Insignia/Armor bonus system

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This page contains information about a Guild Wars component or feature that has been removed or replaced.
The information on this page does not apply to the game as it currently exists.

Original armor system[edit]

Background[edit]

Originally, insignias were only available for PvP and Guild Wars Nightfall. The May 24, 2007 update replaced the old armor bonus system with salvageable insignias available for every campaign.

List of removed historical, inherent armor bonuses[edit]

This list includes all inherent armor bonuses that were removed from the game, organized by the equivalent, current insignia. The last column shows no applicable (No) if a salvageable insignia had no precursor in the old system.

Index of insignias


Equivalent Insignia Icon Bonus Armor that included the bonus inherently (campaign)
Any Common
Survivor Survivor Insignia.png Health +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor)

WarriorBerserker's (F), RangerExplorer's (F), MonkShepherd's (F), NecromancerRevenant's (F), MesmerMasquerade (F), ElementalistArchmage's (F), AssassinValkyrie's (F), RitualistHarbinger's (F),

Radiant Radiant Insignia.png Energy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)
WarriorRangerMonkNecromancerMesmerElementalist Standard attribute headgear (P/F), AssassinRitualistStandard attribute headgear (F)

WarriorGladiator's (P/F), RangerDruid's (P/F), MonkAscetic's (P/F), NecromancerScar Pattern (P)/Cabalist's (F), MesmerEnchanter's (P/F), AssassinShrouded (F) RitualistHalcyon's (F),

Stalwart Stalwart Insignia.png Armor +10 (vs. physical damage)

MonkJudge's (P/F), Censor (P), MesmerRogue's (P/F), ElementalistBattlemage's (F)

Brawler's Brawler's Insignia.png Armor +10 (while attacking) No
Blessed Blessed Insignia.png Armor +10 (while affected by an Enchantment Spell)

MonkAcolyte's (F), MesmerCharlatan's (F), ElementalistTempest (F)

Herald's Herald's Insignia.png Armor +10 (while holding an item)

RitualistOracle's (F)

Sentry's Sentry's Insignia.png Armor +10 (while in a stance)

WarriorLegionnaire's (F), RangerSentry's (F), MesmerSavant's (F)

Warrior Warrior
Knight's Knight's Insignia.png Received physical damage -3

WarriorKnight's (P/F)

Stonefist Stonefist Insignia.png Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)

WarriorStoneskin/Stonefist Gauntlets (P/F)

Dreadnought Dreadnought Insignia.png Armor +10 (vs. elemental damage)

WarriorDragon (P), Platemail (P), Wyvern (P), Dreadnought's (F)

Sentinel's Sentinel's Insignia.png Armor +20 (Requires 13 Strength, vs. elemental damage)

WarriorSentinel's (F)

Lieutenant's Lieutenant's Insignia.png Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking)
Armor -20

WarriorLieutenant's Helm (P)

Ranger Ranger
Frostbound Frostbound Insignia.png Armor +15 (vs. Cold damage)

RangerFur-Lined (P), Frostbound (F)

Pyrebound Pyrebound Insignia.png Armor +15 (vs. Fire damage)

RangerDrakescale (P), Pyrebound (F)

Stormbound Stormbound Insignia.png Armor +15 (vs. Lightning damage)

RangerStudded Leather (P), Stormbound (F)

Scout's Scout's Insignia.png Armor +10 (while using a Preparation)

RangerScout's (F)

Earthbound Earthbound Insignia.png Armor +15 (vs. Earth damage) No
Beastmaster's Beastmaster's Insignia.png Armor +10 (while your pet is alive) No
Monk Monk
Wanderer's Wanderer's Insignia.png Armor +10 (vs. elemental damage)

MonkWanderer's (P/F), Sacred (P), Saintly (P)

Disciple's Disciple's Insignia.png Armor +15 (while affected by a Condition)

MonkDisciple's (F)

Anchorite's Anchorite's Insignia.png Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
No
Necromancer Necromancer
Bloodstained Bloodstained Insignia.png Reduces casting time of spells that exploit corpses 25% (Non-stacking)

NecromancerBloodstained Boots (P/F)

Tormentor's Tormentor's Insignia.png Armor +10
Light damage you receive increased by 6 (on chest armor)
Light damage you receive increased by 4 (on leg armor)
Light damage you receive increased by 2 (on other armor)

NecromancerTormentor's (P/F)

Bonelace Bonelace Insignia.png Armor +15 (vs. Piercing damage)

NecromancerBonelace (P/F), Fanatic's (P), Cultist's (P)

Minion Master's Minion Master's Insignia.png Armor +5 (while you control 1 or more minions)
Armor +5 (while you control 3 or more minions)
Armor +5 (while you control 5 or more minions)

NecromancerMinion Master's (F)

Blighter's Blighter's Insignia.png Armor +20 (while affected by a Hex Spell)

NecromancerBlighter's (F)

Undertaker's Undertaker's Insignia.png Armor +5 (while Health is below 80%)
Armor +5 (while Health is below 60%)
Armor +5 (while Health is below 40%)
Armor +5 (while Health is below 20%)

No

Mesmer Mesmer
Virtuoso's Virtuoso's Insignia.png Armor +15 (while activating skills)

MesmerVirtuoso's (P/F), Performer's (P), Courtly (P), Noble (P)

Artificer's Artificer's Insignia.png Armor +3 (for each equipped Signet)

No

Prodigy's Prodigy's Insignia.png Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)

No

Elementalist Elementalist
Hydromancer Hydromancer Insignia.png Armor +10 (vs. elemental damage)
Armor +10 (vs. Cold damage)

ElementalistHydromancer's (P/F)

Geomancer Geomancer Insignia.png Armor +10 (vs. elemental damage)
Armor +10 (vs. Earth damage)

ElementalistGeomancer's (P/F)

Pyromancer Pyromancer Insignia.png Armor +10 (vs. elemental damage)
Armor +10 (vs. Fire damage)

ElementalistPyromancer's (P/F)

Aeromancer Aeromancer Insignia.png Armor +10 (vs. elemental damage)
Armor +10 (vs. Lightning damage)

ElementalistAeromancer's (P/F)

Prismatic Prismatic Insignia.png Armor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic)

No

Assassin Assassin
Vanguard's Vanguard's Insignia.png Armor +10 (vs. physical damage)
Armor +10 (vs. Blunt damage)

AssassinVanguard's (F)

Infiltrator's Infiltrator's Insignia.png Armor +10 (vs. physical damage)
Armor +10 (vs. Piercing damage)

AssassinInfiltrator's (F)

Saboteur's Saboteur's Insignia.png Armor +10 (vs. physical damage)
Armor +10 (vs. Slashing damage)

AssassinSaboteur (F)

Nightstalker's Nightstalker's Insignia.png Armor +15 (while attacking)

AssassinNightstalker's (F)

Ritualist Ritualist
Shaman's Shaman's Insignia.png Armor +5 (while you control 1 or more Spirits)
Armor +5 (while you control 2 or more Spirits)
Armor +5 (while you control 3 or more Spirits)

RitualistShaman's (F)

Ghost Forge Ghost Forge Insignia.png Armor +15 (while affected by a Weapon Spell)

RitualistEmissary's (F)

Mystic's Mystic's Insignia.png Armor +15 (while activating skills)

RitualistMystic's (F)

Paragon Paragon
Centurion's Centurion's Insignia.png Armor +10 (while affected by a Shout, Echo or Chant)

No

Dervish Dervish
Windwalker Windwalker Insignia.png Armor +5 (while affected by 1 or more Enchantment Spells)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells)
Armor +5 (while affected by 4 or more Enchantment Spells)

No

Forsaken Forsaken Insignia.png Armor +10 (while not affected by an Enchantment Spell)

No

Inherent prefixes that were never in the official game[edit]

In addition, some insignias were available during beta or preview versions of the game, but were never in the official game. On the whole, these inherent-bonus prefixes have no corresponding insignia.

Equivalent Insignia Icon Bonus Pre-release appearance
Any Common
Survivor Survivor Insignia.png Health +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor)

ParagonOverseer's (NF Beta), DervishNomad's (NF Beta)

Radiant Radiant Insignia.png Energy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)

Assassin Zodiac Shroud (F beta), Paragon Templar's (NF Beta), Dervish Soothsayer's (NF Beta)

Paragon Paragon
No No Armor +10 (vs. Elemental damage)
Armor +10 (vs. Lightning damage)

ParagonEmpyrean (NF Beta)

No No Armor +10 (vs. Elemental damage)
Armor +10 (vs. Fire damage)

ParagonRadiant (NF Beta)

Dervish Dervish
No No Armor +10 (vs. Elemental damage)
Armor +10 (vs. Earth damage)

DervishDunewalker's (NF Beta)

No No Armor +10 (vs. Elemental damage)
Armor +10 (vs. Cold damage)

DervishWindwalker's (NF Beta)