Lone Wolf

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If you are not within Earshot of an ally, you deal 10% additional damage, and take 10% more damage.

Concise description

If you are not within Earshot of an ally, you deal 10% additional damage, and take 10% more damage.

Related skills[edit]

Notes[edit]

  • Lone Wolf can increase the maximum damage of skills that cap damage, e.g. Calculated Risk (PvP) can generate 10% more damage than normal while the player is outside of earshot of an ally.
  • This effect does not impact damage inflicted by spirits or minions.
  • Trap damage increases when triggered outside the earshot of an ally.
  • The extra damage dealt stacks with the extra damage received. If two players from opposing sides are both alone, each one will receive and deal +21% damage when attacking each other.
  • Certain professions and common builds are less likely to benefit from this effect:

Trivia[edit]