Feedback:User/Falconeye/Maximum Health Skills
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Maximum Health Skills | |
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User | Falconeye |
Categories | Skill feedback → Common Player vs. Environment → PvE skills |
“Vigor is a boon that increases maximum health. Unlike in the original Guild Wars, no health is lost when the maximum health returns to its normal level, although the health is still capped to the current maximum health.
— Guild Wars 2
- Increasing maximum health in PvE is generally ineffective on its own.
-
- Allow health increase as an end effect.
- Allow damage reduction vs. foes with less Health.
- Allows Hard-Mode bosses and creeps to better challenge players.
Warrior[edit]
5 15 ~ Shout.
- (10...30...35 seconds.) You have +10...50...60 max Health and you take -1...8...10 damage from foes with less Health than you. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6).
- "Victory Is Mine!" (elite) ~ Tactics ~
- (3...13...15 seconds) You have +50...250...300 max Health. You gain 10...34...40 health, 1...3...4 energy, and 0...1...1 adrenaline whenever you hit a foe with less health than you. Initial effect: removes 1...2...2 conditions.
- "We Defy Pain!" (elite) ~ Strength ~
- (30 seconds.) Earshot allies have +1...3...3 Health regeneration and +20 armor. You have +50...250...300 max Health and take -1...8...10 damage. Initial effect: removes 1...2...2 conditions.
5 20 ~ Shout.
- (30 seconds.) You have +1...3...3 Health regeneration while in a stance. You have +50...250...300 max Health and take -1...8...10 damage from foes with less Health than you.
¼ 20 ~ Signet.
- You have +50...250...300 max Health and you take -1...8...10 damage from foes with less Health than you. Ends if you hit with an attack. End effect: Heals you for 50...250...300.
Ranger[edit]
15 1 60 ~ Nature Ritual.
- Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in spirit range have +50...130...150 max health and take -5...9...10 damage from foes with less Health. Does not affect spirits.
5 1 60 ~ Nature Ritual.
- Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in spirit range have +27...125...150 max health for each enchantment on them. Heals those creatures for 27...125...150 whenever an enchantment ends on them. Does not affect spirits.
Monk[edit]
- Vital Blessing ~ Protection Prayers ~ -1
10 ¾ 10 ~ Enchantment Spell.
- +40...168...200 max Health. End effect: gain 40...168...200 Health.
Elementalist[edit]
10 1 20 ~ Elite Doublecast Enchantment Spell.
- (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. (You gain +1...3...3 Energy for every 2 points of Energy Storage.) End effect: Both healed by 1...3...3 for each point of maximum Energy.
Ritualist[edit]
5 ¾ 30 ~ Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Hold effect: Allies in range holding an item gain 15...39...45 max Health and 5 maximum Energy. Drop effect: Allies in range dropping an item gain 15...39...45 Health and 5 Energy.
10% 5 1 15 ~ Item Spell.
- (15...51...60 seconds.) You have +50...130...150 max Health and take -1...8...10 damage from foes with less Health than you. Drop effect: you gain 100...260...300 health.
5 1 10 ~ Weapon Spell.
- (5...25...30 seconds.) +40...148...175 max Health. End effect: gain 40...148...175 health.
Paragon[edit]
5 10 ~ Shout.
- (10...30...35 seconds.) You have +10...50...60 max Health and you take -1...8...10 damage from foes with less Health than you. Initial effect: You gain one adrenaline (maximum 1...4...5) for each party member in earshot.
- (4...9...10 seconds.) Party members in earshot have +50...90...100 maximum Health and take -1...8...10 damage. End effect: gain 50...90...100 Health. Ends when using a skill.
Dervish[edit]
- Avatar of Melandru (elite) ~ Mysticism ~
- (10...74...90 seconds.) You have +150 max Health, +30 elemental armor, and your attacks deal earth damage. While you are enchanted: take -1...8...10 damage. Whenever you lose a Dervish enchantment: earshot party members lose 1 condition. This skill is disabled for 45 seconds.
15 4 30 ~ Enchantment Spell.
- You have +150 max health. Initial effect: Heals allies within earshot for 40...88...100. End Effect: All party members in the area are Resurrected with 40...50% Health and 20...30% Energy.
10 ¾ 20 ~ Enchantment Spell.
- (60 seconds.) You have +40...88...100 max Health and take -1...8...10 damage from foes with less Health than you. End effect: Heals you for 40...88...100.
5 10 ~ Flash Enchantment Spell.
- (30 seconds.) You have +50...130...150 max Health. Initial effect: removes 1 condition. End effect: Heals you for 100...260...300.
Other[edit]
5 1 10 ~ Enchantment Spell.
- (22...40 seconds.) +24 armor, +50 max Health, and +2...3 Health regen. You take -5...10 damage against Destroyers. Initial effect: removes 1 condition. End effect: Heals target for 50...150. This skill counts as a Dervish enchantment.
5 20 ~ Shout.
- (30 seconds.) Earshot allies have +2...3 Health regeneration. You have +200...300 maximum Health and -5...10 damage reduction from foes with less Health than you. Initial effect: removes 1 condition.
- Norn territory: You have +50...150 maximum Health in Norn territory. You have +1...3 Health regeneration while below 50% health in Norn territory. You take -5...10 damage from foes with less Health than you in Norn territory.
- All regions: You have +50 maximum health; +1 health regeneration while below 50% health; take -5 damage from foes with less health then you. (Non-stackable.)