idea on the page. maybe TROLL attacks or UNDEAD attacks, but there aren't even vampires in GW. --Mother2Fan
- I would like those that make the suggestions deserving of a 'just WTF' comment to do the same. I was going to explain what I saw that was silly/ridiculous/stupid with this, but I quickly realized that my explaination could not capture the amazement that I feel about this(more shock amazement than impressed amazement, in case anyone possibly managed to misinterpret my opinion) suggestion, and would end up being more than borderline NPA. So, I wrote 'just WTF,' which is much more concise and effectively sums up my initial reaction and opinion on this. If you want a longer version, here you go-'What madness could possibly inspire such a suggestion? And what greater madness could compel others to agree with it?' There you go. Exactly the same idea that should have been easily recognizable in the first statement, but takes many more words to say it. While, as you can see, I am prepared to communicate something in many words, not all people are inclined to read the longer statements I make, so I comply with shorter attention spans when I deem it necessary. 71.31.149.63 19:21, 1 May 2008 (UTC)
Fighting Makes Your Armor Weaker Systems And Combining
(you may edit this to make spelling better, and for comments about the text remember to write your name)
When you fight it would be realistic if you could get hurt in the leg and have to walk slower. And if you wear some armor that only protects in front then if you got attacked from behind then it would couse more damage. The armor sytem has too be more advanced so that it is says in the description:Front Plate....strong in front medium in the side weak from behind.You could combine the armor like: Front Plate + Back Plate = Full Plate. -- 18:05 April 16 2008 From Hungub (thats not my real name)
That idia sounds too WoW but it's a great idea, make it realistic and have to repair it every i dont know 200 battles. just my oppinion. :D--Zole Thzarr 21:26, 30 April 2008 (UTC)
can you bind things in wow and are there a damage system???? Hungub 14:45 May 1'st
This is one more thing I hope they dont add to GW2. They are already adding a persistent world, which means there are going to be millions of people for the lack of a better word (raping) lowbies, just like wow. Also you sit there fighting this incredibly hard boss and when you have him almost finished somebody come up deals the final blow and runns off with the credit for the kill and the loot. It is this reason alone I cannot guarantee that I will get GW2. Anet you dont have to try to be better than WoW. In my books and many others you already are, or we wouldnt play 100+ hours a week. Now lets say your armor weakens and you have to get it repaired. It isnt going to be every 200 battles. You will go through a mob and guess what, they ruined your armor now you can barely get through the rest of the area. Also im pretty sure were going to have to buy ALL of our skills AGAIN so having to repair armor every hour or so is going to drain our wallets.
Drogo Boffin 13:08, 1 May 2008 (UTC)
I didnt mean it like that of course NO-ONE should be able to steal kills and loots where did i say that ??? And i didnt say anything about repairing armor so think before you speak and READ WHAT I HAVE SAID thank you.. Hungub 18:33 May 3
Additional Playable Races W/Expansions
Maybe there couyld be an expansion for cantha where you could play as the tengu in their fight against the canthan Empire. Maybe there could also be one for Elona w/ centaurs as a playable race.
- Add Orr with undead to that list-195.3.179.206 20:07, 17 April 2008 (UTC)
- Indeed, it might have been announced that there will be 4 new playable creature races, but just becouse they announced 4 does not neccesarilly meen there will be only 4. In fact, i'm thinking it possible that there might be more then human, asura, norn, charr and sylvari when guild wars 2 gets released. (All still speculation though)
- And i think a lot of players might have some good idea's of creature races of their own that they would like to play. As a matter of fact, there has been some talk about it in my guild and alliance and there were a lot of good propositions over there. Perhaps it might be a good thing for a-net to do something similar to the "design-a-weapon contest", something like a "design-a-creature-race contest".
- I feel they would get a lot of good responses-213.118.169.151 20:58, 19 April 2008 (UTC)
- They could, but races are harder to design than weapons. Generally they have to fit into the story and the rest of the world; furthermore, there isn't really too much space for radical alterations in Tyria, Cantha and Elona. We already know what is (or was) there; new monsters are not out of the question, but I'd wager new sentient races are. Anything new would probably have to wait for areas not explored in GW1 (e.g. "Utopia", whether or not it'd be called that), and even then there's the issue of getting something that fits in to the artists' ideas for the region.
- I feel the addition of new races with future episodes of GW2 is practically inevitable though. Races like the Tengu and Centaurs have had too much work sunk into them to be ignored, IMHO. -- Sirius (talk) 11:58, 21 April 2008 (UTC)
- It has been stated many times by Anet that there will be more then 4 races. The ones that havn't been announced yet, you can find them trough the story line of EotN. And Anet alrdy knows which races more they will put in but they havn't announced this yet, Just be patient and you'll see them around summer time :)
- Midget hammer wammos Ftw
Drogo Boffin 13:07, 1 May 2008 (UTC)
- Hekhet and the mole people, yah! They're way too cool to not be playable. Oh yeah, tengu too. Kappa are nice too, but I guess they can't carry weapons. :( - 144.226.230.37 16:26, 2 May 2008 (UTC)
- Midget hammer wammos Ftw
- It has been stated many times by Anet that there will be more then 4 races. The ones that havn't been announced yet, you can find them trough the story line of EotN. And Anet alrdy knows which races more they will put in but they havn't announced this yet, Just be patient and you'll see them around summer time :)
as concisely as possible. If your suggestion is lengthy, post a brief overview here and link to a more-detailed suggestion on your own user talk page. Please add your thoughts to an existing thread, when possible. Lastly, newest threads begin at the bottom, please! Let's make this a great place for the devs to visit to read
In-Game Auction House
I would like to see GW2 have an Auction house of some kind where we can sell our goods even if we are off line. They have this in Final Fantasy online and it worked well, also you could leave your character online and sell directly from your inventory. All you would do is set a selling price and once the buyer submitted an offer equal too or above your set selling price they get to buy item. There was one huge problem with this thought....INFLATION...everyone wanted to sell for more than they bought for so you get this massive inflation effect happing which is the main reason I stopped playing FF online - I could not afford anything! Imagine being a level 40 with level 12 armor and weapons becauase you are too poor to afford anything better. lol it was a bit depressing and very embarassing when you would try and join groups and then they would kick you out because you had "welfare" armor. I am sure there is a way to counter act this kind of inflation though.... any suggestions? --64.16.18.36 20:35, 16 April 2008 (UTC) MEGATON MUNG
- Been suggested before... many times. -
FirstSunspear /// Talk 20:51, 16 April 2008 (UTC)
- I dont exactly want an auction house. I want the same trading system Lineage 2 has. And that is another Anet game. You can set yourself to sit in a town and auto sell/buy for no more or less than what you want to pay. Zero scam rate. And a perfect way to spend your afk time. The auction house is going to keep part of what you make. You sell something for 1k which is close to not making a profit and the auction house keeps 200g. Not worth it. Its not going to get rid of the people spamming to sell because you can make more money avoiding the auction house all together. Why it needs to keep money I have no idea Its an NPC in a building.
Drogo Boffin 13:14, 1 May 2008 (UTC)
Final fantasy 11 and WoW both have good features about their auction houses. GW shoudl encorporate them. Final fantasy had a limit of 7 items that you could auction and each different city had a different auction house with different items. With WoW the Auction houses were only in specific locations and not accesible until later in the game unless you have someone run you. This is also bad. Both had items that were "basic" things were always for sale whether they were put up by a player or not. These things are bad. GW 2 should have a persistent auction house in every moderate or major village (to avoid crowding and lagging like WoW), They should all be linked together (to avoid having to travel to different auction houses like FF11), and only items that people put up for auction should appear and the prices should be market driven not decided by the game. This will reflect the difficulty it is to obtain and the demand of the item to set the price. Now I know some of you are going to say "well poeple will set their own prices then." You are right. Laziness costs money. If it is worth it to you then buy it. If it is too much then go farm for it like everyone else. This system works very, very well in a few other mmorpgs and with an open market system like even if there is Botting and gold sellers the market will be setup by the majority and Gold sellers will actually not have any effect on the economy as no one will pay their high prices for items. Keep in mind that if people were not lazy then their would be no Gold sellers as no one would buy gold. This market will reduce this or make it have no impact even if it does go on. Eve-online does this perfectly.
In-Game Mail Service
It would be nice to have an Mail service to mail times to other players.
--64.16.18.36 20:38, 16 April 2008 (UTC) MEGATON MUNG
- You mean like sending a pm to someone who is offline so that they recieve it when they log on? I like that idea :D I could see it being very useful as there have been several times in GW so far that I have wanted to be able to send a message to someone that's offline, e.g. telling a guild leader that you will be on holiday so not to be kicked because of inactivity and stuff like that. -
FirstSunspear /// Talk 20:49, 16 April 2008 (UTC)
I like this ideal also it will be nice if they put it in GW1 as well. --The preceding unsigned comment was added by User:Benjaminp (talk).
It would be nice to have a mail service cause some of my friends have devorced parents and they live at each parents house for like 2 months then go to the others house for 2 months. and one parent dosn't have internet so my friends can't play GW in that timeframe. so in GW2 it be nice to have a mail system so if they arnt on for those 2 months you could just mail them the stuff you need to give em. so then it just sits in their mail box till they get back.--Zole Thzarr 21:23, 30 April 2008 (UTC)
Most guilds that will kick for inactivity have some way to contact the guild leader via email or IM so that you can let them know the situation. In addition serious guilds use free or paid for forums to prevent things like this from happening. This does not need to be built into the game. If you are being kicked be cause you have no way to contact the guild leader or other members then you should think about a more organized serious guild. This clutters up the servers and is not necessary just a resource waste on the Devs.
Ban Anim
Just a quick idea. If you get suspended, an animation of a God's hand comes down and grabs you (for all to see), then takes you up to a holding place. Awk34 talk 21:28, 16 April 2008 (UTC)
Do enough people really get banned while they are online and with enough people around to notice for it to even be worth making the animations and graphics for?
- Lol imagine that some guy standing in kamadan yelling F**k this adn F**k that lots of people report him/her they gat banned then BAM down come the hand of some god every one /cheer --Wild 11:45, 18 April 2008 (UTC)
- I think people would then start to abuse the banning system just to see people get man handled by gods, but I like the idea, maybe just associate it with something other than being banned
- Lol imagine that some guy standing in kamadan yelling F**k this adn F**k that lots of people report him/her they gat banned then BAM down come the hand of some god every one /cheer --Wild 11:45, 18 April 2008 (UTC)
In Game Lottery
In game lottery... pretty simple. --Megaton Mung 21:43, 16 April 2008 (UTC)MEGATON MUNG
- nice idea, with prices like rare weapons and armor pieces or even skills or emotes!
- My guild Army of Lightness, does that. Just something to keep in mind.
- Good idea. And the can call it the Zaishen Chest or something cool like that. -- 71.31.149.63 05:39, 27 April 2008 (UTC)
Guild Wars Voice Chat
It would be nice for GW2 to have its own voice chat. I hate waiting for people to download VEnt or TS and figure out the settings. They could include a Guild Wars 2 talk station on one of the channels to interview players and people from ANET. --Megaton Mung 21:48, 16 April 2008 (UTC) MEGATON MUNG
Sounds like a good idea to me. It might make Guild Wars lag more and stuff though too.
- Obviously the thing would be P2P. Player click to be avaible to talk, it's ip address get send to all party members that are also avaible to talk and the game client negociate the conection method between each of them. --Bob 00:46, 17 April 2008 (UTC)
- P2P like that only works on a one on one basis. You would need a server in order to talk to more then one person at once. Be it within a game client or not. But it would require a rather fast internet connection and a rather large upload rate for the user designated as the server. Not to mention the resources needed for it. --Kairu 08:19, 26 April 2008 (UTC)
- I think someone said before that this could work using GW as the Vent/TS client, and just using the same servers. 71.31.149.63 05:38, 27 April 2008 (UTC)
- Thats easier said then done, but still possible. Except they would most likely choose one, and people that use the other would complain. In fact, it would most likely be Team Speak, because that is what came with the original Collectors Edition. It's a great idea, just being realistic. --Kairu 22:47, 27 April 2008 (UTC)
- I think someone said before that this could work using GW as the Vent/TS client, and just using the same servers. 71.31.149.63 05:38, 27 April 2008 (UTC)
- P2P like that only works on a one on one basis. You would need a server in order to talk to more then one person at once. Be it within a game client or not. But it would require a rather fast internet connection and a rather large upload rate for the user designated as the server. Not to mention the resources needed for it. --Kairu 08:19, 26 April 2008 (UTC)
There are free Ventrilo and Teamspeak servers available and they are NOT hard to setup. As fot he waiting, DON'T. Walk them through setting it up as soon as you let them into the guild. Sounds as if you are a procrastinator and want to be lazy. Anyone with a US education of a 6th grade level can easily setup one of these servers. This should NOT be built into the game as it causes server slowdown, lag, and would render some dial-up users unable to play the game in certain instances. This is a bad Idea and is only being introduced by players who are lazy and do not want to do the research and setup a free chat server. Please do NOT add this feature to GW2 as serious guild such as my own have their own free forums and chat server avaialable for this purpose and do not want the entire game slowed down by people unwilling to make the effort. Bad Idea.
Twist in GW/Games
1. Show the bow string, i doubt thats too hard, i mean the Source Engine was able to do it.
2. Allow people to design their own weapons looks for a price (real money) so that Arena net will gain some $$$ for the severs, and the designer to be able to sell cool looking weapons that no one else have This can be done much like Garry's Mod for half-life2, where you have this built in Editor, that has a pallet of say jewels to choose from, and allows uncliping of objects so you could fuse them with the item.
3. Allowing a say Unanimous vote on kicking the inactive guild leader who hasn't been on for like 3 months, while sending an Email to him, telling him to click a link or he will be kicked from the guild or as the leader's position. Then placing say the most experienced guy as the leader.
4. Massive battles, similar to Alliance battles, but maybe with 30-60 on each side(like battlefield)? Joining players from All over the world, so you'd have enough
5. Have the weapon Mods to effect appearances! You know, like a fiery sword grip that makes the sword go on flames? This way, it also allows the user to see what kind of weapon he/she is using, and switch to the corresponding defenses. An example of this is Dungeon Siege.
6. Ingame help, i like the attempt in GW, but i would like the game to have its own browser so you dont have to minimize it.
7. Randomize team after each Random arena battle
- 1. hell yeah
- 2. No. Just no. Only usable way to make new weapon skins may be like collecting loooooads of stuff in croos-canpaign(literally) hunt and then forging it somewhere. BUT you won't be able nor to sell it, nor transfer between characters, thats how I think
- 3. Maybe worth a shot
- 4. Read existing official info on GW2 more carefully, please
- 5. Yes, that will make sense
- 6. /agree
- 7. Make this like arena a different one ;) like Random Random arena lol
Ratys 15:41, 27 April 2008 (UTC)
- 1. yes. this needs added
- 2. No. this is useless and unbalanced
- 3. Definitely something along those lines needs done.
- 4. World battles will exist
- 5. Yes. this needs added
- 6. No. In-game browser would slow the servers down. Run in windowed mode, with 2 screens, or just minimize. Stop being lazy. It is selfish of you to want everyones game experience to be cahnged because you just "don't want minimize" (waaaahhh!)
- Reply: No Offense, but I don't see how an Ingame Browser would slow the internet down? I mean, How would a say Firefox plugin slowdown Guild Wars? I am only suggesting that Guild Wars to put say firefox as one of its window, The only thing that would slow down, is maybe slightly hinders the performance, but I doubt its going to be as bad as minimizing would.
- 7. If this feature is added to GW2 then No. If your team wins you keep the team and keep going. That is why it is called PUG. the winning group keeps playing.
More/Customizable Guild Ranks
I would like to see more guild ranks in GW2 guilds. For example, I have two really good friends that would get a rank right under me. But I want them to have more power than anyone except me. But then I want more people under them that have power over the members. In GW1 I can only make them an officer, which doesn't give them power over other officers, but I still want a lot of people to be able to invite members. Another improvement would be having the ability to customize them. For example having a tab on the guild page (for leader only) that has check boxes next to each rank that read: Invite members, Kick members of ranks below -this rank-, Promote to -rank before this one- OR Promote to -this rank-, Change announcement.
More ranks for the guilds should be allowed (eg):
- Recruit
- Private
- Lieutenant
- Captain
- Leader
Event Organiser
One of the great things about online RPGs is being able to have a party. The Arenanet-hosted events like Wintersday and Halloween always go down well, but equally, some big player-hosted events are really good too. For GW2, imagine an “Event Organiser” NPC. For vast amounts of gold you could ‘book’ certain outposts, hire NPCs to serve food and drinks, maybe choose from a few different decorations, hire entertainers, fireworks, games, and all sorts of other things. Maybe you’d need a certain number of people to sign up before your even became confirmed, maybe you could organise it and sell tickets... imagine if the stage in Henge of Denravi was bookable, with a backdrop chosen from a selection; waiters, dancers, and more options you could organise all sorts of good great events. 79.67.76.78 23:44, 16 April 2008 (UTC)
- Really cool idea! <( '.' )d Underated Skill 02:29, 17 April 2008 (UTC)
All-Guild Roster for Alliance
It would be nice to be able to see who is connected in the other guilds part of an Alliance as well as the ranks. --The preceding unsigned comment was added by User:195.207.139.54 (talk).
Guild Membership Character Based not Account Based
The title says it all. i have not read anything about this before an thought someone should say it at least for consideration. (forgive me if i missed it somewhere else, i try to keep up) Lets say i want to join a guild, I have a Mesmer, how about an all Mesmer guild? oh, too bad for my W/R or my E/Mo. Guilds have many functions not only PVP and not only PVE but a a social network. For a while i was a member of a Ranger focused Guild and learned a lot from the other members about the profession/builds/PVE hero & skill combos. But i left without passing that same info on because my Monk, my Necro and my Ritualist didn't fit. Each Char in an account should be able to align with a different Guild. That is play choice. You can build one PVP char and be active in a PVP Guild and another PVX in a profession based guild, and yet another in an Alliance heavy Guild. they you could try different things to find out what you like. without quitting what you have.--129.19.92.250 15:48, 17 April 2008 (UTC)Monkenstien
- I agree with the general concept, but I think a broader implementation should be better. I think account should be allowed membership to up to X Guilds (like 3 Guilds), and then you can decide which characters are part of which Guilds (with characters being able to belong to multiple Guilds). As is, I have my home Guild, but I would also have liked membership to a PvP Guild as well as a titles hunt Guild. --
Alaris 15:58, 17 April 2008 (UTC)
- I want multiple guilds myself. That's all I can really say.- Vanguard
16:00, 17 April 2008 (UTC)
- Multiple completely stupid ideas. An all mesmer guild. I like mesmers but if that is all your supposed to have in the guild how are you going to go t
- I want multiple guilds myself. That's all I can really say.- Vanguard