Feedback:User/Aquadrizzt/Skill rebalance/Ranger
Skill rebalance/Ranger | |
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User | Aquadrizzt |
Categories | Skill feedback → Ranger → Other |
This suggestion is part of my overarching Skill Rebalance Project.
Expertise[edit]
“For every rank in expertise, the energy cost of your attack skills and stances are reduced by 4% and the energy cost of your traps, spirits and preparations are reduced by 2%. In PvE...
— Aqua
Elites[edit]
Regulars[edit]
Beast Mastery[edit]
Elites[edit]
5 10 Elite Pet Attack. Deals +20...52...60 damage. You gain 1...4...5 strikes of adrenaline and 3...9...10 energy.
5 10 Elite Pet Attack. Deals +20...52...60 damage and inflicts Deep Wound (10...22...25 seconds).
5 1 20 Elite Spell. (3...13...15 seconds). Your pet's attacks steal 5...21...25 Health and heal you for 5...21...25 Health. Initial effect: you and your pet are healed for 40...120...140; your pet is resurrected (50...90...100% Health) if dead. If you have this skill equipped, your animal companion travels with you.
15 30 Elite Stance. (3...13...15 seconds). You and your pet move 10...42...50% faster, attack 33% faster and deal +5...13...15 damage with attacks.
5 15 Elite Pet Attack. Your animal companion shadow steps to target foe and deals +10...42...50 damage. Your next attack against target foe deals +10...42...50 damage.
Regulars[edit]
10 10 Skill. Charm target animal. If you have this skill equipped, your animal companion travels with you. You cannot charm an animal that is more than 4 levels above you.
5 20 Pet Attack. Deals +5...25...30 damage. Inflicts Dazed (4...9...10) seconds if target foe is knocked-down.
5 10 Pet Attack. Deals +5...25...30 damage. Causes knock-down if target foe is casting a spell.
10 10 Pet Attack. Deals +5...25...30 damage. Inflicts double damage against foes under 50% health.
10 25 Shout. (5...25...30 seconds). Your pet attacks 33% faster and moves 10...42...50% faster.
10 25 Shout. (5...25...30 seconds). Your pet attacks 33% faster and deals +5...13...15 damage.
5 1 1 Spell. Your pet gains 20...84...100 Health. Resurrects your pet (10...42...50% Health). If you have this skill equipped, your animal companion travels with you.
10 2 10 Spell. Heals you and your pet for 10...34...40. The one with lower health is healed for +20...68...80. Resurrects your pet (5...21...25% Health). If you have this skill equipped, your animal companion travels with you.
10 10 Pet Attack. Deals +3...13...15 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +5...17...20 seconds.
10 25 Shout. (5...25...30 seconds). Your pet gains +5...25...30 armor and is unblockable.
5 10 Pet Attack. Deals +5...25...30 damage. Inflicts Bleeding (5...21...25 seconds) if target foe is attacking.
5 10 Pet Attack. Deals +5...25...30 damage. Inflicts Crippled (3...13...15 seconds) if target foe is moving.
10 5 Pet Attack. Deals +5...25...30 damage to target and nearby foes.
5 25 Shout. (5...25...30 seconds). Your pet attacks 33% faster and deals +5...13...15 damage.
5 10 Pet Attack. Deals +5...25...30 damage. Inflicts Poison (5...17...20 seconds).
5 15 Pet Attack. Deals +5...25...30 damage. Causes knock-down if target foe is moving.
10 25 Shout. (5...25...30 seconds). Your pet attacks 33% faster and you gain 5...25...30 health whenever your pet successfully hits.
5 15 Stance. (5...13...15 seconds). You and your pet move 10...28...33% faster.
5 10 Pet Attack. Deals +5...25...30 damage. Inflicts double damage if target foe is casting a spell.
5 10 Pet Attack. Deals +5...25...30 damage. You gain 3...13...15 energy if target foe has a condition.
10 25 Shout. (5...25...30 seconds). Your pet gains +1...4...5 Health regeneration. Whenever your pet takes damage, half of that damage is redirected to you and reduced by 3...13...15.
Marksmanship[edit]
Elites[edit]
Regulars[edit]
4 10 Bow Attack. Deals +15...27...30 damage. Unblockable. This arrow moves 50% slower.
8 ½ 25 Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed (5...17...20 seconds). This attack does no damage.
10 20 Bow Attack. Deals +5...17...20 damage and causes 2...8...10 Energy loss.
5 10 Bow Attack. Shoot two arrows at target foe. These arrows do 40...16...10% less damage.
5 10 Bow Attack. Deals +5...17...20 damage. Recharges instantly if it fails to hit.
10 ½ 10 Bow Attack. Interrupts a action. Interruption effect: interrupted skill is disabled for +5...17...20 seconds. This attack does no damage.
5 2 Bow Attack. Deals +5...17...20 damage. Disables your attack skills (5...3...3 seconds) if this hits.
5 1 10 Bow Attack. Deals +3...13...15 damage and inflicts Bleeding (3...21...25 seconds).
5 10 Bow Attack. Deals +5...17...20 damage. Inflicts double damage if this arrow critically hits.
6 10 Bow Attack. Deals +15...27...30 damage. 10...22...25% armor penetration.
15 10 Bow Attack. Deals +3...13...15 damage and inflicts Crippled (3...13...15 seconds).
5 5 Half-Range Bow Attack. Deals +15...39...45 damage.
4 Bow Attack. Deals +5...21...25 damage.
10 1 10 Bow Attack. Deals +10...22...25 damage and critically hits. Easily interrupted.
6 ½ 5 Bow Attack. Interrupts an action. Interrupted effect: deals +15...31...35 damage if action was a spell.
6 10 Bow Attack. Deals +10...22...25 damage. Deals +15...35...40 more damage if target foe is not using a skill.
10 10 Bow Attack. Deals +10...22...25 damage to target and adjacent foes.
Wilderness Survival[edit]
Elites[edit]
5 1 20 Spell. Your Nature Rituals are recharged and your next Nature Ritual casts 50...170...200% faster.
10 5 60 Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range gain 50...90...100 more adrenaline. Skills with energy costs cost an amount of adrenaline equal to 100...60...50% of the original energy cost but do not cost energy. Does not affect spirits.
10 5 60 Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range lose 1...3...3 energy per second while moving. Does not affect spirits.
10 2 20 Elite Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...21...25 fire damage, inflicts Blinded (5...9...10 seconds) and inflicts Dazed (5...9...10 seconds). Easily interruptable.
5 1 20 Elite Skill. (10...22...25 seconds). Your trap skills are not easily interruptable, cost 1...4...5 less energy and recharge 10...42...50% faster. This skill ends if you hit with an attack, get knocked-down or become Dazed.
Regulars[edit]
10 2 20 Preparation. (10...22...25 seconds). Your physical attacks inflict Poison (3...13...15 seconds).
10 2 20 Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...21...25 piercing damage and inflicts Bleeding (3...17...20 seconds). Easily interruptable.
10 5 60 Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Knocked-down creatures take 15...39...45 piercing damage and begin Bleeding (5...17...20 seconds). Does not affect spirits.
15 2 20 Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...21...25 earth damage and inflicts Blind (3...7...8 seconds) every second for 3 seconds. Easily interruptable.
15 5 60 Nature Ritual. Creates a level 1...8...10 spirit (10...38...45 second lifespan). Creatures in range have +1...3...3 energy regeneration. Does not affect spirits.
5 5 60 Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Projectiles move 10...42...50% faster for creatures in range. Does not affect spirits.
15 5 60 Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range have +5...21...25 maximum Energy. Does not affect spirits.
10 2 20 Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...21...25 fire damage and inflicts Burning (1...4...5 seconds) every second for 3 seconds. Easily interruptable.
10 5 60 Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range cannot activate resurrection spells. Does not affect spirits.
10 2 20 Trap. (10 seconds). Affects nearby allies. Heals for 15...51...60 every 2 seconds. Easily interruptable.
5 5 60 Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range move 10...22...25% slower and cannot benefit from speed boosts. Does not affect spirits.
10 2 20 Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...41...50 piercing damage. Inflicts double damage against foes with Cracked Armor. Easily interruptable.
15 5 60 Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills recharge 10...42...50% faster for creatures in range. Does not affect spirits.
10 5 60 Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and Shouts cost 1...4...5 more energy for creatures in range. Does not affect spirits.
5 2 20 Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...13...15 piercing damage and inflicts Crippled (3...13...15 seconds). Easily interruptable.
15 5 60 Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Enchanted creatures in range have +10...82...100 health and +5...17...20 armor. Does not affect spirits.
10 2 30 Hex Spell. Destroys target nature spirit. Destroy effect: creatures within range of the destroyed spirit cannot cast Nature Rituals for 10...26...30 seconds.
5 20 Stance. (5...25...30 seconds). You set traps 10...42...50% faster. This stance ends if you hit with an attack.
10 2 20 Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...21...25 piercing damage. Knocks down foes with Crippled. Easily interruptable.
10 2 20 Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...29...35 piercing damage and inflicts Poison (5...17...20 seconds). Easily interruptable.
PvE Skills[edit]
Removed Skills[edit]
Comments[edit]
- Redistribution of skills: A good number of skills have changed lines; skill types have been (for the most part) relegated to a single attribute. Expertise has adopted all stances, Beast Mastery has gained all pet attacks, Marksmanship has gained all bow attacks and all bow-exclusive prepartions and Wilderness Survival has gained all traps and spirits. This consolidation is to allow skills that interact well with each other to scale together (on the contrary to Viper's Nest, a trap in Beast Mastery that I don't think I ever saw anyone use). It also prevents you from speccing into a line that you cannot use half of because the skills depend on another line (i.e. the arrow specific preparations in WS).
- [*]* Arrow skills: Yes I got rid of almost all of the various "[Adjective] Arrow" elites. This is because, while they were powerful, they were also boring and nothing special. Elites should be unique, bar-defining and not just buffed regular skills.