Vile Miasma

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Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds.

Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds.

Concise description
Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition.


Progression
0
10
1
1
14
1
2
17
2
3
21
2
4
25
2
5
28
2
6
32
3
7
36
3
8
39
3
9
43
3
10
47
4
11
50
4
12
54
4
13
58
4
14
61
5
15
65
5
16
69
5
17
72
6
18
76
6
19
80
6
20
83
6
21
87
7

Acquisition[edit]

Skill trainers

Signet of Capture

Notes[edit]

Anomaly Anomaly.Unlike regular degeneration hexes, Vile Miasma causes a health bar to turn green such as poison or disease, or pink if used from bleeding.

Trivia[edit]

  • In the Middle Ages there was a theory that disease was spread through the air, in a poisonous, foul smelling vapor, known as miasma.
  • The functionality of this skill has changed since its introduction; see its skill revision history for details.