Feedback:User/Aquadrizzt/Skill rebalance/Ranger

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This suggestion is part of my overarching Skill Rebalance Project.

Expertise[edit]

For every rank in expertise, the energy cost of your attack skills and stances are reduced by 4% and the energy cost of your traps, spirits and preparations are reduced by 2%. In PvE...

— Aqua

Elites[edit]

Escape Escape
Expert's Dexterity Expert's Dexterity
Melandru's Resilience Melandru's Resilience
Practiced Stance Practiced Stance
Scavenger's Focus Scavenger's Focus

Regulars[edit]

Antidote Signet Antidote Signet
Bestial Fury Bestial Fury
Choking Gas Choking Gas
Disrupting Accuracy Disrupting Accuracy
Dodge Dodge
Dryder's Defenses Dryder's Defenses
Expert Focus Expert Focus
Heket's Rampage Heket's Rampage
Lightning Reflexes Lightning Reflexes
Natural Stride Natural Stride
Read the Wind Read the Wind
Seeking Arrows Seeking Arrows
Serpent's Quickness Serpent's Quickness
Storm Chaser Storm Chaser
Storm's Embrace Storm's Embrace
Throw Dirt Throw Dirt
Tiger's Fury Tiger's Fury
Troll Unguent Troll Unguent
Whirling Defense Whirling Defense
Zojun's Haste Zojun's Haste

Beast Mastery[edit]

Elites[edit]

Enraged Lunge Enraged Lunge

5 Energy10 Recharge time Elite Pet Attack. Deals +20...52...60 damage. You gain 1...4...5 strikes of adrenaline and 3...9...10 energy.

Ferocious Strike Ferocious Strike

5 Energy10 Recharge time Elite Pet Attack. Deals +20...52...60 damage and inflicts Deep Wound (10...22...25 seconds).

Heal as One Heal as One

5 Energy1 Activation time20 Recharge time Elite Spell. (3...13...15 seconds). Your pet's attacks steal 5...21...25 Health and heal you for 5...21...25 Health. Initial effect: you and your pet are healed for 40...120...140; your pet is resurrected (50...90...100% Health) if dead. If you have this skill equipped, your animal companion travels with you.

Rampage as One Rampage as One

15 Energy30 Recharge time Elite Stance. (3...13...15 seconds). You and your pet move 10...42...50% faster, attack 33% faster and deal +5...13...15 damage with attacks.

Strike as One Strike as One

5 Energy15 Recharge time Elite Pet Attack. Your animal companion shadow steps to target foe and deals +10...42...50 damage. Your next attack against target foe deals +10...42...50 damage.

Regulars[edit]

Charm Animal Charm Animal*

10 Energy10 Activation time Skill. Charm target animal. If you have this skill equipped, your animal companion travels with you. You cannot charm an animal that is more than 4 levels above you.

Bestial Mauling Bestial Mauling

5 Energy20 Recharge time Pet Attack. Deals +5...25...30 damage. Inflicts Dazed (4...9...10) seconds if target foe is knocked-down.

Bestial Pounce Bestial Pounce

5 Energy10 Recharge time Pet Attack. Deals +5...25...30 damage. Causes knock-down if target foe is casting a spell.

Brutal Strike Brutal Strike

10 Energy10 Recharge time Pet Attack. Deals +5...25...30 damage. Inflicts double damage against foes under 50% health.

Call of Haste Call of Haste

10 Energy25 Recharge time Shout. (5...25...30 seconds). Your pet attacks 33% faster and moves 10...42...50% faster.

Call of Protection Call of Protection

10 Energy25 Recharge time Shout. (5...25...30 seconds). Your pet attacks 33% faster and deals +5...13...15 damage.

Comfort Animal Comfort Animal

5 Energy1 Activation time1 Recharge time Spell. Your pet gains 20...84...100 Health. Resurrects your pet (10...42...50% Health). If you have this skill equipped, your animal companion travels with you.

Companionship Companionship

10 Energy2 Activation time10 Recharge time Spell. Heals you and your pet for 10...34...40. The one with lower health is healed for +20...68...80. Resurrects your pet (5...21...25% Health). If you have this skill equipped, your animal companion travels with you.

Disrupting Lunge Disrupting Lunge

10 Energy10 Recharge time Pet Attack. Deals +3...13...15 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +5...17...20 seconds.

Feral Aggression Feral Aggression

10 Energy25 Recharge time Shout. (5...25...30 seconds). Your pet gains +5...25...30 armor and is unblockable.

Feral Lunge Feral Lunge

5 Energy10 Recharge time Pet Attack. Deals +5...25...30 damage. Inflicts Bleeding (5...21...25 seconds) if target foe is attacking.

Maiming Strike Maiming Strike

5 Energy10 Recharge time Pet Attack. Deals +5...25...30 damage. Inflicts Crippled (3...13...15 seconds) if target foe is moving.

Melandru's Assault Melandru's Assault

10 Energy5 Recharge time Pet Attack. Deals +5...25...30 damage to target and nearby foes.

Otyugh's Cry Otyugh's Cry

5 Energy25 Recharge time Shout. (5...25...30 seconds). Your pet attacks 33% faster and deals +5...13...15 damage.

Poisonous Bite Poisonous Bite

5 Energy10 Recharge time Pet Attack. Deals +5...25...30 damage. Inflicts Poison (5...17...20 seconds).

Pounce Pounce

5 Energy15 Recharge time Pet Attack. Deals +5...25...30 damage. Causes knock-down if target foe is moving.

Predatory Bond Predatory Bond

10 Energy25 Recharge time Shout. (5...25...30 seconds). Your pet attacks 33% faster and you gain 5...25...30 health whenever your pet successfully hits.

Run as One Run as One

5 Energy15 Recharge time Stance. (5...13...15 seconds). You and your pet move 10...28...33% faster.

Savage Pounce Savage Pounce

5 Energy10 Recharge time Pet Attack. Deals +5...25...30 damage. Inflicts double damage if target foe is casting a spell.

Scavenger Strike Scavenger Strike

5 Energy10 Recharge time Pet Attack. Deals +5...25...30 damage. You gain 3...13...15 energy if target foe has a condition.

Symbiotic Bond Symbiotic Bond

10 Energy25 Recharge time Shout. (5...25...30 seconds). Your pet gains +1...4...5 Health regeneration. Whenever your pet takes damage, half of that damage is redirected to you and reduced by 3...13...15.

Marksmanship[edit]

Elites[edit]

Barrage Barrage
Broad Head Arrow Broad Head Arrow
Glass Arrows Glass Arrows
Melandru's Arrows Melandru's Arrows
Prepared Shot Prepared Shot

Regulars[edit]

Arcing Shot Arcing Shot

4 Adrenaline10 Recharge time Bow Attack. Deals +15...27...30 damage. Unblockable. This arrow moves 50% slower.

Barbed Arrows Barbed Arrows
Concussion Shot Concussion Shot

8 Adrenaline0.5½ Activation time25 Recharge time Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed (5...17...20 seconds). This attack does no damage.

Debilitating Shot Debilitating Shot

10 Energy20 Recharge time Bow Attack. Deals +5...17...20 damage and causes 2...8...10 Energy loss.

Dual Shot Dual Shot

5 Energy10 Recharge time Bow Attack. Shoot two arrows at target foe. These arrows do 40...16...10% less damage.

Determined Shot Determined Shot

5 Energy10 Recharge time Bow Attack. Deals +5...17...20 damage. Recharges instantly if it fails to hit.

Distracting Shot Distracting Shot

10 Energy0.5½ Activation time10 Recharge time Bow Attack. Interrupts a action. Interruption effect: interrupted skill is disabled for +5...17...20 seconds. This attack does no damage.

Focused Shot Focused Shot

5 Energy2 Recharge time Bow Attack. Deals +5...17...20 damage. Disables your attack skills (5...3...3 seconds) if this hits.

Hunter's Shot Hunter's Shot

5 Energy1 Activation time10 Recharge time Bow Attack. Deals +3...13...15 damage and inflicts Bleeding (3...21...25 seconds).

Ignite Arrows Ignite Arrows
Keen Arrow Keen Arrow

5 Energy10 Recharge time Bow Attack. Deals +5...17...20 damage. Inflicts double damage if this arrow critically hits.

Penetrating Attack Penetrating Attack

6 Adrenaline10 Recharge time Bow Attack. Deals +15...27...30 damage. 10...22...25% armor penetration.

Pin Down Pin Down

15 Energy10 Recharge time Bow Attack. Deals +3...13...15 damage and inflicts Crippled (3...13...15 seconds).

Point Blank Shot Point Blank Shot

5 Energy5 Recharge time Half-Range Bow Attack. Deals +15...39...45 damage.

Power Shot Power Shot

4 Adrenaline Bow Attack. Deals +5...21...25 damage.

Precision Shot Precision Shot

10 Energy1 Activation time10 Recharge time Bow Attack. Deals +10...22...25 damage and critically hits. Easily interrupted.

Rapid Fire Rapid Fire
Savage Shot Savage Shot

6 Adrenaline0.5½ Activation time5 Recharge time Bow Attack. Interrupts an action. Interrupted effect: deals +15...31...35 damage if action was a spell.

Sloth Hunter's Shot Sloth Hunter's Shot

6 Adrenaline10 Recharge time Bow Attack. Deals +10...22...25 damage. Deals +15...35...40 more damage if target foe is not using a skill.

Splinter Shot Splinter Shot

10 Energy10 Recharge time Bow Attack. Deals +10...22...25 damage to target and adjacent foes.

Wilderness Survival[edit]

Elites[edit]

Equinox Equinox

5 Energy1 Activation time20 Recharge time Spell. Your Nature Rituals are recharged and your next Nature Ritual casts 50...170...200% faster.

Infuriating Heat Infuriating Heat

10 Energy5 Activation time60 Recharge time Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range gain 50...90...100 more adrenaline. Skills with energy costs cost an amount of adrenaline equal to 100...60...50% of the original energy cost but do not cost energy. Does not affect spirits.

Quicksand Quicksand

10 Energy5 Activation time60 Recharge time Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range lose 1...3...3 energy per second while moving. Does not affect spirits.

Smoke Trap Smoke Trap

10 Energy2 Activation time20 Recharge time Elite Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...21...25 fire damage, inflicts Blinded (5...9...10 seconds) and inflicts Dazed (5...9...10 seconds). Easily interruptable.

Trapper's Focus Trapper's Focus

5 Energy1 Activation time20 Recharge time Elite Skill. (10...22...25 seconds). Your trap skills are not easily interruptable, cost 1...4...5 less energy and recharge 10...42...50% faster. This skill ends if you hit with an attack, get knocked-down or become Dazed.

Regulars[edit]

Apply Poison Apply Poison

10 Energy2 Activation time20 Recharge time Preparation. (10...22...25 seconds). Your physical attacks inflict Poison (3...13...15 seconds).

Barbed Trap Barbed Trap

10 Energy2 Activation time20 Recharge time Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...21...25 piercing damage and inflicts Bleeding (3...17...20 seconds). Easily interruptable.

Brambles Brambles

10 Energy5 Activation time60 Recharge time Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Knocked-down creatures take 15...39...45 piercing damage and begin Bleeding (5...17...20 seconds). Does not affect spirits.

Dust Trap Dust Trap

15 Energy2 Activation time20 Recharge time Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...21...25 earth damage and inflicts Blind (3...7...8 seconds) every second for 3 seconds. Easily interruptable.

Energizing Wind Energizing Wind

15 Energy5 Activation time60 Recharge time Nature Ritual. Creates a level 1...8...10 spirit (10...38...45 second lifespan). Creatures in range have +1...3...3 energy regeneration. Does not affect spirits.

Favorable Winds Favorable Winds

5 Energy5 Activation time60 Recharge time Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Projectiles move 10...42...50% faster for creatures in range. Does not affect spirits.

Fertile Season Fertile Season

15 Energy5 Activation time60 Recharge time Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range have +5...21...25 maximum Energy. Does not affect spirits.

Flame Trap Flame Trap

10 Energy2 Activation time20 Recharge time Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...21...25 fire damage and inflicts Burning (1...4...5 seconds) every second for 3 seconds. Easily interruptable.

Frozen Soil Frozen Soil

10 Energy5 Activation time60 Recharge time Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range cannot activate resurrection spells. Does not affect spirits.

Healing Spring Healing Spring

10 Energy2 Activation time20 Recharge time Trap. (10 seconds). Affects nearby allies. Heals for 15...51...60 every 2 seconds. Easily interruptable.

Muddy Terrain Muddy Terrain

5 Energy5 Activation time60 Recharge time Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range move 10...22...25% slower and cannot benefit from speed boosts. Does not affect spirits.

Piercing Trap Piercing Trap

10 Energy2 Activation time20 Recharge time Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...41...50 piercing damage. Inflicts double damage against foes with Cracked Armor. Easily interruptable.

Quickening Zephyr Quickening Zephyr

15 Energy5 Activation time60 Recharge time Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills recharge 10...42...50% faster for creatures in range. Does not affect spirits.

Roaring Winds Roaring Winds

10 Energy5 Activation time60 Recharge time Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and Shouts cost 1...4...5 more energy for creatures in range. Does not affect spirits.

Snare Snare

5 Energy2 Activation time20 Recharge time Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...13...15 piercing damage and inflicts Crippled (3...13...15 seconds). Easily interruptable.

Symbiosis Symbiosis

15 Energy5 Activation time60 Recharge time Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Enchanted creatures in range have +10...82...100 health and +5...17...20 armor. Does not affect spirits.

Tranquility Tranquility

10 Energy2 Activation time30 Recharge time Hex Spell. Destroys target nature spirit. Destroy effect: creatures within range of the destroyed spirit cannot cast Nature Rituals for 10...26...30 seconds.

Trapper's Speed Trapper's Speed

5 Energy20 Recharge time Stance. (5...25...30 seconds). You set traps 10...42...50% faster. This stance ends if you hit with an attack.

Tripwire Tripwire

10 Energy2 Activation time20 Recharge time Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...21...25 piercing damage. Knocks down foes with Crippled. Easily interruptable.

Viper's Nest Viper's Nest

10 Energy2 Activation time20 Recharge time Trap. (90 seconds). Affects nearby foes. Trigger effect: deals 5...29...35 piercing damage and inflicts Poison (5...17...20 seconds). Easily interruptable.

PvE Skills[edit]

Triple Shot (Kurzick) Triple Shot (Kurzick) (Triple Shot (Luxon))
Never Rampage Alone Never Rampage Alone

Removed Skills[edit]


Comments[edit]

  • Redistribution of skills: A good number of skills have changed lines; skill types have been (for the most part) relegated to a single attribute. Expertise has adopted all stances, Beast Mastery has gained all pet attacks, Marksmanship has gained all bow attacks and all bow-exclusive prepartions and Wilderness Survival has gained all traps and spirits. This consolidation is to allow skills that interact well with each other to scale together (on the contrary to Viper's Nest, a trap in Beast Mastery that I don't think I ever saw anyone use). It also prevents you from speccing into a line that you cannot use half of because the skills depend on another line (i.e. the arrow specific preparations in WS).
  • [*]* Arrow skills: Yes I got rid of almost all of the various "[Adjective] Arrow" elites. This is because, while they were powerful, they were also boring and nothing special. Elites should be unique, bar-defining and not just buffed regular skills.