Suggestion: (Far from complete)
Reason:
- Add variety and more difficulty to Hard Mode.
- Hard mode needs to be hard(er).
Environment effects[edit]
- Global effects — present throughout the entire explorable area.
- Area effects — effects triggered on time intervals or in limited areas, scattered throughout the explorable area. See Cathedral Collapse.
- Global effect
Land of Lost Souls - Environment Effect. Whenever a creature dies, nearby players lose 3 Energy.
- Area effect
- Global effect
Chilling Winds - Environment Effect. Whenever you take cold damage, that damage is increased by 25%.
- Area effect
Avalanche - Skill. Creatures caught in this avalanche take 100 cold damage and are slowed by 50% for 4 seconds.
- Global effect
White Mantle Oppression - Environment Effect. Healing and damage dealt is reduced by 10%. (pre-War in Kryta and during.)
Aftermath - Environment Effect. Players take 25 damage whenever they use a skill. (post-War in Kryta.)
- Area effect
- Global effect
Maguuma Haze - Environment Effect. All projectiles have a 15% chance to miss.
- Area effect
Undergrowth - Environment Effect. Creatures in the area are Poisoned and begin Bleeding for 15 seconds.
- Global effect
Desert Sands - Environment Effect. Whenever a creature is knocked down, nearby players take 35 earth damage and are Blind for 5 seconds.
- Area effect
Quicksand - Environment Effect. Move 15% slower. You lose 1 Energy whenever you attack or use a skill.
- Global effect
Freezing Winds - Environment Effect. Move 15% slower and whenever you take cold damage, that damage is increased by 25%.
- Area effect
Avalanche - Skill. Creatures caught in this avalanche take 100 cold damage and are slowed by 50% for 4 seconds.
- Global effect
- Area effect
Volcanic Eruption - Skill. While in the area, you take 50 fire damage each second and are Crippled and set on fire for 5 seconds.
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- Global effect
- Area effect
Miasma - Environment Effect. While suffering from Miasma, you have -5 Health degeneration. Miasma spreads between creatures of the same kind.
- Global effect
- Area effect
Falling Debris - Skill. While in the area, you take 35 damage and are interrupted by the falling pieces of debris.
- Global effect
- Area effect
Stone Spores - Environment Effect. When under the effect of Stone Spores, you have a 50% chance to miss with attacks and your spells take twice as long to cast and have a 50% chance of being interrupted. Stone Spores lasts for 10 seconds.
- Global effect
- Area effect
Echoing Jade Winds - Environment Effect. While in earshot, you take 25 damage and are interrupted. If struck while below 50% Health, you are knocked down.
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- Global effect
- Area effect
- Global effect
- Area effect
- Global effect
- Area effect
- Global effect
Desert Sands - Environment Effect. Whenever a creature is knocked down, nearby players take 35 earth damage and are Blind for 5 seconds.
- Area effect
Corrupted Lands - Environmental Effect. While within the corrupted area, you suffer -1 Health degeneration.
Sulfurous Haze - Environment Effect. No mortal can survive the Sulfurous Haze.
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- Global effect
- Area effect
Avalanche - Skill. Creatures caught in this avalanche take 100 cold damage and are slowed by 50% for 4 seconds.
- Global effect
- Area effect
- Global effect
- Area effect
- Global effect
- Area effect
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