Feedback:User/Falconeye/Runes and Insignia's
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Runes and Insignia's | |
---|---|
User | Falconeye |
Categories | Items → Armor Items → Other |
Runes[edit]
Prof. | Minor | Major | Superior |
---|---|---|---|
- See also: Insignia/Armor bonus system
- See also: Feedback:User/Falconeye/Better Damage Type Mechanic
Name | Rarity | Stats |
---|---|---|
Profession-specific runes | ||
<Profession> Rune of Minor <Attribute> | Minor / Blue | <Attribute> +1 (Non-stacking) |
<Profession> Rune of Major <Attribute> | Major / Purple | <Attribute> +2 (Non-stacking) Health -35 |
<Profession> Rune of Superior <Attribute> | Superior / Gold | <Attribute> +3 (Non-stacking) Health -75 |
Warrior Rune of Absorption | Superior / Gold | Reduces physical damage by 3 (Non-stacking) |
Warrior Rune of Stonefist | Minor / Blue | Increases knockdown time on foes by 1 second. (Maximum: 3 seconds; Non-stacking) |
Necromancer Rune of Bloodstained | Minor / Blue | Reduces casting time of spells that target minions and exploit corpses by 25% (Non-stacking) |
Profession-independent runes | ||
Rune of Minor Vigor | Minor / Blue | Health +30 (Non-stacking) |
Rune of Major Vigor | Major / Purple | Health +41 (Non-stacking) |
Rune of Superior Vigor | Superior / Gold | Health +50 (Non-stacking) |
Rune of Attunement | Minor / Blue | Energy +2 |
Rune of Vitae | Minor / Blue | Health +10 |
Rune of Dispel | Major / Purple | Reduces Hex durations on you by 20% (Non-stacking) Reduces Enchantment durations on you by 20% (Non-stacking) |
Rune of Clarity | Major / Purple | Reduces Blind duration on you by 20% (Non-stacking) Reduces Weakness duration on you by 20% (Non-stacking) |
Rune of Purity | Major / Purple | Reduces Disease duration on you by 20% (Non-stacking) Reduces Poison duration on you by 20% (Non-stacking) |
Rune of Recovery | Major / Purple | Reduces Dazed duration on you by 20% (Non-stacking) Reduces Deep Wound duration on you by 20% (Non-stacking) |
Rune of Restoration | Major / Purple | Reduces Bleeding duration on you by 20% (Non-stacking) Reduces Crippled duration on you by 20% (Non-stacking) |
Rune of Soothing | Major / Purple | Reduces Burning duration on you by 20% (Non-stacking) Reduces Cracked Armor duration on you by 20% (Non-stacking) |
Rune of Fervency | Major / Purple | Reduces Chilled duration on you by 20% (Non-stacking) Reduces Fear duration on you by 20% (Non-stacking) |
Recycle Bin[edit]
<insert name> Rune of Minor <insert name>: +5 health for each Minor Rune equipped. (Non-stacking) <insert name> Rune of Major <insert name>: +10 health for each Major Rune equipped. (Non-stacking) <insert name> Rune of Superior <insert name>: +25 health for each Superior Rune equipped. (Non-stacking) <insert name> Rune of Minor <insert name>: +1 health for each Minor Rune equipped. (Non-stacking) <insert name> Rune of Major <insert name>: +2 health for each Major Rune equipped. (Non-stacking) <insert name> Rune of Superior <insert name>: +3 health for each Superior Rune equipped. (Non-stacking)
- Assassin Rune of <insert name>:+10% attack speed (non-stacking)
- Assassin Rune of <insert name>:+5% chance to immunity against criticals. (Non-stacking)
- Paragon Rune of <insert name>:You cast chants 25% faster. (Non-stacking)
- Paragon Rune of <insert name>:You cast echoes 25% faster. (Non-stacking)
- Necromancer insignia <insert name>:You have +10 armor while affected by a well spell. (Non-stacking)
- Necromancer insignia <insert name>:You have +10 armor while within earshot of a non-exploited corpse. (Non-stacking)
- <Profession> Rune of <Secondary Attribute> Mastery: +1 all non-primary attributes of secondary profession, -35 health penalty. (Non-stacking)
- <Profession> Rune of <Secondary Attribute> Mastery: +2 all non-primary attributes of secondary profession, -75 health penalty. (Non-stacking)
- – weapon styles*
- – pet attacks, nature spirits, preparations, traps
- – incantations*
- – minions*, wells, marks
- – mantras*
- – arcana*, glyphs, wards
- – ways*
- – binding rituals, weapon spells, item spells
- – chants, echoes
- – flash enchantments, forms
Insignia's[edit]
Name | Bonus |
---|---|
Common [unconditional][edit] | |
Survivor's | Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor) |
Radiant's | Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor) |
Common [vs damage types][edit] | |
Saboteur's | Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage) |
Infiltrator's | Armor +10 (vs. physical damage) Armor +10 (vs. Piercing damage) |
Vanguard's | Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage) |
Stormbound's | Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage) |
Earthbound's | Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage) |
Frostbound's | Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage) |
Pyrebound's | Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage) |
Lightbound's | Armor +10 (vs. magical damage) Armor +10 (vs. Holy damage) |
Darkbound's | Armor +10 (vs. magical damage) Armor +10 (vs. Shadow damage) |
Chaosbound's | Armor +10 (vs. magical damage) Armor +10 (vs. Chaos damage) |
Common [conditional][edit] | |
Brawler's | Armor +15 (while attacking) |
Pacifist's | Armor +20 (while not attacking or activating skills) |
Blessed | Armor +15 (while affected by an Enchantment Spell or Weapon Spell) |
Forsaken's | Armor +20 (while not affected by any Skill types) |
Blighter's | Armor +20 (while affected by a Hex Spell or Condition) |
Vocalist's | Armor +10 (while affected by a Shout or Chant) |
Herald's | Armor +10 (while holding an item) |
Sentry's | Armor +10 (while in a stance) |
Virtuoso's | Armor +15 (while activating skills) |
Common [variable][edit] | |
Prodigy's | Armor +5 (while recharging 1 or more skills) Armor +5 (while recharging 3 or more skills) Armor +5 (while recharging 5 or more skills) Armor +5 (while recharging 7 or more skills) |
Warlord's | Armor +5 (while earshot of 1 or more foes) Armor +5 (while earshot of 3 or more foes) Armor +5 (while earshot of 5 or more foes) Armor +5 (while earshot of 7 or more foes) |
Warrior[edit] | |
Sentinel's | Armor +20 (Requires 13 Strength, vs. elemental damage) |
Ranger[edit] | |
Sentinel's | Armor +20 (Requires 13 Strength, vs. elemental damage) |
Monk[edit] | |
Necromancer[edit] | |
Minion Master's | Armor +5 (while you control 1 or more Minions) Armor +5 (while you control 3 or more Minions) Armor +5 (while you control 5 or more Minions) Armor +5 (while you control 7 or more Minions) |
Mesmer[edit] | |
Elementalist[edit] | |
Prismatic's | Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic) |
Assassin[edit] | |
Ritualist[edit] | |
Spirit Lord's | Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits) Armor +5 (while you control 4 or more Spirits) |
Paragon[edit] | |
Spirit Lord's | Armor +5 (while you are within earshot 1 or more allies) Armor +5 (while you are within earshot 2 or more allies) Armor +5 (while you are within earshot 3 or more allies) Armor +5 (while you are within earshot 4 or more allies) |
Dervish[edit] | |
Mystic's | Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells) Armor +5 (while affected by 4 or more Enchantment Spells) |
Recycle Bin[edit] | |
Dreadnought's | Armor +10 (while in a stance) Armor +15 (while attacking) |
Sentinel's | Armor +10 (vs. physical damage) Armor +20 (vs. elemental damage) |
Beastmaster's | Armor +10 (while your pet is alive) Armor +15 (while you control a Spirit) |
Marksman's | Armor +10 (while affected by a Preparation) Armor +15 (while attacking) |
Wanderer's | Armor +15 (while affected by a Condition) Armor +20 (while affected by a Hex) |
Disciple's | Armor +10 (while affected by an Enchantment) Armor +15 (while activating skills) |
Ascetic's | Armor +5 (if affected by fewer then 1 enchantments and hexes) Armor +5 (if affected by fewer then 2 enchantments and hexes) Armor +5 (if affected by fewer then 3 enchantments and hexes) Armor +5 (if affected by fewer then 4 enchantments and hexes) |
Tormentor's | Holy damage you receive increased by 6 (on chest armor) Holy damage you receive increased by 4 (on leg armor) Holy damage you receive increased by 2 (on other armor) Armor +10 Armor +20 (while Health is below 50%) |
Virtuoso's | Armor +10 (while -not- activating skills) Armor +15 (versus foes -not- enchanted) |
Prodigy's | Armor +5 (versus foes affected by 1 or more Hexes) Armor +5 (versus foes affected by 2 or more Hexes) Armor +5 (versus foes affected by 3 or more Hexes) Armor +5 (versus foes affected by 4 or more Hexes) |
Voidmancer's | Armor +10 (versus foes with less energy then you) Armor +15 (if Overcast) |
Nightstalker's | Armor +10 (versus foes suffering from any hexes) Armor +15 (while attacking) |
Quicksilver's | Armor +10 (vs. elemental damage) Armor +20 (vs. physical damage) |
Pious's | Armor +10 (while -not- affected by an Enchantment) Armor +15 (while attacking) |